// Copyright (c) 2010 The Chromium OS Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <gflags/gflags.h>
#include <png.h>
#include <stdio.h>
#include <unistd.h>
#include <base/files/file_util.h>
#include <base/memory/scoped_ptr.h>
#include "glinterface.h"
#include "md5.h"
#include "png_helper.h"
#include "testbase.h"
#include "utils.h"
extern bool g_hasty;
extern bool g_notemp;
DEFINE_bool(save, false, "save images after each test case");
DEFINE_string(outdir, "", "directory to save images");
namespace glbench {
uint64_t TimeTest(TestBase* test, uint64_t iterations) {
g_main_gl_interface->SwapBuffers();
glFinish();
uint64_t time1 = GetUTime();
if (!test->TestFunc(iterations))
return ~0;
glFinish();
uint64_t time2 = GetUTime();
return time2 - time1;
}
// Target minimum iteration duration of 1s. This means the final/longest
// iteration is between 1s and 2s and the machine is active for 2s to 4s.
// Notice as of March 2014 the BVT suite has a hard limit per job of 20 minutes.
#define MIN_ITERATION_DURATION_US 1000000
#define MAX_TESTNAME 45
// Benchmark some draw commands, by running it many times. We want to measure
// the marginal cost, so we try more and more iterations until we reach the
// minimum specified iteration time.
double Bench(TestBase* test) {
// Try to wait a bit to let machine cool down for next test. We allow for a
// bit of hysteresis as it might take too long to do a perfect job, which is
// probably not required. But these parameters could be tuned.
double initial_temperature = GetInitialMachineTemperature();
double temperature = 0;
double wait = 0;
// By default we try to cool to initial + 5'C but don't wait longer than 30s.
// But in hasty mode we really don't want to spend too much time to get the
// numbers right, so we don't wait at all.
if (!::g_notemp) {
wait = WaitForCoolMachine(initial_temperature + 5.0, 30.0, &temperature);
printf("Bench: Cooled down to %.1f'C (initial=%.1f'C) after waiting %.1fs.\n",
temperature, initial_temperature, wait);
if (temperature > initial_temperature + 10.0)
printf("Warning: Machine did not cool down enough for next test!");
}
// Do two iterations because initial timings can vary wildly.
TimeTest(test, 2);
// We average the times for the last two runs to reduce noise. We could
// sum up all runs but the initial measurements have high CPU overhead,
// while the last two runs are both on the order of MIN_ITERATION_DURATION_US.
uint64_t iterations = 1;
uint64_t iterations_prev = 0;
uint64_t time = 0;
uint64_t time_prev = 0;
do {
time = TimeTest(test, iterations);
dbg_printf("iterations: %llu: time: %llu time/iter: %llu\n",
iterations, time, time / iterations);
// If we are running in hasty mode we will stop after a fraction of the
// testing time and return much more noisy performance numbers. The MD5s
// of the images should stay the same though.
if (time > MIN_ITERATION_DURATION_US / (::g_hasty ? 20.0 : 1.0))
return (static_cast<double>(time + time_prev) /
(iterations + iterations_prev));
time_prev = time;
iterations_prev = iterations;
iterations *= 2;
} while (iterations < (1ULL<<40));
return 0.0;
}
void SaveImage(const char* name, const int width, const int height) {
const int size = width * height * 4;
scoped_ptr<char[]> pixels(new char[size]);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
// I really think we want to use outdir as a straight argument
base::FilePath dirname = base::FilePath(FLAGS_outdir);
base::CreateDirectory(dirname);
base::FilePath filename = dirname.Append(name);
write_png_file(filename.value().c_str(),
pixels.get(), width, height);
}
void ComputeMD5(unsigned char digest[16], const int width, const int height) {
MD5Context ctx;
MD5Init(&ctx);
const int size = width * height * 4;
scoped_ptr<char[]> pixels(new char[size]);
glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels.get());
MD5Update(&ctx, (unsigned char *)pixels.get(), size);
MD5Final(digest, &ctx);
}
void RunTest(TestBase* test, const char* testname, const double coefficient,
const int width, const int height, bool inverse) {
double value;
char name_png[512] = "";
GLenum error = glGetError();
if (error != GL_NO_ERROR) {
value = -1.0;
printf("# Error: %s aborted, glGetError returned 0x%02x.\n",
testname, error);
sprintf(name_png, "glGetError=0x%02x", error);
} else {
value = Bench(test);
// Bench returns 0.0 if it ran max iterations in less than a min test time.
if (value == 0.0) {
strcpy(name_png, "no_score");
} else {
value = coefficient * (inverse ? 1.0 / value : value);
if (!test->IsDrawTest()) {
strcpy(name_png, "none");
} else {
// save as png with MD5 as hex string attached
char pixmd5[33];
unsigned char d[16];
ComputeMD5(d, width, height);
// translate to hexadecimal ASCII of MD5
sprintf(pixmd5,
"%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x",
d[ 0],d[ 1],d[ 2],d[ 3],d[ 4],d[ 5],d[ 6],d[ 7],
d[ 8],d[ 9],d[10],d[11],d[12],d[13],d[14],d[15]);
sprintf(name_png, "%s.pixmd5-%s.png", testname, pixmd5);
if (FLAGS_save)
SaveImage(name_png, width, height);
}
}
}
// TODO(ihf) adjust string length based on longest test name
int name_length = strlen(testname);
if (name_length > MAX_TESTNAME)
printf("# Warning: adjust string formatting to length = %d\n",
name_length);
// Results are marked using a leading '@RESULT: ' to allow parsing.
printf("@RESULT: %-*s = %10.2f %-15s [%s]\n",
MAX_TESTNAME, testname, value, test->Unit(), name_png);
}
bool DrawArraysTestFunc::TestFunc(uint64_t iterations) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glFlush();
for (uint64_t i = 0; i < iterations - 1; ++i) {
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
return true;
}
void DrawArraysTestFunc::FillRateTestNormal(const char* name) {
FillRateTestNormalSubWindow(name, g_width, g_height);
}
void DrawArraysTestFunc::FillRateTestNormalSubWindow(const char* name,
const int width,
const int height)
{
RunTest(this, name, width * height, width, height, true);
}
void DrawArraysTestFunc::FillRateTestBlendDepth(const char *name) {
const int buffer_len = 64;
char buffer[buffer_len];
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
snprintf(buffer, buffer_len, "%s_blended", name);
RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
glDisable(GL_BLEND);
// We are relying on the default depth clear value of 1 here.
// Fragments should have depth 0.
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_NOTEQUAL);
snprintf(buffer, buffer_len, "%s_depth_neq", name);
RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
// The DrawArrays call invoked by this test shouldn't render anything
// because every fragment will fail the depth test. Therefore we
// should see the clear color.
glDepthFunc(GL_NEVER);
snprintf(buffer, buffer_len, "%s_depth_never", name);
RunTest(this, buffer, g_width * g_height, g_width, g_height, true);
glDisable(GL_DEPTH_TEST);
}
bool DrawElementsTestFunc::TestFunc(uint64_t iterations) {
glClearColor(0, 1.f, 0, 1.f);
glClear(GL_COLOR_BUFFER_BIT);
glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0);
glFlush();
for (uint64_t i = 0 ; i < iterations - 1; ++i) {
glDrawElements(GL_TRIANGLES, count_, GL_UNSIGNED_SHORT, 0);
}
return true;
}
} // namespace glbench