/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSpriteBlitter_DEFINED
#define SkSpriteBlitter_DEFINED
#include "SkBlitter.h"
#include "SkPixmap.h"
#include "SkShader.h"
#include "SkSmallAllocator.h"
class SkPaint;
class SkSpriteBlitter : public SkBlitter {
public:
SkSpriteBlitter(const SkPixmap& source);
virtual void setup(const SkPixmap& dst, int left, int top, const SkPaint&);
#ifdef SK_DEBUG
void blitH(int x, int y, int width) override;
void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) override;
void blitV(int x, int y, int height, SkAlpha alpha) override;
void blitMask(const SkMask&, const SkIRect& clip) override;
#endif
static SkSpriteBlitter* ChooseD16(const SkPixmap& source, const SkPaint&, SkTBlitterAllocator*);
static SkSpriteBlitter* ChooseL32(const SkPixmap& source, const SkPaint&, SkTBlitterAllocator*);
static SkSpriteBlitter* ChooseS32(const SkPixmap& source, const SkPaint&, SkTBlitterAllocator*);
static SkSpriteBlitter* ChooseF16(const SkPixmap& source, const SkPaint&, SkTBlitterAllocator*);
protected:
SkPixmap fDst;
const SkPixmap fSource;
int fLeft, fTop;
const SkPaint* fPaint;
};
#endif