// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_API_H_
#define V8_API_H_
#include "include/v8-testing.h"
#include "src/contexts.h"
#include "src/factory.h"
#include "src/isolate.h"
#include "src/list.h"
#include "src/objects-inl.h"
namespace v8 {
// Constants used in the implementation of the API. The most natural thing
// would usually be to place these with the classes that use them, but
// we want to keep them out of v8.h because it is an externally
// visible file.
class Consts {
public:
enum TemplateType {
FUNCTION_TEMPLATE = 0,
OBJECT_TEMPLATE = 1
};
};
// Utilities for working with neander-objects, primitive
// env-independent JSObjects used by the api.
class NeanderObject {
public:
explicit NeanderObject(v8::internal::Isolate* isolate, int size);
explicit inline NeanderObject(v8::internal::Handle<v8::internal::Object> obj);
explicit inline NeanderObject(v8::internal::Object* obj);
inline v8::internal::Object* get(int index);
inline void set(int index, v8::internal::Object* value);
inline v8::internal::Handle<v8::internal::JSObject> value() { return value_; }
int size();
private:
v8::internal::Handle<v8::internal::JSObject> value_;
};
// Utilities for working with neander-arrays, a simple extensible
// array abstraction built on neander-objects.
class NeanderArray {
public:
explicit NeanderArray(v8::internal::Isolate* isolate);
explicit inline NeanderArray(v8::internal::Handle<v8::internal::Object> obj);
inline v8::internal::Handle<v8::internal::JSObject> value() {
return obj_.value();
}
void add(internal::Isolate* isolate,
v8::internal::Handle<v8::internal::Object> value);
int length();
v8::internal::Object* get(int index);
// Change the value at an index to undefined value. If the index is
// out of bounds, the request is ignored. Returns the old value.
void set(int index, v8::internal::Object* value);
private:
NeanderObject obj_;
};
NeanderObject::NeanderObject(v8::internal::Handle<v8::internal::Object> obj)
: value_(v8::internal::Handle<v8::internal::JSObject>::cast(obj)) { }
NeanderObject::NeanderObject(v8::internal::Object* obj)
: value_(v8::internal::Handle<v8::internal::JSObject>(
v8::internal::JSObject::cast(obj))) { }
NeanderArray::NeanderArray(v8::internal::Handle<v8::internal::Object> obj)
: obj_(obj) { }
v8::internal::Object* NeanderObject::get(int offset) {
DCHECK(value()->HasFastObjectElements());
return v8::internal::FixedArray::cast(value()->elements())->get(offset);
}
void NeanderObject::set(int offset, v8::internal::Object* value) {
DCHECK(value_->HasFastObjectElements());
v8::internal::FixedArray::cast(value_->elements())->set(offset, value);
}
template <typename T> inline T ToCData(v8::internal::Object* obj) {
STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
if (obj == v8::internal::Smi::FromInt(0)) return nullptr;
return reinterpret_cast<T>(
reinterpret_cast<intptr_t>(
v8::internal::Foreign::cast(obj)->foreign_address()));
}
template <typename T>
inline v8::internal::Handle<v8::internal::Object> FromCData(
v8::internal::Isolate* isolate, T obj) {
STATIC_ASSERT(sizeof(T) == sizeof(v8::internal::Address));
if (obj == nullptr) return handle(v8::internal::Smi::FromInt(0), isolate);
return isolate->factory()->NewForeign(
reinterpret_cast<v8::internal::Address>(reinterpret_cast<intptr_t>(obj)));
}
class ApiFunction {
public:
explicit ApiFunction(v8::internal::Address addr) : addr_(addr) { }
v8::internal::Address address() { return addr_; }
private:
v8::internal::Address addr_;
};
class RegisteredExtension {
public:
explicit RegisteredExtension(Extension* extension);
static void Register(RegisteredExtension* that);
static void UnregisterAll();
Extension* extension() { return extension_; }
RegisteredExtension* next() { return next_; }
static RegisteredExtension* first_extension() { return first_extension_; }
private:
Extension* extension_;
RegisteredExtension* next_;
static RegisteredExtension* first_extension_;
};
#define OPEN_HANDLE_LIST(V) \
V(Template, TemplateInfo) \
V(FunctionTemplate, FunctionTemplateInfo) \
V(ObjectTemplate, ObjectTemplateInfo) \
V(Signature, FunctionTemplateInfo) \
V(AccessorSignature, FunctionTemplateInfo) \
V(Data, Object) \
V(RegExp, JSRegExp) \
V(Object, JSReceiver) \
V(Array, JSArray) \
V(Map, JSMap) \
V(Set, JSSet) \
V(ArrayBuffer, JSArrayBuffer) \
V(ArrayBufferView, JSArrayBufferView) \
V(TypedArray, JSTypedArray) \
V(Uint8Array, JSTypedArray) \
V(Uint8ClampedArray, JSTypedArray) \
V(Int8Array, JSTypedArray) \
V(Uint16Array, JSTypedArray) \
V(Int16Array, JSTypedArray) \
V(Uint32Array, JSTypedArray) \
V(Int32Array, JSTypedArray) \
V(Float32Array, JSTypedArray) \
V(Float64Array, JSTypedArray) \
V(DataView, JSDataView) \
V(SharedArrayBuffer, JSArrayBuffer) \
V(Name, Name) \
V(String, String) \
V(Symbol, Symbol) \
V(Script, JSFunction) \
V(UnboundScript, SharedFunctionInfo) \
V(Function, JSReceiver) \
V(Message, JSMessageObject) \
V(Context, Context) \
V(External, Object) \
V(StackTrace, JSArray) \
V(StackFrame, JSObject) \
V(Proxy, JSProxy) \
V(NativeWeakMap, JSWeakMap)
class Utils {
public:
static inline bool ApiCheck(bool condition,
const char* location,
const char* message) {
if (!condition) Utils::ReportApiFailure(location, message);
return condition;
}
static Local<FunctionTemplate> ToFunctionTemplate(NeanderObject obj);
static Local<ObjectTemplate> ToObjectTemplate(NeanderObject obj);
static inline Local<Context> ToLocal(
v8::internal::Handle<v8::internal::Context> obj);
static inline Local<Value> ToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<Name> ToLocal(
v8::internal::Handle<v8::internal::Name> obj);
static inline Local<String> ToLocal(
v8::internal::Handle<v8::internal::String> obj);
static inline Local<Symbol> ToLocal(
v8::internal::Handle<v8::internal::Symbol> obj);
static inline Local<RegExp> ToLocal(
v8::internal::Handle<v8::internal::JSRegExp> obj);
static inline Local<Object> ToLocal(
v8::internal::Handle<v8::internal::JSReceiver> obj);
static inline Local<Object> ToLocal(
v8::internal::Handle<v8::internal::JSObject> obj);
static inline Local<Array> ToLocal(
v8::internal::Handle<v8::internal::JSArray> obj);
static inline Local<Map> ToLocal(
v8::internal::Handle<v8::internal::JSMap> obj);
static inline Local<Set> ToLocal(
v8::internal::Handle<v8::internal::JSSet> obj);
static inline Local<Proxy> ToLocal(
v8::internal::Handle<v8::internal::JSProxy> obj);
static inline Local<ArrayBuffer> ToLocal(
v8::internal::Handle<v8::internal::JSArrayBuffer> obj);
static inline Local<ArrayBufferView> ToLocal(
v8::internal::Handle<v8::internal::JSArrayBufferView> obj);
static inline Local<DataView> ToLocal(
v8::internal::Handle<v8::internal::JSDataView> obj);
static inline Local<TypedArray> ToLocal(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Uint8Array> ToLocalUint8Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Uint8ClampedArray> ToLocalUint8ClampedArray(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Int8Array> ToLocalInt8Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Uint16Array> ToLocalUint16Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Int16Array> ToLocalInt16Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Uint32Array> ToLocalUint32Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Int32Array> ToLocalInt32Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Float32Array> ToLocalFloat32Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<Float64Array> ToLocalFloat64Array(
v8::internal::Handle<v8::internal::JSTypedArray> obj);
static inline Local<SharedArrayBuffer> ToLocalShared(
v8::internal::Handle<v8::internal::JSArrayBuffer> obj);
static inline Local<Message> MessageToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<Promise> PromiseToLocal(
v8::internal::Handle<v8::internal::JSObject> obj);
static inline Local<StackTrace> StackTraceToLocal(
v8::internal::Handle<v8::internal::JSArray> obj);
static inline Local<StackFrame> StackFrameToLocal(
v8::internal::Handle<v8::internal::JSObject> obj);
static inline Local<Number> NumberToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<Integer> IntegerToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<Uint32> Uint32ToLocal(
v8::internal::Handle<v8::internal::Object> obj);
static inline Local<FunctionTemplate> ToLocal(
v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
static inline Local<ObjectTemplate> ToLocal(
v8::internal::Handle<v8::internal::ObjectTemplateInfo> obj);
static inline Local<Signature> SignatureToLocal(
v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
static inline Local<AccessorSignature> AccessorSignatureToLocal(
v8::internal::Handle<v8::internal::FunctionTemplateInfo> obj);
static inline Local<External> ExternalToLocal(
v8::internal::Handle<v8::internal::JSObject> obj);
static inline Local<NativeWeakMap> NativeWeakMapToLocal(
v8::internal::Handle<v8::internal::JSWeakMap> obj);
static inline Local<Function> CallableToLocal(
v8::internal::Handle<v8::internal::JSReceiver> obj);
#define DECLARE_OPEN_HANDLE(From, To) \
static inline v8::internal::Handle<v8::internal::To> \
OpenHandle(const From* that, bool allow_empty_handle = false);
OPEN_HANDLE_LIST(DECLARE_OPEN_HANDLE)
#undef DECLARE_OPEN_HANDLE
template<class From, class To>
static inline Local<To> Convert(v8::internal::Handle<From> obj) {
DCHECK(obj.is_null() ||
(obj->IsSmi() ||
!obj->IsTheHole(i::HeapObject::cast(*obj)->GetIsolate())));
return Local<To>(reinterpret_cast<To*>(obj.location()));
}
template <class T>
static inline v8::internal::Handle<v8::internal::Object> OpenPersistent(
const v8::Persistent<T>& persistent) {
return v8::internal::Handle<v8::internal::Object>(
reinterpret_cast<v8::internal::Object**>(persistent.val_));
}
template <class T>
static inline v8::internal::Handle<v8::internal::Object> OpenPersistent(
v8::Persistent<T>* persistent) {
return OpenPersistent(*persistent);
}
template <class From, class To>
static inline v8::internal::Handle<To> OpenHandle(v8::Local<From> handle) {
return OpenHandle(*handle);
}
private:
static void ReportApiFailure(const char* location, const char* message);
};
template <class T>
inline T* ToApi(v8::internal::Handle<v8::internal::Object> obj) {
return reinterpret_cast<T*>(obj.location());
}
template <class T>
inline v8::Local<T> ToApiHandle(
v8::internal::Handle<v8::internal::Object> obj) {
return Utils::Convert<v8::internal::Object, T>(obj);
}
template <class T>
inline bool ToLocal(v8::internal::MaybeHandle<v8::internal::Object> maybe,
Local<T>* local) {
v8::internal::Handle<v8::internal::Object> handle;
if (maybe.ToHandle(&handle)) {
*local = Utils::Convert<v8::internal::Object, T>(handle);
return true;
}
return false;
}
// Implementations of ToLocal
#define MAKE_TO_LOCAL(Name, From, To) \
Local<v8::To> Utils::Name(v8::internal::Handle<v8::internal::From> obj) { \
return Convert<v8::internal::From, v8::To>(obj); \
}
#define MAKE_TO_LOCAL_TYPED_ARRAY(Type, typeName, TYPE, ctype, size) \
Local<v8::Type##Array> Utils::ToLocal##Type##Array( \
v8::internal::Handle<v8::internal::JSTypedArray> obj) { \
DCHECK(obj->type() == v8::internal::kExternal##Type##Array); \
return Convert<v8::internal::JSTypedArray, v8::Type##Array>(obj); \
}
MAKE_TO_LOCAL(ToLocal, Context, Context)
MAKE_TO_LOCAL(ToLocal, Object, Value)
MAKE_TO_LOCAL(ToLocal, Name, Name)
MAKE_TO_LOCAL(ToLocal, String, String)
MAKE_TO_LOCAL(ToLocal, Symbol, Symbol)
MAKE_TO_LOCAL(ToLocal, JSRegExp, RegExp)
MAKE_TO_LOCAL(ToLocal, JSReceiver, Object)
MAKE_TO_LOCAL(ToLocal, JSObject, Object)
MAKE_TO_LOCAL(ToLocal, JSArray, Array)
MAKE_TO_LOCAL(ToLocal, JSMap, Map)
MAKE_TO_LOCAL(ToLocal, JSSet, Set)
MAKE_TO_LOCAL(ToLocal, JSProxy, Proxy)
MAKE_TO_LOCAL(ToLocal, JSArrayBuffer, ArrayBuffer)
MAKE_TO_LOCAL(ToLocal, JSArrayBufferView, ArrayBufferView)
MAKE_TO_LOCAL(ToLocal, JSDataView, DataView)
MAKE_TO_LOCAL(ToLocal, JSTypedArray, TypedArray)
MAKE_TO_LOCAL(ToLocalShared, JSArrayBuffer, SharedArrayBuffer)
TYPED_ARRAYS(MAKE_TO_LOCAL_TYPED_ARRAY)
MAKE_TO_LOCAL(ToLocal, FunctionTemplateInfo, FunctionTemplate)
MAKE_TO_LOCAL(ToLocal, ObjectTemplateInfo, ObjectTemplate)
MAKE_TO_LOCAL(SignatureToLocal, FunctionTemplateInfo, Signature)
MAKE_TO_LOCAL(AccessorSignatureToLocal, FunctionTemplateInfo, AccessorSignature)
MAKE_TO_LOCAL(MessageToLocal, Object, Message)
MAKE_TO_LOCAL(PromiseToLocal, JSObject, Promise)
MAKE_TO_LOCAL(StackTraceToLocal, JSArray, StackTrace)
MAKE_TO_LOCAL(StackFrameToLocal, JSObject, StackFrame)
MAKE_TO_LOCAL(NumberToLocal, Object, Number)
MAKE_TO_LOCAL(IntegerToLocal, Object, Integer)
MAKE_TO_LOCAL(Uint32ToLocal, Object, Uint32)
MAKE_TO_LOCAL(ExternalToLocal, JSObject, External)
MAKE_TO_LOCAL(NativeWeakMapToLocal, JSWeakMap, NativeWeakMap)
MAKE_TO_LOCAL(CallableToLocal, JSReceiver, Function)
#undef MAKE_TO_LOCAL_TYPED_ARRAY
#undef MAKE_TO_LOCAL
// Implementations of OpenHandle
#define MAKE_OPEN_HANDLE(From, To) \
v8::internal::Handle<v8::internal::To> Utils::OpenHandle( \
const v8::From* that, bool allow_empty_handle) { \
DCHECK(allow_empty_handle || that != NULL); \
DCHECK(that == NULL || \
(*reinterpret_cast<v8::internal::Object* const*>(that))->Is##To()); \
return v8::internal::Handle<v8::internal::To>( \
reinterpret_cast<v8::internal::To**>(const_cast<v8::From*>(that))); \
}
OPEN_HANDLE_LIST(MAKE_OPEN_HANDLE)
#undef MAKE_OPEN_HANDLE
#undef OPEN_HANDLE_LIST
namespace internal {
class DeferredHandles {
public:
~DeferredHandles();
private:
DeferredHandles(Object** first_block_limit, Isolate* isolate)
: next_(NULL),
previous_(NULL),
first_block_limit_(first_block_limit),
isolate_(isolate) {
isolate->LinkDeferredHandles(this);
}
void Iterate(ObjectVisitor* v);
List<Object**> blocks_;
DeferredHandles* next_;
DeferredHandles* previous_;
Object** first_block_limit_;
Isolate* isolate_;
friend class HandleScopeImplementer;
friend class Isolate;
};
// This class is here in order to be able to declare it a friend of
// HandleScope. Moving these methods to be members of HandleScope would be
// neat in some ways, but it would expose internal implementation details in
// our public header file, which is undesirable.
//
// An isolate has a single instance of this class to hold the current thread's
// data. In multithreaded V8 programs this data is copied in and out of storage
// so that the currently executing thread always has its own copy of this
// data.
class HandleScopeImplementer {
public:
explicit HandleScopeImplementer(Isolate* isolate)
: isolate_(isolate),
blocks_(0),
entered_contexts_(0),
saved_contexts_(0),
spare_(NULL),
call_depth_(0),
microtasks_depth_(0),
microtasks_suppressions_(0),
#ifdef DEBUG
debug_microtasks_depth_(0),
#endif
microtasks_policy_(v8::MicrotasksPolicy::kAuto),
last_handle_before_deferred_block_(NULL) { }
~HandleScopeImplementer() {
DeleteArray(spare_);
}
// Threading support for handle data.
static int ArchiveSpacePerThread();
char* RestoreThread(char* from);
char* ArchiveThread(char* to);
void FreeThreadResources();
// Garbage collection support.
void Iterate(v8::internal::ObjectVisitor* v);
static char* Iterate(v8::internal::ObjectVisitor* v, char* data);
inline internal::Object** GetSpareOrNewBlock();
inline void DeleteExtensions(internal::Object** prev_limit);
// Call depth represents nested v8 api calls.
inline void IncrementCallDepth() {call_depth_++;}
inline void DecrementCallDepth() {call_depth_--;}
inline bool CallDepthIsZero() { return call_depth_ == 0; }
// Microtasks scope depth represents nested scopes controlling microtasks
// invocation, which happens when depth reaches zero.
inline void IncrementMicrotasksScopeDepth() {microtasks_depth_++;}
inline void DecrementMicrotasksScopeDepth() {microtasks_depth_--;}
inline int GetMicrotasksScopeDepth() { return microtasks_depth_; }
// Possibly nested microtasks suppression scopes prevent microtasks
// from running.
inline void IncrementMicrotasksSuppressions() {microtasks_suppressions_++;}
inline void DecrementMicrotasksSuppressions() {microtasks_suppressions_--;}
inline bool HasMicrotasksSuppressions() { return !!microtasks_suppressions_; }
#ifdef DEBUG
// In debug we check that calls not intended to invoke microtasks are
// still correctly wrapped with microtask scopes.
inline void IncrementDebugMicrotasksScopeDepth() {debug_microtasks_depth_++;}
inline void DecrementDebugMicrotasksScopeDepth() {debug_microtasks_depth_--;}
inline bool DebugMicrotasksScopeDepthIsZero() {
return debug_microtasks_depth_ == 0;
}
#endif
inline void set_microtasks_policy(v8::MicrotasksPolicy policy);
inline v8::MicrotasksPolicy microtasks_policy() const;
inline void EnterContext(Handle<Context> context);
inline void LeaveContext();
inline bool LastEnteredContextWas(Handle<Context> context);
// Returns the last entered context or an empty handle if no
// contexts have been entered.
inline Handle<Context> LastEnteredContext();
inline void SaveContext(Context* context);
inline Context* RestoreContext();
inline bool HasSavedContexts();
inline List<internal::Object**>* blocks() { return &blocks_; }
Isolate* isolate() const { return isolate_; }
void ReturnBlock(Object** block) {
DCHECK(block != NULL);
if (spare_ != NULL) DeleteArray(spare_);
spare_ = block;
}
private:
void ResetAfterArchive() {
blocks_.Initialize(0);
entered_contexts_.Initialize(0);
saved_contexts_.Initialize(0);
spare_ = NULL;
last_handle_before_deferred_block_ = NULL;
call_depth_ = 0;
}
void Free() {
DCHECK(blocks_.length() == 0);
DCHECK(entered_contexts_.length() == 0);
DCHECK(saved_contexts_.length() == 0);
blocks_.Free();
entered_contexts_.Free();
saved_contexts_.Free();
if (spare_ != NULL) {
DeleteArray(spare_);
spare_ = NULL;
}
DCHECK(call_depth_ == 0);
}
void BeginDeferredScope();
DeferredHandles* Detach(Object** prev_limit);
Isolate* isolate_;
List<internal::Object**> blocks_;
// Used as a stack to keep track of entered contexts.
List<Context*> entered_contexts_;
// Used as a stack to keep track of saved contexts.
List<Context*> saved_contexts_;
Object** spare_;
int call_depth_;
int microtasks_depth_;
int microtasks_suppressions_;
#ifdef DEBUG
int debug_microtasks_depth_;
#endif
v8::MicrotasksPolicy microtasks_policy_;
Object** last_handle_before_deferred_block_;
// This is only used for threading support.
HandleScopeData handle_scope_data_;
void IterateThis(ObjectVisitor* v);
char* RestoreThreadHelper(char* from);
char* ArchiveThreadHelper(char* to);
friend class DeferredHandles;
friend class DeferredHandleScope;
DISALLOW_COPY_AND_ASSIGN(HandleScopeImplementer);
};
const int kHandleBlockSize = v8::internal::KB - 2; // fit in one page
void HandleScopeImplementer::set_microtasks_policy(
v8::MicrotasksPolicy policy) {
microtasks_policy_ = policy;
}
v8::MicrotasksPolicy HandleScopeImplementer::microtasks_policy() const {
return microtasks_policy_;
}
void HandleScopeImplementer::SaveContext(Context* context) {
saved_contexts_.Add(context);
}
Context* HandleScopeImplementer::RestoreContext() {
return saved_contexts_.RemoveLast();
}
bool HandleScopeImplementer::HasSavedContexts() {
return !saved_contexts_.is_empty();
}
void HandleScopeImplementer::EnterContext(Handle<Context> context) {
entered_contexts_.Add(*context);
}
void HandleScopeImplementer::LeaveContext() {
entered_contexts_.RemoveLast();
}
bool HandleScopeImplementer::LastEnteredContextWas(Handle<Context> context) {
return !entered_contexts_.is_empty() && entered_contexts_.last() == *context;
}
Handle<Context> HandleScopeImplementer::LastEnteredContext() {
if (entered_contexts_.is_empty()) return Handle<Context>::null();
return Handle<Context>(entered_contexts_.last());
}
// If there's a spare block, use it for growing the current scope.
internal::Object** HandleScopeImplementer::GetSpareOrNewBlock() {
internal::Object** block = (spare_ != NULL) ?
spare_ :
NewArray<internal::Object*>(kHandleBlockSize);
spare_ = NULL;
return block;
}
void HandleScopeImplementer::DeleteExtensions(internal::Object** prev_limit) {
while (!blocks_.is_empty()) {
internal::Object** block_start = blocks_.last();
internal::Object** block_limit = block_start + kHandleBlockSize;
// SealHandleScope may make the prev_limit to point inside the block.
if (block_start <= prev_limit && prev_limit <= block_limit) {
#ifdef ENABLE_HANDLE_ZAPPING
internal::HandleScope::ZapRange(prev_limit, block_limit);
#endif
break;
}
blocks_.RemoveLast();
#ifdef ENABLE_HANDLE_ZAPPING
internal::HandleScope::ZapRange(block_start, block_limit);
#endif
if (spare_ != NULL) {
DeleteArray(spare_);
}
spare_ = block_start;
}
DCHECK((blocks_.is_empty() && prev_limit == NULL) ||
(!blocks_.is_empty() && prev_limit != NULL));
}
// Interceptor functions called from generated inline caches to notify
// CPU profiler that external callbacks are invoked.
void InvokeAccessorGetterCallback(
v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& info,
v8::AccessorNameGetterCallback getter);
void InvokeFunctionCallback(const v8::FunctionCallbackInfo<v8::Value>& info,
v8::FunctionCallback callback);
class Testing {
public:
static v8::Testing::StressType stress_type() { return stress_type_; }
static void set_stress_type(v8::Testing::StressType stress_type) {
stress_type_ = stress_type;
}
private:
static v8::Testing::StressType stress_type_;
};
} // namespace internal
} // namespace v8
#endif // V8_API_H_