#include "RenderScript.h"
using namespace android;
using namespace RSC;
static const uint32_t dimX = 7, dimY = 5, dimZ = 3;
void testAllocationCreation(sp<RS> rs, sp<const Element> e, uint32_t nDims) {
Type::Builder tb(rs, e);
tb.setX(dimX);
if (nDims >= 2)
tb.setY(dimY);
if (nDims >= 3)
tb.setZ(dimZ);
sp<const Type> t = tb.create();
sp<Allocation> alloc = Allocation::createTyped(rs, t);
}
int main(int , char** )
{
sp<RS> rs = new RS();
bool r = rs->init("/system/bin");
// Test ability to create 1D, 2D and 3D allocations of f16 scalars and
// vectors
sp<const Element> half = Element::F16(rs);
sp<const Element> half2 = Element::F16_2(rs);
sp<const Element> half3 = Element::F16_3(rs);
sp<const Element> half4 = Element::F16_4(rs);
for (uint32_t nDims = 1; nDims <= 3; nDims ++) {
testAllocationCreation(rs, half, nDims);
testAllocationCreation(rs, half2, nDims);
testAllocationCreation(rs, half3, nDims);
testAllocationCreation(rs, half4, nDims);
}
printf("Test successful!");
}