// Generated Code - DO NOT EDIT !!
// generated by 'emugen'
#ifndef __gl_client_ftable_t_h
#define __gl_client_ftable_t_h
static const struct _gl_funcs_by_name {
const char *name;
void *proc;
} gl_funcs_by_name[] = {
{"glAlphaFunc", (void*)glAlphaFunc},
{"glClearColor", (void*)glClearColor},
{"glClearDepthf", (void*)glClearDepthf},
{"glClipPlanef", (void*)glClipPlanef},
{"glColor4f", (void*)glColor4f},
{"glDepthRangef", (void*)glDepthRangef},
{"glFogf", (void*)glFogf},
{"glFogfv", (void*)glFogfv},
{"glFrustumf", (void*)glFrustumf},
{"glGetClipPlanef", (void*)glGetClipPlanef},
{"glGetFloatv", (void*)glGetFloatv},
{"glGetLightfv", (void*)glGetLightfv},
{"glGetMaterialfv", (void*)glGetMaterialfv},
{"glGetTexEnvfv", (void*)glGetTexEnvfv},
{"glGetTexParameterfv", (void*)glGetTexParameterfv},
{"glLightModelf", (void*)glLightModelf},
{"glLightModelfv", (void*)glLightModelfv},
{"glLightf", (void*)glLightf},
{"glLightfv", (void*)glLightfv},
{"glLineWidth", (void*)glLineWidth},
{"glLoadMatrixf", (void*)glLoadMatrixf},
{"glMaterialf", (void*)glMaterialf},
{"glMaterialfv", (void*)glMaterialfv},
{"glMultMatrixf", (void*)glMultMatrixf},
{"glMultiTexCoord4f", (void*)glMultiTexCoord4f},
{"glNormal3f", (void*)glNormal3f},
{"glOrthof", (void*)glOrthof},
{"glPointParameterf", (void*)glPointParameterf},
{"glPointParameterfv", (void*)glPointParameterfv},
{"glPointSize", (void*)glPointSize},
{"glPolygonOffset", (void*)glPolygonOffset},
{"glRotatef", (void*)glRotatef},
{"glScalef", (void*)glScalef},
{"glTexEnvf", (void*)glTexEnvf},
{"glTexEnvfv", (void*)glTexEnvfv},
{"glTexParameterf", (void*)glTexParameterf},
{"glTexParameterfv", (void*)glTexParameterfv},
{"glTranslatef", (void*)glTranslatef},
{"glActiveTexture", (void*)glActiveTexture},
{"glAlphaFuncx", (void*)glAlphaFuncx},
{"glBindBuffer", (void*)glBindBuffer},
{"glBindTexture", (void*)glBindTexture},
{"glBlendFunc", (void*)glBlendFunc},
{"glBufferData", (void*)glBufferData},
{"glBufferSubData", (void*)glBufferSubData},
{"glClear", (void*)glClear},
{"glClearColorx", (void*)glClearColorx},
{"glClearDepthx", (void*)glClearDepthx},
{"glClearStencil", (void*)glClearStencil},
{"glClientActiveTexture", (void*)glClientActiveTexture},
{"glColor4ub", (void*)glColor4ub},
{"glColor4x", (void*)glColor4x},
{"glColorMask", (void*)glColorMask},
{"glColorPointer", (void*)glColorPointer},
{"glCompressedTexImage2D", (void*)glCompressedTexImage2D},
{"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D},
{"glCopyTexImage2D", (void*)glCopyTexImage2D},
{"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D},
{"glCullFace", (void*)glCullFace},
{"glDeleteBuffers", (void*)glDeleteBuffers},
{"glDeleteTextures", (void*)glDeleteTextures},
{"glDepthFunc", (void*)glDepthFunc},
{"glDepthMask", (void*)glDepthMask},
{"glDepthRangex", (void*)glDepthRangex},
{"glDisable", (void*)glDisable},
{"glDisableClientState", (void*)glDisableClientState},
{"glDrawArrays", (void*)glDrawArrays},
{"glDrawElements", (void*)glDrawElements},
{"glEnable", (void*)glEnable},
{"glEnableClientState", (void*)glEnableClientState},
{"glFinish", (void*)glFinish},
{"glFlush", (void*)glFlush},
{"glFogx", (void*)glFogx},
{"glFogxv", (void*)glFogxv},
{"glFrontFace", (void*)glFrontFace},
{"glFrustumx", (void*)glFrustumx},
{"glGetBooleanv", (void*)glGetBooleanv},
{"glGetBufferParameteriv", (void*)glGetBufferParameteriv},
{"glClipPlanex", (void*)glClipPlanex},
{"glGenBuffers", (void*)glGenBuffers},
{"glGenTextures", (void*)glGenTextures},
{"glGetError", (void*)glGetError},
{"glGetFixedv", (void*)glGetFixedv},
{"glGetIntegerv", (void*)glGetIntegerv},
{"glGetLightxv", (void*)glGetLightxv},
{"glGetMaterialxv", (void*)glGetMaterialxv},
{"glGetPointerv", (void*)glGetPointerv},
{"glGetString", (void*)glGetString},
{"glGetTexEnviv", (void*)glGetTexEnviv},
{"glGetTexEnvxv", (void*)glGetTexEnvxv},
{"glGetTexParameteriv", (void*)glGetTexParameteriv},
{"glGetTexParameterxv", (void*)glGetTexParameterxv},
{"glHint", (void*)glHint},
{"glIsBuffer", (void*)glIsBuffer},
{"glIsEnabled", (void*)glIsEnabled},
{"glIsTexture", (void*)glIsTexture},
{"glLightModelx", (void*)glLightModelx},
{"glLightModelxv", (void*)glLightModelxv},
{"glLightx", (void*)glLightx},
{"glLightxv", (void*)glLightxv},
{"glLineWidthx", (void*)glLineWidthx},
{"glLoadIdentity", (void*)glLoadIdentity},
{"glLoadMatrixx", (void*)glLoadMatrixx},
{"glLogicOp", (void*)glLogicOp},
{"glMaterialx", (void*)glMaterialx},
{"glMaterialxv", (void*)glMaterialxv},
{"glMatrixMode", (void*)glMatrixMode},
{"glMultMatrixx", (void*)glMultMatrixx},
{"glMultiTexCoord4x", (void*)glMultiTexCoord4x},
{"glNormal3x", (void*)glNormal3x},
{"glNormalPointer", (void*)glNormalPointer},
{"glOrthox", (void*)glOrthox},
{"glPixelStorei", (void*)glPixelStorei},
{"glPointParameterx", (void*)glPointParameterx},
{"glPointParameterxv", (void*)glPointParameterxv},
{"glPointSizex", (void*)glPointSizex},
{"glPolygonOffsetx", (void*)glPolygonOffsetx},
{"glPopMatrix", (void*)glPopMatrix},
{"glPushMatrix", (void*)glPushMatrix},
{"glReadPixels", (void*)glReadPixels},
{"glRotatex", (void*)glRotatex},
{"glSampleCoverage", (void*)glSampleCoverage},
{"glSampleCoveragex", (void*)glSampleCoveragex},
{"glScalex", (void*)glScalex},
{"glScissor", (void*)glScissor},
{"glShadeModel", (void*)glShadeModel},
{"glStencilFunc", (void*)glStencilFunc},
{"glStencilMask", (void*)glStencilMask},
{"glStencilOp", (void*)glStencilOp},
{"glTexCoordPointer", (void*)glTexCoordPointer},
{"glTexEnvi", (void*)glTexEnvi},
{"glTexEnvx", (void*)glTexEnvx},
{"glTexEnviv", (void*)glTexEnviv},
{"glTexEnvxv", (void*)glTexEnvxv},
{"glTexImage2D", (void*)glTexImage2D},
{"glTexParameteri", (void*)glTexParameteri},
{"glTexParameterx", (void*)glTexParameterx},
{"glTexParameteriv", (void*)glTexParameteriv},
{"glTexParameterxv", (void*)glTexParameterxv},
{"glTexSubImage2D", (void*)glTexSubImage2D},
{"glTranslatex", (void*)glTranslatex},
{"glVertexPointer", (void*)glVertexPointer},
{"glViewport", (void*)glViewport},
{"glPointSizePointerOES", (void*)glPointSizePointerOES},
{"glBlendEquationSeparateOES", (void*)glBlendEquationSeparateOES},
{"glBlendFuncSeparateOES", (void*)glBlendFuncSeparateOES},
{"glBlendEquationOES", (void*)glBlendEquationOES},
{"glDrawTexsOES", (void*)glDrawTexsOES},
{"glDrawTexiOES", (void*)glDrawTexiOES},
{"glDrawTexxOES", (void*)glDrawTexxOES},
{"glDrawTexsvOES", (void*)glDrawTexsvOES},
{"glDrawTexivOES", (void*)glDrawTexivOES},
{"glDrawTexxvOES", (void*)glDrawTexxvOES},
{"glDrawTexfOES", (void*)glDrawTexfOES},
{"glDrawTexfvOES", (void*)glDrawTexfvOES},
{"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES},
{"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES},
{"glAlphaFuncxOES", (void*)glAlphaFuncxOES},
{"glClearColorxOES", (void*)glClearColorxOES},
{"glClearDepthxOES", (void*)glClearDepthxOES},
{"glClipPlanexOES", (void*)glClipPlanexOES},
{"glClipPlanexIMG", (void*)glClipPlanexIMG},
{"glColor4xOES", (void*)glColor4xOES},
{"glDepthRangexOES", (void*)glDepthRangexOES},
{"glFogxOES", (void*)glFogxOES},
{"glFogxvOES", (void*)glFogxvOES},
{"glFrustumxOES", (void*)glFrustumxOES},
{"glGetClipPlanexOES", (void*)glGetClipPlanexOES},
{"glGetClipPlanex", (void*)glGetClipPlanex},
{"glGetFixedvOES", (void*)glGetFixedvOES},
{"glGetLightxvOES", (void*)glGetLightxvOES},
{"glGetMaterialxvOES", (void*)glGetMaterialxvOES},
{"glGetTexEnvxvOES", (void*)glGetTexEnvxvOES},
{"glGetTexParameterxvOES", (void*)glGetTexParameterxvOES},
{"glLightModelxOES", (void*)glLightModelxOES},
{"glLightModelxvOES", (void*)glLightModelxvOES},
{"glLightxOES", (void*)glLightxOES},
{"glLightxvOES", (void*)glLightxvOES},
{"glLineWidthxOES", (void*)glLineWidthxOES},
{"glLoadMatrixxOES", (void*)glLoadMatrixxOES},
{"glMaterialxOES", (void*)glMaterialxOES},
{"glMaterialxvOES", (void*)glMaterialxvOES},
{"glMultMatrixxOES", (void*)glMultMatrixxOES},
{"glMultiTexCoord4xOES", (void*)glMultiTexCoord4xOES},
{"glNormal3xOES", (void*)glNormal3xOES},
{"glOrthoxOES", (void*)glOrthoxOES},
{"glPointParameterxOES", (void*)glPointParameterxOES},
{"glPointParameterxvOES", (void*)glPointParameterxvOES},
{"glPointSizexOES", (void*)glPointSizexOES},
{"glPolygonOffsetxOES", (void*)glPolygonOffsetxOES},
{"glRotatexOES", (void*)glRotatexOES},
{"glSampleCoveragexOES", (void*)glSampleCoveragexOES},
{"glScalexOES", (void*)glScalexOES},
{"glTexEnvxOES", (void*)glTexEnvxOES},
{"glTexEnvxvOES", (void*)glTexEnvxvOES},
{"glTexParameterxOES", (void*)glTexParameterxOES},
{"glTexParameterxvOES", (void*)glTexParameterxvOES},
{"glTranslatexOES", (void*)glTranslatexOES},
{"glIsRenderbufferOES", (void*)glIsRenderbufferOES},
{"glBindRenderbufferOES", (void*)glBindRenderbufferOES},
{"glDeleteRenderbuffersOES", (void*)glDeleteRenderbuffersOES},
{"glGenRenderbuffersOES", (void*)glGenRenderbuffersOES},
{"glRenderbufferStorageOES", (void*)glRenderbufferStorageOES},
{"glGetRenderbufferParameterivOES", (void*)glGetRenderbufferParameterivOES},
{"glIsFramebufferOES", (void*)glIsFramebufferOES},
{"glBindFramebufferOES", (void*)glBindFramebufferOES},
{"glDeleteFramebuffersOES", (void*)glDeleteFramebuffersOES},
{"glGenFramebuffersOES", (void*)glGenFramebuffersOES},
{"glCheckFramebufferStatusOES", (void*)glCheckFramebufferStatusOES},
{"glFramebufferRenderbufferOES", (void*)glFramebufferRenderbufferOES},
{"glFramebufferTexture2DOES", (void*)glFramebufferTexture2DOES},
{"glGetFramebufferAttachmentParameterivOES", (void*)glGetFramebufferAttachmentParameterivOES},
{"glGenerateMipmapOES", (void*)glGenerateMipmapOES},
{"glMapBufferOES", (void*)glMapBufferOES},
{"glUnmapBufferOES", (void*)glUnmapBufferOES},
{"glGetBufferPointervOES", (void*)glGetBufferPointervOES},
{"glCurrentPaletteMatrixOES", (void*)glCurrentPaletteMatrixOES},
{"glLoadPaletteFromModelViewMatrixOES", (void*)glLoadPaletteFromModelViewMatrixOES},
{"glMatrixIndexPointerOES", (void*)glMatrixIndexPointerOES},
{"glWeightPointerOES", (void*)glWeightPointerOES},
{"glQueryMatrixxOES", (void*)glQueryMatrixxOES},
{"glDepthRangefOES", (void*)glDepthRangefOES},
{"glFrustumfOES", (void*)glFrustumfOES},
{"glOrthofOES", (void*)glOrthofOES},
{"glClipPlanefOES", (void*)glClipPlanefOES},
{"glClipPlanefIMG", (void*)glClipPlanefIMG},
{"glGetClipPlanefOES", (void*)glGetClipPlanefOES},
{"glClearDepthfOES", (void*)glClearDepthfOES},
{"glTexGenfOES", (void*)glTexGenfOES},
{"glTexGenfvOES", (void*)glTexGenfvOES},
{"glTexGeniOES", (void*)glTexGeniOES},
{"glTexGenivOES", (void*)glTexGenivOES},
{"glTexGenxOES", (void*)glTexGenxOES},
{"glTexGenxvOES", (void*)glTexGenxvOES},
{"glGetTexGenfvOES", (void*)glGetTexGenfvOES},
{"glGetTexGenivOES", (void*)glGetTexGenivOES},
{"glGetTexGenxvOES", (void*)glGetTexGenxvOES},
{"glBindVertexArrayOES", (void*)glBindVertexArrayOES},
{"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES},
{"glGenVertexArraysOES", (void*)glGenVertexArraysOES},
{"glIsVertexArrayOES", (void*)glIsVertexArrayOES},
{"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT},
{"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT},
{"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT},
{"glMultiDrawArraysSUN", (void*)glMultiDrawArraysSUN},
{"glMultiDrawElementsSUN", (void*)glMultiDrawElementsSUN},
{"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG},
{"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG},
{"glDeleteFencesNV", (void*)glDeleteFencesNV},
{"glGenFencesNV", (void*)glGenFencesNV},
{"glIsFenceNV", (void*)glIsFenceNV},
{"glTestFenceNV", (void*)glTestFenceNV},
{"glGetFenceivNV", (void*)glGetFenceivNV},
{"glFinishFenceNV", (void*)glFinishFenceNV},
{"glSetFenceNV", (void*)glSetFenceNV},
{"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM},
{"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM},
{"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM},
{"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM},
{"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM},
{"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM},
{"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM},
{"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM},
{"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM},
{"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM},
{"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM},
{"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM},
{"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM},
{"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM},
{"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM},
{"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM},
{"glStartTilingQCOM", (void*)glStartTilingQCOM},
{"glEndTilingQCOM", (void*)glEndTilingQCOM},
};
static const int gl_num_funcs = sizeof(gl_funcs_by_name) / sizeof(struct _gl_funcs_by_name);
#endif