/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrDistanceFieldAdjustTable_DEFINED
#define GrDistanceFieldAdjustTable_DEFINED
#include "SkRefCnt.h"
#include "SkScalar.h"
// Distance field text needs this table to compute a value for use in the fragment shader.
// Because the GrAtlasTextContext can go out of scope before the final flush, this needs to be
// refcnted and malloced
struct GrDistanceFieldAdjustTable : public SkNVRefCnt<GrDistanceFieldAdjustTable> {
GrDistanceFieldAdjustTable() { this->buildDistanceAdjustTable(); }
~GrDistanceFieldAdjustTable() { delete[] fTable; }
const SkScalar& operator[] (int i) const {
return fTable[i];
}
private:
void buildDistanceAdjustTable();
SkScalar* fTable;
};
#endif