/*-------------------------------------------------------------------------
* drawElements Quality Program OpenGL ES 2.0 Module
* -------------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Implementation-defined limit tests.
*//*--------------------------------------------------------------------*/
#include "es2fImplementationLimitTests.hpp"
#include "tcuTestLog.hpp"
#include "gluDefs.hpp"
#include "gluStrUtil.hpp"
#include "gluRenderContext.hpp"
#include "glwEnums.hpp"
#include "glwFunctions.hpp"
namespace deqp
{
namespace gles2
{
namespace Functional
{
using namespace glw; // GL types
namespace LimitQuery
{
// Query function template.
template<typename T>
T query (const glw::Functions& gl, deUint32 param);
// Compare template.
template<typename T>
inline bool compare (const T& min, const T& reported) { return min <= reported; }
// Types for queries
struct NegInt
{
GLint value;
NegInt (GLint value_) : value(value_) {}
};
std::ostream& operator<< (std::ostream& str, const NegInt& v) { return str << v.value; }
struct FloatRange
{
float min;
float max;
FloatRange (float min_, float max_) : min(min_), max(max_) {}
};
std::ostream& operator<< (std::ostream& str, const FloatRange& range) { return str << range.min << ", " << range.max; }
// For custom formatting
struct Boolean
{
GLboolean value;
Boolean (GLboolean value_) : value(value_) {}
};
std::ostream& operator<< (std::ostream& str, const Boolean& boolean) { return str << (boolean.value ? "GL_TRUE" : "GL_FALSE"); }
// Query function implementations.
template<>
GLint query<GLint> (const glw::Functions& gl, deUint32 param)
{
GLint val = -1;
gl.getIntegerv(param, &val);
return val;
}
template<>
GLfloat query<GLfloat> (const glw::Functions& gl, deUint32 param)
{
GLfloat val = -1000.f;
gl.getFloatv(param, &val);
return val;
}
template<>
NegInt query<NegInt> (const glw::Functions& gl, deUint32 param)
{
return NegInt(query<GLint>(gl, param));
}
template<>
Boolean query<Boolean> (const glw::Functions& gl, deUint32 param)
{
GLboolean val = GL_FALSE;
gl.getBooleanv(param, &val);
return Boolean(val);
}
template<>
FloatRange query<FloatRange> (const glw::Functions& gl, deUint32 param)
{
float v[2] = { -1.0f, -1.0f };
gl.getFloatv(param, &v[0]);
return FloatRange(v[0], v[1]);
}
// Special comparison operators
template<>
bool compare<Boolean> (const Boolean& min, const Boolean& reported)
{
return !min.value || (min.value && reported.value);
}
template<>
bool compare<NegInt> (const NegInt& min, const NegInt& reported)
{
// Reverse comparison.
return reported.value <= min.value;
}
template<>
bool compare<FloatRange> (const FloatRange& min, const FloatRange& reported)
{
return reported.min <= min.min && min.max <= reported.max;
}
} // LimitQuery
using namespace LimitQuery;
using tcu::TestLog;
template<typename T>
class LimitQueryCase : public TestCase
{
public:
LimitQueryCase (Context& context, const char* name, const char* description, deUint32 limit, const T& minRequiredValue)
: TestCase (context, name, description)
, m_limit (limit)
, m_minRequiredValue (minRequiredValue)
{
}
IterateResult iterate (void)
{
const glw::Functions& gl = m_context.getRenderContext().getFunctions();
const T value = query<T>(m_context.getRenderContext().getFunctions(), m_limit);
GLU_EXPECT_NO_ERROR(gl.getError(), "Query failed");
const bool isOk = compare<T>(m_minRequiredValue, value);
m_testCtx.getLog() << TestLog::Message << "Reported: " << value << TestLog::EndMessage;
m_testCtx.getLog() << TestLog::Message << "Minimum required: " << m_minRequiredValue << TestLog::EndMessage;
if (!isOk)
m_testCtx.getLog() << TestLog::Message << "FAIL: reported value is less than minimum required value!" << TestLog::EndMessage;
m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL,
isOk ? "Pass" : "Requirement not satisfied");
return STOP;
}
private:
deUint32 m_limit;
T m_minRequiredValue;
};
ImplementationLimitTests::ImplementationLimitTests (Context& context)
: TestCaseGroup(context, "implementation_limits", "Implementation-defined limits")
{
}
ImplementationLimitTests::~ImplementationLimitTests (void)
{
}
void ImplementationLimitTests::init (void)
{
#define LIMIT_CASE(NAME, PARAM, TYPE, MIN_VAL) \
addChild(new LimitQueryCase<TYPE>(m_context, #NAME, #PARAM, PARAM, MIN_VAL))
LIMIT_CASE(subpixel_bits, GL_SUBPIXEL_BITS, GLint, 4);
LIMIT_CASE(max_texture_size, GL_MAX_TEXTURE_SIZE, GLint, 64);
LIMIT_CASE(max_cube_map_texture_size, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GLint, 16);
// GL_MAX_VIEWPORT_DIMS
LIMIT_CASE(aliased_point_size_range, GL_ALIASED_POINT_SIZE_RANGE, FloatRange, FloatRange(1,1));
LIMIT_CASE(aliased_line_width_range, GL_ALIASED_LINE_WIDTH_RANGE, FloatRange, FloatRange(1,1));
// LIMIT_CASE(sample_buffers, GL_SAMPLE_BUFFERS, GLint, 0);
// LIMIT_CASE(samples, GL_SAMPLES, GLint, 0);
LIMIT_CASE(num_compressed_texture_formats, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GLint, 0);
LIMIT_CASE(num_shader_binary_formats, GL_NUM_SHADER_BINARY_FORMATS, GLint, 0);
LIMIT_CASE(shader_compiler, GL_SHADER_COMPILER, Boolean, GL_FALSE);
// Shader precision format
LIMIT_CASE(max_vertex_attribs, GL_MAX_VERTEX_ATTRIBS, GLint, 8);
LIMIT_CASE(max_vertex_uniform_vectors, GL_MAX_VERTEX_UNIFORM_VECTORS, GLint, 128);
LIMIT_CASE(max_varying_vectors, GL_MAX_VARYING_VECTORS, GLint, 8);
LIMIT_CASE(max_combined_texture_image_units, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GLint, 8);
LIMIT_CASE(max_vertex_texture_image_units, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GLint, 0);
LIMIT_CASE(max_texture_image_units, GL_MAX_TEXTURE_IMAGE_UNITS, GLint, 8);
LIMIT_CASE(max_fragment_uniform_vectors, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GLint, 16);
LIMIT_CASE(max_renderbuffer_size, GL_MAX_RENDERBUFFER_SIZE, GLint, 1);
}
} // Functional
} // gles2
} // deqp