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/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES 3.0 Module
 * -------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Drawing tests.
 *//*--------------------------------------------------------------------*/

#include "es3fDrawTests.hpp"
#include "glsDrawTest.hpp"
#include "tcuRenderTarget.hpp"
#include "sglrGLContext.hpp"
#include "glwEnums.hpp"
#include "deRandom.hpp"
#include "deStringUtil.hpp"
#include "deUniquePtr.hpp"
#include "deSTLUtil.hpp"

#include <set>

namespace deqp
{
namespace gles3
{
namespace Functional
{
namespace
{

enum TestIterationType
{
	TYPE_DRAW_COUNT,		// !< test with 1, 5, and 25 primitives
	TYPE_INSTANCE_COUNT,	// !< test with 1, 4, and 11 instances
	TYPE_INDEX_RANGE,		// !< test with index range of [0, 23], [23, 40], and [5, 5]

	TYPE_LAST
};

static void addTestIterations (gls::DrawTest* test, const gls::DrawTestSpec& baseSpec, TestIterationType type)
{
	gls::DrawTestSpec spec(baseSpec);

	if (type == TYPE_DRAW_COUNT)
	{
		spec.primitiveCount = 1;
		test->addIteration(spec, "draw count = 1");

		spec.primitiveCount = 5;
		test->addIteration(spec, "draw count = 5");

		spec.primitiveCount = 25;
		test->addIteration(spec, "draw count = 25");
	}
	else if (type == TYPE_INSTANCE_COUNT)
	{
		spec.instanceCount = 1;
		test->addIteration(spec, "instance count = 1");

		spec.instanceCount = 4;
		test->addIteration(spec, "instance count = 4");

		spec.instanceCount = 11;
		test->addIteration(spec, "instance count = 11");
	}
	else if (type == TYPE_INDEX_RANGE)
	{
		spec.indexMin = 0;
		spec.indexMax = 23;
		test->addIteration(spec, "index range = [0, 23]");

		spec.indexMin = 23;
		spec.indexMax = 40;
		test->addIteration(spec, "index range = [23, 40]");

		// Only makes sense with points
		if (spec.primitive == gls::DrawTestSpec::PRIMITIVE_POINTS)
		{
			spec.indexMin = 5;
			spec.indexMax = 5;
			test->addIteration(spec, "index range = [5, 5]");
		}
	}
	else
		DE_ASSERT(false);
}

static void genBasicSpec (gls::DrawTestSpec& spec, gls::DrawTestSpec::DrawMethod method)
{
	spec.apiType				= glu::ApiType::es(3,0);
	spec.primitive				= gls::DrawTestSpec::PRIMITIVE_TRIANGLES;
	spec.primitiveCount			= 5;
	spec.drawMethod				= method;
	spec.indexType				= gls::DrawTestSpec::INDEXTYPE_LAST;
	spec.indexPointerOffset		= 0;
	spec.indexStorage			= gls::DrawTestSpec::STORAGE_LAST;
	spec.first					= 0;
	spec.indexMin				= 0;
	spec.indexMax				= 0;
	spec.instanceCount			= 1;

	spec.attribs.resize(2);

	spec.attribs[0].inputType				= gls::DrawTestSpec::INPUTTYPE_FLOAT;
	spec.attribs[0].outputType				= gls::DrawTestSpec::OUTPUTTYPE_VEC2;
	spec.attribs[0].storage					= gls::DrawTestSpec::STORAGE_BUFFER;
	spec.attribs[0].usage					= gls::DrawTestSpec::USAGE_STATIC_DRAW;
	spec.attribs[0].componentCount			= 4;
	spec.attribs[0].offset					= 0;
	spec.attribs[0].stride					= 0;
	spec.attribs[0].normalize				= false;
	spec.attribs[0].instanceDivisor			= 0;
	spec.attribs[0].useDefaultAttribute		= false;

	spec.attribs[1].inputType				= gls::DrawTestSpec::INPUTTYPE_FLOAT;
	spec.attribs[1].outputType				= gls::DrawTestSpec::OUTPUTTYPE_VEC2;
	spec.attribs[1].storage					= gls::DrawTestSpec::STORAGE_BUFFER;
	spec.attribs[1].usage					= gls::DrawTestSpec::USAGE_STATIC_DRAW;
	spec.attribs[1].componentCount			= 2;
	spec.attribs[1].offset					= 0;
	spec.attribs[1].stride					= 0;
	spec.attribs[1].normalize				= false;
	spec.attribs[1].instanceDivisor			= 0;
	spec.attribs[1].useDefaultAttribute		= false;
}

class AttributeGroup : public TestCaseGroup
{
public:
									AttributeGroup	(Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod, gls::DrawTestSpec::Primitive primitive, gls::DrawTestSpec::IndexType indexType, gls::DrawTestSpec::Storage indexStorage);
									~AttributeGroup	(void);

	void							init			(void);

private:
	gls::DrawTestSpec::DrawMethod	m_method;
	gls::DrawTestSpec::Primitive	m_primitive;
	gls::DrawTestSpec::IndexType	m_indexType;
	gls::DrawTestSpec::Storage		m_indexStorage;
};

AttributeGroup::AttributeGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod, gls::DrawTestSpec::Primitive primitive, gls::DrawTestSpec::IndexType indexType, gls::DrawTestSpec::Storage indexStorage)
	: TestCaseGroup		(context, name, descr)
	, m_method			(drawMethod)
	, m_primitive		(primitive)
	, m_indexType		(indexType)
	, m_indexStorage	(indexStorage)
{
}

AttributeGroup::~AttributeGroup (void)
{
}

void AttributeGroup::init (void)
{
	// select test type
	const bool				instanced			= (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INSTANCED) ||
												  (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INSTANCED);
	const bool				ranged				= (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED);
	const TestIterationType	testType			= (instanced) ? (TYPE_INSTANCE_COUNT) : ((ranged) ? (TYPE_INDEX_RANGE) : (TYPE_DRAW_COUNT));

	// Single attribute
	{
		gls::DrawTest*		test				= new gls::DrawTest(m_testCtx, m_context.getRenderContext(), "single_attribute", "Single attribute array.");
		gls::DrawTestSpec	spec;

		spec.apiType							= glu::ApiType::es(3,0);
		spec.primitive							= m_primitive;
		spec.primitiveCount						= 5;
		spec.drawMethod							= m_method;
		spec.indexType							= m_indexType;
		spec.indexPointerOffset					= 0;
		spec.indexStorage						= m_indexStorage;
		spec.first								= 0;
		spec.indexMin							= 0;
		spec.indexMax							= 0;
		spec.instanceCount						= 1;

		spec.attribs.resize(1);

		spec.attribs[0].inputType				= gls::DrawTestSpec::INPUTTYPE_FLOAT;
		spec.attribs[0].outputType				= gls::DrawTestSpec::OUTPUTTYPE_VEC2;
		spec.attribs[0].storage					= gls::DrawTestSpec::STORAGE_BUFFER;
		spec.attribs[0].usage					= gls::DrawTestSpec::USAGE_STATIC_DRAW;
		spec.attribs[0].componentCount			= 2;
		spec.attribs[0].offset					= 0;
		spec.attribs[0].stride					= 0;
		spec.attribs[0].normalize				= false;
		spec.attribs[0].instanceDivisor			= 0;
		spec.attribs[0].useDefaultAttribute		= false;

		addTestIterations(test, spec, testType);

		this->addChild(test);
	}

	// Multiple attribute
	{
		gls::DrawTest*		test				= new gls::DrawTest(m_testCtx, m_context.getRenderContext(), "multiple_attributes", "Multiple attribute arrays.");
		gls::DrawTestSpec	spec;

		spec.apiType							= glu::ApiType::es(3,0);
		spec.primitive							= m_primitive;
		spec.primitiveCount						= 5;
		spec.drawMethod							= m_method;
		spec.indexType							= m_indexType;
		spec.indexPointerOffset					= 0;
		spec.indexStorage						= m_indexStorage;
		spec.first								= 0;
		spec.indexMin							= 0;
		spec.indexMax							= 0;
		spec.instanceCount						= 1;

		spec.attribs.resize(2);

		spec.attribs[0].inputType				= gls::DrawTestSpec::INPUTTYPE_FLOAT;
		spec.attribs[0].outputType				= gls::DrawTestSpec::OUTPUTTYPE_VEC2;
		spec.attribs[0].storage					= gls::DrawTestSpec::STORAGE_BUFFER;
		spec.attribs[0].usage					= gls::DrawTestSpec::USAGE_STATIC_DRAW;
		spec.attribs[0].componentCount			= 4;
		spec.attribs[0].offset					= 0;
		spec.attribs[0].stride					= 0;
		spec.attribs[0].normalize				= false;
		spec.attribs[0].instanceDivisor			= 0;
		spec.attribs[0].useDefaultAttribute		= false;

		spec.attribs[1].inputType				= gls::DrawTestSpec::INPUTTYPE_FLOAT;
		spec.attribs[1].outputType				= gls::DrawTestSpec::OUTPUTTYPE_VEC2;
		spec.attribs[1].storage					= gls::DrawTestSpec::STORAGE_BUFFER;
		spec.attribs[1].usage					= gls::DrawTestSpec::USAGE_STATIC_DRAW;
		spec.attribs[1].componentCount			= 2;
		spec.attribs[1].offset					= 0;
		spec.attribs[1].stride					= 0;
		spec.attribs[1].normalize				= false;
		spec.attribs[1].instanceDivisor			= 0;
		spec.attribs[1].useDefaultAttribute		= false;

		addTestIterations(test, spec, testType);

		this->addChild(test);
	}

	// Multiple attribute, second one divided
	{
		gls::DrawTest*		test					= new gls::DrawTest(m_testCtx, m_context.getRenderContext(), "instanced_attributes", "Instanced attribute array.");
		gls::DrawTestSpec	spec;

		spec.apiType								= glu::ApiType::es(3,0);
		spec.primitive								= m_primitive;
		spec.primitiveCount							= 5;
		spec.drawMethod								= m_method;
		spec.indexType								= m_indexType;
		spec.indexPointerOffset						= 0;
		spec.indexStorage							= m_indexStorage;
		spec.first									= 0;
		spec.indexMin								= 0;
		spec.indexMax								= 0;
		spec.instanceCount							= 1;

		spec.attribs.resize(3);

		spec.attribs[0].inputType					= gls::DrawTestSpec::INPUTTYPE_FLOAT;
		spec.attribs[0].outputType					= gls::DrawTestSpec::OUTPUTTYPE_VEC2;
		spec.attribs[0].storage						= gls::DrawTestSpec::STORAGE_BUFFER;
		spec.attribs[0].usage						= gls::DrawTestSpec::USAGE_STATIC_DRAW;
		spec.attribs[0].componentCount				= 4;
		spec.attribs[0].offset						= 0;
		spec.attribs[0].stride						= 0;
		spec.attribs[0].normalize					= false;
		spec.attribs[0].instanceDivisor				= 0;
		spec.attribs[0].useDefaultAttribute			= false;

		// Add another position component so the instances wont be drawn on each other
		spec.attribs[1].inputType					= gls::DrawTestSpec::INPUTTYPE_FLOAT;
		spec.attribs[1].outputType					= gls::DrawTestSpec::OUTPUTTYPE_VEC2;
		spec.attribs[1].storage						= gls::DrawTestSpec::STORAGE_BUFFER;
		spec.attribs[1].usage						= gls::DrawTestSpec::USAGE_STATIC_DRAW;
		spec.attribs[1].componentCount				= 2;
		spec.attribs[1].offset						= 0;
		spec.attribs[1].stride						= 0;
		spec.attribs[1].normalize					= false;
		spec.attribs[1].instanceDivisor				= 1;
		spec.attribs[1].useDefaultAttribute			= false;
		spec.attribs[1].additionalPositionAttribute	= true;

		// Instanced color
		spec.attribs[2].inputType					= gls::DrawTestSpec::INPUTTYPE_FLOAT;
		spec.attribs[2].outputType					= gls::DrawTestSpec::OUTPUTTYPE_VEC2;
		spec.attribs[2].storage						= gls::DrawTestSpec::STORAGE_BUFFER;
		spec.attribs[2].usage						= gls::DrawTestSpec::USAGE_STATIC_DRAW;
		spec.attribs[2].componentCount				= 3;
		spec.attribs[2].offset						= 0;
		spec.attribs[2].stride						= 0;
		spec.attribs[2].normalize					= false;
		spec.attribs[2].instanceDivisor				= 1;
		spec.attribs[2].useDefaultAttribute			= false;

		addTestIterations(test, spec, testType);

		this->addChild(test);
	}

	// Multiple attribute, second one default
	{
		gls::DrawTest*		test				= new gls::DrawTest(m_testCtx, m_context.getRenderContext(), "default_attribute", "Attribute specified with glVertexAttrib*.");
		gls::DrawTestSpec	spec;

		spec.apiType							= glu::ApiType::es(3,0);
		spec.primitive							= m_primitive;
		spec.primitiveCount						= 5;
		spec.drawMethod							= m_method;
		spec.indexType							= m_indexType;
		spec.indexPointerOffset					= 0;
		spec.indexStorage						= m_indexStorage;
		spec.first								= 0;
		spec.indexMin							= 0;
		spec.indexMax							= 20; // \note addTestIterations is not called for the spec, so we must ensure [indexMin, indexMax] is a good range
		spec.instanceCount						= 1;

		spec.attribs.resize(2);

		spec.attribs[0].inputType				= gls::DrawTestSpec::INPUTTYPE_FLOAT;
		spec.attribs[0].outputType				= gls::DrawTestSpec::OUTPUTTYPE_VEC2;
		spec.attribs[0].storage					= gls::DrawTestSpec::STORAGE_BUFFER;
		spec.attribs[0].usage					= gls::DrawTestSpec::USAGE_STATIC_DRAW;
		spec.attribs[0].componentCount			= 2;
		spec.attribs[0].offset					= 0;
		spec.attribs[0].stride					= 0;
		spec.attribs[0].normalize				= false;
		spec.attribs[0].instanceDivisor			= 0;
		spec.attribs[0].useDefaultAttribute		= false;

		struct IOPair
		{
			gls::DrawTestSpec::InputType  input;
			gls::DrawTestSpec::OutputType output;
			int							  componentCount;
		} iopairs[] =
		{
			{ gls::DrawTestSpec::INPUTTYPE_FLOAT,        gls::DrawTestSpec::OUTPUTTYPE_VEC2,  4 },
			{ gls::DrawTestSpec::INPUTTYPE_FLOAT,        gls::DrawTestSpec::OUTPUTTYPE_VEC4,  2 },
			{ gls::DrawTestSpec::INPUTTYPE_INT,          gls::DrawTestSpec::OUTPUTTYPE_IVEC3, 4 },
			{ gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT, gls::DrawTestSpec::OUTPUTTYPE_UVEC2, 4 },
		};

		for (int ioNdx = 0; ioNdx < DE_LENGTH_OF_ARRAY(iopairs); ++ioNdx)
		{
			const std::string desc = gls::DrawTestSpec::inputTypeToString(iopairs[ioNdx].input) + de::toString(iopairs[ioNdx].componentCount) + " to " + gls::DrawTestSpec::outputTypeToString(iopairs[ioNdx].output);

			spec.attribs[1].inputType			= iopairs[ioNdx].input;
			spec.attribs[1].outputType			= iopairs[ioNdx].output;
			spec.attribs[1].storage				= gls::DrawTestSpec::STORAGE_BUFFER;
			spec.attribs[1].usage				= gls::DrawTestSpec::USAGE_STATIC_DRAW;
			spec.attribs[1].componentCount		= iopairs[ioNdx].componentCount;
			spec.attribs[1].offset				= 0;
			spec.attribs[1].stride				= 0;
			spec.attribs[1].normalize			= false;
			spec.attribs[1].instanceDivisor		= 0;
			spec.attribs[1].useDefaultAttribute	= true;

			test->addIteration(spec, desc.c_str());
		}

		this->addChild(test);
	}
}

class IndexGroup : public TestCaseGroup
{
public:
									IndexGroup		(Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod);
									~IndexGroup		(void);

	void							init			(void);

private:
	gls::DrawTestSpec::DrawMethod	m_method;
};

IndexGroup::IndexGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod)
	: TestCaseGroup		(context, name, descr)
	, m_method			(drawMethod)
{
}

IndexGroup::~IndexGroup (void)
{
}

void IndexGroup::init (void)
{
	struct IndexTest
	{
		gls::DrawTestSpec::Storage		storage;
		gls::DrawTestSpec::IndexType	type;
		bool							aligned;
		int								offsets[3];
	};

	const IndexTest tests[] =
	{
		{ gls::DrawTestSpec::STORAGE_USER,		gls::DrawTestSpec::INDEXTYPE_BYTE,	true,	{ 0, 1, -1 } },
		{ gls::DrawTestSpec::STORAGE_USER,		gls::DrawTestSpec::INDEXTYPE_SHORT,	true,	{ 0, 2, -1 } },
		{ gls::DrawTestSpec::STORAGE_USER,		gls::DrawTestSpec::INDEXTYPE_INT,	true,	{ 0, 4, -1 } },

		{ gls::DrawTestSpec::STORAGE_USER,		gls::DrawTestSpec::INDEXTYPE_SHORT,	false,	{ 1, 3, -1 } },
		{ gls::DrawTestSpec::STORAGE_USER,		gls::DrawTestSpec::INDEXTYPE_INT,	false,	{ 2, 3, -1 } },

		{ gls::DrawTestSpec::STORAGE_BUFFER,	gls::DrawTestSpec::INDEXTYPE_BYTE,	true,	{ 0, 1, -1 } },
		{ gls::DrawTestSpec::STORAGE_BUFFER,	gls::DrawTestSpec::INDEXTYPE_SHORT,	true,	{ 0, 2, -1 } },
		{ gls::DrawTestSpec::STORAGE_BUFFER,	gls::DrawTestSpec::INDEXTYPE_INT,	true,	{ 0, 4, -1 } },
	};

	gls::DrawTestSpec spec;

	tcu::TestCaseGroup* userPtrGroup			= new tcu::TestCaseGroup(m_testCtx, "user_ptr", "user pointer");
	tcu::TestCaseGroup* unalignedUserPtrGroup	= new tcu::TestCaseGroup(m_testCtx, "unaligned_user_ptr", "unaligned user pointer");
	tcu::TestCaseGroup* bufferGroup				= new tcu::TestCaseGroup(m_testCtx, "buffer", "buffer");

	genBasicSpec(spec, m_method);

	this->addChild(userPtrGroup);
	this->addChild(unalignedUserPtrGroup);
	this->addChild(bufferGroup);

	for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(tests); ++testNdx)
	{
		const IndexTest&				indexTest	= tests[testNdx];
		tcu::TestCaseGroup*				group		= (indexTest.storage == gls::DrawTestSpec::STORAGE_USER)
													? ((indexTest.aligned) ? (userPtrGroup) : (unalignedUserPtrGroup))
													: ((indexTest.aligned) ? (bufferGroup) : (DE_NULL));

		const std::string				name		= std::string("index_") + gls::DrawTestSpec::indexTypeToString(indexTest.type);
		const std::string				desc		= std::string("index ") + gls::DrawTestSpec::indexTypeToString(indexTest.type) + " in " + gls::DrawTestSpec::storageToString(indexTest.storage);
		de::MovePtr<gls::DrawTest>		test		(new gls::DrawTest(m_testCtx, m_context.getRenderContext(), name.c_str(), desc.c_str()));

		spec.indexType			= indexTest.type;
		spec.indexStorage		= indexTest.storage;

		for (int iterationNdx = 0; iterationNdx < DE_LENGTH_OF_ARRAY(indexTest.offsets) && indexTest.offsets[iterationNdx] != -1; ++iterationNdx)
		{
			const std::string iterationDesc = std::string("offset ") + de::toString(indexTest.offsets[iterationNdx]);
			spec.indexPointerOffset	= indexTest.offsets[iterationNdx];
			test->addIteration(spec, iterationDesc.c_str());
		}

		DE_ASSERT(spec.isCompatibilityTest() != gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_OFFSET);
		DE_ASSERT(spec.isCompatibilityTest() != gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_STRIDE);
		group->addChild(test.release());
	}
}


class FirstGroup : public TestCaseGroup
{
public:
									FirstGroup		(Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod);
									~FirstGroup		(void);

	void							init			(void);

private:
	gls::DrawTestSpec::DrawMethod	m_method;
};

FirstGroup::FirstGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod)
	: TestCaseGroup		(context, name, descr)
	, m_method			(drawMethod)
{
}

FirstGroup::~FirstGroup (void)
{
}

void FirstGroup::init (void)
{
	const int firsts[] =
	{
		1, 3, 17
	};

	gls::DrawTestSpec spec;
	genBasicSpec(spec, m_method);

	for (int firstNdx = 0; firstNdx < DE_LENGTH_OF_ARRAY(firsts); ++firstNdx)
	{
		const std::string	name = std::string("first_") + de::toString(firsts[firstNdx]);
		const std::string	desc = std::string("first ") + de::toString(firsts[firstNdx]);
		gls::DrawTest*		test = new gls::DrawTest(m_testCtx, m_context.getRenderContext(), name.c_str(), desc.c_str());

		spec.first = firsts[firstNdx];

		addTestIterations(test, spec, TYPE_DRAW_COUNT);

		this->addChild(test);
	}
}

class MethodGroup : public TestCaseGroup
{
public:
									MethodGroup			(Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod);
									~MethodGroup		(void);

	void							init				(void);

private:
	gls::DrawTestSpec::DrawMethod	m_method;
};

MethodGroup::MethodGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod)
	: TestCaseGroup		(context, name, descr)
	, m_method			(drawMethod)
{
}

MethodGroup::~MethodGroup (void)
{
}

void MethodGroup::init (void)
{
	const bool indexed		= (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS) || (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INSTANCED) || (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED);
	const bool hasFirst		= (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS) || (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INSTANCED);

	const gls::DrawTestSpec::Primitive primitive[] =
	{
		gls::DrawTestSpec::PRIMITIVE_POINTS,
		gls::DrawTestSpec::PRIMITIVE_TRIANGLES,
		gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN,
		gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP,
		gls::DrawTestSpec::PRIMITIVE_LINES,
		gls::DrawTestSpec::PRIMITIVE_LINE_STRIP,
		gls::DrawTestSpec::PRIMITIVE_LINE_LOOP
	};

	if (hasFirst)
	{
		// First-tests
		this->addChild(new FirstGroup(m_context, "first", "First tests", m_method));
	}

	if (indexed)
	{
		// Index-tests
		if (m_method != gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED)
			this->addChild(new IndexGroup(m_context, "indices", "Index tests", m_method));
	}

	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(primitive); ++ndx)
	{
		const std::string name = gls::DrawTestSpec::primitiveToString(primitive[ndx]);
		const std::string desc = gls::DrawTestSpec::primitiveToString(primitive[ndx]);

		this->addChild(new AttributeGroup(m_context, name.c_str(), desc.c_str(), m_method, primitive[ndx], gls::DrawTestSpec::INDEXTYPE_SHORT, gls::DrawTestSpec::STORAGE_BUFFER));
	}
}

class GridProgram : public sglr::ShaderProgram
{
public:
			GridProgram		(void);

	void	shadeVertices	(const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const;
	void	shadeFragments	(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const;
};

GridProgram::GridProgram (void)
	: sglr::ShaderProgram(sglr::pdec::ShaderProgramDeclaration()
							<< sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT)
							<< sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT)
							<< sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT)
							<< sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT)
							<< sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT)
							<< sglr::pdec::VertexSource("#version 300 es\n"
														"in highp vec4 a_position;\n"
														"in highp vec4 a_offset;\n"
														"in highp vec4 a_color;\n"
														"out mediump vec4 v_color;\n"
														"void main(void)\n"
														"{\n"
														"	gl_Position = a_position + a_offset;\n"
														"	v_color = a_color;\n"
														"}\n")
							<< sglr::pdec::FragmentSource(
														"#version 300 es\n"
														"layout(location = 0) out mediump vec4 dEQP_FragColor;\n"
														"in mediump vec4 v_color;\n"
														"void main(void)\n"
														"{\n"
														"	dEQP_FragColor = v_color;\n"
														"}\n"))
{
}

void GridProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const
{
	for (int ndx = 0; ndx < numPackets; ++ndx)
	{
		packets[ndx]->position = rr::readVertexAttribFloat(inputs[0], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx) + rr::readVertexAttribFloat(inputs[1], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
		packets[ndx]->outputs[0] = rr::readVertexAttribFloat(inputs[2], packets[ndx]->instanceNdx, packets[ndx]->vertexNdx);
	}
}

void GridProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const
{
	for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
	for (int fragNdx = 0; fragNdx < 4; ++fragNdx)
		rr::writeFragmentOutput(context, packetNdx, fragNdx, 0, rr::readTriangleVarying<float>(packets[packetNdx], context, 0, fragNdx));
}

class InstancedGridRenderTest : public TestCase
{
public:
					InstancedGridRenderTest		(Context& context, const char* name, const char* desc, int gridSide, bool useIndices);
					~InstancedGridRenderTest	(void);

	IterateResult	iterate						(void);

private:
	void			renderTo					(sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dst);
	bool			verifyImage					(const tcu::Surface& image);

	const int		m_gridSide;
	const bool		m_useIndices;
};

InstancedGridRenderTest::InstancedGridRenderTest (Context& context, const char* name, const char* desc, int gridSide, bool useIndices)
	: TestCase		(context, name, desc)
	, m_gridSide	(gridSide)
	, m_useIndices	(useIndices)
{
}

InstancedGridRenderTest::~InstancedGridRenderTest (void)
{
}

InstancedGridRenderTest::IterateResult InstancedGridRenderTest::iterate (void)
{
	const int renderTargetWidth  = de::min(1024, m_context.getRenderTarget().getWidth());
	const int renderTargetHeight = de::min(1024, m_context.getRenderTarget().getHeight());

	sglr::GLContext ctx		(m_context.getRenderContext(), m_testCtx.getLog(), sglr::GLCONTEXT_LOG_CALLS | sglr::GLCONTEXT_LOG_PROGRAMS, tcu::IVec4(0, 0, renderTargetWidth, renderTargetHeight));
	tcu::Surface	surface	(renderTargetWidth, renderTargetHeight);
	GridProgram		program;

	// render

	renderTo(ctx, program, surface);

	// verify image

	if (verifyImage(surface))
		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
	else
		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Incorrect rendering result");
	return STOP;
}

void InstancedGridRenderTest::renderTo (sglr::Context& ctx, sglr::ShaderProgram& program, tcu::Surface& dst)
{
	const tcu::Vec4 green	(0, 1, 0, 1);
	const tcu::Vec4 yellow	(1, 1, 0, 1);

	deUint32 positionBuf	= 0;
	deUint32 offsetBuf		= 0;
	deUint32 colorBuf		= 0;
	deUint32 indexBuf		= 0;
	deUint32 programID		= ctx.createProgram(&program);
	deInt32 posLocation		= ctx.getAttribLocation(programID, "a_position");
	deInt32 offsetLocation	= ctx.getAttribLocation(programID, "a_offset");
	deInt32 colorLocation	= ctx.getAttribLocation(programID, "a_color");

	float cellW	= 2.0f / (float)m_gridSide;
	float cellH	= 2.0f / (float)m_gridSide;
	const tcu::Vec4 vertexPositions[] =
	{
		tcu::Vec4(0,		0,		0, 1),
		tcu::Vec4(cellW,	0,		0, 1),
		tcu::Vec4(0,		cellH,	0, 1),

		tcu::Vec4(0,		cellH,	0, 1),
		tcu::Vec4(cellW,	0,		0, 1),
		tcu::Vec4(cellW,	cellH,	0, 1),
	};

	const deUint16 indices[] =
	{
		0, 4, 3,
		2, 1, 5
	};

	std::vector<tcu::Vec4> offsets;
	for (int x = 0; x < m_gridSide; ++x)
	for (int y = 0; y < m_gridSide; ++y)
		offsets.push_back(tcu::Vec4((float)x * cellW - 1.0f, (float)y * cellW - 1.0f, 0, 0));

	std::vector<tcu::Vec4> colors;
	for (int x = 0; x < m_gridSide; ++x)
	for (int y = 0; y < m_gridSide; ++y)
		colors.push_back(((x + y) % 2 == 0) ? (green) : (yellow));

	ctx.genBuffers(1, &positionBuf);
	ctx.bindBuffer(GL_ARRAY_BUFFER, positionBuf);
	ctx.bufferData(GL_ARRAY_BUFFER, sizeof(vertexPositions), vertexPositions, GL_STATIC_DRAW);
	ctx.vertexAttribPointer(posLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
	ctx.vertexAttribDivisor(posLocation, 0);
	ctx.enableVertexAttribArray(posLocation);

	ctx.genBuffers(1, &offsetBuf);
	ctx.bindBuffer(GL_ARRAY_BUFFER, offsetBuf);
	ctx.bufferData(GL_ARRAY_BUFFER, offsets.size() * sizeof(tcu::Vec4), &offsets[0], GL_STATIC_DRAW);
	ctx.vertexAttribPointer(offsetLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
	ctx.vertexAttribDivisor(offsetLocation, 1);
	ctx.enableVertexAttribArray(offsetLocation);

	ctx.genBuffers(1, &colorBuf);
	ctx.bindBuffer(GL_ARRAY_BUFFER, colorBuf);
	ctx.bufferData(GL_ARRAY_BUFFER, colors.size() * sizeof(tcu::Vec4), &colors[0], GL_STATIC_DRAW);
	ctx.vertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL);
	ctx.vertexAttribDivisor(colorLocation, 1);
	ctx.enableVertexAttribArray(colorLocation);

	if (m_useIndices)
	{
		ctx.genBuffers(1, &indexBuf);
		ctx.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuf);
		ctx.bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
	}

	ctx.clearColor(0, 0, 0, 1);
	ctx.clear(GL_COLOR_BUFFER_BIT);

	ctx.viewport(0, 0, dst.getWidth(), dst.getHeight());

	ctx.useProgram(programID);
	if (m_useIndices)
		ctx.drawElementsInstanced(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, DE_NULL, m_gridSide * m_gridSide);
	else
		ctx.drawArraysInstanced(GL_TRIANGLES, 0, 6, m_gridSide * m_gridSide);
	ctx.useProgram(0);

	if (m_useIndices)
		ctx.deleteBuffers(1, &indexBuf);
	ctx.deleteBuffers(1, &colorBuf);
	ctx.deleteBuffers(1, &offsetBuf);
	ctx.deleteBuffers(1, &positionBuf);
	ctx.deleteProgram(programID);

	ctx.finish();
	ctx.readPixels(dst, 0, 0, dst.getWidth(), dst.getHeight());

	glu::checkError(ctx.getError(), "", __FILE__, __LINE__);
}

bool InstancedGridRenderTest::verifyImage (const tcu::Surface& image)
{
	// \note the green/yellow pattern is only for clarity. The test will only verify that all instances were drawn by looking for anything non-green/yellow.
	using tcu::TestLog;

	const int colorThreshold	= 20;

	tcu::Surface error			(image.getWidth(), image.getHeight());
	bool isOk					= true;

	for (int y = 0; y < image.getHeight(); y++)
	for (int x = 0; x < image.getWidth(); x++)
	{
		if (x == 0 || y == 0 || y + 1 == image.getHeight() || x + 1 == image.getWidth())
		{
			// Background color might bleed in at the borders with msaa
			error.setPixel(x, y, tcu::RGBA(0, 255, 0, 255));
		}
		else
		{
			const tcu::RGBA pixel = image.getPixel(x, y);
			bool pixelOk = true;

			// Any pixel with !(G ~= 255) is faulty (not a linear combinations of green and yellow)
			if (de::abs(pixel.getGreen() - 255) > colorThreshold)
				pixelOk = false;

			// Any pixel with !(B ~= 0) is faulty (not a linear combinations of green and yellow)
			if (de::abs(pixel.getBlue() - 0) > colorThreshold)
				pixelOk = false;

			error.setPixel(x, y, (pixelOk) ? (tcu::RGBA(0, 255, 0, 255)) : (tcu::RGBA(255, 0, 0, 255)));
			isOk = isOk && pixelOk;
		}
	}

	if (!isOk)
	{
		tcu::TestLog& log = m_testCtx.getLog();

		log << TestLog::Message << "Image verification failed." << TestLog::EndMessage;
		log << TestLog::ImageSet("Verfication result", "Result of rendering")
			<< TestLog::Image("Result",		"Result",		image)
			<< TestLog::Image("ErrorMask",	"Error mask",	error)
			<< TestLog::EndImageSet;
	}
	else
	{
		tcu::TestLog& log = m_testCtx.getLog();

		log << TestLog::ImageSet("Verfication result", "Result of rendering")
			<< TestLog::Image("Result", "Result", image)
			<< TestLog::EndImageSet;
	}

	return isOk;
}

class InstancingGroup : public TestCaseGroup
{
public:
									InstancingGroup		(Context& context, const char* name, const char* descr);
									~InstancingGroup	(void);

	void							init				(void);
};

InstancingGroup::InstancingGroup (Context& context, const char* name, const char* descr)
	: TestCaseGroup	(context, name, descr)
{
}

InstancingGroup::~InstancingGroup (void)
{
}

void InstancingGroup::init (void)
{
	const int gridWidths[] =
	{
		2,
		5,
		10,
		32,
		100,
	};

	// drawArrays
	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(gridWidths); ++ndx)
	{
		const std::string name = std::string("draw_arrays_instanced_grid_") + de::toString(gridWidths[ndx]) + "x" + de::toString(gridWidths[ndx]);
		const std::string desc = std::string("DrawArraysInstanced, Grid size ") + de::toString(gridWidths[ndx]) + "x" + de::toString(gridWidths[ndx]);

		this->addChild(new InstancedGridRenderTest(m_context, name.c_str(), desc.c_str(), gridWidths[ndx], false));
	}

	// drawElements
	for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(gridWidths); ++ndx)
	{
		const std::string name = std::string("draw_elements_instanced_grid_") + de::toString(gridWidths[ndx]) + "x" + de::toString(gridWidths[ndx]);
		const std::string desc = std::string("DrawElementsInstanced, Grid size ") + de::toString(gridWidths[ndx]) + "x" + de::toString(gridWidths[ndx]);

		this->addChild(new InstancedGridRenderTest(m_context, name.c_str(), desc.c_str(), gridWidths[ndx], true));
	}
}

class RandomGroup : public TestCaseGroup
{
public:
									RandomGroup		(Context& context, const char* name, const char* descr);
									~RandomGroup	(void);

	void							init			(void);
};

template <int SIZE>
struct UniformWeightArray
{
	float weights[SIZE];

	UniformWeightArray (void)
	{
		for (int i=0; i<SIZE; ++i)
			weights[i] = 1.0f;
	}
};

RandomGroup::RandomGroup (Context& context, const char* name, const char* descr)
	: TestCaseGroup	(context, name, descr)
{
}

RandomGroup::~RandomGroup (void)
{
}

void RandomGroup::init (void)
{
	const int			numAttempts				= 300;

	static const int	attribCounts[]			= { 1, 2, 5 };
	static const float	attribWeights[]			= { 30, 10, 1 };
	static const int	primitiveCounts[]		= { 1, 5, 64 };
	static const float	primitiveCountWeights[]	= { 20, 10, 1 };
	static const int	indexOffsets[]			= { 0, 7, 13 };
	static const float	indexOffsetWeights[]	= { 20, 20, 1 };
	static const int	firsts[]				= { 0, 7, 13 };
	static const float	firstWeights[]			= { 20, 20, 1 };
	static const int	instanceCounts[]		= { 1, 2, 16, 17 };
	static const float	instanceWeights[]		= { 20, 10, 5, 1 };
	static const int	indexMins[]				= { 0, 1, 3, 8 };
	static const int	indexMaxs[]				= { 4, 8, 128, 257 };
	static const float	indexWeights[]			= { 50, 50, 50, 50 };
	static const int	offsets[]				= { 0, 1, 5, 12 };
	static const float	offsetWeights[]			= { 50, 10, 10, 10 };
	static const int	strides[]				= { 0, 7, 16, 17 };
	static const float	strideWeights[]			= { 50, 10, 10, 10 };
	static const int	instanceDivisors[]		= { 0, 1, 3, 129 };
	static const float	instanceDivisorWeights[]= { 70, 30, 10, 10 };

	static const gls::DrawTestSpec::Primitive primitives[] =
	{
		gls::DrawTestSpec::PRIMITIVE_POINTS,
		gls::DrawTestSpec::PRIMITIVE_TRIANGLES,
		gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN,
		gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP,
		gls::DrawTestSpec::PRIMITIVE_LINES,
		gls::DrawTestSpec::PRIMITIVE_LINE_STRIP,
		gls::DrawTestSpec::PRIMITIVE_LINE_LOOP
	};
	const UniformWeightArray<DE_LENGTH_OF_ARRAY(primitives)> primitiveWeights;

	static const gls::DrawTestSpec::DrawMethod drawMethods[] =
	{
		gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS,
		gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INSTANCED,
		gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS,
		gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED,
		gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INSTANCED
	};
	const UniformWeightArray<DE_LENGTH_OF_ARRAY(drawMethods)> drawMethodWeights;

	static const gls::DrawTestSpec::IndexType indexTypes[] =
	{
		gls::DrawTestSpec::INDEXTYPE_BYTE,
		gls::DrawTestSpec::INDEXTYPE_SHORT,
		gls::DrawTestSpec::INDEXTYPE_INT,
	};
	const UniformWeightArray<DE_LENGTH_OF_ARRAY(indexTypes)> indexTypeWeights;

	static const gls::DrawTestSpec::Storage storages[] =
	{
		gls::DrawTestSpec::STORAGE_USER,
		gls::DrawTestSpec::STORAGE_BUFFER,
	};
	const UniformWeightArray<DE_LENGTH_OF_ARRAY(storages)> storageWeights;

	static const gls::DrawTestSpec::InputType inputTypes[] =
	{
		gls::DrawTestSpec::INPUTTYPE_FLOAT,
		gls::DrawTestSpec::INPUTTYPE_FIXED,
		gls::DrawTestSpec::INPUTTYPE_BYTE,
		gls::DrawTestSpec::INPUTTYPE_SHORT,
		gls::DrawTestSpec::INPUTTYPE_UNSIGNED_BYTE,
		gls::DrawTestSpec::INPUTTYPE_UNSIGNED_SHORT,
		gls::DrawTestSpec::INPUTTYPE_INT,
		gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT,
		gls::DrawTestSpec::INPUTTYPE_HALF,
		gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT_2_10_10_10,
		gls::DrawTestSpec::INPUTTYPE_INT_2_10_10_10,
	};
	const UniformWeightArray<DE_LENGTH_OF_ARRAY(inputTypes)> inputTypeWeights;

	static const gls::DrawTestSpec::OutputType outputTypes[] =
	{
		gls::DrawTestSpec::OUTPUTTYPE_FLOAT,
		gls::DrawTestSpec::OUTPUTTYPE_VEC2,
		gls::DrawTestSpec::OUTPUTTYPE_VEC3,
		gls::DrawTestSpec::OUTPUTTYPE_VEC4,
		gls::DrawTestSpec::OUTPUTTYPE_INT,
		gls::DrawTestSpec::OUTPUTTYPE_UINT,
		gls::DrawTestSpec::OUTPUTTYPE_IVEC2,
		gls::DrawTestSpec::OUTPUTTYPE_IVEC3,
		gls::DrawTestSpec::OUTPUTTYPE_IVEC4,
		gls::DrawTestSpec::OUTPUTTYPE_UVEC2,
		gls::DrawTestSpec::OUTPUTTYPE_UVEC3,
		gls::DrawTestSpec::OUTPUTTYPE_UVEC4,
	};
	const UniformWeightArray<DE_LENGTH_OF_ARRAY(outputTypes)> outputTypeWeights;

	static const gls::DrawTestSpec::Usage usages[] =
	{
		gls::DrawTestSpec::USAGE_DYNAMIC_DRAW,
		gls::DrawTestSpec::USAGE_STATIC_DRAW,
		gls::DrawTestSpec::USAGE_STREAM_DRAW,
		gls::DrawTestSpec::USAGE_STREAM_READ,
		gls::DrawTestSpec::USAGE_STREAM_COPY,
		gls::DrawTestSpec::USAGE_STATIC_READ,
		gls::DrawTestSpec::USAGE_STATIC_COPY,
		gls::DrawTestSpec::USAGE_DYNAMIC_READ,
		gls::DrawTestSpec::USAGE_DYNAMIC_COPY,
	};
	const UniformWeightArray<DE_LENGTH_OF_ARRAY(usages)> usageWeights;

	static const deUint32 blacklistedCases[]=
	{
		544,	//!< extremely narrow triangle
	};

	std::set<deUint32>	insertedHashes;
	size_t				insertedCount = 0;

	for (int ndx = 0; ndx < numAttempts; ++ndx)
	{
		de::Random random(0xc551393 + ndx); // random does not depend on previous cases

		int					attributeCount = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(attribCounts), DE_ARRAY_END(attribCounts), attribWeights);
		gls::DrawTestSpec	spec;

		spec.apiType				= glu::ApiType::es(3,0);
		spec.primitive				= random.chooseWeighted<gls::DrawTestSpec::Primitive>	(DE_ARRAY_BEGIN(primitives),		DE_ARRAY_END(primitives),		primitiveWeights.weights);
		spec.primitiveCount			= random.chooseWeighted<int, const int*, const float*>	(DE_ARRAY_BEGIN(primitiveCounts),	DE_ARRAY_END(primitiveCounts),	primitiveCountWeights);
		spec.drawMethod				= random.chooseWeighted<gls::DrawTestSpec::DrawMethod>	(DE_ARRAY_BEGIN(drawMethods),		DE_ARRAY_END(drawMethods),		drawMethodWeights.weights);
		spec.indexType				= random.chooseWeighted<gls::DrawTestSpec::IndexType>	(DE_ARRAY_BEGIN(indexTypes),		DE_ARRAY_END(indexTypes),		indexTypeWeights.weights);
		spec.indexPointerOffset		= random.chooseWeighted<int, const int*, const float*>	(DE_ARRAY_BEGIN(indexOffsets),		DE_ARRAY_END(indexOffsets),		indexOffsetWeights);
		spec.indexStorage			= random.chooseWeighted<gls::DrawTestSpec::Storage>		(DE_ARRAY_BEGIN(storages),			DE_ARRAY_END(storages),			storageWeights.weights);
		spec.first					= random.chooseWeighted<int, const int*, const float*>	(DE_ARRAY_BEGIN(firsts),			DE_ARRAY_END(firsts),			firstWeights);
		spec.indexMin				= random.chooseWeighted<int, const int*, const float*>	(DE_ARRAY_BEGIN(indexMins),			DE_ARRAY_END(indexMins),		indexWeights);
		spec.indexMax				= random.chooseWeighted<int, const int*, const float*>	(DE_ARRAY_BEGIN(indexMaxs),			DE_ARRAY_END(indexMaxs),		indexWeights);
		spec.instanceCount			= random.chooseWeighted<int, const int*, const float*>	(DE_ARRAY_BEGIN(instanceCounts),	DE_ARRAY_END(instanceCounts),	instanceWeights);

		// check spec is legal
		if (!spec.valid())
			continue;

		for (int attrNdx = 0; attrNdx < attributeCount;)
		{
			bool valid;
			gls::DrawTestSpec::AttributeSpec attribSpec;

			attribSpec.inputType			= random.chooseWeighted<gls::DrawTestSpec::InputType>	(DE_ARRAY_BEGIN(inputTypes),		DE_ARRAY_END(inputTypes),		inputTypeWeights.weights);
			attribSpec.outputType			= random.chooseWeighted<gls::DrawTestSpec::OutputType>	(DE_ARRAY_BEGIN(outputTypes),		DE_ARRAY_END(outputTypes),		outputTypeWeights.weights);
			attribSpec.storage				= random.chooseWeighted<gls::DrawTestSpec::Storage>		(DE_ARRAY_BEGIN(storages),			DE_ARRAY_END(storages),			storageWeights.weights);
			attribSpec.usage				= random.chooseWeighted<gls::DrawTestSpec::Usage>		(DE_ARRAY_BEGIN(usages),			DE_ARRAY_END(usages),			usageWeights.weights);
			attribSpec.componentCount		= random.getInt(1, 4);
			attribSpec.offset				= random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(offsets), DE_ARRAY_END(offsets), offsetWeights);
			attribSpec.stride				= random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(strides), DE_ARRAY_END(strides), strideWeights);
			attribSpec.normalize			= random.getBool();
			attribSpec.instanceDivisor		= random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(instanceDivisors), DE_ARRAY_END(instanceDivisors), instanceDivisorWeights);
			attribSpec.useDefaultAttribute	= random.getBool();

			// check spec is legal
			valid = attribSpec.valid(spec.apiType);

			// we do not want interleaved elements. (Might result in some weird floating point values)
			if (attribSpec.stride && attribSpec.componentCount * gls::DrawTestSpec::inputTypeSize(attribSpec.inputType) > attribSpec.stride)
				valid = false;

			// try again if not valid
			if (valid)
			{
				spec.attribs.push_back(attribSpec);
				++attrNdx;
			}
		}

		// Do not collapse all vertex positions to a single positions
		if (spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS)
			spec.attribs[0].instanceDivisor = 0;

		// Is render result meaningful?
		{
			// Only one vertex
			if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && spec.indexMin == spec.indexMax && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS)
				continue;
			if (spec.attribs[0].useDefaultAttribute && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS)
				continue;

			// Triangle only on one axis
			if (spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLES || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP)
			{
				if (spec.attribs[0].componentCount == 1)
					continue;
				if (spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_FLOAT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_INT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_UINT)
					continue;
				if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && (spec.indexMax - spec.indexMin) < 2)
					continue;
			}
		}

		// Add case
		{
			deUint32 hash = spec.hash();
			for (int attrNdx = 0; attrNdx < attributeCount; ++attrNdx)
				hash = (hash << 2) ^ (deUint32)spec.attribs[attrNdx].hash();

			if (insertedHashes.find(hash) == insertedHashes.end())
			{
				// Only properly aligned and not blacklisted cases
				if (spec.isCompatibilityTest() != gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_OFFSET			&&
					spec.isCompatibilityTest() != gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_STRIDE			&&
					!de::contains(DE_ARRAY_BEGIN(blacklistedCases), DE_ARRAY_END(blacklistedCases), hash))
				{
					this->addChild(new gls::DrawTest(m_testCtx, m_context.getRenderContext(), spec, de::toString(insertedCount).c_str(), spec.getDesc().c_str()));
				}
				insertedHashes.insert(hash);

				++insertedCount;
			}
		}
	}
}

} // anonymous

DrawTests::DrawTests (Context& context)
	: TestCaseGroup(context, "draw", "Drawing tests")
{
}

DrawTests::~DrawTests (void)
{
}

void DrawTests::init (void)
{
	// Basic
	{
		const gls::DrawTestSpec::DrawMethod basicMethods[] =
		{
			gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS,
			gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS,
			gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INSTANCED,
			gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INSTANCED,
			gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED,
		};

		for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(basicMethods); ++ndx)
		{
			const std::string name = gls::DrawTestSpec::drawMethodToString(basicMethods[ndx]);
			const std::string desc = gls::DrawTestSpec::drawMethodToString(basicMethods[ndx]);

			this->addChild(new MethodGroup(m_context, name.c_str(), desc.c_str(), basicMethods[ndx]));
		}
	}

	// extreme instancing

	this->addChild(new InstancingGroup(m_context, "instancing", "draw tests with a large instance count."));

	// Random

	this->addChild(new RandomGroup(m_context, "random", "random draw commands."));
}

} // Functional
} // gles3
} // deqp