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/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES 3.0 Module
 * -------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Floating-point packing and unpacking function tests.
 *//*--------------------------------------------------------------------*/

#include "es3fShaderPackingFunctionTests.hpp"
#include "glsShaderExecUtil.hpp"
#include "tcuTestLog.hpp"
#include "tcuFormatUtil.hpp"
#include "tcuFloat.hpp"
#include "deRandom.hpp"
#include "deMath.h"
#include "deString.h"

namespace deqp
{
namespace gles3
{
namespace Functional
{

using std::string;
using tcu::TestLog;
using namespace gls::ShaderExecUtil;

namespace
{

inline deUint32 getUlpDiff (float a, float b)
{
	const deUint32	aBits	= tcu::Float32(a).bits();
	const deUint32	bBits	= tcu::Float32(b).bits();
	return aBits > bBits ? aBits - bBits : bBits - aBits;
}

struct HexFloat
{
	const float value;
	HexFloat (const float value_) : value(value_) {}
};

std::ostream& operator<< (std::ostream& str, const HexFloat& v)
{
	return str << v.value << " / " << tcu::toHex(tcu::Float32(v.value).bits());
}

} // anonymous

// ShaderPackingFunctionCase

class ShaderPackingFunctionCase : public TestCase
{
public:
								ShaderPackingFunctionCase	(Context& context, const char* name, const char* description, glu::ShaderType shaderType);
								~ShaderPackingFunctionCase	(void);

	void						init						(void);
	void						deinit						(void);

protected:
	glu::ShaderType				m_shaderType;
	ShaderSpec					m_spec;
	ShaderExecutor*				m_executor;

private:
								ShaderPackingFunctionCase	(const ShaderPackingFunctionCase& other);
	ShaderPackingFunctionCase&	operator=					(const ShaderPackingFunctionCase& other);
};

ShaderPackingFunctionCase::ShaderPackingFunctionCase (Context& context, const char* name, const char* description, glu::ShaderType shaderType)
	: TestCase		(context, name, description)
	, m_shaderType	(shaderType)
	, m_executor	(DE_NULL)
{
	m_spec.version = glu::GLSL_VERSION_300_ES;
}

ShaderPackingFunctionCase::~ShaderPackingFunctionCase (void)
{
	ShaderPackingFunctionCase::deinit();
}

void ShaderPackingFunctionCase::init (void)
{
	DE_ASSERT(!m_executor);

	m_executor = createExecutor(m_context.getRenderContext(), m_shaderType, m_spec);
	m_testCtx.getLog() << m_executor;

	if (!m_executor->isOk())
		throw tcu::TestError("Compile failed");
}

void ShaderPackingFunctionCase::deinit (void)
{
	delete m_executor;
	m_executor = DE_NULL;
}

// Test cases

static const char* getPrecisionPostfix (glu::Precision precision)
{
	static const char* s_postfix[] =
	{
		"_lowp",
		"_mediump",
		"_highp"
	};
	DE_STATIC_ASSERT(DE_LENGTH_OF_ARRAY(s_postfix) == glu::PRECISION_LAST);
	DE_ASSERT(de::inBounds<int>(precision, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
	return s_postfix[precision];
}

static const char* getShaderTypePostfix (glu::ShaderType shaderType)
{
	static const char* s_postfix[] =
	{
		"_vertex",
		"_fragment"
	};
	DE_ASSERT(de::inBounds<int>(shaderType, 0, DE_LENGTH_OF_ARRAY(s_postfix)));
	return s_postfix[shaderType];
}

class PackSnorm2x16Case : public ShaderPackingFunctionCase
{
public:
	PackSnorm2x16Case (Context& context, glu::ShaderType shaderType, glu::Precision precision)
		: ShaderPackingFunctionCase	(context, (string("packsnorm2x16") + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType)).c_str(), "packSnorm2x16", shaderType)
		, m_precision				(precision)
	{
		m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision)));
		m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));

		m_spec.source = "out0 = packSnorm2x16(in0);";
	}

	IterateResult iterate (void)
	{
		de::Random					rnd			(deStringHash(getName()) ^ 0x776002);
		std::vector<tcu::Vec2>		inputs;
		std::vector<deUint32>		outputs;
		const int					maxDiff		= m_precision == glu::PRECISION_HIGHP	? 1		:		// Rounding only.
												  m_precision == glu::PRECISION_MEDIUMP	? 33	:		// (2^-10) * (2^15) + 1
												  m_precision == glu::PRECISION_LOWP	? 129	: 0;	// (2^-8) * (2^15) + 1

		// Special values to check.
		inputs.push_back(tcu::Vec2(0.0f, 0.0f));
		inputs.push_back(tcu::Vec2(-1.0f, 1.0f));
		inputs.push_back(tcu::Vec2(0.5f, -0.5f));
		inputs.push_back(tcu::Vec2(-1.5f, 1.5f));
		inputs.push_back(tcu::Vec2(0.25f, -0.75f));

		// Random values, mostly in range.
		for (int ndx = 0; ndx < 15; ndx++)
		{
			const float x = rnd.getFloat()*2.5f - 1.25f;
			const float y = rnd.getFloat()*2.5f - 1.25f;
			inputs.push_back(tcu::Vec2(x, y));
		}

		// Large random values.
		for (int ndx = 0; ndx < 80; ndx++)
		{
			const float x = rnd.getFloat()*1e6f - 0.5e6f;
			const float y = rnd.getFloat()*1e6f - 0.5e6f;
			inputs.push_back(tcu::Vec2(x, y));
		}

		outputs.resize(inputs.size());

		m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values" << tcu::TestLog::EndMessage;

		{
			const void*	in	= &inputs[0];
			void*		out	= &outputs[0];

			m_executor->useProgram();
			m_executor->execute((int)inputs.size(), &in, &out);
		}

		// Verify
		{
			const int	numValues	= (int)inputs.size();
			const int	maxPrints	= 10;
			int			numFailed	= 0;

			for (int valNdx = 0; valNdx < numValues; valNdx++)
			{
				const deUint16	ref0	= (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), -1.0f, 1.0f) * 32767.0f), -(1<<15), (1<<15)-1);
				const deUint16	ref1	= (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), -1.0f, 1.0f) * 32767.0f), -(1<<15), (1<<15)-1);
				const deUint32	ref		= (ref1 << 16) | ref0;
				const deUint32	res		= outputs[valNdx];
				const deUint16	res0	= (deUint16)(res & 0xffff);
				const deUint16	res1	= (deUint16)(res >> 16);
				const int		diff0	= de::abs((int)ref0 - (int)res0);
				const int		diff1	= de::abs((int)ref1 - (int)res1);

				if (diff0 > maxDiff || diff1 > maxDiff)
				{
					if (numFailed < maxPrints)
					{
						m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx
															   << ", expected packSnorm2x16(" << inputs[valNdx] << ") = " << tcu::toHex(ref)
															   << ", got " << tcu::toHex(res)
															   << "\n  diffs = (" << diff0 << ", " << diff1 << "), max diff = " << maxDiff
										   << TestLog::EndMessage;
					}
					else if (numFailed == maxPrints)
						m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;

					numFailed += 1;
				}
			}

			m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed" << TestLog::EndMessage;

			m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
									numFailed == 0 ? "Pass"					: "Result comparison failed");
		}

		return STOP;
	}

private:
	glu::Precision m_precision;
};

class UnpackSnorm2x16Case : public ShaderPackingFunctionCase
{
public:
	UnpackSnorm2x16Case (Context& context, glu::ShaderType shaderType)
		: ShaderPackingFunctionCase(context, (string("unpacksnorm2x16") + getShaderTypePostfix(shaderType)).c_str(), "unpackSnorm2x16", shaderType)
	{
		m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
		m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));

		m_spec.source = "out0 = unpackSnorm2x16(in0);";
	}

	IterateResult iterate (void)
	{
		const deUint32				maxDiff		= 1; // Rounding error.
		de::Random					rnd			(deStringHash(getName()) ^ 0x776002);
		std::vector<deUint32>		inputs;
		std::vector<tcu::Vec2>		outputs;

		inputs.push_back(0x00000000u);
		inputs.push_back(0x7fff8000u);
		inputs.push_back(0x80007fffu);
		inputs.push_back(0xffffffffu);
		inputs.push_back(0x0001fffeu);

		// Random values.
		for (int ndx = 0; ndx < 95; ndx++)
			inputs.push_back(rnd.getUint32());

		outputs.resize(inputs.size());

		m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values" << tcu::TestLog::EndMessage;

		{
			const void*	in	= &inputs[0];
			void*		out	= &outputs[0];

			m_executor->useProgram();
			m_executor->execute((int)inputs.size(), &in, &out);
		}

		// Verify
		{
			const int	numValues	= (int)inputs.size();
			const int	maxPrints	= 10;
			int			numFailed	= 0;

			for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++)
			{
				const deInt16	in0			= (deInt16)(deUint16)(inputs[valNdx] & 0xffff);
				const deInt16	in1			= (deInt16)(deUint16)(inputs[valNdx] >> 16);
				const float		ref0		= de::clamp(float(in0) / 32767.f, -1.0f, 1.0f);
				const float		ref1		= de::clamp(float(in1) / 32767.f, -1.0f, 1.0f);
				const float		res0		= outputs[valNdx].x();
				const float		res1		= outputs[valNdx].y();

				const deUint32	diff0	= getUlpDiff(ref0, res0);
				const deUint32	diff1	= getUlpDiff(ref1, res1);

				if (diff0 > maxDiff || diff1 > maxDiff)
				{
					if (numFailed < maxPrints)
					{
						m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx << ",\n"
															   << "  expected unpackSnorm2x16(" << tcu::toHex(inputs[valNdx]) << ") = "
															   << "vec2(" << HexFloat(ref0) << ", " << HexFloat(ref1) << ")"
															   << ", got vec2(" << HexFloat(res0) << ", " << HexFloat(res1) << ")"
															   << "\n  ULP diffs = (" << diff0 << ", " << diff1 << "), max diff = " << maxDiff
										   << TestLog::EndMessage;
					}
					else if (numFailed == maxPrints)
						m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;

					numFailed += 1;
				}
			}

			m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed" << TestLog::EndMessage;

			m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
									numFailed == 0 ? "Pass"					: "Result comparison failed");
		}

		return STOP;
	}
};

class PackUnorm2x16Case : public ShaderPackingFunctionCase
{
public:
	PackUnorm2x16Case (Context& context, glu::ShaderType shaderType, glu::Precision precision)
		: ShaderPackingFunctionCase	(context, (string("packunorm2x16") + getPrecisionPostfix(precision) + getShaderTypePostfix(shaderType)).c_str(), "packUnorm2x16", shaderType)
		, m_precision				(precision)
	{
		m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, precision)));
		m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));

		m_spec.source = "out0 = packUnorm2x16(in0);";
	}

	IterateResult iterate (void)
	{
		de::Random					rnd			(deStringHash(getName()) ^ 0x776002);
		std::vector<tcu::Vec2>		inputs;
		std::vector<deUint32>		outputs;
		const int					maxDiff		= m_precision == glu::PRECISION_HIGHP	? 1		:		// Rounding only.
												  m_precision == glu::PRECISION_MEDIUMP	? 65	:		// (2^-10) * (2^16) + 1
												  m_precision == glu::PRECISION_LOWP	? 257	: 0;	// (2^-8) * (2^16) + 1

		// Special values to check.
		inputs.push_back(tcu::Vec2(0.0f, 0.0f));
		inputs.push_back(tcu::Vec2(0.5f, 1.0f));
		inputs.push_back(tcu::Vec2(1.0f, 0.5f));
		inputs.push_back(tcu::Vec2(-0.5f, 1.5f));
		inputs.push_back(tcu::Vec2(0.25f, 0.75f));

		// Random values, mostly in range.
		for (int ndx = 0; ndx < 15; ndx++)
		{
			const float x = rnd.getFloat()*1.25f;
			const float y = rnd.getFloat()*1.25f;
			inputs.push_back(tcu::Vec2(x, y));
		}

		// Large random values.
		for (int ndx = 0; ndx < 80; ndx++)
		{
			const float x = rnd.getFloat()*1e6f - 1e5f;
			const float y = rnd.getFloat()*1e6f - 1e5f;
			inputs.push_back(tcu::Vec2(x, y));
		}

		outputs.resize(inputs.size());

		m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values" << tcu::TestLog::EndMessage;

		{
			const void*	in	= &inputs[0];
			void*		out	= &outputs[0];

			m_executor->useProgram();
			m_executor->execute((int)inputs.size(), &in, &out);
		}

		// Verify
		{
			const int	numValues	= (int)inputs.size();
			const int	maxPrints	= 10;
			int			numFailed	= 0;

			for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++)
			{
				const deUint16	ref0	= (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].x(), 0.0f, 1.0f) * 65535.0f), 0, (1<<16)-1);
				const deUint16	ref1	= (deUint16)de::clamp(deRoundFloatToInt32(de::clamp(inputs[valNdx].y(), 0.0f, 1.0f) * 65535.0f), 0, (1<<16)-1);
				const deUint32	ref		= (ref1 << 16) | ref0;
				const deUint32	res		= outputs[valNdx];
				const deUint16	res0	= (deUint16)(res & 0xffff);
				const deUint16	res1	= (deUint16)(res >> 16);
				const int		diff0	= de::abs((int)ref0 - (int)res0);
				const int		diff1	= de::abs((int)ref1 - (int)res1);

				if (diff0 > maxDiff || diff1 > maxDiff)
				{
					if (numFailed < maxPrints)
					{
						m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx
															   << ", expected packUnorm2x16(" << inputs[valNdx] << ") = " << tcu::toHex(ref)
															   << ", got " << tcu::toHex(res)
															   << "\n  diffs = (" << diff0 << ", " << diff1 << "), max diff = " << maxDiff
										   << TestLog::EndMessage;
					}
					else if (numFailed == maxPrints)
						m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;

					numFailed += 1;
				}
			}

			m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed" << TestLog::EndMessage;

			m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
									numFailed == 0 ? "Pass"					: "Result comparison failed");
		}

		return STOP;
	}

private:
	glu::Precision m_precision;
};

class UnpackUnorm2x16Case : public ShaderPackingFunctionCase
{
public:
	UnpackUnorm2x16Case (Context& context, glu::ShaderType shaderType)
		: ShaderPackingFunctionCase(context, (string("unpackunorm2x16") + getShaderTypePostfix(shaderType)).c_str(), "unpackUnorm2x16", shaderType)
	{
		m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
		m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));

		m_spec.source = "out0 = unpackUnorm2x16(in0);";
	}

	IterateResult iterate (void)
	{
		const deUint32				maxDiff		= 1; // Rounding error.
		de::Random					rnd			(deStringHash(getName()) ^ 0x776002);
		std::vector<deUint32>		inputs;
		std::vector<tcu::Vec2>		outputs;

		inputs.push_back(0x00000000u);
		inputs.push_back(0x7fff8000u);
		inputs.push_back(0x80007fffu);
		inputs.push_back(0xffffffffu);
		inputs.push_back(0x0001fffeu);

		// Random values.
		for (int ndx = 0; ndx < 95; ndx++)
			inputs.push_back(rnd.getUint32());

		outputs.resize(inputs.size());

		m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values" << tcu::TestLog::EndMessage;

		{
			const void*	in	= &inputs[0];
			void*		out	= &outputs[0];

			m_executor->useProgram();
			m_executor->execute((int)inputs.size(), &in, &out);
		}

		// Verify
		{
			const int	numValues	= (int)inputs.size();
			const int	maxPrints	= 10;
			int			numFailed	= 0;

			for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++)
			{
				const deUint16	in0			= (deUint16)(inputs[valNdx] & 0xffff);
				const deUint16	in1			= (deUint16)(inputs[valNdx] >> 16);
				const float		ref0		= float(in0) / 65535.0f;
				const float		ref1		= float(in1) / 65535.0f;
				const float		res0		= outputs[valNdx].x();
				const float		res1		= outputs[valNdx].y();

				const deUint32	diff0		= getUlpDiff(ref0, res0);
				const deUint32	diff1		= getUlpDiff(ref1, res1);

				if (diff0 > maxDiff || diff1 > maxDiff)
				{
					if (numFailed < maxPrints)
					{
						m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx << ",\n"
															   << "  expected unpackUnorm2x16(" << tcu::toHex(inputs[valNdx]) << ") = "
															   << "vec2(" << HexFloat(ref0) << ", " << HexFloat(ref1) << ")"
															   << ", got vec2(" << HexFloat(res0) << ", " << HexFloat(res1) << ")"
															   << "\n  ULP diffs = (" << diff0 << ", " << diff1 << "), max diff = " << maxDiff
										   << TestLog::EndMessage;
					}
					else if (numFailed == maxPrints)
						m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;

					numFailed += 1;
				}
			}

			m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed" << TestLog::EndMessage;

			m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
									numFailed == 0 ? "Pass"					: "Result comparison failed");
		}

		return STOP;
	}
};

class PackHalf2x16Case : public ShaderPackingFunctionCase
{
public:
	PackHalf2x16Case (Context& context, glu::ShaderType shaderType)
		: ShaderPackingFunctionCase(context, (string("packhalf2x16") + getShaderTypePostfix(shaderType)).c_str(), "packHalf2x16", shaderType)
	{
		m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_HIGHP)));
		m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));

		m_spec.source = "out0 = packHalf2x16(in0);";
	}

	IterateResult iterate (void)
	{
		const int					maxDiff		= 0; // Values can be represented exactly in mediump.
		de::Random					rnd			(deStringHash(getName()) ^ 0x776002);
		std::vector<tcu::Vec2>		inputs;
		std::vector<deUint32>		outputs;

		// Special values to check.
		inputs.push_back(tcu::Vec2(0.0f, 0.0f));
		inputs.push_back(tcu::Vec2(0.5f, 1.0f));
		inputs.push_back(tcu::Vec2(1.0f, 0.5f));
		inputs.push_back(tcu::Vec2(-0.5f, 1.5f));
		inputs.push_back(tcu::Vec2(0.25f, 0.75f));

		// Random values.
		{
			const int	minExp	= -14;
			const int	maxExp	= 15;

			for (int ndx = 0; ndx < 95; ndx++)
			{
				tcu::Vec2 v;
				for (int c = 0; c < 2; c++)
				{
					const int		s			= rnd.getBool() ? 1 : -1;
					const int		exp			= rnd.getInt(minExp, maxExp);
					const deUint32	mantissa	= rnd.getUint32() & ((1<<23)-1);

					v[c] = tcu::Float32::construct(s, exp ? exp : 1 /* avoid denormals */, (1u<<23) | mantissa).asFloat();
				}
				inputs.push_back(v);
			}
		}

		// Convert input values to fp16 and back to make sure they can be represented exactly in mediump.
		for (std::vector<tcu::Vec2>::iterator inVal = inputs.begin(); inVal != inputs.end(); ++inVal)
			*inVal = tcu::Vec2(tcu::Float16(inVal->x()).asFloat(), tcu::Float16(inVal->y()).asFloat());

		outputs.resize(inputs.size());

		m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values" << tcu::TestLog::EndMessage;

		{
			const void*	in	= &inputs[0];
			void*		out	= &outputs[0];

			m_executor->useProgram();
			m_executor->execute((int)inputs.size(), &in, &out);
		}

		// Verify
		{
			const int	numValues	= (int)inputs.size();
			const int	maxPrints	= 10;
			int			numFailed	= 0;

			for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++)
			{
				const deUint16	ref0	= (deUint16)tcu::Float16(inputs[valNdx].x()).bits();
				const deUint16	ref1	= (deUint16)tcu::Float16(inputs[valNdx].y()).bits();
				const deUint32	ref		= (ref1 << 16) | ref0;
				const deUint32	res		= outputs[valNdx];
				const deUint16	res0	= (deUint16)(res & 0xffff);
				const deUint16	res1	= (deUint16)(res >> 16);
				const int		diff0	= de::abs((int)ref0 - (int)res0);
				const int		diff1	= de::abs((int)ref1 - (int)res1);

				if (diff0 > maxDiff || diff1 > maxDiff)
				{
					if (numFailed < maxPrints)
					{
						m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx
															   << ", expected packHalf2x16(" << inputs[valNdx] << ") = " << tcu::toHex(ref)
															   << ", got " << tcu::toHex(res)
															   << "\n  diffs = (" << diff0 << ", " << diff1 << "), max diff = " << maxDiff
										   << TestLog::EndMessage;
					}
					else if (numFailed == maxPrints)
						m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;

					numFailed += 1;
				}
			}

			m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed" << TestLog::EndMessage;

			m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
									numFailed == 0 ? "Pass"					: "Result comparison failed");
		}

		return STOP;
	}
};

class UnpackHalf2x16Case : public ShaderPackingFunctionCase
{
public:
	UnpackHalf2x16Case (Context& context, glu::ShaderType shaderType)
		: ShaderPackingFunctionCase(context, (string("unpackhalf2x16") + getShaderTypePostfix(shaderType)).c_str(), "unpackHalf2x16", shaderType)
	{
		m_spec.inputs.push_back(Symbol("in0", glu::VarType(glu::TYPE_UINT, glu::PRECISION_HIGHP)));
		m_spec.outputs.push_back(Symbol("out0", glu::VarType(glu::TYPE_FLOAT_VEC2, glu::PRECISION_MEDIUMP)));

		m_spec.source = "out0 = unpackHalf2x16(in0);";
	}

	IterateResult iterate (void)
	{
		const int					maxDiff		= 0; // All bits must be accurate.
		de::Random					rnd			(deStringHash(getName()) ^ 0x776002);
		std::vector<deUint32>		inputs;
		std::vector<tcu::Vec2>		outputs;

		// Special values.
		inputs.push_back((tcu::Float16( 0.0f).bits() << 16) | tcu::Float16( 1.0f).bits());
		inputs.push_back((tcu::Float16( 1.0f).bits() << 16) | tcu::Float16( 0.0f).bits());
		inputs.push_back((tcu::Float16(-1.0f).bits() << 16) | tcu::Float16( 0.5f).bits());
		inputs.push_back((tcu::Float16( 0.5f).bits() << 16) | tcu::Float16(-0.5f).bits());

		// Construct random values.
		{
			const int	minExp		= -14;
			const int	maxExp		= 15;
			const int	mantBits	= 10;

			for (int ndx = 0; ndx < 96; ndx++)
			{
				deUint32 inVal = 0;
				for (int c = 0; c < 2; c++)
				{
					const int		s			= rnd.getBool() ? 1 : -1;
					const int		exp			= rnd.getInt(minExp, maxExp);
					const deUint32	mantissa	= rnd.getUint32() & ((1<<mantBits)-1);
					const deUint16	value		= tcu::Float16::construct(s, exp ? exp : 1 /* avoid denorm */, (deUint16)((1u<<10) | mantissa)).bits();

					inVal |= value << (16*c);
				}
				inputs.push_back(inVal);
			}
		}

		outputs.resize(inputs.size());

		m_testCtx.getLog() << TestLog::Message << "Executing shader for " << inputs.size() << " input values" << tcu::TestLog::EndMessage;

		{
			const void*	in	= &inputs[0];
			void*		out	= &outputs[0];

			m_executor->useProgram();
			m_executor->execute((int)inputs.size(), &in, &out);
		}

		// Verify
		{
			const int	numValues	= (int)inputs.size();
			const int	maxPrints	= 10;
			int			numFailed	= 0;

			for (int valNdx = 0; valNdx < (int)inputs.size(); valNdx++)
			{
				const deUint16	in0			= (deUint16)(inputs[valNdx] & 0xffff);
				const deUint16	in1			= (deUint16)(inputs[valNdx] >> 16);
				const float		ref0		= tcu::Float16(in0).asFloat();
				const float		ref1		= tcu::Float16(in1).asFloat();
				const float		res0		= outputs[valNdx].x();
				const float		res1		= outputs[valNdx].y();

				const deUint32	refBits0	= tcu::Float32(ref0).bits();
				const deUint32	refBits1	= tcu::Float32(ref1).bits();
				const deUint32	resBits0	= tcu::Float32(res0).bits();
				const deUint32	resBits1	= tcu::Float32(res1).bits();

				const int		diff0	= de::abs((int)refBits0 - (int)resBits0);
				const int		diff1	= de::abs((int)refBits1 - (int)resBits1);

				if (diff0 > maxDiff || diff1 > maxDiff)
				{
					if (numFailed < maxPrints)
					{
						m_testCtx.getLog() << TestLog::Message << "ERROR: Mismatch in value " << valNdx << ",\n"
															   << "  expected unpackHalf2x16(" << tcu::toHex(inputs[valNdx]) << ") = "
															   << "vec2(" << ref0 << " / " << tcu::toHex(refBits0) << ", " << ref1 << " / " << tcu::toHex(refBits1) << ")"
															   << ", got vec2(" << res0 << " / " << tcu::toHex(resBits0) << ", " << res1 << " / " << tcu::toHex(resBits1) << ")"
															   << "\n  ULP diffs = (" << diff0 << ", " << diff1 << "), max diff = " << maxDiff
										   << TestLog::EndMessage;
					}
					else if (numFailed == maxPrints)
						m_testCtx.getLog() << TestLog::Message << "..." << TestLog::EndMessage;

					numFailed += 1;
				}
			}

			m_testCtx.getLog() << TestLog::Message << (numValues - numFailed) << " / " << numValues << " values passed" << TestLog::EndMessage;

			m_testCtx.setTestResult(numFailed == 0 ? QP_TEST_RESULT_PASS	: QP_TEST_RESULT_FAIL,
									numFailed == 0 ? "Pass"					: "Result comparison failed");
		}

		return STOP;
	}
};

ShaderPackingFunctionTests::ShaderPackingFunctionTests (Context& context)
	: TestCaseGroup(context, "pack_unpack", "Floating-point pack and unpack function tests")
{
}

ShaderPackingFunctionTests::~ShaderPackingFunctionTests (void)
{
}

void ShaderPackingFunctionTests::init (void)
{
	addChild(new PackSnorm2x16Case	(m_context, glu::SHADERTYPE_VERTEX,		glu::PRECISION_LOWP));
	addChild(new PackSnorm2x16Case	(m_context, glu::SHADERTYPE_FRAGMENT,	glu::PRECISION_LOWP));
	addChild(new PackSnorm2x16Case	(m_context, glu::SHADERTYPE_VERTEX,		glu::PRECISION_MEDIUMP));
	addChild(new PackSnorm2x16Case	(m_context, glu::SHADERTYPE_FRAGMENT,	glu::PRECISION_MEDIUMP));
	addChild(new PackSnorm2x16Case	(m_context, glu::SHADERTYPE_VERTEX,		glu::PRECISION_HIGHP));
	addChild(new PackSnorm2x16Case	(m_context, glu::SHADERTYPE_FRAGMENT,	glu::PRECISION_HIGHP));

	addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX));
	addChild(new UnpackSnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT));

	addChild(new PackUnorm2x16Case	(m_context, glu::SHADERTYPE_VERTEX,		glu::PRECISION_LOWP));
	addChild(new PackUnorm2x16Case	(m_context, glu::SHADERTYPE_FRAGMENT,	glu::PRECISION_LOWP));
	addChild(new PackUnorm2x16Case	(m_context, glu::SHADERTYPE_VERTEX,		glu::PRECISION_MEDIUMP));
	addChild(new PackUnorm2x16Case	(m_context, glu::SHADERTYPE_FRAGMENT,	glu::PRECISION_MEDIUMP));
	addChild(new PackUnorm2x16Case	(m_context, glu::SHADERTYPE_VERTEX,		glu::PRECISION_HIGHP));
	addChild(new PackUnorm2x16Case	(m_context, glu::SHADERTYPE_FRAGMENT,	glu::PRECISION_HIGHP));

	addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_VERTEX));
	addChild(new UnpackUnorm2x16Case(m_context, glu::SHADERTYPE_FRAGMENT));

	addChild(new PackHalf2x16Case	(m_context, glu::SHADERTYPE_VERTEX));
	addChild(new PackHalf2x16Case	(m_context, glu::SHADERTYPE_FRAGMENT));

	addChild(new UnpackHalf2x16Case	(m_context, glu::SHADERTYPE_VERTEX));
	addChild(new UnpackHalf2x16Case	(m_context, glu::SHADERTYPE_FRAGMENT));
}

} // Functional
} // gles3
} // deqp