/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrBitmapTextGeoProc.h"
#include "GrInvariantOutput.h"
#include "GrTexture.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLUniformHandler.h"
#include "glsl/GrGLSLVarying.h"
#include "glsl/GrGLSLVertexShaderBuilder.h"
class GrGLBitmapTextGeoProc : public GrGLSLGeometryProcessor {
public:
GrGLBitmapTextGeoProc() : fColor(GrColor_ILLEGAL) {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>();
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
// emit attributes
varyingHandler->emitAttributes(cte);
// compute numbers to be hardcoded to convert texture coordinates from int to float
SkASSERT(cte.numTextures() == 1);
SkDEBUGCODE(GrTexture* atlas = cte.textureAccess(0).getTexture());
SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
GrGLSLVertToFrag v(kVec2f_GrSLType);
varyingHandler->addVarying("TextureCoords", &v, kHigh_GrSLPrecision);
vertBuilder->codeAppendf("%s = %s;", v.vsOut(),
cte.inTextureCoords()->fName);
GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
if (!cte.colorIgnored()) {
if (cte.hasVertexColor()) {
varyingHandler->addPassThroughAttribute(cte.inColor(), args.fOutputColor);
} else {
this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor,
&fColorUniform);
}
}
// Setup position
this->setupPosition(vertBuilder, gpArgs, cte.inPosition()->fName);
// emit transforms
this->emitTransforms(vertBuilder,
varyingHandler,
uniformHandler,
gpArgs->fPositionVar,
cte.inPosition()->fName,
cte.localMatrix(),
args.fTransformsIn,
args.fTransformsOut);
if (cte.maskFormat() == kARGB_GrMaskFormat) {
fragBuilder->codeAppendf("%s = ", args.fOutputColor);
fragBuilder->appendTextureLookupAndModulate(args.fOutputColor,
args.fSamplers[0],
v.fsIn(),
kVec2f_GrSLType);
fragBuilder->codeAppend(";");
fragBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
} else {
fragBuilder->codeAppendf("%s = ", args.fOutputCoverage);
fragBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType);
fragBuilder->codeAppend(";");
if (cte.maskFormat() == kA565_GrMaskFormat) {
// set alpha to be max of rgb coverage
fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);",
args.fOutputCoverage, args.fOutputCoverage,
args.fOutputCoverage, args.fOutputCoverage);
}
}
}
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& gp) override {
const GrBitmapTextGeoProc& btgp = gp.cast<GrBitmapTextGeoProc>();
if (btgp.color() != fColor && !btgp.hasVertexColor()) {
float c[4];
GrColorToRGBAFloat(btgp.color(), c);
pdman.set4fv(fColorUniform, 1, c);
fColor = btgp.color();
}
}
void setTransformData(const GrPrimitiveProcessor& primProc,
const GrGLSLProgramDataManager& pdman,
int index,
const SkTArray<const GrCoordTransform*, true>& transforms) override {
this->setTransformDataHelper<GrBitmapTextGeoProc>(primProc, pdman, index, transforms);
}
static inline void GenKey(const GrGeometryProcessor& proc,
const GrGLSLCaps&,
GrProcessorKeyBuilder* b) {
const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>();
uint32_t key = 0;
key |= gp.usesLocalCoords() && gp.localMatrix().hasPerspective() ? 0x1 : 0x0;
key |= gp.colorIgnored() ? 0x2 : 0x0;
key |= gp.maskFormat() << 3;
b->add32(key);
// Currently we hardcode numbers to convert atlas coordinates to normalized floating point
SkASSERT(gp.numTextures() == 1);
GrTexture* atlas = gp.textureAccess(0).getTexture();
SkASSERT(atlas);
b->add32(atlas->width());
b->add32(atlas->height());
}
private:
GrColor fColor;
UniformHandle fColorUniform;
typedef GrGLSLGeometryProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture,
const GrTextureParams& params, GrMaskFormat format,
const SkMatrix& localMatrix, bool usesLocalCoords)
: fColor(color)
, fLocalMatrix(localMatrix)
, fUsesLocalCoords(usesLocalCoords)
, fTextureAccess(texture, params)
, fInColor(nullptr)
, fMaskFormat(format) {
this->initClassID<GrBitmapTextGeoProc>();
fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat ||
kA565_GrMaskFormat == fMaskFormat;
if (hasVertexColor) {
fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
}
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
kVec2us_GrVertexAttribType,
kHigh_GrSLPrecision));
this->addTextureAccess(&fTextureAccess);
}
void GrBitmapTextGeoProc::getGLSLProcessorKey(const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLBitmapTextGeoProc::GenKey(*this, caps, b);
}
GrGLSLPrimitiveProcessor* GrBitmapTextGeoProc::createGLSLInstance(const GrGLSLCaps& caps) const {
return new GrGLBitmapTextGeoProc();
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc);
const GrGeometryProcessor* GrBitmapTextGeoProc::TestCreate(GrProcessorTestData* d) {
int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
GrProcessorUnitTest::kAlphaTextureIdx;
static const SkShader::TileMode kTileModes[] = {
SkShader::kClamp_TileMode,
SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode,
};
SkShader::TileMode tileModes[] = {
kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
kTileModes[d->fRandom->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
};
GrTextureParams params(tileModes, d->fRandom->nextBool() ? GrTextureParams::kBilerp_FilterMode :
GrTextureParams::kNone_FilterMode);
GrMaskFormat format;
switch (d->fRandom->nextULessThan(3)) {
case 0:
format = kA8_GrMaskFormat;
break;
case 1:
format = kA565_GrMaskFormat;
break;
case 2:
format = kARGB_GrMaskFormat;
break;
}
return GrBitmapTextGeoProc::Create(GrRandomColor(d->fRandom), d->fTextures[texIdx], params,
format, GrTest::TestMatrix(d->fRandom),
d->fRandom->nextBool());
}