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Nougat 7.1
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7.1.1_r28
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external
v8
test
cctest
test-debug.cc
// Copyright 2012 the V8 project authors. All rights reserved. // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following // disclaimer in the documentation and/or other materials provided // with the distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include
#include "src/v8.h" #include "src/api.h" #include "src/base/platform/condition-variable.h" #include "src/base/platform/platform.h" #include "src/compilation-cache.h" #include "src/debug/debug.h" #include "src/deoptimizer.h" #include "src/frames.h" #include "src/utils.h" #include "test/cctest/cctest.h" using ::v8::base::Mutex; using ::v8::base::LockGuard; using ::v8::base::ConditionVariable; using ::v8::base::OS; using ::v8::base::Semaphore; using ::v8::internal::EmbeddedVector; using ::v8::internal::Object; using ::v8::internal::Handle; using ::v8::internal::Heap; using ::v8::internal::JSGlobalProxy; using ::v8::internal::Code; using ::v8::internal::Debug; using ::v8::internal::CommandMessage; using ::v8::internal::CommandMessageQueue; using ::v8::internal::StackFrame; using ::v8::internal::StepAction; using ::v8::internal::StepIn; // From StepAction enum using ::v8::internal::StepNext; // From StepAction enum using ::v8::internal::StepOut; // From StepAction enum using ::v8::internal::Vector; using ::v8::internal::StrLength; // Size of temp buffer for formatting small strings. #define SMALL_STRING_BUFFER_SIZE 80 // --- H e l p e r C l a s s e s // Helper class for creating a V8 enviromnent for running tests class DebugLocalContext { public: inline DebugLocalContext( v8::Isolate* isolate, v8::ExtensionConfiguration* extensions = 0, v8::Local
global_template = v8::Local
(), v8::Local
global_object = v8::Local
()) : scope_(isolate), context_(v8::Context::New(isolate, extensions, global_template, global_object)) { context_->Enter(); } inline DebugLocalContext( v8::ExtensionConfiguration* extensions = 0, v8::Local
global_template = v8::Local
(), v8::Local
global_object = v8::Local
()) : scope_(CcTest::isolate()), context_(v8::Context::New(CcTest::isolate(), extensions, global_template, global_object)) { context_->Enter(); } inline ~DebugLocalContext() { context_->Exit(); } inline v8::Local
context() { return context_; } inline v8::Context* operator->() { return *context_; } inline v8::Context* operator*() { return *context_; } inline v8::Isolate* GetIsolate() { return context_->GetIsolate(); } inline bool IsReady() { return !context_.IsEmpty(); } void ExposeDebug() { v8::internal::Isolate* isolate = reinterpret_cast
(context_->GetIsolate()); v8::internal::Factory* factory = isolate->factory(); // Expose the debug context global object in the global object for testing. CHECK(isolate->debug()->Load()); Handle
debug_context = isolate->debug()->debug_context(); debug_context->set_security_token( v8::Utils::OpenHandle(*context_)->security_token()); Handle
global(Handle
::cast( v8::Utils::OpenHandle(*context_->Global()))); Handle
debug_string = factory->InternalizeOneByteString(STATIC_CHAR_VECTOR("debug")); v8::internal::JSObject::SetOwnPropertyIgnoreAttributes( global, debug_string, handle(debug_context->global_proxy()), v8::internal::DONT_ENUM) .Check(); } private: v8::HandleScope scope_; v8::Local
context_; }; // --- H e l p e r F u n c t i o n s // Compile and run the supplied source and return the requested function. static v8::Local
CompileFunction(v8::Isolate* isolate, const char* source, const char* function_name) { CompileRunChecked(isolate, source); v8::Local
name = v8_str(isolate, function_name); v8::Local
context = isolate->GetCurrentContext(); v8::MaybeLocal
maybe_function = context->Global()->Get(context, name); return v8::Local
::Cast(maybe_function.ToLocalChecked()); } // Compile and run the supplied source and return the requested function. static v8::Local
CompileFunction(DebugLocalContext* env, const char* source, const char* function_name) { return CompileFunction(env->GetIsolate(), source, function_name); } // Is there any debug info for the function? static bool HasDebugInfo(v8::Local
fun) { Handle
f = Handle
::cast(v8::Utils::OpenHandle(*fun)); Handle
shared(f->shared()); return shared->HasDebugInfo(); } // Set a break point in a function and return the associated break point // number. static int SetBreakPoint(Handle
fun, int position) { static int break_point = 0; v8::internal::Isolate* isolate = fun->GetIsolate(); v8::internal::Debug* debug = isolate->debug(); debug->SetBreakPoint( fun, Handle
(v8::internal::Smi::FromInt(++break_point), isolate), &position); return break_point; } // Set a break point in a function and return the associated break point // number. static int SetBreakPoint(v8::Local
fun, int position) { return SetBreakPoint( i::Handle
::cast(v8::Utils::OpenHandle(*fun)), position); } // Set a break point in a function using the Debug object and return the // associated break point number. static int SetBreakPointFromJS(v8::Isolate* isolate, const char* function_name, int line, int position) { EmbeddedVector
buffer; SNPrintF(buffer, "debug.Debug.setBreakPoint(%s,%d,%d)", function_name, line, position); buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; v8::Local
value = CompileRunChecked(isolate, buffer.start()); return value->Int32Value(isolate->GetCurrentContext()).FromJust(); } // Set a break point in a script identified by id using the global Debug object. static int SetScriptBreakPointByIdFromJS(v8::Isolate* isolate, int script_id, int line, int column) { EmbeddedVector
buffer; if (column >= 0) { // Column specified set script break point on precise location. SNPrintF(buffer, "debug.Debug.setScriptBreakPointById(%d,%d,%d)", script_id, line, column); } else { // Column not specified set script break point on line. SNPrintF(buffer, "debug.Debug.setScriptBreakPointById(%d,%d)", script_id, line); } buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; { v8::TryCatch try_catch(isolate); v8::Local
value = CompileRunChecked(isolate, buffer.start()); CHECK(!try_catch.HasCaught()); return value->Int32Value(isolate->GetCurrentContext()).FromJust(); } } // Set a break point in a script identified by name using the global Debug // object. static int SetScriptBreakPointByNameFromJS(v8::Isolate* isolate, const char* script_name, int line, int column) { EmbeddedVector
buffer; if (column >= 0) { // Column specified set script break point on precise location. SNPrintF(buffer, "debug.Debug.setScriptBreakPointByName(\"%s\",%d,%d)", script_name, line, column); } else { // Column not specified set script break point on line. SNPrintF(buffer, "debug.Debug.setScriptBreakPointByName(\"%s\",%d)", script_name, line); } buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; { v8::TryCatch try_catch(isolate); v8::Local
value = CompileRunChecked(isolate, buffer.start()); CHECK(!try_catch.HasCaught()); return value->Int32Value(isolate->GetCurrentContext()).FromJust(); } } // Clear a break point. static void ClearBreakPoint(int break_point) { v8::internal::Isolate* isolate = CcTest::i_isolate(); v8::internal::Debug* debug = isolate->debug(); debug->ClearBreakPoint( Handle
(v8::internal::Smi::FromInt(break_point), isolate)); } // Clear a break point using the global Debug object. static void ClearBreakPointFromJS(v8::Isolate* isolate, int break_point_number) { EmbeddedVector
buffer; SNPrintF(buffer, "debug.Debug.clearBreakPoint(%d)", break_point_number); buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; CompileRunChecked(isolate, buffer.start()); } static void EnableScriptBreakPointFromJS(v8::Isolate* isolate, int break_point_number) { EmbeddedVector
buffer; SNPrintF(buffer, "debug.Debug.enableScriptBreakPoint(%d)", break_point_number); buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; CompileRunChecked(isolate, buffer.start()); } static void DisableScriptBreakPointFromJS(v8::Isolate* isolate, int break_point_number) { EmbeddedVector
buffer; SNPrintF(buffer, "debug.Debug.disableScriptBreakPoint(%d)", break_point_number); buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; CompileRunChecked(isolate, buffer.start()); } static void ChangeScriptBreakPointConditionFromJS(v8::Isolate* isolate, int break_point_number, const char* condition) { EmbeddedVector
buffer; SNPrintF(buffer, "debug.Debug.changeScriptBreakPointCondition(%d, \"%s\")", break_point_number, condition); buffer[SMALL_STRING_BUFFER_SIZE - 1] = '\0'; CompileRunChecked(isolate, buffer.start()); } // Change break on exception. static void ChangeBreakOnException(bool caught, bool uncaught) { v8::internal::Debug* debug = CcTest::i_isolate()->debug(); debug->ChangeBreakOnException(v8::internal::BreakException, caught); debug->ChangeBreakOnException(v8::internal::BreakUncaughtException, uncaught); } // Change break on exception using the global Debug object. static void ChangeBreakOnExceptionFromJS(v8::Isolate* isolate, bool caught, bool uncaught) { if (caught) { CompileRunChecked(isolate, "debug.Debug.setBreakOnException()"); } else { CompileRunChecked(isolate, "debug.Debug.clearBreakOnException()"); } if (uncaught) { CompileRunChecked(isolate, "debug.Debug.setBreakOnUncaughtException()"); } else { CompileRunChecked(isolate, "debug.Debug.clearBreakOnUncaughtException()"); } } // Prepare to step to next break location. static void PrepareStep(StepAction step_action) { v8::internal::Debug* debug = CcTest::i_isolate()->debug(); debug->PrepareStep(step_action); } static void ClearStepping() { CcTest::i_isolate()->debug()->ClearStepping(); } // This function is in namespace v8::internal to be friend with class // v8::internal::Debug. namespace v8 { namespace internal { // Collect the currently debugged functions. Handle
GetDebuggedFunctions() { Debug* debug = CcTest::i_isolate()->debug(); v8::internal::DebugInfoListNode* node = debug->debug_info_list_; // Find the number of debugged functions. int count = 0; while (node) { count++; node = node->next(); } // Allocate array for the debugged functions Handle
debugged_functions = CcTest::i_isolate()->factory()->NewFixedArray(count); // Run through the debug info objects and collect all functions. count = 0; while (node) { debugged_functions->set(count++, *node->debug_info()); node = node->next(); } return debugged_functions; } // Check that the debugger has been fully unloaded. void CheckDebuggerUnloaded(bool check_functions) { // Check that the debugger context is cleared and that there is no debug // information stored for the debugger. CHECK(CcTest::i_isolate()->debug()->debug_context().is_null()); CHECK(!CcTest::i_isolate()->debug()->debug_info_list_); // Collect garbage to ensure weak handles are cleared. CcTest::heap()->CollectAllGarbage(); CcTest::heap()->CollectAllGarbage(Heap::kMakeHeapIterableMask); // Iterate the head and check that there are no debugger related objects left. HeapIterator iterator(CcTest::heap()); for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) { CHECK(!obj->IsDebugInfo()); CHECK(!obj->IsBreakPointInfo()); // If deep check of functions is requested check that no debug break code // is left in all functions. if (check_functions) { if (obj->IsJSFunction()) { JSFunction* fun = JSFunction::cast(obj); for (RelocIterator it(fun->shared()->code(), RelocInfo::kDebugBreakSlotMask); !it.done(); it.next()) { CHECK(!it.rinfo()->IsPatchedDebugBreakSlotSequence()); } } } } } } // namespace internal } // namespace v8 // Check that the debugger has been fully unloaded. static void CheckDebuggerUnloaded(v8::Isolate* isolate, bool check_functions = false) { // Let debugger to unload itself synchronously v8::Debug::ProcessDebugMessages(isolate); v8::internal::CheckDebuggerUnloaded(check_functions); } // --- D e b u g E v e n t H a n d l e r s // --- // --- The different tests uses a number of debug event handlers. // --- // Source for the JavaScript function which picks out the function // name of a frame. const char* frame_function_name_source = "function frame_function_name(exec_state, frame_number) {" " return exec_state.frame(frame_number).func().name();" "}"; v8::Local
frame_function_name; // Source for the JavaScript function which pick out the name of the // first argument of a frame. const char* frame_argument_name_source = "function frame_argument_name(exec_state, frame_number) {" " return exec_state.frame(frame_number).argumentName(0);" "}"; v8::Local
frame_argument_name; // Source for the JavaScript function which pick out the value of the // first argument of a frame. const char* frame_argument_value_source = "function frame_argument_value(exec_state, frame_number) {" " return exec_state.frame(frame_number).argumentValue(0).value_;" "}"; v8::Local
frame_argument_value; // Source for the JavaScript function which pick out the name of the // first argument of a frame. const char* frame_local_name_source = "function frame_local_name(exec_state, frame_number) {" " return exec_state.frame(frame_number).localName(0);" "}"; v8::Local
frame_local_name; // Source for the JavaScript function which pick out the value of the // first argument of a frame. const char* frame_local_value_source = "function frame_local_value(exec_state, frame_number) {" " return exec_state.frame(frame_number).localValue(0).value_;" "}"; v8::Local
frame_local_value; // Source for the JavaScript function which picks out the source line for the // top frame. const char* frame_source_line_source = "function frame_source_line(exec_state) {" " return exec_state.frame(0).sourceLine();" "}"; v8::Local
frame_source_line; // Source for the JavaScript function which picks out the source column for the // top frame. const char* frame_source_column_source = "function frame_source_column(exec_state) {" " return exec_state.frame(0).sourceColumn();" "}"; v8::Local
frame_source_column; // Source for the JavaScript function which picks out the script name for the // top frame. const char* frame_script_name_source = "function frame_script_name(exec_state) {" " return exec_state.frame(0).func().script().name();" "}"; v8::Local
frame_script_name; // Source for the JavaScript function which returns the number of frames. static const char* frame_count_source = "function frame_count(exec_state) {" " return exec_state.frameCount();" "}"; v8::Local
frame_count; // Global variable to store the last function hit - used by some tests. char last_function_hit[80]; // Global variable to store the name for last script hit - used by some tests. char last_script_name_hit[80]; // Global variables to store the last source position - used by some tests. int last_source_line = -1; int last_source_column = -1; // Debug event handler which counts the break points which have been hit. int break_point_hit_count = 0; int break_point_hit_count_deoptimize = 0; static void DebugEventBreakPointHitCount( const v8::Debug::EventDetails& event_details) { v8::DebugEvent event = event_details.GetEvent(); v8::Local
exec_state = event_details.GetExecutionState(); v8::Local
context = CcTest::isolate()->GetCurrentContext(); v8::internal::Isolate* isolate = CcTest::i_isolate(); Debug* debug = isolate->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); // Count the number of breaks. if (event == v8::Break) { break_point_hit_count++; if (!frame_function_name.IsEmpty()) { // Get the name of the function. const int argc = 2; v8::Local
argv[argc] = { exec_state, v8::Integer::New(CcTest::isolate(), 0)}; v8::Local
result = frame_function_name->Call(context, exec_state, argc, argv) .ToLocalChecked(); if (result->IsUndefined()) { last_function_hit[0] = '\0'; } else { CHECK(result->IsString()); v8::Local
function_name(result.As
()); function_name->WriteUtf8(last_function_hit); } } if (!frame_source_line.IsEmpty()) { // Get the source line. const int argc = 1; v8::Local
argv[argc] = {exec_state}; v8::Local
result = frame_source_line->Call(context, exec_state, argc, argv) .ToLocalChecked(); CHECK(result->IsNumber()); last_source_line = result->Int32Value(context).FromJust(); } if (!frame_source_column.IsEmpty()) { // Get the source column. const int argc = 1; v8::Local
argv[argc] = {exec_state}; v8::Local
result = frame_source_column->Call(context, exec_state, argc, argv) .ToLocalChecked(); CHECK(result->IsNumber()); last_source_column = result->Int32Value(context).FromJust(); } if (!frame_script_name.IsEmpty()) { // Get the script name of the function script. const int argc = 1; v8::Local
argv[argc] = {exec_state}; v8::Local
result = frame_script_name->Call(context, exec_state, argc, argv) .ToLocalChecked(); if (result->IsUndefined()) { last_script_name_hit[0] = '\0'; } else { CHECK(result->IsString()); v8::Local
script_name(result.As
()); script_name->WriteUtf8(last_script_name_hit); } } // Perform a full deoptimization when the specified number of // breaks have been hit. if (break_point_hit_count == break_point_hit_count_deoptimize) { i::Deoptimizer::DeoptimizeAll(isolate); } } } // Debug event handler which counts a number of events and collects the stack // height if there is a function compiled for that. int exception_hit_count = 0; int uncaught_exception_hit_count = 0; int last_js_stack_height = -1; v8::Local
debug_event_listener_callback; int debug_event_listener_callback_result; static void DebugEventCounterClear() { break_point_hit_count = 0; exception_hit_count = 0; uncaught_exception_hit_count = 0; } static void DebugEventCounter( const v8::Debug::EventDetails& event_details) { v8::DebugEvent event = event_details.GetEvent(); v8::Local
exec_state = event_details.GetExecutionState(); v8::Local
event_data = event_details.GetEventData(); v8::Local
context = CcTest::isolate()->GetCurrentContext(); v8::internal::Debug* debug = CcTest::i_isolate()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); // Count the number of breaks. if (event == v8::Break) { break_point_hit_count++; } else if (event == v8::Exception) { exception_hit_count++; // Check whether the exception was uncaught. v8::Local
fun_name = v8_str(CcTest::isolate(), "uncaught"); v8::Local
fun = v8::Local
::Cast( event_data->Get(context, fun_name).ToLocalChecked()); v8::Local
result = fun->Call(context, event_data, 0, NULL).ToLocalChecked(); if (result->IsTrue()) { uncaught_exception_hit_count++; } } // Collect the JavsScript stack height if the function frame_count is // compiled. if (!frame_count.IsEmpty()) { static const int kArgc = 1; v8::Local
argv[kArgc] = {exec_state}; // Using exec_state as receiver is just to have a receiver. v8::Local
result = frame_count->Call(context, exec_state, kArgc, argv).ToLocalChecked(); last_js_stack_height = result->Int32Value(context).FromJust(); } // Run callback from DebugEventListener and check the result. if (!debug_event_listener_callback.IsEmpty()) { v8::Local
result = debug_event_listener_callback->Call(context, event_data, 0, NULL) .ToLocalChecked(); CHECK(!result.IsEmpty()); CHECK_EQ(debug_event_listener_callback_result, result->Int32Value(context).FromJust()); } } // Debug event handler which evaluates a number of expressions when a break // point is hit. Each evaluated expression is compared with an expected value. // For this debug event handler to work the following two global varaibles // must be initialized. // checks: An array of expressions and expected results // evaluate_check_function: A JavaScript function (see below) // Structure for holding checks to do. struct EvaluateCheck { const char* expr; // An expression to evaluate when a break point is hit. v8::Local
expected; // The expected result. }; // Array of checks to do. struct EvaluateCheck* checks = NULL; // Source for The JavaScript function which can do the evaluation when a break // point is hit. const char* evaluate_check_source = "function evaluate_check(exec_state, expr, expected) {" " return exec_state.frame(0).evaluate(expr).value() === expected;" "}"; v8::Local
evaluate_check_function; // The actual debug event described by the longer comment above. static void DebugEventEvaluate( const v8::Debug::EventDetails& event_details) { v8::DebugEvent event = event_details.GetEvent(); v8::Local
exec_state = event_details.GetExecutionState(); v8::Isolate* isolate = CcTest::isolate(); v8::Local
context = isolate->GetCurrentContext(); v8::internal::Debug* debug = CcTest::i_isolate()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); if (event == v8::Break) { break_point_hit_count++; for (int i = 0; checks[i].expr != NULL; i++) { const int argc = 3; v8::Local
string = v8_str(isolate, checks[i].expr); v8::Local
argv[argc] = {exec_state, string, checks[i].expected}; v8::Local
result = evaluate_check_function->Call(context, exec_state, argc, argv) .ToLocalChecked(); if (!result->IsTrue()) { v8::String::Utf8Value utf8(checks[i].expected); V8_Fatal(__FILE__, __LINE__, "%s != %s", checks[i].expr, *utf8); } } } } // This debug event listener removes a breakpoint in a function int debug_event_remove_break_point = 0; static void DebugEventRemoveBreakPoint( const v8::Debug::EventDetails& event_details) { v8::DebugEvent event = event_details.GetEvent(); v8::Local
data = event_details.GetCallbackData(); v8::internal::Debug* debug = CcTest::i_isolate()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); if (event == v8::Break) { break_point_hit_count++; CHECK(data->IsFunction()); ClearBreakPoint(debug_event_remove_break_point); } } // Debug event handler which counts break points hit and performs a step // afterwards. StepAction step_action = StepIn; // Step action to perform when stepping. static void DebugEventStep( const v8::Debug::EventDetails& event_details) { v8::DebugEvent event = event_details.GetEvent(); v8::internal::Debug* debug = CcTest::i_isolate()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); if (event == v8::Break) { break_point_hit_count++; PrepareStep(step_action); } } // Debug event handler which counts break points hit and performs a step // afterwards. For each call the expected function is checked. // For this debug event handler to work the following two global varaibles // must be initialized. // expected_step_sequence: An array of the expected function call sequence. // frame_function_name: A JavaScript function (see below). // String containing the expected function call sequence. Note: this only works // if functions have name length of one. const char* expected_step_sequence = NULL; // The actual debug event described by the longer comment above. static void DebugEventStepSequence( const v8::Debug::EventDetails& event_details) { v8::DebugEvent event = event_details.GetEvent(); v8::Local
exec_state = event_details.GetExecutionState(); v8::internal::Debug* debug = CcTest::i_isolate()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); if (event == v8::Break || event == v8::Exception) { // Check that the current function is the expected. CHECK(break_point_hit_count < StrLength(expected_step_sequence)); const int argc = 2; v8::Local
argv[argc] = {exec_state, v8::Integer::New(CcTest::isolate(), 0)}; v8::Local
context = CcTest::isolate()->GetCurrentContext(); v8::Local
result = frame_function_name->Call(context, exec_state, argc, argv) .ToLocalChecked(); CHECK(result->IsString()); v8::String::Utf8Value function_name( result->ToString(context).ToLocalChecked()); CHECK_EQ(1, StrLength(*function_name)); CHECK_EQ((*function_name)[0], expected_step_sequence[break_point_hit_count]); // Perform step. break_point_hit_count++; PrepareStep(step_action); } } // Debug event handler which performs a garbage collection. static void DebugEventBreakPointCollectGarbage( const v8::Debug::EventDetails& event_details) { v8::DebugEvent event = event_details.GetEvent(); v8::internal::Debug* debug = CcTest::i_isolate()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); // Perform a garbage collection when break point is hit and continue. Based // on the number of break points hit either scavenge or mark compact // collector is used. if (event == v8::Break) { break_point_hit_count++; if (break_point_hit_count % 2 == 0) { // Scavenge. CcTest::heap()->CollectGarbage(v8::internal::NEW_SPACE); } else { // Mark sweep compact. CcTest::heap()->CollectAllGarbage(); } } } // Debug event handler which re-issues a debug break and calls the garbage // collector to have the heap verified. static void DebugEventBreak( const v8::Debug::EventDetails& event_details) { v8::DebugEvent event = event_details.GetEvent(); v8::internal::Debug* debug = CcTest::i_isolate()->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); if (event == v8::Break) { // Count the number of breaks. break_point_hit_count++; // Run the garbage collector to enforce heap verification if option // --verify-heap is set. CcTest::heap()->CollectGarbage(v8::internal::NEW_SPACE); // Set the break flag again to come back here as soon as possible. v8::Debug::DebugBreak(CcTest::isolate()); } } // Debug event handler which re-issues a debug break until a limit has been // reached. int max_break_point_hit_count = 0; bool terminate_after_max_break_point_hit = false; static void DebugEventBreakMax( const v8::Debug::EventDetails& event_details) { v8::DebugEvent event = event_details.GetEvent(); v8::Isolate* v8_isolate = CcTest::isolate(); v8::internal::Isolate* isolate = CcTest::i_isolate(); v8::internal::Debug* debug = isolate->debug(); // When hitting a debug event listener there must be a break set. CHECK_NE(debug->break_id(), 0); if (event == v8::Break) { if (break_point_hit_count < max_break_point_hit_count) { // Count the number of breaks. break_point_hit_count++; // Set the break flag again to come back here as soon as possible. v8::Debug::DebugBreak(v8_isolate); } else if (terminate_after_max_break_point_hit) { // Terminate execution after the last break if requested. v8_isolate->TerminateExecution(); } // Perform a full deoptimization when the specified number of // breaks have been hit. if (break_point_hit_count == break_point_hit_count_deoptimize) { i::Deoptimizer::DeoptimizeAll(isolate); } } } // --- M e s s a g e C a l l b a c k // Message callback which counts the number of messages. int message_callback_count = 0; static void MessageCallbackCountClear() { message_callback_count = 0; } static void MessageCallbackCount(v8::Local
message, v8::Local
data) { message_callback_count++; } // --- T h e A c t u a l T e s t s // Test that the debug info in the VM is in sync with the functions being // debugged. TEST(DebugInfo) { DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); // Create a couple of functions for the test. v8::Local
foo = CompileFunction(&env, "function foo(){}", "foo"); v8::Local
bar = CompileFunction(&env, "function bar(){}", "bar"); // Initially no functions are debugged. CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasDebugInfo(foo)); CHECK(!HasDebugInfo(bar)); EnableDebugger(env->GetIsolate()); // One function (foo) is debugged. int bp1 = SetBreakPoint(foo, 0); CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); CHECK(HasDebugInfo(foo)); CHECK(!HasDebugInfo(bar)); // Two functions are debugged. int bp2 = SetBreakPoint(bar, 0); CHECK_EQ(2, v8::internal::GetDebuggedFunctions()->length()); CHECK(HasDebugInfo(foo)); CHECK(HasDebugInfo(bar)); // One function (bar) is debugged. ClearBreakPoint(bp1); CHECK_EQ(1, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasDebugInfo(foo)); CHECK(HasDebugInfo(bar)); // No functions are debugged. ClearBreakPoint(bp2); DisableDebugger(env->GetIsolate()); CHECK_EQ(0, v8::internal::GetDebuggedFunctions()->length()); CHECK(!HasDebugInfo(foo)); CHECK(!HasDebugInfo(bar)); } // Test that a break point can be set at an IC store location. TEST(BreakPointICStore) { break_point_hit_count = 0; DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); v8::Local
foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); // Run without breakpoints. foo->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint int bp = SetBreakPoint(foo, 0); foo->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); foo->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test that a break point can be set at an IC load location. TEST(BreakPointICLoad) { break_point_hit_count = 0; DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); CompileRunChecked(env->GetIsolate(), "bar=1"); v8::Local
foo = CompileFunction(&env, "function foo(){var x=bar;}", "foo"); // Run without breakpoints. foo->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. int bp = SetBreakPoint(foo, 0); foo->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); foo->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test that a break point can be set at an IC call location. TEST(BreakPointICCall) { break_point_hit_count = 0; DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); CompileRunChecked(env->GetIsolate(), "function bar(){}"); v8::Local
foo = CompileFunction(&env, "function foo(){bar();}", "foo"); // Run without breakpoints. foo->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint int bp = SetBreakPoint(foo, 0); foo->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); foo->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test that a break point can be set at an IC call location and survive a GC. TEST(BreakPointICCallWithGC) { break_point_hit_count = 0; DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointCollectGarbage); CompileRunChecked(env->GetIsolate(), "function bar(){return 1;}"); v8::Local
foo = CompileFunction(&env, "function foo(){return bar();}", "foo"); v8::Local
context = env.context(); // Run without breakpoints. CHECK_EQ(1, foo->Call(context, env->Global(), 0, NULL) .ToLocalChecked() ->Int32Value(context) .FromJust()); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. int bp = SetBreakPoint(foo, 0); CHECK_EQ(1, foo->Call(context, env->Global(), 0, NULL) .ToLocalChecked() ->Int32Value(context) .FromJust()); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(1, foo->Call(context, env->Global(), 0, NULL) .ToLocalChecked() ->Int32Value(context) .FromJust()); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test that a break point can be set at an IC call location and survive a GC. TEST(BreakPointConstructCallWithGC) { break_point_hit_count = 0; DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointCollectGarbage); CompileRunChecked(env->GetIsolate(), "function bar(){ this.x = 1;}"); v8::Local
foo = CompileFunction(&env, "function foo(){return new bar(1).x;}", "foo"); v8::Local
context = env.context(); // Run without breakpoints. CHECK_EQ(1, foo->Call(context, env->Global(), 0, NULL) .ToLocalChecked() ->Int32Value(context) .FromJust()); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint. int bp = SetBreakPoint(foo, 0); CHECK_EQ(1, foo->Call(context, env->Global(), 0, NULL) .ToLocalChecked() ->Int32Value(context) .FromJust()); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(1, foo->Call(context, env->Global(), 0, NULL) .ToLocalChecked() ->Int32Value(context) .FromJust()); CHECK_EQ(2, break_point_hit_count); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test that a break point can be set at a return store location. TEST(BreakPointReturn) { break_point_hit_count = 0; DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); // Create a functions for checking the source line and column when hitting // a break point. frame_source_line = CompileFunction(&env, frame_source_line_source, "frame_source_line"); frame_source_column = CompileFunction(&env, frame_source_column_source, "frame_source_column"); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); v8::Local
foo = CompileFunction(&env, "function foo(){}", "foo"); v8::Local
context = env.context(); // Run without breakpoints. foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Run with breakpoint int bp = SetBreakPoint(foo, 0); foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); CHECK_EQ(0, last_source_line); CHECK_EQ(15, last_source_column); foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); CHECK_EQ(0, last_source_line); CHECK_EQ(15, last_source_column); // Run without breakpoints. ClearBreakPoint(bp); foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } static void CallWithBreakPoints(v8::Local
context, v8::Local
recv, v8::Local
f, int break_point_count, int call_count) { break_point_hit_count = 0; for (int i = 0; i < call_count; i++) { f->Call(context, recv, 0, NULL).ToLocalChecked(); CHECK_EQ((i + 1) * break_point_count, break_point_hit_count); } } // Test GC during break point processing. TEST(GCDuringBreakPointProcessing) { break_point_hit_count = 0; DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Local
context = env.context(); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointCollectGarbage); v8::Local
foo; // Test IC store break point with garbage collection. foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(context, env->Global(), foo, 1, 10); // Test IC load break point with garbage collection. foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(context, env->Global(), foo, 1, 10); // Test IC call break point with garbage collection. foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(context, env->Global(), foo, 1, 10); // Test return break point with garbage collection. foo = CompileFunction(&env, "function foo(){}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(context, env->Global(), foo, 1, 25); // Test debug break slot break point with garbage collection. foo = CompileFunction(&env, "function foo(){var a;}", "foo"); SetBreakPoint(foo, 0); CallWithBreakPoints(context, env->Global(), foo, 1, 25); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Call the function three times with different garbage collections in between // and make sure that the break point survives. static void CallAndGC(v8::Local
context, v8::Local
recv, v8::Local
f) { break_point_hit_count = 0; for (int i = 0; i < 3; i++) { // Call function. f->Call(context, recv, 0, NULL).ToLocalChecked(); CHECK_EQ(1 + i * 3, break_point_hit_count); // Scavenge and call function. CcTest::heap()->CollectGarbage(v8::internal::NEW_SPACE); f->Call(context, recv, 0, NULL).ToLocalChecked(); CHECK_EQ(2 + i * 3, break_point_hit_count); // Mark sweep (and perhaps compact) and call function. CcTest::heap()->CollectAllGarbage(); f->Call(context, recv, 0, NULL).ToLocalChecked(); CHECK_EQ(3 + i * 3, break_point_hit_count); } } // Test that a break point can be set at a return store location. TEST(BreakPointSurviveGC) { break_point_hit_count = 0; DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Local
context = env.context(); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); v8::Local
foo; // Test IC store break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){bar=0;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(context, env->Global(), foo); // Test IC load break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "bar=1;function foo(){var x=bar;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(context, env->Global(), foo); // Test IC call break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function bar(){};function foo(){bar();}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(context, env->Global(), foo); // Test return break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(context, env->Global(), foo); // Test non IC break point with garbage collection. { CompileFunction(&env, "function foo(){}", "foo"); foo = CompileFunction(&env, "function foo(){var bar=0;}", "foo"); SetBreakPoint(foo, 0); } CallAndGC(context, env->Global(), foo); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test that break points can be set using the global Debug object. TEST(BreakPointThroughJavaScript) { break_point_hit_count = 0; DebugLocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::Local
context = env.context(); env.ExposeDebug(); v8::Debug::SetDebugEventListener(isolate, DebugEventBreakPointHitCount); CompileRunChecked(isolate, "function bar(){}"); CompileFunction(isolate, "function foo(){bar();bar();}", "foo"); // 012345678901234567890 // 1 2 // Break points are set at position 3 and 9 v8::Local
source = v8_str(env->GetIsolate(), "foo()"); v8::Local
foo = v8::Script::Compile(context, source).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Run with one breakpoint int bp1 = SetBreakPointFromJS(env->GetIsolate(), "foo", 0, 3); foo->Run(context).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); foo->Run(context).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Run with two breakpoints int bp2 = SetBreakPointFromJS(env->GetIsolate(), "foo", 0, 9); foo->Run(context).ToLocalChecked(); CHECK_EQ(4, break_point_hit_count); foo->Run(context).ToLocalChecked(); CHECK_EQ(6, break_point_hit_count); // Run with one breakpoint ClearBreakPointFromJS(env->GetIsolate(), bp2); foo->Run(context).ToLocalChecked(); CHECK_EQ(7, break_point_hit_count); foo->Run(context).ToLocalChecked(); CHECK_EQ(8, break_point_hit_count); // Run without breakpoints. ClearBreakPointFromJS(env->GetIsolate(), bp1); foo->Run(context).ToLocalChecked(); CHECK_EQ(8, break_point_hit_count); v8::Debug::SetDebugEventListener(isolate, nullptr); CheckDebuggerUnloaded(isolate); // Make sure that the break point numbers are consecutive. CHECK_EQ(1, bp1); CHECK_EQ(2, bp2); } // Test that break points on scripts identified by name can be set using the // global Debug object. TEST(ScriptBreakPointByNameThroughJavaScript) { break_point_hit_count = 0; DebugLocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::Local
context = env.context(); env.ExposeDebug(); v8::Debug::SetDebugEventListener(isolate, DebugEventBreakPointHitCount); v8::Local
script = v8_str(isolate, "function f() {\n" " function h() {\n" " a = 0; // line 2\n" " }\n" " b = 1; // line 4\n" " return h();\n" "}\n" "\n" "function g() {\n" " function h() {\n" " a = 0;\n" " }\n" " b = 2; // line 12\n" " h();\n" " b = 3; // line 14\n" " f(); // line 15\n" "}"); // Compile the script and get the two functions. v8::ScriptOrigin origin = v8::ScriptOrigin(v8_str(isolate, "test")); v8::Script::Compile(context, script, &origin) .ToLocalChecked() ->Run(context) .ToLocalChecked(); v8::Local
f = v8::Local
::Cast( env->Global()->Get(context, v8_str(isolate, "f")).ToLocalChecked()); v8::Local
g = v8::Local
::Cast( env->Global()->Get(context, v8_str(isolate, "g")).ToLocalChecked()); // Call f and g without break points. break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 12. int sbp1 = SetScriptBreakPointByNameFromJS(isolate, "test", 12, 0); break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); // Remove the break point again. break_point_hit_count = 0; ClearBreakPointFromJS(env->GetIsolate(), sbp1); f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 2. int sbp2 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 2, 0); break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Call f and g with break point on line 2, 4, 12, 14 and 15. int sbp3 = SetScriptBreakPointByNameFromJS(isolate, "test", 4, 0); int sbp4 = SetScriptBreakPointByNameFromJS(isolate, "test", 12, 0); int sbp5 = SetScriptBreakPointByNameFromJS(isolate, "test", 14, 0); int sbp6 = SetScriptBreakPointByNameFromJS(isolate, "test", 15, 0); break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(7, break_point_hit_count); // Remove all the break points again. break_point_hit_count = 0; ClearBreakPointFromJS(isolate, sbp2); ClearBreakPointFromJS(isolate, sbp3); ClearBreakPointFromJS(isolate, sbp4); ClearBreakPointFromJS(isolate, sbp5); ClearBreakPointFromJS(isolate, sbp6); f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(isolate, nullptr); CheckDebuggerUnloaded(isolate); // Make sure that the break point numbers are consecutive. CHECK_EQ(1, sbp1); CHECK_EQ(2, sbp2); CHECK_EQ(3, sbp3); CHECK_EQ(4, sbp4); CHECK_EQ(5, sbp5); CHECK_EQ(6, sbp6); } TEST(ScriptBreakPointByIdThroughJavaScript) { break_point_hit_count = 0; DebugLocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::Local
context = env.context(); env.ExposeDebug(); v8::Debug::SetDebugEventListener(isolate, DebugEventBreakPointHitCount); v8::Local
source = v8_str(isolate, "function f() {\n" " function h() {\n" " a = 0; // line 2\n" " }\n" " b = 1; // line 4\n" " return h();\n" "}\n" "\n" "function g() {\n" " function h() {\n" " a = 0;\n" " }\n" " b = 2; // line 12\n" " h();\n" " b = 3; // line 14\n" " f(); // line 15\n" "}"); // Compile the script and get the two functions. v8::ScriptOrigin origin = v8::ScriptOrigin(v8_str(isolate, "test")); v8::Local
script = v8::Script::Compile(context, source, &origin).ToLocalChecked(); script->Run(context).ToLocalChecked(); v8::Local
f = v8::Local
::Cast( env->Global()->Get(context, v8_str(isolate, "f")).ToLocalChecked()); v8::Local
g = v8::Local
::Cast( env->Global()->Get(context, v8_str(isolate, "g")).ToLocalChecked()); // Get the script id knowing that internally it is a 32 integer. int script_id = script->GetUnboundScript()->GetId(); // Call f and g without break points. break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 12. int sbp1 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 12, 0); break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); // Remove the break point again. break_point_hit_count = 0; ClearBreakPointFromJS(env->GetIsolate(), sbp1); f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Call f and g with break point on line 2. int sbp2 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 2, 0); break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Call f and g with break point on line 2, 4, 12, 14 and 15. int sbp3 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 4, 0); int sbp4 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 12, 0); int sbp5 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 14, 0); int sbp6 = SetScriptBreakPointByIdFromJS(env->GetIsolate(), script_id, 15, 0); break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(7, break_point_hit_count); // Remove all the break points again. break_point_hit_count = 0; ClearBreakPointFromJS(env->GetIsolate(), sbp2); ClearBreakPointFromJS(env->GetIsolate(), sbp3); ClearBreakPointFromJS(env->GetIsolate(), sbp4); ClearBreakPointFromJS(env->GetIsolate(), sbp5); ClearBreakPointFromJS(env->GetIsolate(), sbp6); f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(isolate, nullptr); CheckDebuggerUnloaded(isolate); // Make sure that the break point numbers are consecutive. CHECK_EQ(1, sbp1); CHECK_EQ(2, sbp2); CHECK_EQ(3, sbp3); CHECK_EQ(4, sbp4); CHECK_EQ(5, sbp5); CHECK_EQ(6, sbp6); } // Test conditional script break points. TEST(EnableDisableScriptBreakPoint) { break_point_hit_count = 0; DebugLocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); v8::Local
context = env.context(); env.ExposeDebug(); v8::Debug::SetDebugEventListener(isolate, DebugEventBreakPointHitCount); v8::Local
script = v8_str(isolate, "function f() {\n" " a = 0; // line 1\n" "};"); // Compile the script and get function f. v8::ScriptOrigin origin = v8::ScriptOrigin(v8_str(isolate, "test")); v8::Script::Compile(context, script, &origin) .ToLocalChecked() ->Run(context) .ToLocalChecked(); v8::Local
f = v8::Local
::Cast( env->Global()->Get(context, v8_str(isolate, "f")).ToLocalChecked()); // Set script break point on line 1 (in function f). int sbp = SetScriptBreakPointByNameFromJS(isolate, "test", 1, 0); // Call f while enabeling and disabling the script break point. break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); DisableScriptBreakPointFromJS(isolate, sbp); f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); EnableScriptBreakPointFromJS(isolate, sbp); f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); DisableScriptBreakPointFromJS(isolate, sbp); f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Reload the script and get f again checking that the disabling survives. v8::Script::Compile(context, script, &origin) .ToLocalChecked() ->Run(context) .ToLocalChecked(); f = v8::Local
::Cast( env->Global()->Get(context, v8_str(isolate, "f")).ToLocalChecked()); f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); EnableScriptBreakPointFromJS(isolate, sbp); f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(3, break_point_hit_count); v8::Debug::SetDebugEventListener(isolate, nullptr); CheckDebuggerUnloaded(isolate); } // Test conditional script break points. TEST(ConditionalScriptBreakPoint) { break_point_hit_count = 0; DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); env.ExposeDebug(); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); v8::Local
script = v8_str(env->GetIsolate(), "count = 0;\n" "function f() {\n" " g(count++); // line 2\n" "};\n" "function g(x) {\n" " var a=x; // line 5\n" "};"); // Compile the script and get function f. v8::Local
context = env.context(); v8::ScriptOrigin origin = v8::ScriptOrigin(v8_str(env->GetIsolate(), "test")); v8::Script::Compile(context, script, &origin) .ToLocalChecked() ->Run(context) .ToLocalChecked(); v8::Local
f = v8::Local
::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "f")) .ToLocalChecked()); // Set script break point on line 5 (in function g). int sbp1 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 5, 0); // Call f with different conditions on the script break point. break_point_hit_count = 0; ChangeScriptBreakPointConditionFromJS(env->GetIsolate(), sbp1, "false"); f->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); ChangeScriptBreakPointConditionFromJS(env->GetIsolate(), sbp1, "true"); break_point_hit_count = 0; f->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); ChangeScriptBreakPointConditionFromJS(env->GetIsolate(), sbp1, "x % 2 == 0"); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); } CHECK_EQ(5, break_point_hit_count); // Reload the script and get f again checking that the condition survives. v8::Script::Compile(context, script, &origin) .ToLocalChecked() ->Run(context) .ToLocalChecked(); f = v8::Local
::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "f")) .ToLocalChecked()); break_point_hit_count = 0; for (int i = 0; i < 10; i++) { f->Call(env.context(), env->Global(), 0, NULL).ToLocalChecked(); } CHECK_EQ(5, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test that script break points survive when a script is reloaded. TEST(ScriptBreakPointReload) { break_point_hit_count = 0; DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); env.ExposeDebug(); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); v8::Local
context = env.context(); v8::Local
f; v8::Local
script = v8_str(env->GetIsolate(), "function f() {\n" " function h() {\n" " a = 0; // line 2\n" " }\n" " b = 1; // line 4\n" " return h();\n" "}"); v8::ScriptOrigin origin_1 = v8::ScriptOrigin(v8_str(env->GetIsolate(), "1")); v8::ScriptOrigin origin_2 = v8::ScriptOrigin(v8_str(env->GetIsolate(), "2")); // Set a script break point before the script is loaded. SetScriptBreakPointByNameFromJS(env->GetIsolate(), "1", 2, 0); // Compile the script and get the function. v8::Script::Compile(context, script, &origin_1) .ToLocalChecked() ->Run(context) .ToLocalChecked(); f = v8::Local
::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "f")) .ToLocalChecked()); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); // Compile the script again with a different script data and get the // function. v8::Script::Compile(context, script, &origin_2) .ToLocalChecked() ->Run(context) .ToLocalChecked(); f = v8::Local
::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "f")) .ToLocalChecked()); // Call f and check that no break points are set. break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Compile the script again and get the function. v8::Script::Compile(context, script, &origin_1) .ToLocalChecked() ->Run(context) .ToLocalChecked(); f = v8::Local
::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "f")) .ToLocalChecked()); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test when several scripts has the same script data TEST(ScriptBreakPointMultiple) { break_point_hit_count = 0; DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); env.ExposeDebug(); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); v8::Local
context = env.context(); v8::Local
f; v8::Local
script_f = v8_str(env->GetIsolate(), "function f() {\n" " a = 0; // line 1\n" "}"); v8::Local
g; v8::Local
script_g = v8_str(env->GetIsolate(), "function g() {\n" " b = 0; // line 1\n" "}"); v8::ScriptOrigin origin = v8::ScriptOrigin(v8_str(env->GetIsolate(), "test")); // Set a script break point before the scripts are loaded. int sbp = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 1, 0); // Compile the scripts with same script data and get the functions. v8::Script::Compile(context, script_f, &origin) .ToLocalChecked() ->Run(context) .ToLocalChecked(); f = v8::Local
::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "f")) .ToLocalChecked()); v8::Script::Compile(context, script_g, &origin) .ToLocalChecked() ->Run(context) .ToLocalChecked(); g = v8::Local
::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "g")) .ToLocalChecked()); // Call f and g and check that the script break point is active. break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Clear the script break point. ClearBreakPointFromJS(env->GetIsolate(), sbp); // Call f and g and check that the script break point is no longer active. break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Set script break point with the scripts loaded. sbp = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test", 1, 0); // Call f and g and check that the script break point is active. break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test the script origin which has both name and line offset. TEST(ScriptBreakPointLineOffset) { break_point_hit_count = 0; DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); env.ExposeDebug(); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); v8::Local
context = env.context(); v8::Local
f; v8::Local
script = v8_str(env->GetIsolate(), "function f() {\n" " a = 0; // line 8 as this script has line offset 7\n" " b = 0; // line 9 as this script has line offset 7\n" "}"); // Create script origin both name and line offset. v8::ScriptOrigin origin(v8_str(env->GetIsolate(), "test.html"), v8::Integer::New(env->GetIsolate(), 7)); // Set two script break points before the script is loaded. int sbp1 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 8, 0); int sbp2 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 9, 0); // Compile the script and get the function. v8::Script::Compile(context, script, &origin) .ToLocalChecked() ->Run(context) .ToLocalChecked(); f = v8::Local
::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "f")) .ToLocalChecked()); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); // Clear the script break points. ClearBreakPointFromJS(env->GetIsolate(), sbp1); ClearBreakPointFromJS(env->GetIsolate(), sbp2); // Call f and check that no script break points are active. break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Set a script break point with the script loaded. sbp1 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 9, 0); // Call f and check that the script break point is active. break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test script break points set on lines. TEST(ScriptBreakPointLine) { DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); env.ExposeDebug(); // Create a function for checking the function when hitting a break point. frame_function_name = CompileFunction(&env, frame_function_name_source, "frame_function_name"); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); v8::Local
context = env.context(); v8::Local
f; v8::Local
g; v8::Local
script = v8_str(env->GetIsolate(), "a = 0 // line 0\n" "function f() {\n" " a = 1; // line 2\n" "}\n" " a = 2; // line 4\n" " /* xx */ function g() { // line 5\n" " function h() { // line 6\n" " a = 3; // line 7\n" " }\n" " h(); // line 9\n" " a = 4; // line 10\n" " }\n" " a=5; // line 12"); // Set a couple script break point before the script is loaded. int sbp1 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 0, -1); int sbp2 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 1, -1); int sbp3 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 5, -1); // Compile the script and get the function. break_point_hit_count = 0; v8::ScriptOrigin origin(v8_str(env->GetIsolate(), "test.html"), v8::Integer::New(env->GetIsolate(), 0)); v8::Script::Compile(context, script, &origin) .ToLocalChecked() ->Run(context) .ToLocalChecked(); f = v8::Local
::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "f")) .ToLocalChecked()); g = v8::Local
::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "g")) .ToLocalChecked()); // Check that a break point was hit when the script was run. CHECK_EQ(1, break_point_hit_count); CHECK_EQ(0, StrLength(last_function_hit)); // Call f and check that the script break point. f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); CHECK_EQ(0, strcmp("f", last_function_hit)); // Call g and check that the script break point. g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(3, break_point_hit_count); CHECK_EQ(0, strcmp("g", last_function_hit)); // Clear the script break point on g and set one on h. ClearBreakPointFromJS(env->GetIsolate(), sbp3); int sbp4 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 6, -1); // Call g and check that the script break point in h is hit. g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(4, break_point_hit_count); CHECK_EQ(0, strcmp("h", last_function_hit)); // Clear break points in f and h. Set a new one in the script between // functions f and g and test that there is no break points in f and g any // more. ClearBreakPointFromJS(env->GetIsolate(), sbp2); ClearBreakPointFromJS(env->GetIsolate(), sbp4); int sbp5 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 4, -1); break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); g->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Reload the script which should hit two break points. break_point_hit_count = 0; v8::Script::Compile(context, script, &origin) .ToLocalChecked() ->Run(context) .ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); CHECK_EQ(0, StrLength(last_function_hit)); // Set a break point in the code after the last function decleration. int sbp6 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 12, -1); // Reload the script which should hit three break points. break_point_hit_count = 0; v8::Script::Compile(context, script, &origin) .ToLocalChecked() ->Run(context) .ToLocalChecked(); CHECK_EQ(3, break_point_hit_count); CHECK_EQ(0, StrLength(last_function_hit)); // Clear the last break points, and reload the script which should not hit any // break points. ClearBreakPointFromJS(env->GetIsolate(), sbp1); ClearBreakPointFromJS(env->GetIsolate(), sbp5); ClearBreakPointFromJS(env->GetIsolate(), sbp6); break_point_hit_count = 0; v8::Script::Compile(context, script, &origin) .ToLocalChecked() ->Run(context) .ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test top level script break points set on lines. TEST(ScriptBreakPointLineTopLevel) { DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); env.ExposeDebug(); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); v8::Local
context = env.context(); v8::Local
script = v8_str(env->GetIsolate(), "function f() {\n" " a = 1; // line 1\n" "}\n" "a = 2; // line 3\n"); v8::Local
f; { v8::HandleScope scope(env->GetIsolate()); CompileRunWithOrigin(script, "test.html"); } f = v8::Local
::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "f")) .ToLocalChecked()); CcTest::heap()->CollectAllGarbage(); SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 3, -1); // Call f and check that there was no break points. break_point_hit_count = 0; f->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); // Recompile and run script and check that break point was hit. break_point_hit_count = 0; CompileRunWithOrigin(script, "test.html"); CHECK_EQ(1, break_point_hit_count); // Call f and check that there are still no break points. break_point_hit_count = 0; f = v8::Local
::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "f")) .ToLocalChecked()); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test that it is possible to add and remove break points in a top level // function which has no references but has not been collected yet. TEST(ScriptBreakPointTopLevelCrash) { DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); env.ExposeDebug(); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); v8::Local
script_source = v8_str(env->GetIsolate(), "function f() {\n" " return 0;\n" "}\n" "f()"); int sbp1 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 3, -1); { v8::HandleScope scope(env->GetIsolate()); break_point_hit_count = 0; CompileRunWithOrigin(script_source, "test.html"); CHECK_EQ(1, break_point_hit_count); } int sbp2 = SetScriptBreakPointByNameFromJS(env->GetIsolate(), "test.html", 3, -1); ClearBreakPointFromJS(env->GetIsolate(), sbp1); ClearBreakPointFromJS(env->GetIsolate(), sbp2); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test that it is possible to remove the last break point for a function // inside the break handling of that break point. TEST(RemoveBreakPointInBreak) { DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Local
context = env.context(); v8::Local
foo = CompileFunction(&env, "function foo(){a=1;}", "foo"); // Register the debug event listener pasing the function v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventRemoveBreakPoint, foo); debug_event_remove_break_point = SetBreakPoint(foo, 0); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(0, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test that the debugger statement causes a break. TEST(DebuggerStatement) { break_point_hit_count = 0; DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); v8::Local
context = env.context(); v8::Script::Compile(context, v8_str(env->GetIsolate(), "function bar(){debugger}")) .ToLocalChecked() ->Run(context) .ToLocalChecked(); v8::Script::Compile( context, v8_str(env->GetIsolate(), "function foo(){debugger;debugger;}")) .ToLocalChecked() ->Run(context) .ToLocalChecked(); v8::Local
foo = v8::Local
::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "foo")) .ToLocalChecked()); v8::Local
bar = v8::Local
::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "bar")) .ToLocalChecked()); // Run function with debugger statement bar->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); // Run function with two debugger statement foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(3, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test setting a breakpoint on the debugger statement. TEST(DebuggerStatementBreakpoint) { break_point_hit_count = 0; DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); v8::Local
context = env.context(); v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); v8::Script::Compile(context, v8_str(env->GetIsolate(), "function foo(){debugger;}")) .ToLocalChecked() ->Run(context) .ToLocalChecked(); v8::Local
foo = v8::Local
::Cast( env->Global() ->Get(context, v8_str(env->GetIsolate(), "foo")) .ToLocalChecked()); // The debugger statement triggers breakpoint hit foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); int bp = SetBreakPoint(foo, 0); // Set breakpoint does not duplicate hits foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(2, break_point_hit_count); ClearBreakPoint(bp); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test that the evaluation of expressions when a break point is hit generates // the correct results. TEST(DebugEvaluate) { DebugLocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); env.ExposeDebug(); // Create a function for checking the evaluation when hitting a break point. evaluate_check_function = CompileFunction(&env, evaluate_check_source, "evaluate_check"); // Register the debug event listener v8::Debug::SetDebugEventListener(isolate, DebugEventEvaluate); // Different expected vaules of x and a when in a break point (u = undefined, // d = Hello, world!). struct EvaluateCheck checks_uu[] = {{"x", v8::Undefined(isolate)}, {"a", v8::Undefined(isolate)}, {NULL, v8::Local
()}}; struct EvaluateCheck checks_hu[] = { {"x", v8_str(env->GetIsolate(), "Hello, world!")}, {"a", v8::Undefined(isolate)}, {NULL, v8::Local
()}}; struct EvaluateCheck checks_hh[] = { {"x", v8_str(env->GetIsolate(), "Hello, world!")}, {"a", v8_str(env->GetIsolate(), "Hello, world!")}, {NULL, v8::Local
()}}; // Simple test function. The "y=0" is in the function foo to provide a break // location. For "y=0" the "y" is at position 15 in the foo function // therefore setting breakpoint at position 15 will break at "y=0" and // setting it higher will break after. v8::Local
foo = CompileFunction(&env, "function foo(x) {" " var a;" " y=0;" // To ensure break location 1. " a=x;" " y=0;" // To ensure break location 2. "}", "foo"); const int foo_break_position_1 = 15; const int foo_break_position_2 = 29; v8::Local
context = env.context(); // Arguments with one parameter "Hello, world!" v8::Local
argv_foo[1] = { v8_str(env->GetIsolate(), "Hello, world!")}; // Call foo with breakpoint set before a=x and undefined as parameter. int bp = SetBreakPoint(foo, foo_break_position_1); checks = checks_uu; foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); // Call foo with breakpoint set before a=x and parameter "Hello, world!". checks = checks_hu; foo->Call(context, env->Global(), 1, argv_foo).ToLocalChecked(); // Call foo with breakpoint set after a=x and parameter "Hello, world!". ClearBreakPoint(bp); SetBreakPoint(foo, foo_break_position_2); checks = checks_hh; foo->Call(context, env->Global(), 1, argv_foo).ToLocalChecked(); // Test that overriding Object.prototype will not interfere into evaluation // on call frame. v8::Local
zoo = CompileFunction(&env, "x = undefined;" "function zoo(t) {" " var a=x;" " Object.prototype.x = 42;" " x=t;" " y=0;" // To ensure break location. " delete Object.prototype.x;" " x=a;" "}", "zoo"); const int zoo_break_position = 50; // Arguments with one parameter "Hello, world!" v8::Local
argv_zoo[1] = { v8_str(env->GetIsolate(), "Hello, world!")}; // Call zoo with breakpoint set at y=0. DebugEventCounterClear(); bp = SetBreakPoint(zoo, zoo_break_position); checks = checks_hu; zoo->Call(context, env->Global(), 1, argv_zoo).ToLocalChecked(); CHECK_EQ(1, break_point_hit_count); ClearBreakPoint(bp); // Test function with an inner function. The "y=0" is in function barbar // to provide a break location. For "y=0" the "y" is at position 8 in the // barbar function therefore setting breakpoint at position 8 will break at // "y=0" and setting it higher will break after. v8::Local
bar = CompileFunction(&env, "y = 0;" "x = 'Goodbye, world!';" "function bar(x, b) {" " var a;" " function barbar() {" " y=0; /* To ensure break location.*/" " a=x;" " };" " debug.Debug.clearAllBreakPoints();" " barbar();" " y=0;a=x;" "}", "bar"); const int barbar_break_position = 8; // Call bar setting breakpoint before a=x in barbar and undefined as // parameter. checks = checks_uu; v8::Local
argv_bar_1[2] = { v8::Undefined(isolate), v8::Number::New(isolate, barbar_break_position)}; bar->Call(context, env->Global(), 2, argv_bar_1).ToLocalChecked(); // Call bar setting breakpoint before a=x in barbar and parameter // "Hello, world!". checks = checks_hu; v8::Local
argv_bar_2[2] = { v8_str(env->GetIsolate(), "Hello, world!"), v8::Number::New(env->GetIsolate(), barbar_break_position)}; bar->Call(context, env->Global(), 2, argv_bar_2).ToLocalChecked(); // Call bar setting breakpoint after a=x in barbar and parameter // "Hello, world!". checks = checks_hh; v8::Local
argv_bar_3[2] = { v8_str(env->GetIsolate(), "Hello, world!"), v8::Number::New(env->GetIsolate(), barbar_break_position + 1)}; bar->Call(context, env->Global(), 2, argv_bar_3).ToLocalChecked(); v8::Debug::SetDebugEventListener(isolate, nullptr); CheckDebuggerUnloaded(isolate); } int debugEventCount = 0; static void CheckDebugEvent(const v8::Debug::EventDetails& eventDetails) { if (eventDetails.GetEvent() == v8::Break) ++debugEventCount; } // Test that the conditional breakpoints work event if code generation from // strings is prohibited in the debugee context. TEST(ConditionalBreakpointWithCodeGenerationDisallowed) { DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); env.ExposeDebug(); v8::Debug::SetDebugEventListener(env->GetIsolate(), CheckDebugEvent); v8::Local
context = env.context(); v8::Local
foo = CompileFunction(&env, "function foo(x) {\n" " var s = 'String value2';\n" " return s + x;\n" "}", "foo"); // Set conditional breakpoint with condition 'true'. CompileRun("debug.Debug.setBreakPoint(foo, 2, 0, 'true')"); debugEventCount = 0; env->AllowCodeGenerationFromStrings(false); foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, debugEventCount); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } bool checkedDebugEvals = true; v8::Local
checkGlobalEvalFunction; v8::Local
checkFrameEvalFunction; static void CheckDebugEval(const v8::Debug::EventDetails& eventDetails) { if (eventDetails.GetEvent() == v8::Break) { ++debugEventCount; v8::HandleScope handleScope(CcTest::isolate()); v8::Local
args[] = {eventDetails.GetExecutionState()}; CHECK( checkGlobalEvalFunction->Call(eventDetails.GetEventContext(), eventDetails.GetEventContext()->Global(), 1, args) .ToLocalChecked() ->IsTrue()); CHECK(checkFrameEvalFunction->Call(eventDetails.GetEventContext(), eventDetails.GetEventContext()->Global(), 1, args) .ToLocalChecked() ->IsTrue()); } } // Test that the evaluation of expressions when a break point is hit generates // the correct results in case code generation from strings is disallowed in the // debugee context. TEST(DebugEvaluateWithCodeGenerationDisallowed) { DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); env.ExposeDebug(); v8::Debug::SetDebugEventListener(env->GetIsolate(), CheckDebugEval); v8::Local
context = env.context(); v8::Local
foo = CompileFunction(&env, "var global = 'Global';\n" "function foo(x) {\n" " var local = 'Local';\n" " debugger;\n" " return local + x;\n" "}", "foo"); checkGlobalEvalFunction = CompileFunction(&env, "function checkGlobalEval(exec_state) {\n" " return exec_state.evaluateGlobal('global').value() === 'Global';\n" "}", "checkGlobalEval"); checkFrameEvalFunction = CompileFunction(&env, "function checkFrameEval(exec_state) {\n" " return exec_state.frame(0).evaluate('local').value() === 'Local';\n" "}", "checkFrameEval"); debugEventCount = 0; env->AllowCodeGenerationFromStrings(false); foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(1, debugEventCount); checkGlobalEvalFunction.Clear(); checkFrameEvalFunction.Clear(); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Copies a C string to a 16-bit string. Does not check for buffer overflow. // Does not use the V8 engine to convert strings, so it can be used // in any thread. Returns the length of the string. int AsciiToUtf16(const char* input_buffer, uint16_t* output_buffer) { int i; for (i = 0; input_buffer[i] != '\0'; ++i) { // ASCII does not use chars > 127, but be careful anyway. output_buffer[i] = static_cast
(input_buffer[i]); } output_buffer[i] = 0; return i; } // Copies a 16-bit string to a C string by dropping the high byte of // each character. Does not check for buffer overflow. // Can be used in any thread. Requires string length as an input. int Utf16ToAscii(const uint16_t* input_buffer, int length, char* output_buffer, int output_len = -1) { if (output_len >= 0) { if (length > output_len - 1) { length = output_len - 1; } } for (int i = 0; i < length; ++i) { output_buffer[i] = static_cast
(input_buffer[i]); } output_buffer[length] = '\0'; return length; } // We match parts of the message to get evaluate result int value. bool GetEvaluateStringResult(char *message, char* buffer, int buffer_size) { if (strstr(message, "\"command\":\"evaluate\"") == NULL) { return false; } const char* prefix = "\"text\":\""; char* pos1 = strstr(message, prefix); if (pos1 == NULL) { return false; } pos1 += strlen(prefix); char* pos2 = strchr(pos1, '"'); if (pos2 == NULL) { return false; } Vector
buf(buffer, buffer_size); int len = static_cast
(pos2 - pos1); if (len > buffer_size - 1) { len = buffer_size - 1; } StrNCpy(buf, pos1, len); buffer[buffer_size - 1] = '\0'; return true; } struct EvaluateResult { static const int kBufferSize = 20; char buffer[kBufferSize]; }; struct DebugProcessDebugMessagesData { static const int kArraySize = 5; int counter; EvaluateResult results[kArraySize]; void reset() { counter = 0; } EvaluateResult* current() { return &results[counter % kArraySize]; } void next() { counter++; } }; DebugProcessDebugMessagesData process_debug_messages_data; static void DebugProcessDebugMessagesHandler( const v8::Debug::Message& message) { v8::Local
json = message.GetJSON(); v8::String::Utf8Value utf8(json); EvaluateResult* array_item = process_debug_messages_data.current(); bool res = GetEvaluateStringResult(*utf8, array_item->buffer, EvaluateResult::kBufferSize); if (res) { process_debug_messages_data.next(); } } // Test that the evaluation of expressions works even from ProcessDebugMessages // i.e. with empty stack. TEST(DebugEvaluateWithoutStack) { DebugLocalContext env; v8::Debug::SetMessageHandler(env->GetIsolate(), DebugProcessDebugMessagesHandler); v8::HandleScope scope(env->GetIsolate()); const char* source = "var v1 = 'Pinguin';\n function getAnimal() { return 'Capy' + 'bara'; }"; v8::Local
context = env.context(); v8::Script::Compile(context, v8_str(env->GetIsolate(), source)) .ToLocalChecked() ->Run(context) .ToLocalChecked(); v8::Debug::ProcessDebugMessages(env->GetIsolate()); const int kBufferSize = 1000; uint16_t buffer[kBufferSize]; const char* command_111 = "{\"seq\":111," "\"type\":\"request\"," "\"command\":\"evaluate\"," "\"arguments\":{" " \"global\":true," " \"expression\":\"v1\",\"disable_break\":true" "}}"; v8::Isolate* isolate = CcTest::isolate(); v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_111, buffer)); const char* command_112 = "{\"seq\":112," "\"type\":\"request\"," "\"command\":\"evaluate\"," "\"arguments\":{" " \"global\":true," " \"expression\":\"getAnimal()\",\"disable_break\":true" "}}"; v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_112, buffer)); const char* command_113 = "{\"seq\":113," "\"type\":\"request\"," "\"command\":\"evaluate\"," "\"arguments\":{" " \"global\":true," " \"expression\":\"239 + 566\",\"disable_break\":true" "}}"; v8::Debug::SendCommand(isolate, buffer, AsciiToUtf16(command_113, buffer)); v8::Debug::ProcessDebugMessages(isolate); CHECK_EQ(3, process_debug_messages_data.counter); CHECK_EQ(strcmp("Pinguin", process_debug_messages_data.results[0].buffer), 0); CHECK_EQ(strcmp("Capybara", process_debug_messages_data.results[1].buffer), 0); CHECK_EQ(strcmp("805", process_debug_messages_data.results[2].buffer), 0); v8::Debug::SetMessageHandler(env->GetIsolate(), nullptr); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Simple test of the stepping mechanism using only store ICs. TEST(DebugStepLinear) { DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); // Create a function for testing stepping. v8::Local
foo = CompileFunction(&env, "function foo(){a=1;b=1;c=1;}", "foo"); // Run foo to allow it to get optimized. CompileRun("a=0; b=0; c=0; foo();"); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventStep); SetBreakPoint(foo, 3); step_action = StepIn; break_point_hit_count = 0; v8::Local
context = env.context(); foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(4, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); SetBreakPoint(foo, 3); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test of the stepping mechanism for keyed load in a loop. TEST(DebugStepKeyedLoadLoop) { DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventStep); // Create a function for testing stepping of keyed load. The statement 'y=1' // is there to have more than one breakable statement in the loop, TODO(315). v8::Local
foo = CompileFunction( &env, "function foo(a) {\n" " var x;\n" " var len = a.length;\n" " for (var i = 0; i < len; i++) {\n" " y = 1;\n" " x = a[i];\n" " }\n" "}\n" "y=0\n", "foo"); v8::Local
context = env.context(); // Create array [0,1,2,3,4,5,6,7,8,9] v8::Local
a = v8::Array::New(env->GetIsolate(), 10); for (int i = 0; i < 10; i++) { CHECK(a->Set(context, v8::Number::New(env->GetIsolate(), i), v8::Number::New(env->GetIsolate(), i)) .FromJust()); } // Call function without any break points to ensure inlining is in place. const int kArgc = 1; v8::Local
args[kArgc] = {a}; foo->Call(context, env->Global(), kArgc, args).ToLocalChecked(); // Set up break point and step through the function. SetBreakPoint(foo, 3); step_action = StepNext; break_point_hit_count = 0; foo->Call(context, env->Global(), kArgc, args).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(44, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test of the stepping mechanism for keyed store in a loop. TEST(DebugStepKeyedStoreLoop) { DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventStep); // Create a function for testing stepping of keyed store. The statement 'y=1' // is there to have more than one breakable statement in the loop, TODO(315). v8::Local
foo = CompileFunction( &env, "function foo(a) {\n" " var len = a.length;\n" " for (var i = 0; i < len; i++) {\n" " y = 1;\n" " a[i] = 42;\n" " }\n" "}\n" "y=0\n", "foo"); v8::Local
context = env.context(); // Create array [0,1,2,3,4,5,6,7,8,9] v8::Local
a = v8::Array::New(env->GetIsolate(), 10); for (int i = 0; i < 10; i++) { CHECK(a->Set(context, v8::Number::New(env->GetIsolate(), i), v8::Number::New(env->GetIsolate(), i)) .FromJust()); } // Call function without any break points to ensure inlining is in place. const int kArgc = 1; v8::Local
args[kArgc] = {a}; foo->Call(context, env->Global(), kArgc, args).ToLocalChecked(); // Set up break point and step through the function. SetBreakPoint(foo, 3); step_action = StepNext; break_point_hit_count = 0; foo->Call(context, env->Global(), kArgc, args).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(44, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test of the stepping mechanism for named load in a loop. TEST(DebugStepNamedLoadLoop) { DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventStep); v8::Local
context = env.context(); // Create a function for testing stepping of named load. v8::Local
foo = CompileFunction( &env, "function foo() {\n" " var a = [];\n" " var s = \"\";\n" " for (var i = 0; i < 10; i++) {\n" " var v = new V(i, i + 1);\n" " v.y;\n" " a.length;\n" // Special case: array length. " s.length;\n" // Special case: string length. " }\n" "}\n" "function V(x, y) {\n" " this.x = x;\n" " this.y = y;\n" "}\n", "foo"); // Call function without any break points to ensure inlining is in place. foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); // Set up break point and step through the function. SetBreakPoint(foo, 4); step_action = StepNext; break_point_hit_count = 0; foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(65, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } static void DoDebugStepNamedStoreLoop(int expected) { DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventStep); // Create a function for testing stepping of named store. v8::Local
context = env.context(); v8::Local
foo = CompileFunction( &env, "function foo() {\n" " var a = {a:1};\n" " for (var i = 0; i < 10; i++) {\n" " a.a = 2\n" " }\n" "}\n", "foo"); // Call function without any break points to ensure inlining is in place. foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); // Set up break point and step through the function. SetBreakPoint(foo, 3); step_action = StepNext; break_point_hit_count = 0; foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); // With stepping all expected break locations are hit. CHECK_EQ(expected, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } // Test of the stepping mechanism for named load in a loop. TEST(DebugStepNamedStoreLoop) { DoDebugStepNamedStoreLoop(34); } // Test the stepping mechanism with different ICs. TEST(DebugStepLinearMixedICs) { DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventStep); v8::Local
context = env.context(); // Create a function for testing stepping. v8::Local
foo = CompileFunction(&env, "function bar() {};" "function foo() {" " var x;" " var index='name';" " var y = {};" " a=1;b=2;x=a;y[index]=3;x=y[index];bar();}", "foo"); // Run functions to allow them to get optimized. CompileRun("a=0; b=0; bar(); foo();"); SetBreakPoint(foo, 0); step_action = StepIn; break_point_hit_count = 0; foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); // With stepping all break locations are hit. CHECK_EQ(10, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); // Register a debug event listener which just counts. v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventBreakPointHitCount); SetBreakPoint(foo, 0); break_point_hit_count = 0; foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); // Without stepping only active break points are hit. CHECK_EQ(1, break_point_hit_count); v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } TEST(DebugStepDeclarations) { DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventStep); v8::Local
context = env.context(); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo() { " " var a;" " var b = 1;" " var c = foo;" " var d = Math.floor;" " var e = b + d(1.2);" "}" "foo()"; v8::Local
foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the declarations. step_action = StepIn; break_point_hit_count = 0; foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } TEST(DebugStepLocals) { DebugLocalContext env; v8::HandleScope scope(env->GetIsolate()); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventStep); v8::Local
context = env.context(); // Create a function for testing stepping. Run it to allow it to get // optimized. const char* src = "function foo() { " " var a,b;" " a = 1;" " b = a + 2;" " b = 1 + 2 + 3;" " a = Math.floor(b);" "}" "foo()"; v8::Local
foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the declarations. step_action = StepIn; break_point_hit_count = 0; foo->Call(context, env->Global(), 0, NULL).ToLocalChecked(); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(env->GetIsolate()); } TEST(DebugStepIf) { DebugLocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(env->GetIsolate(), DebugEventStep); v8::Local
context = env.context(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " if (x) {" " b = 1;" " } else {" " c = 1;" " d = 1;" " }" "}" "a=0; b=0; c=0; d=0; foo()"; v8::Local
foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // Stepping through the true part. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_true[argc] = {v8::True(isolate)}; foo->Call(context, env->Global(), argc, argv_true).ToLocalChecked(); CHECK_EQ(4, break_point_hit_count); // Stepping through the false part. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_false[argc] = {v8::False(isolate)}; foo->Call(context, env->Global(), argc, argv_false).ToLocalChecked(); CHECK_EQ(5, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(env->GetIsolate(), nullptr); CheckDebuggerUnloaded(isolate); } TEST(DebugStepSwitch) { DebugLocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(isolate, DebugEventStep); v8::Local
context = env.context(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " switch (x) {" " case 1:" " b = 1;" " case 2:" " c = 1;" " break;" " case 3:" " d = 1;" " e = 1;" " f = 1;" " break;" " }" "}" "a=0; b=0; c=0; d=0; e=0; f=0; foo()"; v8::Local
foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 0); // One case with fall-through. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_1[argc] = {v8::Number::New(isolate, 1)}; foo->Call(context, env->Global(), argc, argv_1).ToLocalChecked(); CHECK_EQ(6, break_point_hit_count); // Another case. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_2[argc] = {v8::Number::New(isolate, 2)}; foo->Call(context, env->Global(), argc, argv_2).ToLocalChecked(); CHECK_EQ(5, break_point_hit_count); // Last case. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_3[argc] = {v8::Number::New(isolate, 3)}; foo->Call(context, env->Global(), argc, argv_3).ToLocalChecked(); CHECK_EQ(7, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(isolate, nullptr); CheckDebuggerUnloaded(isolate); } TEST(DebugStepWhile) { DebugLocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(isolate, DebugEventStep); v8::Local
context = env.context(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " while (a < x) {" " a++;" " }" "}" "foo()"; v8::Local
foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "var a = 0;" // Looping 0 times. We still should break at the while-condition once. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_0[argc] = {v8::Number::New(isolate, 0)}; foo->Call(context, env->Global(), argc, argv_0).ToLocalChecked(); CHECK_EQ(3, break_point_hit_count); // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_10[argc] = {v8::Number::New(isolate, 10)}; foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked(); CHECK_EQ(23, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_100[argc] = {v8::Number::New(isolate, 100)}; foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked(); CHECK_EQ(203, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(isolate, nullptr); CheckDebuggerUnloaded(isolate); } TEST(DebugStepDoWhile) { DebugLocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(isolate, DebugEventStep); v8::Local
context = env.context(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " do {" " a++;" " } while (a < x)" "}" "foo()"; v8::Local
foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "var a = 0;" // Looping 0 times. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_0[argc] = {v8::Number::New(isolate, 0)}; foo->Call(context, env->Global(), argc, argv_0).ToLocalChecked(); CHECK_EQ(4, break_point_hit_count); // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_10[argc] = {v8::Number::New(isolate, 10)}; foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked(); CHECK_EQ(22, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_100[argc] = {v8::Number::New(isolate, 100)}; foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked(); CHECK_EQ(202, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(isolate, nullptr); CheckDebuggerUnloaded(isolate); } TEST(DebugStepFor) { DebugLocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(isolate, DebugEventStep); v8::Local
context = env.context(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " a = 1;" " for (i = 0; i < x; i++) {" " b = 1;" " }" "}" "a=0; b=0; i=0; foo()"; v8::Local
foo = CompileFunction(&env, src, "foo"); SetBreakPoint(foo, 8); // "a = 1;" // Looping 0 times. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_0[argc] = {v8::Number::New(isolate, 0)}; foo->Call(context, env->Global(), argc, argv_0).ToLocalChecked(); CHECK_EQ(4, break_point_hit_count); // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_10[argc] = {v8::Number::New(isolate, 10)}; foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked(); CHECK_EQ(34, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_100[argc] = {v8::Number::New(isolate, 100)}; foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked(); CHECK_EQ(304, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(isolate, nullptr); CheckDebuggerUnloaded(isolate); } TEST(DebugStepForContinue) { DebugLocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(isolate, DebugEventStep); v8::Local
context = env.context(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " var b = 0;" " var c = 0;" " for (var i = 0; i < x; i++) {" " a++;" " if (a % 2 == 0) continue;" " b++;" " c++;" " }" " return b;" "}" "foo()"; v8::Local
foo = CompileFunction(&env, src, "foo"); v8::Local
result; SetBreakPoint(foo, 8); // "var a = 0;" // Each loop generates 4 or 5 steps depending on whether a is equal. // Looping 10 times. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_10[argc] = {v8::Number::New(isolate, 10)}; result = foo->Call(context, env->Global(), argc, argv_10).ToLocalChecked(); CHECK_EQ(5, result->Int32Value(context).FromJust()); CHECK_EQ(62, break_point_hit_count); // Looping 100 times. step_action = StepIn; break_point_hit_count = 0; v8::Local
argv_100[argc] = {v8::Number::New(isolate, 100)}; result = foo->Call(context, env->Global(), argc, argv_100).ToLocalChecked(); CHECK_EQ(50, result->Int32Value(context).FromJust()); CHECK_EQ(557, break_point_hit_count); // Get rid of the debug event listener. v8::Debug::SetDebugEventListener(isolate, nullptr); CheckDebuggerUnloaded(isolate); } TEST(DebugStepForBreak) { DebugLocalContext env; v8::Isolate* isolate = env->GetIsolate(); v8::HandleScope scope(isolate); // Register a debug event listener which steps and counts. v8::Debug::SetDebugEventListener(isolate, DebugEventStep); v8::Local
context = env.context(); // Create a function for testing stepping. Run it to allow it to get // optimized. const int argc = 1; const char* src = "function foo(x) { " " var a = 0;" " var b = 0;" " var c = 0;" " for (var i = 0; i < 1000; i++) {" " a++;" " if (a == x) break;" " b++;" " c++;" " }" " return b;" "}" "foo()"; v8::Local
foo = CompileFunction(&env, src, "foo"); v8::Local