/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/SkGLContext.h"
#include <GLES2/gl2.h>
#define EGL_EGLEXT_PROTOTYPES
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "gl/GrGLDefines.h"
#include "gl/GrGLUtil.h"
namespace {
// TODO: Share this class with ANGLE if/when it gets support for EGL_KHR_fence_sync.
class SkEGLFenceSync : public SkGpuFenceSync {
public:
static SkEGLFenceSync* CreateIfSupported(EGLDisplay);
SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const override;
bool waitFence(SkPlatformGpuFence fence, bool flush) const override;
void deleteFence(SkPlatformGpuFence fence) const override;
private:
SkEGLFenceSync(EGLDisplay display) : fDisplay(display) {}
EGLDisplay fDisplay;
typedef SkGpuFenceSync INHERITED;
};
class EGLGLContext : public SkGLContext {
public:
EGLGLContext(GrGLStandard forcedGpuAPI);
~EGLGLContext() override;
GrEGLImage texture2DToEGLImage(GrGLuint texID) const override;
void destroyEGLImage(GrEGLImage) const override;
GrGLuint eglImageToExternalTexture(GrEGLImage) const override;
SkGLContext* createNew() const override;
private:
void destroyGLContext();
void onPlatformMakeCurrent() const override;
void onPlatformSwapBuffers() const override;
GrGLFuncPtr onPlatformGetProcAddress(const char*) const override;
EGLContext fContext;
EGLDisplay fDisplay;
EGLSurface fSurface;
};
EGLGLContext::EGLGLContext(GrGLStandard forcedGpuAPI)
: fContext(EGL_NO_CONTEXT)
, fDisplay(EGL_NO_DISPLAY)
, fSurface(EGL_NO_SURFACE) {
static const EGLint kEGLContextAttribsForOpenGL[] = {
EGL_NONE
};
static const EGLint kEGLContextAttribsForOpenGLES[] = {
EGL_CONTEXT_CLIENT_VERSION, 2,
EGL_NONE
};
static const struct {
const EGLint* fContextAttribs;
EGLenum fAPI;
EGLint fRenderableTypeBit;
GrGLStandard fStandard;
} kAPIs[] = {
{ // OpenGL
kEGLContextAttribsForOpenGL,
EGL_OPENGL_API,
EGL_OPENGL_BIT,
kGL_GrGLStandard
},
{ // OpenGL ES. This seems to work for both ES2 and 3 (when available).
kEGLContextAttribsForOpenGLES,
EGL_OPENGL_ES_API,
EGL_OPENGL_ES2_BIT,
kGLES_GrGLStandard
},
};
size_t apiLimit = SK_ARRAY_COUNT(kAPIs);
size_t api = 0;
if (forcedGpuAPI == kGL_GrGLStandard) {
apiLimit = 1;
} else if (forcedGpuAPI == kGLES_GrGLStandard) {
api = 1;
}
SkASSERT(forcedGpuAPI == kNone_GrGLStandard || kAPIs[api].fStandard == forcedGpuAPI);
SkAutoTUnref<const GrGLInterface> gl;
for (; nullptr == gl.get() && api < apiLimit; ++api) {
fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
EGLint majorVersion;
EGLint minorVersion;
eglInitialize(fDisplay, &majorVersion, &minorVersion);
#if 0
SkDebugf("VENDOR: %s\n", eglQueryString(fDisplay, EGL_VENDOR));
SkDebugf("APIS: %s\n", eglQueryString(fDisplay, EGL_CLIENT_APIS));
SkDebugf("VERSION: %s\n", eglQueryString(fDisplay, EGL_VERSION));
SkDebugf("EXTENSIONS %s\n", eglQueryString(fDisplay, EGL_EXTENSIONS));
#endif
if (!eglBindAPI(kAPIs[api].fAPI)) {
continue;
}
EGLint numConfigs = 0;
const EGLint configAttribs[] = {
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
EGL_RENDERABLE_TYPE, kAPIs[api].fRenderableTypeBit,
EGL_RED_SIZE, 8,
EGL_GREEN_SIZE, 8,
EGL_BLUE_SIZE, 8,
EGL_ALPHA_SIZE, 8,
EGL_NONE
};
EGLConfig surfaceConfig;
if (!eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)) {
SkDebugf("eglChooseConfig failed. EGL Error: 0x%08x\n", eglGetError());
continue;
}
if (0 == numConfigs) {
SkDebugf("No suitable EGL config found.\n");
continue;
}
fContext = eglCreateContext(fDisplay, surfaceConfig, nullptr, kAPIs[api].fContextAttribs);
if (EGL_NO_CONTEXT == fContext) {
SkDebugf("eglCreateContext failed. EGL Error: 0x%08x\n", eglGetError());
continue;
}
static const EGLint kSurfaceAttribs[] = {
EGL_WIDTH, 1,
EGL_HEIGHT, 1,
EGL_NONE
};
fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, kSurfaceAttribs);
if (EGL_NO_SURFACE == fSurface) {
SkDebugf("eglCreatePbufferSurface failed. EGL Error: 0x%08x\n", eglGetError());
this->destroyGLContext();
continue;
}
if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
SkDebugf("eglMakeCurrent failed. EGL Error: 0x%08x\n", eglGetError());
this->destroyGLContext();
continue;
}
gl.reset(GrGLCreateNativeInterface());
if (nullptr == gl.get()) {
SkDebugf("Failed to create gl interface.\n");
this->destroyGLContext();
continue;
}
if (!gl->validate()) {
SkDebugf("Failed to validate gl interface.\n");
this->destroyGLContext();
continue;
}
this->init(gl.detach(), SkEGLFenceSync::CreateIfSupported(fDisplay));
break;
}
}
EGLGLContext::~EGLGLContext() {
this->teardown();
this->destroyGLContext();
}
void EGLGLContext::destroyGLContext() {
if (fDisplay) {
eglMakeCurrent(fDisplay, 0, 0, 0);
if (fContext) {
eglDestroyContext(fDisplay, fContext);
fContext = EGL_NO_CONTEXT;
}
if (fSurface) {
eglDestroySurface(fDisplay, fSurface);
fSurface = EGL_NO_SURFACE;
}
//TODO should we close the display?
fDisplay = EGL_NO_DISPLAY;
}
}
GrEGLImage EGLGLContext::texture2DToEGLImage(GrGLuint texID) const {
if (!this->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
return GR_EGL_NO_IMAGE;
}
GrEGLImage img;
GrEGLint attribs[] = { GR_EGL_GL_TEXTURE_LEVEL, 0, GR_EGL_NONE };
GrEGLClientBuffer clientBuffer = reinterpret_cast<GrEGLClientBuffer>(texID);
GR_GL_CALL_RET(this->gl(), img,
EGLCreateImage(fDisplay, fContext, GR_EGL_GL_TEXTURE_2D, clientBuffer, attribs));
return img;
}
void EGLGLContext::destroyEGLImage(GrEGLImage image) const {
GR_GL_CALL(this->gl(), EGLDestroyImage(fDisplay, image));
}
GrGLuint EGLGLContext::eglImageToExternalTexture(GrEGLImage image) const {
GrGLClearErr(this->gl());
if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
return 0;
}
GrGLEGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
(GrGLEGLImageTargetTexture2DProc) eglGetProcAddress("glEGLImageTargetTexture2DOES");
if (!glEGLImageTargetTexture2D) {
return 0;
}
GrGLuint texID;
glGenTextures(1, &texID);
if (!texID) {
return 0;
}
glBindTexture(GR_GL_TEXTURE_EXTERNAL, texID);
if (glGetError() != GR_GL_NO_ERROR) {
glDeleteTextures(1, &texID);
return 0;
}
glEGLImageTargetTexture2D(GR_GL_TEXTURE_EXTERNAL, image);
if (glGetError() != GR_GL_NO_ERROR) {
glDeleteTextures(1, &texID);
return 0;
}
return texID;
}
SkGLContext* EGLGLContext::createNew() const {
SkGLContext* ctx = SkCreatePlatformGLContext(this->gl()->fStandard);
if (ctx) {
ctx->makeCurrent();
}
return ctx;
}
void EGLGLContext::onPlatformMakeCurrent() const {
if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
SkDebugf("Could not set the context.\n");
}
}
void EGLGLContext::onPlatformSwapBuffers() const {
if (!eglSwapBuffers(fDisplay, fSurface)) {
SkDebugf("Could not complete eglSwapBuffers.\n");
}
}
GrGLFuncPtr EGLGLContext::onPlatformGetProcAddress(const char* procName) const {
return eglGetProcAddress(procName);
}
static bool supports_egl_extension(EGLDisplay display, const char* extension) {
size_t extensionLength = strlen(extension);
const char* extensionsStr = eglQueryString(display, EGL_EXTENSIONS);
while (const char* match = strstr(extensionsStr, extension)) {
// Ensure the string we found is its own extension, not a substring of a larger extension
// (e.g. GL_ARB_occlusion_query / GL_ARB_occlusion_query2).
if ((match == extensionsStr || match[-1] == ' ') &&
(match[extensionLength] == ' ' || match[extensionLength] == '\0')) {
return true;
}
extensionsStr = match + extensionLength;
}
return false;
}
SkEGLFenceSync* SkEGLFenceSync::CreateIfSupported(EGLDisplay display) {
if (!display || !supports_egl_extension(display, "EGL_KHR_fence_sync")) {
return nullptr;
}
return new SkEGLFenceSync(display);
}
SkPlatformGpuFence SkEGLFenceSync::insertFence() const {
return eglCreateSyncKHR(fDisplay, EGL_SYNC_FENCE_KHR, nullptr);
}
bool SkEGLFenceSync::waitFence(SkPlatformGpuFence platformFence, bool flush) const {
EGLSyncKHR eglsync = static_cast<EGLSyncKHR>(platformFence);
return EGL_CONDITION_SATISFIED_KHR ==
eglClientWaitSyncKHR(fDisplay,
eglsync,
flush ? EGL_SYNC_FLUSH_COMMANDS_BIT_KHR : 0,
EGL_FOREVER_KHR);
}
void SkEGLFenceSync::deleteFence(SkPlatformGpuFence platformFence) const {
EGLSyncKHR eglsync = static_cast<EGLSyncKHR>(platformFence);
eglDestroySyncKHR(fDisplay, eglsync);
}
} // anonymous namespace
SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI, SkGLContext* shareContext) {
SkASSERT(!shareContext);
if (shareContext) {
return nullptr;
}
EGLGLContext* ctx = new EGLGLContext(forcedGpuAPI);
if (!ctx->isValid()) {
delete ctx;
return nullptr;
}
return ctx;
}