C++程序  |  233行  |  12.3 KB

/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL ES 2.0 Module
 * -------------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief GLES2 shader constant expression tests
 *//*--------------------------------------------------------------------*/

#include "es2fShaderConstExprTests.hpp"

#include "glsShaderLibrary.hpp"
#include "glsShaderConstExprTests.hpp"

#include "tcuStringTemplate.hpp"

#include "deStringUtil.hpp"
#include "deMath.h"

namespace deqp
{
namespace gles2
{
namespace Functional
{

// builtins
class ShaderConstExprBuiltinTests : public TestCaseGroup
{
public:
				ShaderConstExprBuiltinTests		(Context& context) : TestCaseGroup (context, "builtin_functions", "Builtin functions") {}
	virtual		~ShaderConstExprBuiltinTests	(void) {}

	void		init							(void);

	void		addChildGroup					(const char* name, const char* desc, const gls::ShaderConstExpr::TestParams* cases, int numCases);
};

void ShaderConstExprBuiltinTests::addChildGroup (const char* name, const char* desc, const gls::ShaderConstExpr::TestParams* cases, int numCases)
{
	const std::vector<tcu::TestNode*>	children = createTests(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), cases, numCases, glu::GLSL_VERSION_100_ES);
	tcu::TestCaseGroup*					group	 = new tcu::TestCaseGroup(m_testCtx, name, desc);

	addChild(group);

	for (int i = 0; i < (int)children.size(); i++)
		group->addChild(children[i]);
}

void ShaderConstExprBuiltinTests::init (void)
{
	using namespace gls::ShaderConstExpr;

	// ${T} => final type, ${MT} => final type but with scalar version usable even when T is a vector

	// Trigonometry
	{
		const TestParams cases[] =
		{
			{"radians",			"radians(${T} (90.0))",									glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatRadians(90.0f)		},
			{"degrees",			"degrees(${T} (2.0))",									glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatDegrees(2.0f)		},
			{"sin",				"sin(${T} (3.0))",										glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatSin(3.0f)			},
			{"cos",				"cos(${T} (3.2))",										glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatCos(3.2f)			},
			{"tan",				"tan(${T} (1.5))",										glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatTan(1.5f)			},
			{"asin",			"asin(${T} (0.0))",										glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatAsin(0.0f)			},
			{"acos",			"acos(${T} (1.0))",										glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatAcos(1.0f)			},
			{"atan_separate",	"atan(${T} (-1.0), ${T} (-1.0))",						glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatAtan2(-1.0f, -1.0f)	},
			{"atan_combined",	"atan(${T} (2.0))",										glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatAtanOver(2.0f)		},
		};

		addChildGroup("trigonometry", "Trigonometry", cases, DE_LENGTH_OF_ARRAY(cases));
	}
	// Exponential
	{
		const TestParams cases[] =
		{
			{"pow",				"pow(${T} (1.7), ${T} (3.5))",							glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatPow(1.7f, 3.5f)		},
			{"exp",				"exp(${T} (4.2))",										glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatExp(4.2f)			},
			{"log",				"log(${T} (42.12))",									glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatLog(42.12f)			},
			{"exp2",			"exp2(${T} (6.7))",										glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatExp2(6.7f)			},
			{"log2",			"log2(${T} (100.0))",									glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatLog2(100.0f)			},
			{"sqrt",			"sqrt(${T} (10.0))",									glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatSqrt(10.0f)			},
			{"inversesqrt",		"inversesqrt(${T} (10.0))",								glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatRsq(10.0f)			},
		};

		addChildGroup("exponential", "Exponential", cases, DE_LENGTH_OF_ARRAY(cases));
	}
	// Common
	{
		const TestParams cases[] =
		{
			{"abs",				"abs(${T} (-42.0))",									glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, 42.0f						},
			{"sign",			"sign(${T} (-18.0))",									glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, -1.0f						},
			{"floor",			"floor(${T} (37.3))",									glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFloor(37.3f)			},
			{"ceil",			"ceil(${T} (82.2))",									glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatCeil(82.2f)			},
			{"fract",			"fract(${T} (17.75))",									glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatFrac(17.75f)			},
			{"mod",				"mod(${T} (87.65), ${MT} (3.7))",						glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, deFloatMod(87.65f, 3.7f)	},
			{"min",				"min(${T} (12.3), ${MT} (32.1))",						glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, 12.3f						},
			{"max",				"max(${T} (12.3), ${MT} (32.1))",						glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, 32.1f						},
			{"clamp",			"clamp(${T} (42.1),	${MT} (10.0), ${MT} (15.0))",		glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, 15.0f						},
			{"mix",				"mix(${T} (10.0), ${T} (20.0), ${MT}(0.75))",			glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, 17.5f						},
			{"step",			"step(${MT} (3.2), ${T} (4.2))",						glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, 1.0f						},
			{"smoothstep",		"smoothstep(${MT} (3.0), ${MT} (5.0), ${T} (4.0))",		glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, 0.5f						},
		};

		addChildGroup("common", "Common", cases, DE_LENGTH_OF_ARRAY(cases));
	}
	// Geometric
	{
		const TestParams cases[] =
		{
			{"length_float",	"length(1.0)",											glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, 1.0f						},
			{"length_vec2",		"length(vec2(1.0))",									glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(2.0f)			},
			{"length_vec3",		"length(vec3(1.0))",									glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(3.0f)			},
			{"length_vec4",		"length(vec4(1.0))",									glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(4.0f)			},

			{"distance_float",	"distance(1.0, 2.0)",									glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, 1.0f						},
			{"distance_vec2",	"distance(vec2(1.0), vec2(2.0))",						glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(2.0f)			},
			{"distance_vec3",	"distance(vec3(1.0), vec3(2.0))",						glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(3.0f)			},
			{"distance_vec4",	"distance(vec4(1.0), vec4(2.0))",						glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatSqrt(4.0f)			},

			{"dot_float",		"dot(1.0, 1.0)",										glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, 1.0f						},
			{"dot_vec2",		"dot(vec2(1.0), vec2(1.0))",							glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, 2.0f						},
			{"dot_vec3",		"dot(vec3(1.0), vec3(1.0))",							glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, 3.0f						},
			{"dot_vec4",		"dot(vec4(1.0), vec4(1.0))",							glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, 4.0f						},

			{"normalize_float",	"normalize(1.0)",										glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, 1.0f						},
			{"normalize_vec2",	"normalize(vec2(1.0)).x",								glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatRsq(2.0f)			},
			{"normalize_vec3",	"normalize(vec3(1.0)).x",								glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatRsq(3.0f)			},
			{"normalize_vec4",	"normalize(vec4(1.0)).x",								glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, deFloatRsq(4.0f)			},

			{"faceforward",		"faceforward(${T} (1.0), ${T} (1.0), ${T} (1.0))",		glu::TYPE_FLOAT, 1, 4, glu::TYPE_FLOAT, -1.0f						},

			// reflect(I, N) => I - 2*dot(N, I)*N
			{"reflect_float",	"reflect(1.0, 1.0)",									glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f						},
			{"reflect_vec2",	"reflect(vec2(1.0), vec2(1.0, 0.0)).x",					glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f						},
			{"reflect_vec3",	"reflect(vec3(1.0), vec3(1.0, 0.0, 0.0)).x",			glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f						},
			{"reflect_vec4",	"reflect(vec4(1.0), vec4(1.0, 0.0, 0.0, 0.0)).x",		glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f						},

			/*
			genType refract(genType I, genType N, float eta) =>
				k = 1.0 - (eta^2)*(1.0-dot(N,I)^2)
				if k < 0 return 0.0
				else return eta*I - (eta*dot(N,I) + sqrt(k))*N
			*/
			{"refract_float",	"refract(1.0, 1.0, 0.5)",								glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f						},
			{"refract_vec2",	"refract(vec2(1.0), vec2(1.0, 0.0), 0.5).x",			glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f						},
			{"refract_vec3",	"refract(vec3(1.0), vec3(1.0, 0.0, 0.0), 0.5).x",		glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f						},
			{"refract_vec4",	"refract(vec4(1.0), vec4(1.0, 0.0, 0.0, 0.0), 0.5).x",	glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, -1.0f						},
		};

		addChildGroup("geometric", "Geometric", cases, DE_LENGTH_OF_ARRAY(cases));
	}
	// Matrix
	{
		const TestParams cases[] =
		{
			{"compMult_mat2",	"matrixCompMult(mat2(1.0), mat2(1.0))[0][0]",			glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, 1.0f						},
			{"compMult_mat3",	"matrixCompMult(mat3(1.0), mat3(1.0))[0][0]",			glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, 1.0f						},
			{"compMult_mat4",	"matrixCompMult(mat4(1.0), mat4(1.0))[0][0]",			glu::TYPE_FLOAT, 1, 1, glu::TYPE_FLOAT, 1.0f						},
		};

		addChildGroup("matrix", "Matrix", cases, DE_LENGTH_OF_ARRAY(cases));
	}
	// Vector relational
	{
		const TestParams cases[] =
		{
			{"lessThan",		"lessThan(${T} (1.0), ${T} (2.0))",						glu::TYPE_FLOAT, 2, 4, glu::TYPE_BOOL,  1.0f						},
			{"lessThan",		"lessThan(${T} (1), ${T} (2))",							glu::TYPE_INT,   2, 4, glu::TYPE_BOOL,  1.0f						},
			{"lessThanEqual",	"lessThanEqual(${T} (1.0), ${T} (1.0))",				glu::TYPE_FLOAT, 2, 4, glu::TYPE_BOOL,  1.0f						},
			{"lessThanEqual",	"lessThanEqual(${T} (1), ${T} (1))",					glu::TYPE_INT,   2, 4, glu::TYPE_BOOL,  1.0f						},
			{"greaterThan",		"greaterThan(${T} (1.0), ${T} (2.0))",					glu::TYPE_FLOAT, 2, 4, glu::TYPE_BOOL,  0.0f						},
			{"greaterThan",		"greaterThan(${T} (1), ${T} (2))",						glu::TYPE_INT,   2, 4, glu::TYPE_BOOL,  0.0f						},
			{"greaterThanEqual","greaterThanEqual(${T} (1.0), ${T} (2.0))",				glu::TYPE_FLOAT, 2, 4, glu::TYPE_BOOL,  0.0f						},
			{"greaterThanEqual","greaterThanEqual(${T} (1), ${T} (2))",					glu::TYPE_INT,   2, 4, glu::TYPE_BOOL,  0.0f						},
			{"equal",			"equal(${T} (1.0), ${T} (1.2))",						glu::TYPE_FLOAT, 2, 4, glu::TYPE_BOOL,  0.0f						},
			{"equal",			"equal(${T} (1), ${T} (2))",							glu::TYPE_INT,   2, 4, glu::TYPE_BOOL,  0.0f						},
			{"equal",			"equal(${T} (true), ${T} (false))",						glu::TYPE_BOOL,  2, 4, glu::TYPE_BOOL,  0.0f						},
			{"notEqual",		"notEqual(${T} (1.0), ${T} (1.2))",						glu::TYPE_FLOAT, 2, 4, glu::TYPE_BOOL,  1.0f						},
			{"notEqual",		"notEqual(${T} (1), ${T} (2))",							glu::TYPE_INT,   2, 4, glu::TYPE_BOOL,  1.0f						},
			{"notEqual",		"notEqual(${T} (true), ${T} (false))",					glu::TYPE_BOOL,  2, 4, glu::TYPE_BOOL,  1.0f						},
			{"any_bvec2",		"any(bvec2(true, false))",								glu::TYPE_BOOL,  1, 1, glu::TYPE_BOOL,  1.0f						},
			{"any_bvec3",		"any(bvec3(true, false, false))",						glu::TYPE_BOOL,  1, 1, glu::TYPE_BOOL,  1.0f						},
			{"any_bvec4",		"any(bvec4(true, false, false, false))",				glu::TYPE_BOOL,  1, 1, glu::TYPE_BOOL,  1.0f						},
			{"all_bvec2",		"all(bvec2(true, false))",								glu::TYPE_BOOL,  1, 1, glu::TYPE_BOOL,  0.0f						},
			{"all_bvec3",		"all(bvec3(true, false, false))",						glu::TYPE_BOOL,  1, 1, glu::TYPE_BOOL,  0.0f						},
			{"all_bvec4",		"all(bvec4(true, false, false, false))",				glu::TYPE_BOOL,  1, 1, glu::TYPE_BOOL,  0.0f						},
			{"not",				"not(${T} (false))",									glu::TYPE_BOOL,  2, 4, glu::TYPE_BOOL,  1.0f						}
		};

		addChildGroup("vector_relational", "Vector relational", cases, DE_LENGTH_OF_ARRAY(cases));
	}
}

ShaderConstExprTests::ShaderConstExprTests (Context& context)
	: TestCaseGroup	(context, "constant_expressions", "Constant expressions")
{
}

ShaderConstExprTests::~ShaderConstExprTests (void)
{
}

// all
void ShaderConstExprTests::init (void)
{
	const std::vector<tcu::TestNode*> children = gls::ShaderLibrary(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo()).loadShaderFile("shaders/constant_expressions.test");

	for (int i = 0; i < (int)children.size(); i++)
		addChild(children[i]);

	addChild(new ShaderConstExprBuiltinTests(m_context));
}

} // Functional
} // gles2
} // deqp