C++程序  |  3169行  |  153.52 KB

/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES 3.0 Module
 * -------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Negative Texture API tests.
 *//*--------------------------------------------------------------------*/

#include "es3fNegativeTextureApiTests.hpp"
#include "es3fApiCase.hpp"
#include "gluContextInfo.hpp"
#include "tcuFormatUtil.hpp"
#include "gluTextureUtil.hpp"

#include <vector>
#include <algorithm>

#include "glwDefs.hpp"
#include "glwEnums.hpp"

using namespace glw; // GL types

namespace deqp
{
namespace gles3
{
namespace Functional
{

using tcu::TestLog;
using tcu::CompressedTexFormat;
using tcu::getBlockSize;
using tcu::getBlockPixelSize;
using tcu::IVec3;
using glu::mapGLCompressedTexFormat;
using std::vector;

static inline int divRoundUp (int a, int b)
{
	return a/b + (a%b != 0 ? 1 : 0);
}

static inline int etc2DataSize (int width, int height)
{
	return (int)(divRoundUp(width, 4) * divRoundUp(height, 4) * sizeof(deUint64));
}

static inline int etc2EacDataSize (int width, int height)
{
	return 2 * etc2DataSize(width, height);
}

static const GLuint s_astcFormats[] =
{
	GL_COMPRESSED_RGBA_ASTC_4x4_KHR,
	GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
	GL_COMPRESSED_RGBA_ASTC_5x5_KHR,
	GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
	GL_COMPRESSED_RGBA_ASTC_6x6_KHR,
	GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
	GL_COMPRESSED_RGBA_ASTC_8x6_KHR,
	GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
	GL_COMPRESSED_RGBA_ASTC_10x5_KHR,
	GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
	GL_COMPRESSED_RGBA_ASTC_10x8_KHR,
	GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
	GL_COMPRESSED_RGBA_ASTC_12x10_KHR,
	GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
	GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
};

static deUint32 cubeFaceToGLFace (tcu::CubeFace face)
{
	switch (face)
	{
		case tcu::CUBEFACE_NEGATIVE_X: return GL_TEXTURE_CUBE_MAP_NEGATIVE_X;
		case tcu::CUBEFACE_POSITIVE_X: return GL_TEXTURE_CUBE_MAP_POSITIVE_X;
		case tcu::CUBEFACE_NEGATIVE_Y: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Y;
		case tcu::CUBEFACE_POSITIVE_Y: return GL_TEXTURE_CUBE_MAP_POSITIVE_Y;
		case tcu::CUBEFACE_NEGATIVE_Z: return GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
		case tcu::CUBEFACE_POSITIVE_Z: return GL_TEXTURE_CUBE_MAP_POSITIVE_Z;
		default:
			DE_ASSERT(DE_FALSE);
			return GL_NONE;
	}
}

#define FOR_CUBE_FACES(FACE_GL_VAR, BODY)												\
	do																					\
	{																					\
		for (int faceIterTcu = 0; faceIterTcu < tcu::CUBEFACE_LAST; faceIterTcu++)		\
		{																				\
			const GLenum FACE_GL_VAR = cubeFaceToGLFace((tcu::CubeFace)faceIterTcu);	\
			BODY																		\
		}																				\
	} while (false)

NegativeTextureApiTests::NegativeTextureApiTests (Context& context)
	: TestCaseGroup(context, "texture", "Negative Texture API Cases")
{
}

NegativeTextureApiTests::~NegativeTextureApiTests (void)
{
}

void NegativeTextureApiTests::init (void)
{
	// glActiveTexture

	ES3F_ADD_API_CASE(activetexture, "Invalid glActiveTexture() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi, where i ranges from 0 to (GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS - 1).");
			glActiveTexture(-1);
			expectError(GL_INVALID_ENUM);
			int numMaxTextureUnits = m_context.getContextInfo().getInt(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
			glActiveTexture(GL_TEXTURE0 + numMaxTextureUnits);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;
		});

	// glBindTexture

	ES3F_ADD_API_CASE(bindtexture, "Invalid glBindTexture() usage",
		{
			GLuint texture[2];
			glGenTextures(2, texture);

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not one of the allowable values.");
			glBindTexture(0, 1);
			expectError(GL_INVALID_ENUM);
			glBindTexture(GL_FRAMEBUFFER, 1);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if texture was previously created with a target that doesn't match that of target.");
			glBindTexture(GL_TEXTURE_2D, texture[0]);
			expectError(GL_NO_ERROR);
			glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]);
			expectError(GL_INVALID_OPERATION);
			glBindTexture(GL_TEXTURE_3D, texture[0]);
			expectError(GL_INVALID_OPERATION);
			glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]);
			expectError(GL_INVALID_OPERATION);

			glBindTexture(GL_TEXTURE_CUBE_MAP, texture[1]);
			expectError(GL_NO_ERROR);
			glBindTexture(GL_TEXTURE_2D, texture[1]);
			expectError(GL_INVALID_OPERATION);
			glBindTexture(GL_TEXTURE_3D, texture[1]);
			expectError(GL_INVALID_OPERATION);
			glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]);
			expectError(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			glDeleteTextures(2, texture);
		});

	// glCompressedTexImage2D

	ES3F_ADD_API_CASE(compressedteximage2d_invalid_target, "Invalid glCompressedTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid.");
			glCompressedTexImage2D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_ENUM);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(compressedteximage2d_invalid_format, "Invalid glCompressedTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if internalformat is not a supported format returned in GL_COMPRESSED_TEXTURE_FORMATS.");
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_ENUM);
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_ENUM);
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_ENUM);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_ENUM);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_ENUM);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_ENUM);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_ENUM);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_ENUM);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(compressedteximage2d_neg_level, "Invalid glCompressedTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0.");
			glCompressedTexImage2D(GL_TEXTURE_2D, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(compressedteximage2d_max_level, "Invalid glCompressedTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE) for a 2d texture target.");
			deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
			glCompressedTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE) for a cubemap target.");
			deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(compressedteximage2d_neg_width_height, "Invalid glCompressedTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is less than 0.");

			m_log << TestLog::Section("", "GL_TEXTURE_2D target");
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(compressedteximage2d_max_width_height, "Invalid glCompressedTexImage2D() usage",
		{
			int maxTextureSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE) + 1;
			int maxCubemapSize = m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1;
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE.");

			m_log << TestLog::Section("", "GL_TEXTURE_2D target");
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 1, 0, etc2EacDataSize(maxTextureSize, 1), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxTextureSize, 0, etc2EacDataSize(1, maxTextureSize), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureSize, 0, etc2EacDataSize(maxTextureSize, maxTextureSize), 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, 1, 0, etc2EacDataSize(maxCubemapSize, 1), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 1, maxCubemapSize, 0, etc2EacDataSize(1, maxCubemapSize), 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxCubemapSize, maxCubemapSize, 0, etc2EacDataSize(maxCubemapSize, maxCubemapSize), 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(compressedteximage2d_invalid_border, "Invalid glCompressedTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if border is not 0.");

			m_log << TestLog::Section("", "GL_TEXTURE_2D target");
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 1, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(compressedteximage2d_invalid_size, "Invalid glCompressedTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data.");
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, -1, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, 4*4*8, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, 4*4*16, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SIGNED_R11_EAC, 16, 16, 0, 4*4*16, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(compressedteximage2d_invalid_buffer_target, "Invalid glCompressedTexImage2D() usage",
		{
			deUint32				buf;
			std::vector<GLubyte>	data(64);

			glGenBuffers			(1, &buf);
			glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
			glBufferData			(GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.");
			glMapBufferRange		(GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT);
			glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 0, etc2DataSize(4, 4), 0);
			expectError				(GL_INVALID_OPERATION);
			glUnmapBuffer			(GL_PIXEL_UNPACK_BUFFER);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
			glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, etc2DataSize(16, 16), 0);
			expectError				(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			glDeleteBuffers			(1, &buf);
		});
	ES3F_ADD_API_CASE(compressedteximage2d_invalid_astc_target, "ASTC formats should not be supported without a proper extension.",
		{
			if (m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
			{
				m_log.writeMessage("ASTC supported. No negative API requirements.");
			}
			else
			{
				m_log.writeMessage("GL_INVALID_ENUM should be generated if no ASTC extensions are present.");

				for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(s_astcFormats); formatNdx++)
				{
					const GLuint 				format 		= s_astcFormats[formatNdx];
					const CompressedTexFormat 	tcuFormat 	= mapGLCompressedTexFormat(format);
					const IVec3 				blockPixels = getBlockPixelSize(tcuFormat);
					{
						const size_t 			blockBytes 	= getBlockSize(tcuFormat);
						const vector<deUint8>	dummyData	(blockBytes);

						glCompressedTexImage2D(GL_TEXTURE_2D, 0, format, blockPixels.x(), blockPixels.y(), 0, (int)blockBytes, &dummyData[0]);
						expectError(GL_INVALID_ENUM);
					}
					FOR_CUBE_FACES(faceGL,
					{
						const deInt32 			cubeSize 	= blockPixels.x() * blockPixels.y(); // Divisible by the block size and square
						const size_t 			blockBytes 	= getBlockSize(tcuFormat) * cubeSize; // We have a x * y grid of blocks
						const vector<deUint8>	dummyData	(blockBytes);

						glCompressedTexImage2D(faceGL, 0, format, cubeSize, cubeSize, 0, (int)blockBytes, &dummyData[0]);
						expectError(GL_INVALID_ENUM);
					});
				}
			}
		});

	// glCopyTexImage2D

	ES3F_ADD_API_CASE(copyteximage2d_invalid_target, "Invalid glCopyTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid.");
			glCopyTexImage2D(0, 0, GL_RGB, 0, 0, 64, 64, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(copyteximage2d_invalid_format, "Invalid glCopyTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not an accepted format.");
			glCopyTexImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 64, 64, 0);
			expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(copyteximage2d_inequal_width_height_cube, "Invalid glCopyTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if target is one of the six cube map 2D image targets and the width and height parameters are not equal.");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 16, 17, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 16, 17, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 16, 17, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(copyteximage2d_neg_level, "Invalid glCopyTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0.");
			glCopyTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 0, 0, 64, 64, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(copyteximage2d_max_level, "Invalid glCopyTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
			deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
			glCopyTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 0, 0, 64, 64, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
			deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 0, 0, 16, 16, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(copyteximage2d_neg_width_height, "Invalid glCopyTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is less than 0.");

			m_log << TestLog::Section("", "GL_TEXTURE_2D target");
			glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, 1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, -1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, -1, -1, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, 1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, -1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, -1, -1, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, 1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, -1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, -1, -1, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, 1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, -1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, -1, -1, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(copyteximage2d_max_width_height, "Invalid glCopyTexImage2D() usage",
		{
			int maxTextureSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE) + 1;
			int maxCubemapSize = m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE.");

			m_log << TestLog::Section("", "GL_TEXTURE_2D target");
			glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, 1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 1, maxTextureSize, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, maxTextureSize, maxTextureSize, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 1, maxCubemapSize, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, 1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, maxCubemapSize, maxCubemapSize, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(copyteximage2d_invalid_border, "Invalid glCopyTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if border is not 0.");

			m_log << TestLog::Section("", "GL_TEXTURE_2D target");
			glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, -1);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 0, 0, 1);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_2D target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, -1);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 0, 0, 0, 0, 1);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, -1);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 0, 0, 0, 0, 1);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, -1);
			expectError(GL_INVALID_VALUE);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 0, 0, 0, 0, 1);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(copyteximage2d_incomplete_framebuffer, "Invalid glCopyTexImage2D() usage",
		{
			GLuint fbo;
			glGenFramebuffers		(1, &fbo);
			glBindFramebuffer		(GL_FRAMEBUFFER, fbo);
			glCheckFramebufferStatus(GL_FRAMEBUFFER);

			m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
			glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA8, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA8, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glCopyTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA8, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			m_log << tcu::TestLog::EndSection;

			glBindFramebuffer	(GL_FRAMEBUFFER, 0);
			glDeleteFramebuffers(1, &fbo);
		});

	// glCopyTexSubImage2D

	ES3F_ADD_API_CASE(copytexsubimage2d_invalid_target, "Invalid glCopyTexSubImage2D() usage",
		{
			GLuint texture;
			glGenTextures	(1, &texture);
			glBindTexture	(GL_TEXTURE_2D, texture);
			glTexImage2D	(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid.");
			glCopyTexSubImage2D(0, 0, 0, 0, 0, 0, 4, 4);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});
	ES3F_ADD_API_CASE(copytexsubimage2d_neg_level, "Invalid glCopyTexSubImage2D() usage",
		{
			GLuint textures[2];
			glGenTextures	(2, &textures[0]);
			glBindTexture	(GL_TEXTURE_2D, textures[0]);
			glTexImage2D	(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glBindTexture	(GL_TEXTURE_CUBE_MAP, textures[1]);
			FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0););

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0.");
			glCopyTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			FOR_CUBE_FACES(faceGL,
			{
				glCopyTexSubImage2D(faceGL, -1, 0, 0, 0, 0, 4, 4);
				expectError(GL_INVALID_VALUE);
			});
			m_log << TestLog::EndSection;

			glDeleteTextures(2, &textures[0]);
		});
	ES3F_ADD_API_CASE(copytexsubimage2d_max_level, "Invalid glCopyTexSubImage2D() usage",
		{
			GLuint textures[2];
			glGenTextures	(2, &textures[0]);
			glBindTexture	(GL_TEXTURE_2D, textures[0]);
			glTexImage2D	(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glBindTexture	(GL_TEXTURE_CUBE_MAP, textures[1]);
			FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0););

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE) for 2D texture targets.");
			deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
			glCopyTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_SIZE) for cubemap targets.");
			deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
			FOR_CUBE_FACES(faceGL,
			{
				glCopyTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, 4, 4);
				expectError(GL_INVALID_VALUE);
			});
			m_log << TestLog::EndSection;

			glDeleteTextures(2, &textures[0]);
		});
	ES3F_ADD_API_CASE(copytexsubimage2d_neg_offset, "Invalid glCopyTexSubImage2D() usage",
		{
			GLuint texture;
			glGenTextures	(1, &texture);
			glBindTexture	(GL_TEXTURE_2D, texture);
			glTexImage2D	(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset < 0 or yoffset < 0.");
			glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			glCopyTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});
	ES3F_ADD_API_CASE(copytexsubimage2d_invalid_offset, "Invalid glCopyTexSubImage2D() usage",
		{
			GLuint texture;
			glGenTextures	(1, &texture);
			glBindTexture	(GL_TEXTURE_2D, texture);
			glTexImage2D	(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset + width > texture_width or yoffset + height > texture_height.");
			glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 0, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 14, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 14, 14, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});
	ES3F_ADD_API_CASE(copytexsubimage2d_neg_width_height, "Invalid glCopyTexSubImage2D() usage",
		{
			GLuint texture;
			glGenTextures	(1, &texture);
			glBindTexture	(GL_TEXTURE_2D, texture);
			glTexImage2D	(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is less than 0.");
			glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, 0);
			expectError(GL_INVALID_VALUE);
			glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, -1);
			expectError(GL_INVALID_VALUE);
			glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});
	ES3F_ADD_API_CASE(copytexsubimage2d_incomplete_framebuffer, "Invalid glCopyTexSubImage2D() usage",
		{
			m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");

			GLuint texture[2];
			GLuint fbo;

			glGenTextures			(2, texture);
			glBindTexture			(GL_TEXTURE_2D, texture[0]);
			glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glBindTexture			(GL_TEXTURE_CUBE_MAP, texture[1]);
			glTexImage2D			(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glTexImage2D			(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glTexImage2D			(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glTexImage2D			(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glTexImage2D			(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glTexImage2D			(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_NO_ERROR);

			glGenFramebuffers(1, &fbo);
			glBindFramebuffer(GL_FRAMEBUFFER, fbo);
			glCheckFramebufferStatus(GL_FRAMEBUFFER);
			expectError(GL_NO_ERROR);

			glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glCopyTexSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);

			glBindFramebuffer(GL_FRAMEBUFFER, 0);
			glDeleteFramebuffers(1, &fbo);
			glDeleteTextures(2, texture);

			m_log << tcu::TestLog::EndSection;
		});

	// glDeleteTextures

	ES3F_ADD_API_CASE(deletetextures, "Invalid glDeleteTextures() usage",
		{
			GLuint texture;
			glGenTextures(1, &texture);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if n is negative.");
			glDeleteTextures(-1, 0);
			expectError(GL_INVALID_VALUE);

			glBindTexture(GL_TEXTURE_2D, texture);
			glDeleteTextures(-1, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});

	// glGenerateMipmap

	ES3F_ADD_API_CASE(generatemipmap, "Invalid glGenerateMipmap() usage",
		{
			GLuint texture[2];
			glGenTextures(2, texture);

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP.");
			glGenerateMipmap(0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "INVALID_OPERATION is generated if the texture bound to target is not cube complete.");
			glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]);
			glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
			expectError(GL_INVALID_OPERATION);

			glBindTexture(GL_TEXTURE_CUBE_MAP, texture[0]);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 16, 16, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
			expectError(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the zero level array is stored in a compressed internal format.");
			glBindTexture(GL_TEXTURE_2D, texture[1]);
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0);
			glGenerateMipmap(GL_TEXTURE_2D);
			expectError(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the level base array was not specified with an unsized internal format or a sized internal format that is both color-renderable and texture-filterable.");
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 0, 0, 0, GL_RGB, GL_BYTE, 0);
			glGenerateMipmap(GL_TEXTURE_2D);
			expectError(GL_INVALID_OPERATION);
			glTexImage2D(GL_TEXTURE_2D, 0, GL_R8I, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, 0);
			glGenerateMipmap(GL_TEXTURE_2D);
			expectError(GL_INVALID_OPERATION);

			if (!(m_context.getContextInfo().isExtensionSupported("GL_EXT_color_buffer_float") && m_context.getContextInfo().isExtensionSupported("GL_OES_texture_float_linear")))
			{
				glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, 0, 0, 0, GL_RGBA, GL_FLOAT, 0);
				glGenerateMipmap(GL_TEXTURE_2D);
				expectError(GL_INVALID_OPERATION);
			}

			m_log << TestLog::EndSection;

			glDeleteTextures(2, texture);
		});

	// glGenTextures

	ES3F_ADD_API_CASE(gentextures, "Invalid glGenTextures() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if n is negative.");
			glGenTextures(-1, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});

	// glPixelStorei

	ES3F_ADD_API_CASE(pixelstorei, "Invalid glPixelStorei() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if pname is not an accepted value.");
			glPixelStorei(0,1);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if a negative row length, pixel skip, or row skip value is specified, or if alignment is specified as other than 1, 2, 4, or 8.");
			glPixelStorei(GL_PACK_ROW_LENGTH, -1);
			expectError(GL_INVALID_VALUE);
			glPixelStorei(GL_PACK_SKIP_ROWS, -1);
			expectError(GL_INVALID_VALUE);
			glPixelStorei(GL_PACK_SKIP_PIXELS, -1);
			expectError(GL_INVALID_VALUE);
			glPixelStorei(GL_UNPACK_ROW_LENGTH, -1);
			expectError(GL_INVALID_VALUE);
			glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, -1);
			expectError(GL_INVALID_VALUE);
			glPixelStorei(GL_UNPACK_SKIP_ROWS, -1);
			expectError(GL_INVALID_VALUE);
			glPixelStorei(GL_UNPACK_SKIP_PIXELS, -1);
			expectError(GL_INVALID_VALUE);
			glPixelStorei(GL_UNPACK_SKIP_IMAGES, -1);
			expectError(GL_INVALID_VALUE);
			glPixelStorei(GL_PACK_ALIGNMENT, 0);
			expectError(GL_INVALID_VALUE);
			glPixelStorei(GL_UNPACK_ALIGNMENT, 0);
			expectError(GL_INVALID_VALUE);
			glPixelStorei(GL_PACK_ALIGNMENT, 16);
			expectError(GL_INVALID_VALUE);
			glPixelStorei(GL_UNPACK_ALIGNMENT, 16);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});

	// glTexImage2D

	ES3F_ADD_API_CASE(teximage2d, "Invalid glTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid.");
			glTexImage2D(0, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if type is not a type constant.");
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, 0, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the combination of internalFormat, format and type is invalid.");
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_OPERATION);
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
			expectError(GL_INVALID_OPERATION);
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
			expectError(GL_INVALID_OPERATION);
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB10_A2, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0);
			expectError(GL_INVALID_OPERATION);
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32UI, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0);
			expectError(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(teximage2d_inequal_width_height_cube, "Invalid glTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if target is one of the six cube map 2D image targets and the width and height parameters are not equal.");
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(teximage2d_neg_level, "Invalid glTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0.");
			glTexImage2D(GL_TEXTURE_2D, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0.");
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, -1, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(teximage2d_max_level, "Invalid glTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
			deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
			glTexImage2D(GL_TEXTURE_2D, log2MaxTextureSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
			deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, log2MaxCubemapSize, GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(teximage2d_neg_width_height, "Invalid glTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is less than 0.");

			m_log << TestLog::Section("", "GL_TEXTURE_2D target");
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, -1, -1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(teximage2d_max_width_height, "Invalid glTexImage2D() usage",
		{
			int maxTextureSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE) + 1;
			int maxCubemapSize = m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE) + 1;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_TEXTURE_SIZE.");
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, maxTextureSize, maxTextureSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is greater than GL_MAX_CUBE_MAP_TEXTURE_SIZE.");

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_X target");
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Y target");
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_POSITIVE_Z target");
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_X target");
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y target");
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z target");
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, maxCubemapSize, maxCubemapSize, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(teximage2d_invalid_border, "Invalid glTexImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if border is not 0.");
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGB, 1, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(teximage2d_invalid_buffer_target, "Invalid glTexImage2D() usage",
		{
			deUint32				buf;
			deUint32				texture;
			std::vector<GLubyte>	data(64);

			glGenBuffers			(1, &buf);
			glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
			glBufferData			(GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY);
			glGenTextures			(1, &texture);
			glBindTexture			(GL_TEXTURE_2D, texture);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and...");
			m_log << TestLog::Section("", "...the buffer object's data store is currently mapped.");
			glMapBufferRange		(GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT);
			glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError				(GL_INVALID_OPERATION);
			glUnmapBuffer			(GL_PIXEL_UNPACK_BUFFER);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
			glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError				(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.");
			m_log << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage;
			glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGB5_A1, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (const GLvoid*)3);
			expectError				(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;
			m_log << TestLog::EndSection;

			glDeleteBuffers			(1, &buf);
			glDeleteTextures		(1, &texture);
		});

	// glTexSubImage2D

	ES3F_ADD_API_CASE(texsubimage2d, "Invalid glTexSubImage2D() usage",
		{
			deUint32			texture;
			glGenTextures		(1, &texture);
			glBindTexture		(GL_TEXTURE_2D, texture);
			glTexImage2D		(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError			(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid.");
			glTexSubImage2D(0, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if format is not an accepted format constant.");
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if type is not a type constant.");
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, 0, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the combination of internalFormat of the previously specified texture array, format and type is not valid.");
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_5_6_5, 0);
			expectError(GL_INVALID_OPERATION);
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
			expectError(GL_INVALID_OPERATION);
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
			expectError(GL_INVALID_OPERATION);
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
			expectError(GL_INVALID_OPERATION);
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0);
			expectError(GL_INVALID_OPERATION);
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGB, GL_FLOAT, 0);
			expectError(GL_INVALID_OPERATION);
			m_log << tcu::TestLog::EndSection;

			glDeleteTextures	(1, &texture);
		});
	ES3F_ADD_API_CASE(texsubimage2d_neg_level, "Invalid glTexSubImage2D() usage",
		{
			deUint32			textures[2];
			glGenTextures		(2, &textures[0]);
			glBindTexture		(GL_TEXTURE_2D, textures[0]);
			glTexImage2D		(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			glBindTexture		(GL_TEXTURE_2D, textures[1]);
			FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0););
			expectError			(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0.");
			glTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0.");
			FOR_CUBE_FACES(faceGL,
			{
				glTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
				expectError(GL_INVALID_VALUE);
			});
			m_log << TestLog::EndSection;

			glDeleteTextures(2, &textures[0]);
		});
	ES3F_ADD_API_CASE(texsubimage2d_max_level, "Invalid glTexSubImage2D() usage",
		{
			deUint32			textures[2];
			glGenTextures		(2, &textures[0]);
			glBindTexture		(GL_TEXTURE_2D, textures[0]);
			glTexImage2D		(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			glBindTexture		(GL_TEXTURE_CUBE_MAP, textures[1]);
			FOR_CUBE_FACES(faceGL, glTexImage2D(faceGL, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0););
			expectError			(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
			deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
			glTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
			deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
			FOR_CUBE_FACES(faceGL,
			{
				glTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
				expectError(GL_INVALID_VALUE);
			});
			m_log << TestLog::EndSection;

			glDeleteTextures(2, &textures[0]);
		});
	ES3F_ADD_API_CASE(texsubimage2d_neg_offset, "Invalid glTexSubImage2D() usage",
		{
			deUint32 texture;
			glGenTextures(1, &texture);
			glBindTexture(GL_TEXTURE_2D, texture);
			glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset or yoffset are negative.");
			glTexSubImage2D(GL_TEXTURE_2D, 0, -1, 0, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage2D(GL_TEXTURE_2D, 0, -1, -1, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});
	ES3F_ADD_API_CASE(texsubimage2d_invalid_offset, "Invalid glTexSubImage2D() usage",
		{
			deUint32			texture;
			glGenTextures		(1, &texture);
			glBindTexture		(GL_TEXTURE_2D, texture);
			glTexImage2D		(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError			(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset + width > texture_width or yoffset + height > texture_height.");
			glTexSubImage2D(GL_TEXTURE_2D, 0, 30, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 30, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage2D(GL_TEXTURE_2D, 0, 30, 30, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures	(1, &texture);
		});
	ES3F_ADD_API_CASE(texsubimage2d_neg_width_height, "Invalid glTexSubImage2D() usage",
		{
			deUint32			texture;
			glGenTextures		(1, &texture);
			glBindTexture		(GL_TEXTURE_2D, texture);
			glTexImage2D		(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError			(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is less than 0.");
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures	(1, &texture);
		});
	ES3F_ADD_API_CASE(texsubimage2d_invalid_buffer_target, "Invalid glTexSubImage2D() usage",
		{
			deUint32				buf;
			deUint32				texture;
			std::vector<GLubyte>	data(64);

			glGenTextures			(1, &texture);
			glBindTexture			(GL_TEXTURE_2D, texture);
			glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glGenBuffers			(1, &buf);
			glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
			glBufferData			(GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and...");
			m_log << TestLog::Section("", "...the buffer object's data store is currently mapped.");
			glMapBufferRange		(GL_PIXEL_UNPACK_BUFFER, 0, 32, GL_MAP_WRITE_BIT);
			glTexSubImage2D			(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError				(GL_INVALID_OPERATION);
			glUnmapBuffer			(GL_PIXEL_UNPACK_BUFFER);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
			glTexSubImage2D			(GL_TEXTURE_2D, 0, 0, 0, 32, 32, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError				(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.");
			m_log << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage;
			glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, 0);
			glTexImage2D			(GL_TEXTURE_2D, 0, GL_RGBA4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0);
			glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
			expectError				(GL_NO_ERROR);
			glTexSubImage2D			(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (const GLvoid*)3);
			expectError				(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;
			m_log << TestLog::EndSection;

			glDeleteBuffers			(1, &buf);
			glDeleteTextures		(1, &texture);
		});

	// glTexParameteri

	ES3F_ADD_API_CASE(texparameteri, "Invalid glTexParameteri() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
			glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
			expectError(GL_INVALID_ENUM);
			glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR);
			expectError(GL_INVALID_ENUM);
			glTexParameteri(0, 0, GL_LINEAR);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0);
			expectError(GL_INVALID_ENUM);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
			expectError(GL_INVALID_ENUM);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0);
			expectError(GL_INVALID_ENUM);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			GLuint texture;
			glGenTextures(1, &texture);
			glBindTexture(GL_TEXTURE_2D, texture);

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
			glTexParameteri(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
			expectError(GL_INVALID_ENUM);
			glTexParameteri(GL_TEXTURE_2D, 0, GL_LINEAR);
			expectError(GL_INVALID_ENUM);
			glTexParameteri(0, 0, GL_LINEAR);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0);
			expectError(GL_INVALID_ENUM);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
			expectError(GL_INVALID_ENUM);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0);
			expectError(GL_INVALID_ENUM);
			glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});

	// glTexParameterf

	ES3F_ADD_API_CASE(texparameterf, "Invalid glTexParameterf() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
			glTexParameterf(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
			expectError(GL_INVALID_ENUM);
			glTexParameterf(GL_TEXTURE_2D, 0, GL_LINEAR);
			expectError(GL_INVALID_ENUM);
			glTexParameterf(0, 0, GL_LINEAR);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0);
			expectError(GL_INVALID_ENUM);
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
			expectError(GL_INVALID_ENUM);
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0);
			expectError(GL_INVALID_ENUM);
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			GLuint texture;
			glGenTextures(1, &texture);
			glBindTexture(GL_TEXTURE_2D, texture);

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
			glTexParameterf(0, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
			expectError(GL_INVALID_ENUM);
			glTexParameterf(GL_TEXTURE_2D, 0, GL_LINEAR);
			expectError(GL_INVALID_ENUM);
			glTexParameterf(0, 0, GL_LINEAR);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, 0);
			expectError(GL_INVALID_ENUM);
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
			expectError(GL_INVALID_ENUM);
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0);
			expectError(GL_INVALID_ENUM);
			glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_NEAREST);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});

	// glTexParameteriv

	ES3F_ADD_API_CASE(texparameteriv, "Invalid glTexParameteriv() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
			GLint params[1] = {GL_LINEAR};
			glTexParameteriv(0, GL_TEXTURE_MIN_FILTER, &params[0]);
			expectError(GL_INVALID_ENUM);
			glTexParameteriv(GL_TEXTURE_2D, 0, &params[0]);
			expectError(GL_INVALID_ENUM);
			glTexParameteriv(0, 0, &params[0]);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
			params[0] = 0;
			glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &params[0]);
			expectError(GL_INVALID_ENUM);
			params[0] = GL_REPEAT;
			glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &params[0]);
			expectError(GL_INVALID_ENUM);
			params[0] = 0;
			glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &params[0]);
			expectError(GL_INVALID_ENUM);
			params[0] = GL_NEAREST;
			glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &params[0]);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			GLuint texture;
			glGenTextures(1, &texture);
			glBindTexture(GL_TEXTURE_2D, texture);

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
			params[0] = GL_LINEAR;
			glTexParameteriv(0, GL_TEXTURE_MIN_FILTER, &params[0]);
			expectError(GL_INVALID_ENUM);
			glTexParameteriv(GL_TEXTURE_2D, 0, &params[0]);
			expectError(GL_INVALID_ENUM);
			glTexParameteriv(0, 0, &params[0]);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
			params[0] = 0;
			glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &params[0]);
			expectError(GL_INVALID_ENUM);
			params[0] = GL_REPEAT;
			glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &params[0]);
			expectError(GL_INVALID_ENUM);
			params[0] = 0;
			glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &params[0]);
			expectError(GL_INVALID_ENUM);
			params[0] = GL_NEAREST;
			glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &params[0]);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});

	// glTexParameterfv

	ES3F_ADD_API_CASE(texparameterfv, "Invalid glTexParameterfv() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
			GLfloat params[1] = {GL_LINEAR};
			glTexParameterfv(0, GL_TEXTURE_MIN_FILTER, &params[0]);
			expectError(GL_INVALID_ENUM);
			glTexParameterfv(GL_TEXTURE_2D, 0, &params[0]);
			expectError(GL_INVALID_ENUM);
			glTexParameterfv(0, 0, &params[0]);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
			params[0] = 0.0f;
			glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &params[0]);
			expectError(GL_INVALID_ENUM);
			params[0] = GL_REPEAT;
			glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &params[0]);
			expectError(GL_INVALID_ENUM);
			params[0] = 0.0f;
			glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &params[0]);
			expectError(GL_INVALID_ENUM);
			params[0] = GL_NEAREST;
			glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &params[0]);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			GLuint texture;
			glGenTextures(1, &texture);
			glBindTexture(GL_TEXTURE_2D, texture);

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target or pname is not one of the accepted defined values.");
			params[0] = GL_LINEAR;
			glTexParameterfv(0, GL_TEXTURE_MIN_FILTER, &params[0]);
			expectError(GL_INVALID_ENUM);
			glTexParameterfv(GL_TEXTURE_2D, 0, &params[0]);
			expectError(GL_INVALID_ENUM);
			glTexParameterfv(0, 0, &params[0]);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if params should have a defined symbolic constant value (based on the value of pname) and does not.");
			params[0] = 0.0f;
			glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &params[0]);
			expectError(GL_INVALID_ENUM);
			params[0] = GL_REPEAT;
			glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, &params[0]);
			expectError(GL_INVALID_ENUM);
			params[0] = 0.0f;
			glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, &params[0]);
			expectError(GL_INVALID_ENUM);
			params[0] = GL_NEAREST;
			glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, &params[0]);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});

	// glCompressedTexSubImage2D

	ES3F_ADD_API_CASE(compressedtexsubimage2d, "Invalid glCompressedTexSubImage2D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid.");
			glCompressedTexSubImage2D(0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			deUint32				texture;
			glGenTextures			(1, &texture);
			glBindTexture			(GL_TEXTURE_2D, texture);
			glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if format does not match the internal format of the texture image being modified.");
			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0);
			expectError(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "For ETC2/EAC images GL_INVALID_OPERATION is generated if width is not a multiple of four, and width + xoffset is not equal to the width of the texture level.");
			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 4, 0, 10, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(10, 4), 0);
			expectError(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "For ETC2/EAC images GL_INVALID_OPERATION is generated if height is not a multiple of four, and height + yoffset is not equal to the height of the texture level.");
			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 4, 4, 10, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 10), 0);
			expectError(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "For ETC2/EAC images GL_INVALID_OPERATION is generated if xoffset or yoffset is not a multiple of four.");
			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 1, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
			expectError(GL_INVALID_OPERATION);
			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 0, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
			expectError(GL_INVALID_OPERATION);
			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
			expectError(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			glDeleteTextures		(1, &texture);
		});
	ES3F_ADD_API_CASE(compressedtexsubimage2d_neg_level, "Invalid glCompressedTexSubImage2D() usage",
		{
			deUint32				textures[2];
			glGenTextures			(2, &textures[0]);
			glBindTexture			(GL_TEXTURE_2D, textures[0]);
			glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0);
			glBindTexture			(GL_TEXTURE_CUBE_MAP, textures[1]);
			FOR_CUBE_FACES(faceGL, glCompressedTexImage2D(faceGL, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0););
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0.");
			glCompressedTexSubImage2D(GL_TEXTURE_2D, -1, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0.");
			FOR_CUBE_FACES(faceGL,
			{
				glCompressedTexSubImage2D(faceGL, -1, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
				expectError(GL_INVALID_VALUE);
			});
			m_log << TestLog::EndSection;

			glDeleteTextures(2, &textures[0]);
		});
	ES3F_ADD_API_CASE(compressedtexsubimage2d_max_level, "Invalid glCompressedTexSubImage2D() usage",
		{
			deUint32				textures[2];
			glGenTextures			(2, &textures[0]);
			glBindTexture			(GL_TEXTURE_2D, textures[0]);
			glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0);
			glBindTexture			(GL_TEXTURE_CUBE_MAP, textures[1]);
			FOR_CUBE_FACES(faceGL, glCompressedTexImage2D(faceGL, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 0, etc2EacDataSize(18, 18), 0););
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
			deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
			glCompressedTexSubImage2D(GL_TEXTURE_2D, log2MaxTextureSize, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_CUBE_MAP_TEXTURE_SIZE).");
			deUint32 log2MaxCubemapSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_CUBE_MAP_TEXTURE_SIZE)) + 1;
			FOR_CUBE_FACES(faceGL,
			{
				glCompressedTexSubImage2D(faceGL, log2MaxCubemapSize, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
				expectError(GL_INVALID_VALUE);
			});
			m_log << TestLog::EndSection;

			glDeleteTextures(2, &textures[0]);
		});
		ES3F_ADD_API_CASE(compressedtexsubimage2d_neg_offset, "Invalid glCompressedTexSubImage2D() usage",
		{
			GLuint texture;
			glGenTextures(1, &texture);
			glBindTexture(GL_TEXTURE_2D, texture);
			glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 8, 8, 0, etc2EacDataSize(8, 8), 0);

			// \note Both GL_INVALID_VALUE and GL_INVALID_OPERATION are valid here since implementation may
			//		 first check if offsets are valid for certain format and only after that check that they
			//		 are not negative.
			m_log << TestLog::Section("", "GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset or yoffset are negative.");

			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, -4, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);

			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});
	ES3F_ADD_API_CASE(compressedtexsubimage2d_invalid_offset, "Invalid glCompressedTexSubImage2D() usage",
		{
			deUint32				texture;
			glGenTextures			(1, &texture);
			glBindTexture			(GL_TEXTURE_2D, texture);
			glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset + width > texture_width or yoffset + height > texture_height.");

			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 12, 0, 8, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 4), 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 12, 4, 8, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 8), 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 12, 12, 8, 8, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 8), 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			glDeleteTextures		(1, &texture);
		});
	ES3F_ADD_API_CASE(compressedtexsubimage2d_neg_width_height, "Invalid glCompressedTexSubImage2D() usage",
		{
			deUint32				texture;
			glGenTextures			(1, &texture);
			glBindTexture			(GL_TEXTURE_2D, texture);
			glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if width or height is less than 0.");
			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -4, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, -4, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			glDeleteTextures(1,		&texture);
		});
	ES3F_ADD_API_CASE(compressedtexsubimage2d_invalid_size, "Invalid glCompressedTexImage2D() usage",
		{
			deUint32				texture;
			glGenTextures			(1, &texture);
			glBindTexture			(GL_TEXTURE_2D, texture);
			glCompressedTexImage2D	(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data.");
			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0);
			expectError(GL_INVALID_VALUE);

			glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_COMPRESSED_RGBA8_ETC2_EAC, 4*4*16-1, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures		(1, &texture);
		});
	ES3F_ADD_API_CASE(compressedtexsubimage2d_invalid_buffer_target, "Invalid glCompressedTexSubImage2D() usage",
		{
			deUint32					buf;
			deUint32					texture;
			std::vector<GLubyte>		data(128);

			glGenTextures				(1, &texture);
			glBindTexture				(GL_TEXTURE_2D, texture);
			glCompressedTexImage2D		(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 0, etc2EacDataSize(16, 16), 0);
			glGenBuffers				(1, &buf);
			glBindBuffer				(GL_PIXEL_UNPACK_BUFFER, buf);
			glBufferData				(GL_PIXEL_UNPACK_BUFFER, 128, &data[0], GL_DYNAMIC_COPY);
			expectError					(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and...");
			m_log << TestLog::Section("", "...the buffer object's data store is currently mapped.");
			glMapBufferRange			(GL_PIXEL_UNPACK_BUFFER, 0, 128, GL_MAP_WRITE_BIT);
			glCompressedTexSubImage2D	(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
			expectError					(GL_INVALID_OPERATION);
			glUnmapBuffer				(GL_PIXEL_UNPACK_BUFFER);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
			glCompressedTexSubImage2D	(GL_TEXTURE_2D, 0, 0, 0, 16, 16, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(16, 16), 0);
			expectError					(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;
			m_log << TestLog::EndSection;

			glDeleteBuffers			(1, &buf);
			glDeleteTextures		(1, &texture);
		});

	// glTexImage3D

	ES3F_ADD_API_CASE(teximage3d, "Invalid glTexImage3D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid.");
			glTexImage3D(0, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_ENUM);
			glTexImage3D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if type is not a type constant.");
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, 0, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if format is not an accepted format constant.");
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, 0, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if internalFormat is not one of the accepted resolution and format symbolic constants "
										  "or GL_INVALID_OPERATION is generated if internalformat, format and type are not compatible.");
			glTexImage3D(GL_TEXTURE_3D, 0, 0, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if target is GL_TEXTURE_3D and format is GL_DEPTH_COMPONENT, or GL_DEPTH_STENCIL.");
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_OPERATION);
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the combination of internalFormat, format and type is invalid.");
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_OPERATION);
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
			expectError(GL_INVALID_OPERATION);
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB5_A1, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
			expectError(GL_INVALID_OPERATION);
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB10_A2, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_2_10_10_10_REV, 0);
			expectError(GL_INVALID_OPERATION);
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA32UI, 1, 1, 1, 0, GL_RGBA_INTEGER, GL_INT, 0);
			expectError(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(teximage3d_neg_level, "Invalid glTexImage3D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0.");
			glTexImage3D(GL_TEXTURE_3D, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(teximage3d_max_level, "Invalid glTexImage3D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE).");
			deUint32 log2Max3DTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_3D_TEXTURE_SIZE)) + 1;
			glTexImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
			deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
			glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(teximage3d_neg_width_height_depth, "Invalid glTexImage3D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height is less than 0.");
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);

			glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(teximage3d_max_width_height_depth, "Invalid glTexImage3D() usage",
		{
			int max3DTextureSize	= m_context.getContextInfo().getInt(GL_MAX_3D_TEXTURE_SIZE) + 1;
			int maxTextureSize		= m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE) + 1;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_3D_TEXTURE_SIZE.");
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, max3DTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, max3DTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, max3DTextureSize, max3DTextureSize, max3DTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_TEXTURE_SIZE.");
			glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, maxTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, maxTextureSize, maxTextureSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(teximage3d_invalid_border, "Invalid glTexImage3D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if border is not 0 or 1.");
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, -1, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 1, 1, 1, 2, GL_RGB, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(teximage3d_invalid_buffer_target, "Invalid glTexImage3D() usage",
		{
			deUint32				buf;
			deUint32				texture;
			std::vector<GLubyte>	data(512);

			glGenBuffers			(1, &buf);
			glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
			glBufferData			(GL_PIXEL_UNPACK_BUFFER, 512, &data[0], GL_DYNAMIC_COPY);
			glGenTextures			(1, &texture);
			glBindTexture			(GL_TEXTURE_3D, texture);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and...");

			m_log << TestLog::Section("", "...the buffer object's data store is currently mapped.");
			glMapBufferRange		(GL_PIXEL_UNPACK_BUFFER, 0, 128, GL_MAP_WRITE_BIT);
			glTexImage3D			(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError				(GL_INVALID_OPERATION);
			glUnmapBuffer			(GL_PIXEL_UNPACK_BUFFER);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
			glTexImage3D			(GL_TEXTURE_3D, 0, GL_RGBA, 64, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError				(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.");
			m_log << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage;
			glTexImage3D			(GL_TEXTURE_3D, 0, GL_RGB5_A1, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, (const GLvoid*)3);
			expectError				(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::EndSection;

			glDeleteBuffers			(1, &buf);
			glDeleteTextures		(1, &texture);
		});

	// glTexSubImage3D

	ES3F_ADD_API_CASE(texsubimage3d, "Invalid glTexSubImage3D() usage",
		{
			deUint32			texture;
			glGenTextures		(1, &texture);
			glBindTexture		(GL_TEXTURE_3D, texture);
			glTexImage3D		(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError			(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid.");
			glTexSubImage3D(0, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_ENUM);
			glTexSubImage3D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if format is not an accepted format constant.");
			glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 4, 4, 4, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if type is not a type constant.");
			glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, 0, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the combination of internalFormat of the previously specified texture array, format and type is not valid.");
			glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0);
			expectError(GL_INVALID_OPERATION);
			glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
			expectError(GL_INVALID_OPERATION);
			glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0);
			expectError(GL_INVALID_OPERATION);
			glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0);
			expectError(GL_INVALID_OPERATION);
			glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_FLOAT, 0);
			expectError(GL_INVALID_OPERATION);
			m_log << tcu::TestLog::EndSection;

			glDeleteTextures	(1, &texture);
		});
	ES3F_ADD_API_CASE(texsubimage3d_neg_level, "Invalid glTexSubImage3D() usage",
		{
			deUint32			textures[2];
			glGenTextures		(2, &textures[0]);
			glBindTexture		(GL_TEXTURE_3D, textures[0]);
			glTexImage3D		(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glBindTexture		(GL_TEXTURE_2D_ARRAY, textures[1]);
			glTexImage3D		(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError			(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0.");
			glTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures	(2, &textures[0]);
		});
	ES3F_ADD_API_CASE(texsubimage3d_max_level, "Invalid glTexSubImage3D() usage",
		{
			deUint32			textures[2];
			glGenTextures		(2, &textures[0]);
			glBindTexture		(GL_TEXTURE_3D, textures[0]);
			glTexImage3D		(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glBindTexture		(GL_TEXTURE_2D_ARRAY, textures[1]);
			glTexImage3D		(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError			(GL_NO_ERROR);

			deUint32 log2Max3DTextureSize	= deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_3D_TEXTURE_SIZE)) + 1;
			deUint32 log2MaxTextureSize		= deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE).");
			glTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
			glTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures	(2, &textures[0]);
		});
	ES3F_ADD_API_CASE(texsubimage3d_neg_offset, "Invalid glTexSubImage3D() usage",
		{
			deUint32			textures[2];
			glGenTextures		(2, &textures[0]);
			glBindTexture		(GL_TEXTURE_3D, textures[0]);
			glTexImage3D		(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glBindTexture		(GL_TEXTURE_2D_ARRAY, textures[1]);
			glTexImage3D		(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError			(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset, yoffset or zoffset are negative.");
			glTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -1, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -1, -1, -1, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures	(2, &textures[0]);
		});
	ES3F_ADD_API_CASE(texsubimage3d_invalid_offset, "Invalid glTexSubImage3D() usage",
		{
			deUint32			texture;
			glGenTextures		(1, &texture);
			glBindTexture		(GL_TEXTURE_3D, texture);
			glTexImage3D		(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError			(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset + width > texture_width.");
			glTexSubImage3D(GL_TEXTURE_3D, 0, 2, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if yoffset + height > texture_height.");
			glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 2, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if zoffset + depth > texture_depth.");
			glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 2, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures	(1, &texture);
		});
	ES3F_ADD_API_CASE(texsubimage3d_neg_width_height, "Invalid glTexSubImage3D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width, height or depth is less than 0.");
			glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, -1, -1, -1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(texsubimage3d_invalid_buffer_target, "Invalid glTexSubImage3D() usage",
		{
			deUint32				buf;
			deUint32				texture;
			std::vector<GLubyte>	data(512);

			glGenTextures			(1, &texture);
			glBindTexture			(GL_TEXTURE_3D, texture);
			glTexImage3D			(GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glGenBuffers			(1, &buf);
			glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
			glBufferData			(GL_PIXEL_UNPACK_BUFFER, 512, &data[0], GL_DYNAMIC_COPY);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and...");

			m_log << TestLog::Section("", "...the buffer object's data store is currently mapped.");
			glMapBufferRange		(GL_PIXEL_UNPACK_BUFFER, 0, 512, GL_MAP_WRITE_BIT);
			glTexSubImage3D			(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError				(GL_INVALID_OPERATION);
			glUnmapBuffer			(GL_PIXEL_UNPACK_BUFFER);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
			glTexSubImage3D			(GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError				(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "...data is not evenly divisible into the number of bytes needed to store in memory a datum indicated by type.");
			m_log << TestLog::Message << "// Set byte offset = 3" << TestLog::EndMessage;
			glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, 0);
			glTexImage3D			(GL_TEXTURE_3D, 0, GL_RGBA4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 0);
			glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
			expectError				(GL_NO_ERROR);
			glTexSubImage3D			(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, (const GLvoid*)3);
			expectError				(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::EndSection;

			glDeleteBuffers			(1, &buf);
			glDeleteTextures		(1, &texture);
		});

	// glCopyTexSubImage3D

	ES3F_ADD_API_CASE(copytexsubimage3d, "Invalid glCopyTexSubImage3D() usage",
		{
			GLuint texture;
			glGenTextures	(1, &texture);
			glBindTexture	(GL_TEXTURE_3D, texture);
			glTexImage3D	(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid.");
			glCopyTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 4, 4);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});
	ES3F_ADD_API_CASE(copytexsubimage3d_neg_level, "Invalid glCopyTexSubImage3D() usage",
		{
			deUint32			textures[2];
			glGenTextures		(2, &textures[0]);
			glBindTexture		(GL_TEXTURE_3D, textures[0]);
			glTexImage3D		(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glBindTexture		(GL_TEXTURE_2D_ARRAY, textures[1]);
			glTexImage3D		(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError			(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0.");
			glCopyTexSubImage3D(GL_TEXTURE_3D, -1, 0, 0, 0, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures(2, &textures[0]);
		});
	ES3F_ADD_API_CASE(copytexsubimage3d_max_level, "Invalid glCopyTexSubImage3D() usage",
		{
			deUint32	log2Max3DTextureSize	= deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_3D_TEXTURE_SIZE)) + 1;
			deUint32	log2MaxTextureSize		= deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;

			deUint32			textures[2];
			glGenTextures		(2, &textures[0]);
			glBindTexture		(GL_TEXTURE_3D, textures[0]);
			glTexImage3D		(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glBindTexture		(GL_TEXTURE_2D_ARRAY, textures[1]);
			glTexImage3D		(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			expectError			(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_3D_TEXTURE_SIZE).");
			glCopyTexSubImage3D(GL_TEXTURE_3D, log2Max3DTextureSize, 0, 0, 0, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
			glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures(2, &textures[0]);
		});
	ES3F_ADD_API_CASE(copytexsubimage3d_neg_offset, "Invalid glCopyTexSubImage3D() usage",
		{
			GLuint texture;
			glGenTextures	(1, &texture);
			glBindTexture	(GL_TEXTURE_3D, texture);
			glTexImage3D	(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset, yoffset or zoffset is negative.");
			glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, 0,  0, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, -1, 0, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, -1, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			glCopyTexSubImage3D(GL_TEXTURE_3D, 0, -1, -1, -1, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});
	ES3F_ADD_API_CASE(copytexsubimage3d_invalid_offset, "Invalid glCopyTexSubImage3D() usage",
		{
			GLuint texture;
			glGenTextures	(1, &texture);
			glBindTexture	(GL_TEXTURE_3D, texture);
			glTexImage3D	(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if xoffset + width > texture_width.");
			glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 1, 0, 0, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if yoffset + height > texture_height.");
			glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 1, 0, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if zoffset + 1 > texture_depth.");
			glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 4, 0, 0, 4, 4);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});
	ES3F_ADD_API_CASE(copytexsubimage3d_neg_width_height, "Invalid glCopyTexSubImage3D() usage",
		{
			GLuint texture;
			glGenTextures	(1, &texture);
			glBindTexture	(GL_TEXTURE_3D, texture);
			glTexImage3D	(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width < 0.");
			glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, -4, 4);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if height < 0.");
			glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, -4);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});
	ES3F_ADD_API_CASE(copytexsubimage3d_incomplete_framebuffer, "Invalid glCopyTexSubImage3D() usage",
		{
			GLuint fbo;
			GLuint texture[2];

			glGenTextures			(2, texture);
			glBindTexture			(GL_TEXTURE_3D, texture[0]);
			glTexImage3D			(GL_TEXTURE_3D, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glBindTexture			(GL_TEXTURE_2D_ARRAY, texture[1]);
			glTexImage3D			(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
			glGenFramebuffers		(1, &fbo);
			glBindFramebuffer		(GL_READ_FRAMEBUFFER, fbo);
			glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);

			m_log << tcu::TestLog::Section("", "GL_INVALID_FRAMEBUFFER_OPERATION is generated if the currently bound framebuffer is not framebuffer complete.");
			glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 4, 4);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			glCopyTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 4, 4);
			expectError(GL_INVALID_FRAMEBUFFER_OPERATION);
			m_log << tcu::TestLog::EndSection;

			glBindFramebuffer(GL_FRAMEBUFFER, 0);
			glDeleteFramebuffers(1, &fbo);
			glDeleteTextures(2, texture);
		});

	// glCompressedTexImage3D

	ES3F_ADD_API_CASE(compressedteximage3d, "Invalid glCompressedTexImage3D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid.");
			glCompressedTexImage3D(0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_ENUM);
			glCompressedTexImage3D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if internalformat is not one of the specific compressed internal formats.");
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_ENUM);
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(compressedteximage3d_neg_level, "Invalid glCompressedTexImage3D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0.");
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(compressedteximage3d_max_level, "Invalid glCompressedTexImage3D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
			deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(compressedteximage3d_neg_width_height_depth, "Invalid glCompressedTexImage3D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width, height or depth is less than 0.");
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, -1, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, -1, -1, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(compressedteximage3d_max_width_height_depth, "Invalid glCompressedTexImage3D() usage",
		{
			int maxTextureSize = m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE) + 1;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width, height or depth is greater than GL_MAX_TEXTURE_SIZE.");
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, 0, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, maxTextureSize, 0, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, maxTextureSize, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, maxTextureSize, maxTextureSize, maxTextureSize, 0, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(compressedteximage3d_invalid_border, "Invalid glCompressedTexImage3D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if border is not 0.");
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, -1, 0, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 1, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(compressedteximage3d_invalid_size, "Invalid glCompressedTexImage3D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data.");
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0, 0, 0, -1, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, 4*4*8, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, 4*4*16, 0);
			expectError(GL_INVALID_VALUE);
			glCompressedTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_SIGNED_R11_EAC, 16, 16, 1, 0, 4*4*16, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;
		});
	ES3F_ADD_API_CASE(compressedteximage3d_invalid_buffer_target, "Invalid glCompressedTexImage3D() usage",
		{
			deUint32				buf;
			std::vector<GLubyte>	data(512);

			glGenBuffers			(1, &buf);
			glBindBuffer			(GL_PIXEL_UNPACK_BUFFER, buf);
			glBufferData			(GL_PIXEL_UNPACK_BUFFER, 64, &data[0], GL_DYNAMIC_COPY);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.");
			glMapBufferRange		(GL_PIXEL_UNPACK_BUFFER, 0, 64, GL_MAP_WRITE_BIT);
			glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 4, 4, 1, 0, etc2DataSize(4, 4), 0);
			expectError				(GL_INVALID_OPERATION);
			glUnmapBuffer			(GL_PIXEL_UNPACK_BUFFER);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
			glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 1, 0, etc2DataSize(16, 16), 0);
			expectError				(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			glDeleteBuffers			(1, &buf);
		});
	ES3F_ADD_API_CASE(compressedteximage3d_invalid_astc_target, "Invalid glCompressedTexImage3D() ASTC 3D targets",
		{
			// GLES 3.0.4, Sec 3.8.6, p.147: For example, the
			// compressed image format might be supported only for 2D
			// textures ... result in an INVALID_OPERATION error.
			// Also, if LDR is supported, formats cannot be invalid enums

			if (m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_hdr") ||
				m_context.getContextInfo().isExtensionSupported("GL_OES_texture_compression_astc"))
			{
				m_log.writeMessage("Full ASTC supported. No negative API requirements.");
			}
			else
			{
				const GLuint requiredError = m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_ldr") ? GL_INVALID_OPERATION : GL_INVALID_ENUM;

				if (requiredError == GL_INVALID_OPERATION)
					m_log.writeMessage("GL_INVALID_OPERATION should be generated if using TEXTURE_3D with LDR ASTC.");
				else
					m_log.writeMessage("GL_INVALID_ENUM should be generated if no ASTC extensions are present.");

				for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(s_astcFormats); formatNdx++)
				{
					const GLuint 				format 		= s_astcFormats[formatNdx];
					const CompressedTexFormat 	tcuFormat 	= mapGLCompressedTexFormat(format);
					const IVec3 				blockPixels = getBlockPixelSize(tcuFormat);
					const size_t 				blockBytes 	= getBlockSize(tcuFormat);
					const vector<deUint8>		dummyData	(blockBytes);

					glCompressedTexImage3D(GL_TEXTURE_3D, 0, format, blockPixels.x(), blockPixels.y(), blockPixels.z(), 0, (int)blockBytes, &dummyData[0]);
					expectError(requiredError);
				}
			}
		});

	// glCompressedTexSubImage3D

	ES3F_ADD_API_CASE(compressedtexsubimage3d, "Invalid glCompressedTexSubImage3D() usage",
		{
			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is invalid.");
			glCompressedTexSubImage3D(0, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			deUint32				texture;
			glGenTextures			(1, &texture);
			glBindTexture			(GL_TEXTURE_2D_ARRAY, texture);
			glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 18, 18, 1, 0, etc2EacDataSize(18, 18), 0);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if format does not match the internal format of the texture image being modified.");
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGB8_ETC2, 0, 0);
			expectError(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if internalformat is an ETC2/EAC format and target is not GL_TEXTURE_2D_ARRAY.");
			glCompressedTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 18, 18, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(18, 18), 0);
			expectError(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "For ETC2/EAC images GL_INVALID_OPERATION is generated if width is not a multiple of four, and width + xoffset is not equal to the width of the texture level.");
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 4, 0, 0, 10, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(10, 4), 0);
			expectError(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "For ETC2/EAC images GL_INVALID_OPERATION is generated if height is not a multiple of four, and height + yoffset is not equal to the height of the texture level.");
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 4, 0, 4, 10, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 10), 0);
			expectError(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "For ETC2/EAC images GL_INVALID_OPERATION is generated if xoffset or yoffset is not a multiple of four.");
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 1, 0, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
			expectError(GL_INVALID_OPERATION);
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 1, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
			expectError(GL_INVALID_OPERATION);
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 1, 1, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
			expectError(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			glDeleteTextures		(1, &texture);
		});
	ES3F_ADD_API_CASE(compressedtexsubimage3d_neg_level, "Invalid glCompressedTexSubImage3D() usage",
		{
			deUint32				texture;
			glGenTextures			(1, &texture);
			glBindTexture			(GL_TEXTURE_2D_ARRAY, texture);
			glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is less than 0.");
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, -1, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures		(1, &texture);
		});
	ES3F_ADD_API_CASE(compressedtexsubimage3d_max_level, "Invalid glCompressedTexSubImage3D() usage",
		{
			deUint32				texture;
			glGenTextures			(1, &texture);
			glBindTexture			(GL_TEXTURE_2D_ARRAY, texture);
			glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if level is greater than log_2(GL_MAX_TEXTURE_SIZE).");
			deUint32 log2MaxTextureSize = deLog2Floor32(m_context.getContextInfo().getInt(GL_MAX_TEXTURE_SIZE)) + 1;
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, 0, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures		(1, &texture);
		});
	ES3F_ADD_API_CASE(compressedtexsubimage3d_neg_offset, "Invalid glCompressedTexSubImage3D() usage",
		{
			deUint32				texture;
			glGenTextures			(1, &texture);
			glBindTexture			(GL_TEXTURE_2D_ARRAY, texture);
			glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset, yoffset or zoffset are negative.");
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -4, 0, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, -4, 0, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, -4, -4, -4, 0, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			glDeleteTextures		(1, &texture);
		});
	ES3F_ADD_API_CASE(compressedtexsubimage3d_invalid_offset, "Invalid glCompressedTexSubImage3D() usage",
		{
			deUint32				texture;
			glGenTextures			(1, &texture);
			glBindTexture			(GL_TEXTURE_2D_ARRAY, texture);
			glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 4, 4, 1, 0, etc2EacDataSize(4, 4), 0);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if xoffset + width > texture_width or yoffset + height > texture_height.");

			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 12, 0, 0, 8, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 4), 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 12, 0, 4, 8, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 8), 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 12, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 12, 12, 12, 8, 8, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(8, 8), 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			glDeleteTextures		(1, &texture);
		});
	ES3F_ADD_API_CASE(compressedtexsubimage3d_neg_width_height_depth, "Invalid glCompressedTexSubImage3D() usage",
		{
			deUint32				texture;
			glGenTextures			(1, &texture);
			glBindTexture			(GL_TEXTURE_2D_ARRAY, texture);
			glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE or GL_INVALID_OPERATION is generated if width, height or depth are negative.");
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, 0, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, -4, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 0, 0, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, -4, -4, -4, GL_COMPRESSED_RGBA8_ETC2_EAC, 0, 0);
			expectError(GL_INVALID_VALUE, GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			glDeleteTextures		(1, &texture);
		});
	ES3F_ADD_API_CASE(compressedtexsubimage3d_invalid_size, "Invalid glCompressedTexSubImage3D() usage",
		{
			deUint32				texture;
			glGenTextures			(1, &texture);
			glBindTexture			(GL_TEXTURE_2D_ARRAY, texture);
			glCompressedTexImage3D	(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, 4*4*16, 0);
			expectError				(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if imageSize is not consistent with the format, dimensions, and contents of the specified compressed image data.");
			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, -1, 0);
			expectError(GL_INVALID_VALUE);

			glCompressedTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, 4*4*16-1, 0);
			expectError(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures		(1, &texture);
		});
	ES3F_ADD_API_CASE(compressedtexsubimage3d_invalid_buffer_target, "Invalid glCompressedTexSubImage3D() usage",
		{
			deUint32					buf;
			deUint32					texture;
			GLsizei						bufferSize = etc2EacDataSize(4, 4);
			std::vector<GLubyte>		data(bufferSize);

			glGenTextures				(1, &texture);
			glBindTexture				(GL_TEXTURE_2D_ARRAY, texture);
			glCompressedTexImage3D		(GL_TEXTURE_2D_ARRAY, 0, GL_COMPRESSED_RGBA8_ETC2_EAC, 16, 16, 1, 0, etc2EacDataSize(16, 16), 0);
			glGenBuffers				(1, &buf);
			glBindBuffer				(GL_PIXEL_UNPACK_BUFFER, buf);
			glBufferData				(GL_PIXEL_UNPACK_BUFFER, bufferSize, &data[0], GL_DYNAMIC_COPY);
			expectError					(GL_NO_ERROR);

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER target and...");
			m_log << TestLog::Section("", "...the buffer object's data store is currently mapped.");
			glMapBufferRange			(GL_PIXEL_UNPACK_BUFFER, 0, bufferSize, GL_MAP_WRITE_BIT);
			glCompressedTexSubImage3D	(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 4, 4, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(4, 4), 0);
			expectError					(GL_INVALID_OPERATION);
			glUnmapBuffer				(GL_PIXEL_UNPACK_BUFFER);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "...the data would be unpacked from the buffer object such that the memory reads required would exceed the data store size.");
			glCompressedTexSubImage3D	(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_COMPRESSED_RGBA8_ETC2_EAC, etc2EacDataSize(16, 16), 0);
			expectError					(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;
			m_log << TestLog::EndSection;

			glDeleteBuffers			(1, &buf);
			glDeleteTextures		(1, &texture);
		});

	// glTexStorage2D

	ES3F_ADD_API_CASE(texstorage2d, "Invalid glTexStorage2D() usage",
		{
			deUint32		texture;
			glGenTextures	(1, &texture);
			glBindTexture	(GL_TEXTURE_2D, texture);

			m_log << TestLog::Section("", "GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not a valid sized internal format.");
			glTexStorage2D	(GL_TEXTURE_2D, 1, 0, 16, 16);
			expectError		(GL_INVALID_ENUM, GL_INVALID_VALUE);
			glTexStorage2D	(GL_TEXTURE_2D, 1, GL_RGBA_INTEGER, 16, 16);
			expectError		(GL_INVALID_ENUM, GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants.");
			glTexStorage2D	(0, 1, GL_RGBA8, 16, 16);
			expectError		(GL_INVALID_ENUM);
			glTexStorage2D	(GL_TEXTURE_3D, 1, GL_RGBA8, 16, 16);
			expectError		(GL_INVALID_ENUM);
			glTexStorage2D	(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 16, 16);
			expectError		(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width or height are less than 1.");
			glTexStorage2D	(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 16);
			expectError		(GL_INVALID_VALUE);
			glTexStorage2D	(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 0);
			expectError		(GL_INVALID_VALUE);
			glTexStorage2D	(GL_TEXTURE_2D, 1, GL_RGBA8, 0, 0);
			expectError		(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});

	ES3F_ADD_API_CASE(texstorage2d_invalid_binding, "Invalid glTexStorage2D() usage",
		{
			glBindTexture	(GL_TEXTURE_2D, 0);

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the default texture object is curently bound to target.");
			glTexStorage2D	(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16);
			expectError		(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			deUint32		texture;
			glGenTextures	(1, &texture);
			glBindTexture	(GL_TEXTURE_2D, texture);

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the texture object currently bound to target already has GL_TEXTURE_IMMUTABLE_FORMAT set to GL_TRUE.");
			deInt32			immutable	= -1;
			glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
			m_log << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
			glTexStorage2D	(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16);
			expectError		(GL_NO_ERROR);
			glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
			m_log << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
			glTexStorage2D	(GL_TEXTURE_2D, 1, GL_RGBA8, 16, 16);
			expectError		(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});
	ES3F_ADD_API_CASE(texstorage2d_invalid_levels, "Invalid glTexStorage2D() usage",
		{
			deUint32		texture;
			glGenTextures	(1, &texture);
			glBindTexture	(GL_TEXTURE_2D, texture);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if levels is less than 1.");
			glTexStorage2D	(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 16);
			expectError		(GL_INVALID_VALUE);
			glTexStorage2D	(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0);
			expectError		(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if levels is greater than floor(log_2(max(width, height))) + 1");
			deUint32 log2MaxSize = deLog2Floor32(deMax32(16, 4)) + 1 + 1;
			glTexStorage2D	(GL_TEXTURE_2D, log2MaxSize, GL_RGBA8, 16, 4);
			expectError		(GL_INVALID_OPERATION);
			glTexStorage2D	(GL_TEXTURE_2D, log2MaxSize, GL_RGBA8, 4, 16);
			expectError		(GL_INVALID_OPERATION);
			glTexStorage2D	(GL_TEXTURE_2D, log2MaxSize, GL_RGBA8, 16, 16);
			expectError		(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});
	ES3F_ADD_API_CASE(texstorage2d_invalid_astc_target, "ASTC formats require extensions present.",
		{
			// GLES 3.0.4, Sec 3.8.4, p.136: If there is no imageSize
			// for which this command would have been valid, an
			// INVALID_OPERATION error is generated. Also: If
			// executing the pseudo-code would result in any other
			// error, the error is generated and the command will have
			// no effect.
			// In conclusion: Expect same errors as with TexImage?D

			if (m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_ldr"))
			{
				m_log.writeMessage("ASTC supported. No negative API requirements.");
			}
			else
			{
				// In earlier tests both codes are accepted for invalid target format.
				m_log.writeMessage("GL_INVALID_ENUM or GL_INVALID_VALUE should be generated if no ASTC extensions are present.");

				for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(s_astcFormats); formatNdx++)
				{
					const GLuint 				format 		= s_astcFormats[formatNdx];
					const CompressedTexFormat 	tcuFormat 	= mapGLCompressedTexFormat(format);
					const IVec3 				blockPixels = getBlockPixelSize(tcuFormat);
					const deInt32				cubeSize 	= blockPixels.x() * blockPixels.y(); // Divisible by the block size and square
					deUint32					texture		= 0;

					glGenTextures	(1, &texture);
					glBindTexture	(GL_TEXTURE_2D, texture);

					glTexStorage2D	(GL_TEXTURE_2D, 1, format, blockPixels.x(), blockPixels.y());
					expectError		(GL_INVALID_ENUM, GL_INVALID_VALUE);

					glDeleteTextures(1, &texture);

					glGenTextures	(1, &texture);
					glBindTexture	(GL_TEXTURE_CUBE_MAP, texture);

					glTexStorage2D	(GL_TEXTURE_CUBE_MAP, 1, format, cubeSize, cubeSize);
					expectError		(GL_INVALID_ENUM, GL_INVALID_VALUE);

					glDeleteTextures(1, &texture);
				}
			}
		});

	// glTexStorage3D

	ES3F_ADD_API_CASE(texstorage3d, "Invalid glTexStorage3D() usage",
		{
			deUint32		texture;
			glGenTextures	(1, &texture);
			glBindTexture	(GL_TEXTURE_3D, texture);

			m_log << TestLog::Section("", "GL_INVALID_ENUM or GL_INVALID_VALUE is generated if internalformat is not a valid sized internal format.");
			glTexStorage3D	(GL_TEXTURE_3D, 1, 0, 4, 4, 4);
			expectError		(GL_INVALID_ENUM, GL_INVALID_VALUE);
			glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA_INTEGER, 4, 4, 4);
			expectError		(GL_INVALID_ENUM, GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants.");
			glTexStorage3D	(0, 1, GL_RGBA8, 4, 4, 4);
			expectError		(GL_INVALID_ENUM);
			glTexStorage3D	(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 4, 4, 4);
			expectError		(GL_INVALID_ENUM);
			glTexStorage3D	(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 4, 4);
			expectError		(GL_INVALID_ENUM);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if width, height or depth are less than 1.");
			glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA8, 0, 4, 4);
			expectError		(GL_INVALID_VALUE);
			glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 0, 4);
			expectError		(GL_INVALID_VALUE);
			glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 0);
			expectError		(GL_INVALID_VALUE);
			glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA8, 0, 0, 0);
			expectError		(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});
	ES3F_ADD_API_CASE(texstorage3d_invalid_binding, "Invalid glTexStorage3D() usage",
		{
			glBindTexture	(GL_TEXTURE_3D, 0);

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the default texture object is curently bound to target.");
			glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4);
			expectError		(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			deUint32		texture;
			glGenTextures	(1, &texture);
			glBindTexture	(GL_TEXTURE_3D, texture);

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if the texture object currently bound to target already has GL_TEXTURE_IMMUTABLE_FORMAT set to GL_TRUE.");
			deInt32			immutable	= -1;
			glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
			m_log << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
			glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4);
			expectError		(GL_NO_ERROR);
			glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_IMMUTABLE_FORMAT, &immutable);
			m_log << TestLog::Message << "// GL_TEXTURE_IMMUTABLE_FORMAT = " << ((immutable != 0) ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
			glTexStorage3D	(GL_TEXTURE_3D, 1, GL_RGBA8, 4, 4, 4);
			expectError		(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});
	ES3F_ADD_API_CASE(texstorage3d_invalid_levels, "Invalid glTexStorage3D() usage",
		{
			deUint32		texture;
			glGenTextures	(1, &texture);
			glBindTexture	(GL_TEXTURE_3D, texture);

			m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if levels is less than 1.");
			glTexStorage3D	(GL_TEXTURE_3D, 0, GL_RGBA8, 4, 4, 4);
			expectError		(GL_INVALID_VALUE);
			glTexStorage3D	(GL_TEXTURE_3D, 0, GL_RGBA8, 0, 0, 0);
			expectError		(GL_INVALID_VALUE);
			m_log << TestLog::EndSection;

			m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if levels is greater than floor(log_2(max(width, height, depth))) + 1");
			deUint32 log2MaxSize = deLog2Floor32(8) + 1 + 1;
			glTexStorage3D	(GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 2, 2);
			expectError		(GL_INVALID_OPERATION);
			glTexStorage3D	(GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 8, 2);
			expectError		(GL_INVALID_OPERATION);
			glTexStorage3D	(GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 2, 2, 8);
			expectError		(GL_INVALID_OPERATION);
			glTexStorage3D	(GL_TEXTURE_3D, log2MaxSize, GL_RGBA8, 8, 8, 8);
			expectError		(GL_INVALID_OPERATION);
			m_log << TestLog::EndSection;

			glDeleteTextures(1, &texture);
		});

	ES3F_ADD_API_CASE(texstorage3d_invalid_astc_target, "Invalid glTexStorage3D() ASTC 3D targets",
		{
			// GLES 3.0.4, Sec 3.8.4, p.136: If there is no imageSize
			// for which this command would have been valid, an
			// INVALID_OPERATION error is generated. Also: If
			// executing the pseudo-code would result in any other
			// error, the error is generated and the command will have
			// no effect.
			// In conclusion: Expect same errors as with TexImage?D

			if (m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_hdr") ||
				m_context.getContextInfo().isExtensionSupported("GL_OES_texture_compression_astc"))
			{
				m_log.writeMessage("Full ASTC supported. No negative API requirements.");
			}
			else
			{
				const bool ldrAstcSupported = m_context.getContextInfo().isExtensionSupported("GL_KHR_texture_compression_astc_ldr");
				if (ldrAstcSupported)
					m_log.writeMessage("GL_INVALID_OPERATION should be generated if using TEXTURE_3D with LDR.");
				else
					// In earlier tests both codes are accepted for invalid target format.
					m_log.writeMessage("GL_INVALID_ENUM or GL_INVALID_VALUE should be generated if no ASTC extensions are present.");

				for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(s_astcFormats); formatNdx++)
				{
					const GLuint 				format 		= s_astcFormats[formatNdx];
					const CompressedTexFormat 	tcuFormat 	= mapGLCompressedTexFormat(format);
					const IVec3 				blockPixels = getBlockPixelSize(tcuFormat);
					deUint32					texture		= 0;

					glGenTextures	(1, &texture);
					glBindTexture	(GL_TEXTURE_3D, texture);

					glTexStorage3D	(GL_TEXTURE_3D, 1, format, blockPixels.x(), blockPixels.y(), blockPixels.z());

					if (ldrAstcSupported)
						expectError(GL_INVALID_OPERATION);
					else
						expectError(GL_INVALID_ENUM, GL_INVALID_VALUE);

					glDeleteTextures(1, &texture);
				}
			}
		});
}

} // Functional
} // gles3
} // deqp