// Generated Code - DO NOT EDIT !!
// generated by 'emugen'
#include <stdio.h>
#include <stdlib.h>
#include "gl_client_context.h"
#ifndef GL_TRUE
extern "C" {
void glAlphaFunc(GLenum func, GLclampf ref);
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glClearDepthf(GLclampf depth);
void glClipPlanef(GLenum plane, const GLfloat* equation);
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glDepthRangef(GLclampf zNear, GLclampf zFar);
void glFogf(GLenum pname, GLfloat param);
void glFogfv(GLenum pname, const GLfloat* params);
void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void glGetClipPlanef(GLenum pname, GLfloat* eqn);
void glGetFloatv(GLenum pname, GLfloat* params);
void glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params);
void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params);
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
void glLightModelf(GLenum pname, GLfloat param);
void glLightModelfv(GLenum pname, const GLfloat* params);
void glLightf(GLenum light, GLenum pname, GLfloat param);
void glLightfv(GLenum light, GLenum pname, const GLfloat* params);
void glLineWidth(GLfloat width);
void glLoadMatrixf(const GLfloat* m);
void glMaterialf(GLenum face, GLenum pname, GLfloat param);
void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params);
void glMultMatrixf(const GLfloat* m);
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void glPointParameterf(GLenum pname, GLfloat param);
void glPointParameterfv(GLenum pname, const GLfloat* params);
void glPointSize(GLfloat size);
void glPolygonOffset(GLfloat factor, GLfloat units);
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void glScalef(GLfloat x, GLfloat y, GLfloat z);
void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params);
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
void glActiveTexture(GLenum texture);
void glAlphaFuncx(GLenum func, GLclampx ref);
void glBindBuffer(GLenum target, GLuint buffer);
void glBindTexture(GLenum target, GLuint texture);
void glBlendFunc(GLenum sfactor, GLenum dfactor);
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
void glClear(GLbitfield mask);
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
void glClearDepthx(GLclampx depth);
void glClearStencil(GLint s);
void glClientActiveTexture(GLenum texture);
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void glCullFace(GLenum mode);
void glDeleteBuffers(GLsizei n, const GLuint* buffers);
void glDeleteTextures(GLsizei n, const GLuint* textures);
void glDepthFunc(GLenum func);
void glDepthMask(GLboolean flag);
void glDepthRangex(GLclampx zNear, GLclampx zFar);
void glDisable(GLenum cap);
void glDisableClientState(GLenum array);
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
void glEnable(GLenum cap);
void glEnableClientState(GLenum array);
void glFinish();
void glFlush();
void glFogx(GLenum pname, GLfixed param);
void glFogxv(GLenum pname, const GLfixed* params);
void glFrontFace(GLenum mode);
void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void glGetBooleanv(GLenum pname, GLboolean* params);
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
void glClipPlanex(GLenum pname, const GLfixed* eqn);
void glGenBuffers(GLsizei n, GLuint* buffers);
void glGenTextures(GLsizei n, GLuint* textures);
GLenum glGetError();
void glGetFixedv(GLenum pname, GLfixed* params);
void glGetIntegerv(GLenum pname, GLint* params);
void glGetLightxv(GLenum light, GLenum pname, GLfixed* params);
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params);
void glGetPointerv(GLenum pname, GLvoid** params);
const GLubyte* glGetString(GLenum name);
void glGetTexEnviv(GLenum env, GLenum pname, GLint* params);
void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params);
void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params);
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params);
void glHint(GLenum target, GLenum mode);
GLboolean glIsBuffer(GLuint buffer);
GLboolean glIsEnabled(GLenum cap);
GLboolean glIsTexture(GLuint texture);
void glLightModelx(GLenum pname, GLfixed param);
void glLightModelxv(GLenum pname, const GLfixed* params);
void glLightx(GLenum light, GLenum pname, GLfixed param);
void glLightxv(GLenum light, GLenum pname, const GLfixed* params);
void glLineWidthx(GLfixed width);
void glLoadIdentity();
void glLoadMatrixx(const GLfixed* m);
void glLogicOp(GLenum opcode);
void glMaterialx(GLenum face, GLenum pname, GLfixed param);
void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params);
void glMatrixMode(GLenum mode);
void glMultMatrixx(const GLfixed* m);
void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer);
void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void glPixelStorei(GLenum pname, GLint param);
void glPointParameterx(GLenum pname, GLfixed param);
void glPointParameterxv(GLenum pname, const GLfixed* params);
void glPointSizex(GLfixed size);
void glPolygonOffsetx(GLfixed factor, GLfixed units);
void glPopMatrix();
void glPushMatrix();
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
void glSampleCoverage(GLclampf value, GLboolean invert);
void glSampleCoveragex(GLclampx value, GLboolean invert);
void glScalex(GLfixed x, GLfixed y, GLfixed z);
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void glShadeModel(GLenum mode);
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
void glStencilMask(GLuint mask);
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
void glTexEnvi(GLenum target, GLenum pname, GLint param);
void glTexEnvx(GLenum target, GLenum pname, GLfixed param);
void glTexEnviv(GLenum target, GLenum pname, const GLint* params);
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params);
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
void glTexParameteri(GLenum target, GLenum pname, GLint param);
void glTexParameterx(GLenum target, GLenum pname, GLfixed param);
void glTexParameteriv(GLenum target, GLenum pname, const GLint* params);
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params);
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
void glTranslatex(GLfixed x, GLfixed y, GLfixed z);
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer);
void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset);
void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset);
void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset);
void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen);
void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen);
void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen);
void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset);
void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen);
void glGetCompressedTextureFormats(int count, GLint* formats);
int glFinishRoundTrip();
void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha);
void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void glBlendEquationOES(GLenum mode);
void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
void glDrawTexsvOES(const GLshort* coords);
void glDrawTexivOES(const GLint* coords);
void glDrawTexxvOES(const GLfixed* coords);
void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
void glDrawTexfvOES(const GLfloat* coords);
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image);
void glAlphaFuncxOES(GLenum func, GLclampx ref);
void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
void glClearDepthxOES(GLclampx depth);
void glClipPlanexOES(GLenum plane, const GLfixed* equation);
void glClipPlanexIMG(GLenum plane, const GLfixed* equation);
void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
void glDepthRangexOES(GLclampx zNear, GLclampx zFar);
void glFogxOES(GLenum pname, GLfixed param);
void glFogxvOES(GLenum pname, const GLfixed* params);
void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void glGetClipPlanexOES(GLenum pname, GLfixed* eqn);
void glGetClipPlanex(GLenum pname, GLfixed* eqn);
void glGetFixedvOES(GLenum pname, GLfixed* params);
void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params);
void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params);
void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params);
void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params);
void glLightModelxOES(GLenum pname, GLfixed param);
void glLightModelxvOES(GLenum pname, const GLfixed* params);
void glLightxOES(GLenum light, GLenum pname, GLfixed param);
void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params);
void glLineWidthxOES(GLfixed width);
void glLoadMatrixxOES(const GLfixed* m);
void glMaterialxOES(GLenum face, GLenum pname, GLfixed param);
void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params);
void glMultMatrixxOES(const GLfixed* m);
void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz);
void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
void glPointParameterxOES(GLenum pname, GLfixed param);
void glPointParameterxvOES(GLenum pname, const GLfixed* params);
void glPointSizexOES(GLfixed size);
void glPolygonOffsetxOES(GLfixed factor, GLfixed units);
void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
void glSampleCoveragexOES(GLclampx value, GLboolean invert);
void glScalexOES(GLfixed x, GLfixed y, GLfixed z);
void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param);
void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params);
void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param);
void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params);
void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z);
GLboolean glIsRenderbufferOES(GLuint renderbuffer);
void glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers);
void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers);
void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params);
GLboolean glIsFramebufferOES(GLuint framebuffer);
void glBindFramebufferOES(GLenum target, GLuint framebuffer);
void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers);
void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers);
GLenum glCheckFramebufferStatusOES(GLenum target);
void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params);
void glGenerateMipmapOES(GLenum target);
void* glMapBufferOES(GLenum target, GLenum access);
GLboolean glUnmapBufferOES(GLenum target);
void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params);
void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex);
void glLoadPaletteFromModelViewMatrixOES();
void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent);
void glDepthRangefOES(GLclampf zNear, GLclampf zFar);
void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
void glClipPlanefOES(GLenum plane, const GLfloat* equation);
void glClipPlanefIMG(GLenum plane, const GLfloat* equation);
void glGetClipPlanefOES(GLenum pname, GLfloat* eqn);
void glClearDepthfOES(GLclampf depth);
void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params);
void glTexGeniOES(GLenum coord, GLenum pname, GLint param);
void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params);
void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param);
void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params);
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params);
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params);
void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params);
void glBindVertexArrayOES(GLuint array);
void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays);
void glGenVertexArraysOES(GLsizei n, GLuint* arrays);
GLboolean glIsVertexArrayOES(GLuint array);
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments);
void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount);
void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount);
void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount);
void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount);
void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
void glDeleteFencesNV(GLsizei n, const GLuint* fences);
void glGenFencesNV(GLsizei n, GLuint* fences);
GLboolean glIsFenceNV(GLuint fence);
GLboolean glTestFenceNV(GLuint fence);
void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params);
void glFinishFenceNV(GLuint fence);
void glSetFenceNV(GLuint fence, GLenum condition);
void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls);
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString);
void glEnableDriverControlQCOM(GLuint driverControl);
void glDisableDriverControlQCOM(GLuint driverControl);
void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures);
void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param);
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels);
void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params);
void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders);
void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms);
GLboolean glExtIsProgramBinaryQCOM(GLuint program);
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length);
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
void glEndTilingQCOM(GLbitfield preserveMask);
};
#endif
#ifndef GET_CONTEXT
static gl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL;
void gl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; }
#define GET_CONTEXT gl_client_context_t * ctx = getCurrentContext()
#endif
void glAlphaFunc(GLenum func, GLclampf ref)
{
GET_CONTEXT;
ctx->glAlphaFunc(ctx, func, ref);
}
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
{
GET_CONTEXT;
ctx->glClearColor(ctx, red, green, blue, alpha);
}
void glClearDepthf(GLclampf depth)
{
GET_CONTEXT;
ctx->glClearDepthf(ctx, depth);
}
void glClipPlanef(GLenum plane, const GLfloat* equation)
{
GET_CONTEXT;
ctx->glClipPlanef(ctx, plane, equation);
}
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
GET_CONTEXT;
ctx->glColor4f(ctx, red, green, blue, alpha);
}
void glDepthRangef(GLclampf zNear, GLclampf zFar)
{
GET_CONTEXT;
ctx->glDepthRangef(ctx, zNear, zFar);
}
void glFogf(GLenum pname, GLfloat param)
{
GET_CONTEXT;
ctx->glFogf(ctx, pname, param);
}
void glFogfv(GLenum pname, const GLfloat* params)
{
GET_CONTEXT;
ctx->glFogfv(ctx, pname, params);
}
void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
{
GET_CONTEXT;
ctx->glFrustumf(ctx, left, right, bottom, top, zNear, zFar);
}
void glGetClipPlanef(GLenum pname, GLfloat* eqn)
{
GET_CONTEXT;
ctx->glGetClipPlanef(ctx, pname, eqn);
}
void glGetFloatv(GLenum pname, GLfloat* params)
{
GET_CONTEXT;
ctx->glGetFloatv(ctx, pname, params);
}
void glGetLightfv(GLenum light, GLenum pname, GLfloat* params)
{
GET_CONTEXT;
ctx->glGetLightfv(ctx, light, pname, params);
}
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params)
{
GET_CONTEXT;
ctx->glGetMaterialfv(ctx, face, pname, params);
}
void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params)
{
GET_CONTEXT;
ctx->glGetTexEnvfv(ctx, env, pname, params);
}
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
{
GET_CONTEXT;
ctx->glGetTexParameterfv(ctx, target, pname, params);
}
void glLightModelf(GLenum pname, GLfloat param)
{
GET_CONTEXT;
ctx->glLightModelf(ctx, pname, param);
}
void glLightModelfv(GLenum pname, const GLfloat* params)
{
GET_CONTEXT;
ctx->glLightModelfv(ctx, pname, params);
}
void glLightf(GLenum light, GLenum pname, GLfloat param)
{
GET_CONTEXT;
ctx->glLightf(ctx, light, pname, param);
}
void glLightfv(GLenum light, GLenum pname, const GLfloat* params)
{
GET_CONTEXT;
ctx->glLightfv(ctx, light, pname, params);
}
void glLineWidth(GLfloat width)
{
GET_CONTEXT;
ctx->glLineWidth(ctx, width);
}
void glLoadMatrixf(const GLfloat* m)
{
GET_CONTEXT;
ctx->glLoadMatrixf(ctx, m);
}
void glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
GET_CONTEXT;
ctx->glMaterialf(ctx, face, pname, param);
}
void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params)
{
GET_CONTEXT;
ctx->glMaterialfv(ctx, face, pname, params);
}
void glMultMatrixf(const GLfloat* m)
{
GET_CONTEXT;
ctx->glMultMatrixf(ctx, m);
}
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
GET_CONTEXT;
ctx->glMultiTexCoord4f(ctx, target, s, t, r, q);
}
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
GET_CONTEXT;
ctx->glNormal3f(ctx, nx, ny, nz);
}
void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
{
GET_CONTEXT;
ctx->glOrthof(ctx, left, right, bottom, top, zNear, zFar);
}
void glPointParameterf(GLenum pname, GLfloat param)
{
GET_CONTEXT;
ctx->glPointParameterf(ctx, pname, param);
}
void glPointParameterfv(GLenum pname, const GLfloat* params)
{
GET_CONTEXT;
ctx->glPointParameterfv(ctx, pname, params);
}
void glPointSize(GLfloat size)
{
GET_CONTEXT;
ctx->glPointSize(ctx, size);
}
void glPolygonOffset(GLfloat factor, GLfloat units)
{
GET_CONTEXT;
ctx->glPolygonOffset(ctx, factor, units);
}
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
GET_CONTEXT;
ctx->glRotatef(ctx, angle, x, y, z);
}
void glScalef(GLfloat x, GLfloat y, GLfloat z)
{
GET_CONTEXT;
ctx->glScalef(ctx, x, y, z);
}
void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
{
GET_CONTEXT;
ctx->glTexEnvf(ctx, target, pname, param);
}
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params)
{
GET_CONTEXT;
ctx->glTexEnvfv(ctx, target, pname, params);
}
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
{
GET_CONTEXT;
ctx->glTexParameterf(ctx, target, pname, param);
}
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
{
GET_CONTEXT;
ctx->glTexParameterfv(ctx, target, pname, params);
}
void glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
GET_CONTEXT;
ctx->glTranslatef(ctx, x, y, z);
}
void glActiveTexture(GLenum texture)
{
GET_CONTEXT;
ctx->glActiveTexture(ctx, texture);
}
void glAlphaFuncx(GLenum func, GLclampx ref)
{
GET_CONTEXT;
ctx->glAlphaFuncx(ctx, func, ref);
}
void glBindBuffer(GLenum target, GLuint buffer)
{
GET_CONTEXT;
ctx->glBindBuffer(ctx, target, buffer);
}
void glBindTexture(GLenum target, GLuint texture)
{
GET_CONTEXT;
ctx->glBindTexture(ctx, target, texture);
}
void glBlendFunc(GLenum sfactor, GLenum dfactor)
{
GET_CONTEXT;
ctx->glBlendFunc(ctx, sfactor, dfactor);
}
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
GET_CONTEXT;
ctx->glBufferData(ctx, target, size, data, usage);
}
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
{
GET_CONTEXT;
ctx->glBufferSubData(ctx, target, offset, size, data);
}
void glClear(GLbitfield mask)
{
GET_CONTEXT;
ctx->glClear(ctx, mask);
}
void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
{
GET_CONTEXT;
ctx->glClearColorx(ctx, red, green, blue, alpha);
}
void glClearDepthx(GLclampx depth)
{
GET_CONTEXT;
ctx->glClearDepthx(ctx, depth);
}
void glClearStencil(GLint s)
{
GET_CONTEXT;
ctx->glClearStencil(ctx, s);
}
void glClientActiveTexture(GLenum texture)
{
GET_CONTEXT;
ctx->glClientActiveTexture(ctx, texture);
}
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
{
GET_CONTEXT;
ctx->glColor4ub(ctx, red, green, blue, alpha);
}
void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
{
GET_CONTEXT;
ctx->glColor4x(ctx, red, green, blue, alpha);
}
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
{
GET_CONTEXT;
ctx->glColorMask(ctx, red, green, blue, alpha);
}
void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
GET_CONTEXT;
ctx->glColorPointer(ctx, size, type, stride, pointer);
}
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
{
GET_CONTEXT;
ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data);
}
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
{
GET_CONTEXT;
ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
GET_CONTEXT;
ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border);
}
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
GET_CONTEXT;
ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height);
}
void glCullFace(GLenum mode)
{
GET_CONTEXT;
ctx->glCullFace(ctx, mode);
}
void glDeleteBuffers(GLsizei n, const GLuint* buffers)
{
GET_CONTEXT;
if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
ctx->glDeleteBuffers(ctx, n, buffers);
}
void glDeleteTextures(GLsizei n, const GLuint* textures)
{
GET_CONTEXT;
if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
ctx->glDeleteTextures(ctx, n, textures);
}
void glDepthFunc(GLenum func)
{
GET_CONTEXT;
ctx->glDepthFunc(ctx, func);
}
void glDepthMask(GLboolean flag)
{
GET_CONTEXT;
ctx->glDepthMask(ctx, flag);
}
void glDepthRangex(GLclampx zNear, GLclampx zFar)
{
GET_CONTEXT;
ctx->glDepthRangex(ctx, zNear, zFar);
}
void glDisable(GLenum cap)
{
GET_CONTEXT;
ctx->glDisable(ctx, cap);
}
void glDisableClientState(GLenum array)
{
GET_CONTEXT;
ctx->glDisableClientState(ctx, array);
}
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
GET_CONTEXT;
ctx->glDrawArrays(ctx, mode, first, count);
}
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
{
GET_CONTEXT;
ctx->glDrawElements(ctx, mode, count, type, indices);
}
void glEnable(GLenum cap)
{
GET_CONTEXT;
ctx->glEnable(ctx, cap);
}
void glEnableClientState(GLenum array)
{
GET_CONTEXT;
ctx->glEnableClientState(ctx, array);
}
void glFinish()
{
GET_CONTEXT;
ctx->glFinish(ctx);
}
void glFlush()
{
GET_CONTEXT;
ctx->glFlush(ctx);
}
void glFogx(GLenum pname, GLfixed param)
{
GET_CONTEXT;
ctx->glFogx(ctx, pname, param);
}
void glFogxv(GLenum pname, const GLfixed* params)
{
GET_CONTEXT;
ctx->glFogxv(ctx, pname, params);
}
void glFrontFace(GLenum mode)
{
GET_CONTEXT;
ctx->glFrontFace(ctx, mode);
}
void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
{
GET_CONTEXT;
ctx->glFrustumx(ctx, left, right, bottom, top, zNear, zFar);
}
void glGetBooleanv(GLenum pname, GLboolean* params)
{
GET_CONTEXT;
ctx->glGetBooleanv(ctx, pname, params);
}
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
{
GET_CONTEXT;
ctx->glGetBufferParameteriv(ctx, target, pname, params);
}
void glClipPlanex(GLenum pname, const GLfixed* eqn)
{
GET_CONTEXT;
ctx->glClipPlanex(ctx, pname, eqn);
}
void glGenBuffers(GLsizei n, GLuint* buffers)
{
GET_CONTEXT;
if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
ctx->glGenBuffers(ctx, n, buffers);
}
void glGenTextures(GLsizei n, GLuint* textures)
{
GET_CONTEXT;
if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
ctx->glGenTextures(ctx, n, textures);
}
GLenum glGetError()
{
GET_CONTEXT;
return ctx->glGetError(ctx);
}
void glGetFixedv(GLenum pname, GLfixed* params)
{
GET_CONTEXT;
ctx->glGetFixedv(ctx, pname, params);
}
void glGetIntegerv(GLenum pname, GLint* params)
{
GET_CONTEXT;
ctx->glGetIntegerv(ctx, pname, params);
}
void glGetLightxv(GLenum light, GLenum pname, GLfixed* params)
{
GET_CONTEXT;
ctx->glGetLightxv(ctx, light, pname, params);
}
void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params)
{
GET_CONTEXT;
ctx->glGetMaterialxv(ctx, face, pname, params);
}
void glGetPointerv(GLenum pname, GLvoid** params)
{
GET_CONTEXT;
ctx->glGetPointerv(ctx, pname, params);
}
const GLubyte* glGetString(GLenum name)
{
GET_CONTEXT;
return ctx->glGetString(ctx, name);
}
void glGetTexEnviv(GLenum env, GLenum pname, GLint* params)
{
GET_CONTEXT;
ctx->glGetTexEnviv(ctx, env, pname, params);
}
void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params)
{
GET_CONTEXT;
ctx->glGetTexEnvxv(ctx, env, pname, params);
}
void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
{
GET_CONTEXT;
ctx->glGetTexParameteriv(ctx, target, pname, params);
}
void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params)
{
GET_CONTEXT;
ctx->glGetTexParameterxv(ctx, target, pname, params);
}
void glHint(GLenum target, GLenum mode)
{
GET_CONTEXT;
ctx->glHint(ctx, target, mode);
}
GLboolean glIsBuffer(GLuint buffer)
{
GET_CONTEXT;
return ctx->glIsBuffer(ctx, buffer);
}
GLboolean glIsEnabled(GLenum cap)
{
GET_CONTEXT;
return ctx->glIsEnabled(ctx, cap);
}
GLboolean glIsTexture(GLuint texture)
{
GET_CONTEXT;
return ctx->glIsTexture(ctx, texture);
}
void glLightModelx(GLenum pname, GLfixed param)
{
GET_CONTEXT;
ctx->glLightModelx(ctx, pname, param);
}
void glLightModelxv(GLenum pname, const GLfixed* params)
{
GET_CONTEXT;
ctx->glLightModelxv(ctx, pname, params);
}
void glLightx(GLenum light, GLenum pname, GLfixed param)
{
GET_CONTEXT;
ctx->glLightx(ctx, light, pname, param);
}
void glLightxv(GLenum light, GLenum pname, const GLfixed* params)
{
GET_CONTEXT;
ctx->glLightxv(ctx, light, pname, params);
}
void glLineWidthx(GLfixed width)
{
GET_CONTEXT;
ctx->glLineWidthx(ctx, width);
}
void glLoadIdentity()
{
GET_CONTEXT;
ctx->glLoadIdentity(ctx);
}
void glLoadMatrixx(const GLfixed* m)
{
GET_CONTEXT;
ctx->glLoadMatrixx(ctx, m);
}
void glLogicOp(GLenum opcode)
{
GET_CONTEXT;
ctx->glLogicOp(ctx, opcode);
}
void glMaterialx(GLenum face, GLenum pname, GLfixed param)
{
GET_CONTEXT;
ctx->glMaterialx(ctx, face, pname, param);
}
void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params)
{
GET_CONTEXT;
ctx->glMaterialxv(ctx, face, pname, params);
}
void glMatrixMode(GLenum mode)
{
GET_CONTEXT;
ctx->glMatrixMode(ctx, mode);
}
void glMultMatrixx(const GLfixed* m)
{
GET_CONTEXT;
ctx->glMultMatrixx(ctx, m);
}
void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
{
GET_CONTEXT;
ctx->glMultiTexCoord4x(ctx, target, s, t, r, q);
}
void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz)
{
GET_CONTEXT;
ctx->glNormal3x(ctx, nx, ny, nz);
}
void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer)
{
GET_CONTEXT;
ctx->glNormalPointer(ctx, type, stride, pointer);
}
void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
{
GET_CONTEXT;
ctx->glOrthox(ctx, left, right, bottom, top, zNear, zFar);
}
void glPixelStorei(GLenum pname, GLint param)
{
GET_CONTEXT;
ctx->glPixelStorei(ctx, pname, param);
}
void glPointParameterx(GLenum pname, GLfixed param)
{
GET_CONTEXT;
ctx->glPointParameterx(ctx, pname, param);
}
void glPointParameterxv(GLenum pname, const GLfixed* params)
{
GET_CONTEXT;
ctx->glPointParameterxv(ctx, pname, params);
}
void glPointSizex(GLfixed size)
{
GET_CONTEXT;
ctx->glPointSizex(ctx, size);
}
void glPolygonOffsetx(GLfixed factor, GLfixed units)
{
GET_CONTEXT;
ctx->glPolygonOffsetx(ctx, factor, units);
}
void glPopMatrix()
{
GET_CONTEXT;
ctx->glPopMatrix(ctx);
}
void glPushMatrix()
{
GET_CONTEXT;
ctx->glPushMatrix(ctx);
}
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
{
GET_CONTEXT;
ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels);
}
void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
{
GET_CONTEXT;
ctx->glRotatex(ctx, angle, x, y, z);
}
void glSampleCoverage(GLclampf value, GLboolean invert)
{
GET_CONTEXT;
ctx->glSampleCoverage(ctx, value, invert);
}
void glSampleCoveragex(GLclampx value, GLboolean invert)
{
GET_CONTEXT;
ctx->glSampleCoveragex(ctx, value, invert);
}
void glScalex(GLfixed x, GLfixed y, GLfixed z)
{
GET_CONTEXT;
ctx->glScalex(ctx, x, y, z);
}
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
{
GET_CONTEXT;
ctx->glScissor(ctx, x, y, width, height);
}
void glShadeModel(GLenum mode)
{
GET_CONTEXT;
ctx->glShadeModel(ctx, mode);
}
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
{
GET_CONTEXT;
ctx->glStencilFunc(ctx, func, ref, mask);
}
void glStencilMask(GLuint mask)
{
GET_CONTEXT;
ctx->glStencilMask(ctx, mask);
}
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
GET_CONTEXT;
ctx->glStencilOp(ctx, fail, zfail, zpass);
}
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
GET_CONTEXT;
ctx->glTexCoordPointer(ctx, size, type, stride, pointer);
}
void glTexEnvi(GLenum target, GLenum pname, GLint param)
{
GET_CONTEXT;
ctx->glTexEnvi(ctx, target, pname, param);
}
void glTexEnvx(GLenum target, GLenum pname, GLfixed param)
{
GET_CONTEXT;
ctx->glTexEnvx(ctx, target, pname, param);
}
void glTexEnviv(GLenum target, GLenum pname, const GLint* params)
{
GET_CONTEXT;
ctx->glTexEnviv(ctx, target, pname, params);
}
void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params)
{
GET_CONTEXT;
ctx->glTexEnvxv(ctx, target, pname, params);
}
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
GET_CONTEXT;
ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels);
}
void glTexParameteri(GLenum target, GLenum pname, GLint param)
{
GET_CONTEXT;
ctx->glTexParameteri(ctx, target, pname, param);
}
void glTexParameterx(GLenum target, GLenum pname, GLfixed param)
{
GET_CONTEXT;
ctx->glTexParameterx(ctx, target, pname, param);
}
void glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
{
GET_CONTEXT;
ctx->glTexParameteriv(ctx, target, pname, params);
}
void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params)
{
GET_CONTEXT;
ctx->glTexParameterxv(ctx, target, pname, params);
}
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
{
GET_CONTEXT;
ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
void glTranslatex(GLfixed x, GLfixed y, GLfixed z)
{
GET_CONTEXT;
ctx->glTranslatex(ctx, x, y, z);
}
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
GET_CONTEXT;
ctx->glVertexPointer(ctx, size, type, stride, pointer);
}
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
{
GET_CONTEXT;
ctx->glViewport(ctx, x, y, width, height);
}
void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer)
{
GET_CONTEXT;
ctx->glPointSizePointerOES(ctx, type, stride, pointer);
}
void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
{
GET_CONTEXT;
ctx->glVertexPointerOffset(ctx, size, type, stride, offset);
}
void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
{
GET_CONTEXT;
ctx->glColorPointerOffset(ctx, size, type, stride, offset);
}
void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset)
{
GET_CONTEXT;
ctx->glNormalPointerOffset(ctx, type, stride, offset);
}
void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset)
{
GET_CONTEXT;
ctx->glPointSizePointerOffset(ctx, type, stride, offset);
}
void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
{
GET_CONTEXT;
ctx->glTexCoordPointerOffset(ctx, size, type, stride, offset);
}
void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
{
GET_CONTEXT;
ctx->glWeightPointerOffset(ctx, size, type, stride, offset);
}
void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset)
{
GET_CONTEXT;
ctx->glMatrixIndexPointerOffset(ctx, size, type, stride, offset);
}
void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
{
GET_CONTEXT;
ctx->glVertexPointerData(ctx, size, type, stride, data, datalen);
}
void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
{
GET_CONTEXT;
ctx->glColorPointerData(ctx, size, type, stride, data, datalen);
}
void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen)
{
GET_CONTEXT;
ctx->glNormalPointerData(ctx, type, stride, data, datalen);
}
void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
{
GET_CONTEXT;
ctx->glTexCoordPointerData(ctx, unit, size, type, stride, data, datalen);
}
void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen)
{
GET_CONTEXT;
ctx->glPointSizePointerData(ctx, type, stride, data, datalen);
}
void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
{
GET_CONTEXT;
ctx->glWeightPointerData(ctx, size, type, stride, data, datalen);
}
void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen)
{
GET_CONTEXT;
ctx->glMatrixIndexPointerData(ctx, size, type, stride, data, datalen);
}
void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset)
{
GET_CONTEXT;
ctx->glDrawElementsOffset(ctx, mode, count, type, offset);
}
void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen)
{
GET_CONTEXT;
ctx->glDrawElementsData(ctx, mode, count, type, data, datalen);
}
void glGetCompressedTextureFormats(int count, GLint* formats)
{
GET_CONTEXT;
ctx->glGetCompressedTextureFormats(ctx, count, formats);
}
int glFinishRoundTrip()
{
GET_CONTEXT;
return ctx->glFinishRoundTrip(ctx);
}
void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha)
{
GET_CONTEXT;
ctx->glBlendEquationSeparateOES(ctx, modeRGB, modeAlpha);
}
void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
{
GET_CONTEXT;
ctx->glBlendFuncSeparateOES(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha);
}
void glBlendEquationOES(GLenum mode)
{
GET_CONTEXT;
ctx->glBlendEquationOES(ctx, mode);
}
void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
{
GET_CONTEXT;
ctx->glDrawTexsOES(ctx, x, y, z, width, height);
}
void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height)
{
GET_CONTEXT;
ctx->glDrawTexiOES(ctx, x, y, z, width, height);
}
void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
{
GET_CONTEXT;
ctx->glDrawTexxOES(ctx, x, y, z, width, height);
}
void glDrawTexsvOES(const GLshort* coords)
{
GET_CONTEXT;
ctx->glDrawTexsvOES(ctx, coords);
}
void glDrawTexivOES(const GLint* coords)
{
GET_CONTEXT;
ctx->glDrawTexivOES(ctx, coords);
}
void glDrawTexxvOES(const GLfixed* coords)
{
GET_CONTEXT;
ctx->glDrawTexxvOES(ctx, coords);
}
void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
{
GET_CONTEXT;
ctx->glDrawTexfOES(ctx, x, y, z, width, height);
}
void glDrawTexfvOES(const GLfloat* coords)
{
GET_CONTEXT;
ctx->glDrawTexfvOES(ctx, coords);
}
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
{
GET_CONTEXT;
ctx->glEGLImageTargetTexture2DOES(ctx, target, image);
}
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
{
GET_CONTEXT;
ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image);
}
void glAlphaFuncxOES(GLenum func, GLclampx ref)
{
GET_CONTEXT;
ctx->glAlphaFuncxOES(ctx, func, ref);
}
void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
{
GET_CONTEXT;
ctx->glClearColorxOES(ctx, red, green, blue, alpha);
}
void glClearDepthxOES(GLclampx depth)
{
GET_CONTEXT;
ctx->glClearDepthxOES(ctx, depth);
}
void glClipPlanexOES(GLenum plane, const GLfixed* equation)
{
GET_CONTEXT;
ctx->glClipPlanexOES(ctx, plane, equation);
}
void glClipPlanexIMG(GLenum plane, const GLfixed* equation)
{
GET_CONTEXT;
ctx->glClipPlanexIMG(ctx, plane, equation);
}
void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
{
GET_CONTEXT;
ctx->glColor4xOES(ctx, red, green, blue, alpha);
}
void glDepthRangexOES(GLclampx zNear, GLclampx zFar)
{
GET_CONTEXT;
ctx->glDepthRangexOES(ctx, zNear, zFar);
}
void glFogxOES(GLenum pname, GLfixed param)
{
GET_CONTEXT;
ctx->glFogxOES(ctx, pname, param);
}
void glFogxvOES(GLenum pname, const GLfixed* params)
{
GET_CONTEXT;
ctx->glFogxvOES(ctx, pname, params);
}
void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
{
GET_CONTEXT;
ctx->glFrustumxOES(ctx, left, right, bottom, top, zNear, zFar);
}
void glGetClipPlanexOES(GLenum pname, GLfixed* eqn)
{
GET_CONTEXT;
ctx->glGetClipPlanexOES(ctx, pname, eqn);
}
void glGetClipPlanex(GLenum pname, GLfixed* eqn)
{
GET_CONTEXT;
ctx->glGetClipPlanex(ctx, pname, eqn);
}
void glGetFixedvOES(GLenum pname, GLfixed* params)
{
GET_CONTEXT;
ctx->glGetFixedvOES(ctx, pname, params);
}
void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params)
{
GET_CONTEXT;
ctx->glGetLightxvOES(ctx, light, pname, params);
}
void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params)
{
GET_CONTEXT;
ctx->glGetMaterialxvOES(ctx, face, pname, params);
}
void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params)
{
GET_CONTEXT;
ctx->glGetTexEnvxvOES(ctx, env, pname, params);
}
void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params)
{
GET_CONTEXT;
ctx->glGetTexParameterxvOES(ctx, target, pname, params);
}
void glLightModelxOES(GLenum pname, GLfixed param)
{
GET_CONTEXT;
ctx->glLightModelxOES(ctx, pname, param);
}
void glLightModelxvOES(GLenum pname, const GLfixed* params)
{
GET_CONTEXT;
ctx->glLightModelxvOES(ctx, pname, params);
}
void glLightxOES(GLenum light, GLenum pname, GLfixed param)
{
GET_CONTEXT;
ctx->glLightxOES(ctx, light, pname, param);
}
void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params)
{
GET_CONTEXT;
ctx->glLightxvOES(ctx, light, pname, params);
}
void glLineWidthxOES(GLfixed width)
{
GET_CONTEXT;
ctx->glLineWidthxOES(ctx, width);
}
void glLoadMatrixxOES(const GLfixed* m)
{
GET_CONTEXT;
ctx->glLoadMatrixxOES(ctx, m);
}
void glMaterialxOES(GLenum face, GLenum pname, GLfixed param)
{
GET_CONTEXT;
ctx->glMaterialxOES(ctx, face, pname, param);
}
void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params)
{
GET_CONTEXT;
ctx->glMaterialxvOES(ctx, face, pname, params);
}
void glMultMatrixxOES(const GLfixed* m)
{
GET_CONTEXT;
ctx->glMultMatrixxOES(ctx, m);
}
void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
{
GET_CONTEXT;
ctx->glMultiTexCoord4xOES(ctx, target, s, t, r, q);
}
void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz)
{
GET_CONTEXT;
ctx->glNormal3xOES(ctx, nx, ny, nz);
}
void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
{
GET_CONTEXT;
ctx->glOrthoxOES(ctx, left, right, bottom, top, zNear, zFar);
}
void glPointParameterxOES(GLenum pname, GLfixed param)
{
GET_CONTEXT;
ctx->glPointParameterxOES(ctx, pname, param);
}
void glPointParameterxvOES(GLenum pname, const GLfixed* params)
{
GET_CONTEXT;
ctx->glPointParameterxvOES(ctx, pname, params);
}
void glPointSizexOES(GLfixed size)
{
GET_CONTEXT;
ctx->glPointSizexOES(ctx, size);
}
void glPolygonOffsetxOES(GLfixed factor, GLfixed units)
{
GET_CONTEXT;
ctx->glPolygonOffsetxOES(ctx, factor, units);
}
void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
{
GET_CONTEXT;
ctx->glRotatexOES(ctx, angle, x, y, z);
}
void glSampleCoveragexOES(GLclampx value, GLboolean invert)
{
GET_CONTEXT;
ctx->glSampleCoveragexOES(ctx, value, invert);
}
void glScalexOES(GLfixed x, GLfixed y, GLfixed z)
{
GET_CONTEXT;
ctx->glScalexOES(ctx, x, y, z);
}
void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param)
{
GET_CONTEXT;
ctx->glTexEnvxOES(ctx, target, pname, param);
}
void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params)
{
GET_CONTEXT;
ctx->glTexEnvxvOES(ctx, target, pname, params);
}
void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param)
{
GET_CONTEXT;
ctx->glTexParameterxOES(ctx, target, pname, param);
}
void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params)
{
GET_CONTEXT;
ctx->glTexParameterxvOES(ctx, target, pname, params);
}
void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z)
{
GET_CONTEXT;
ctx->glTranslatexOES(ctx, x, y, z);
}
GLboolean glIsRenderbufferOES(GLuint renderbuffer)
{
GET_CONTEXT;
return ctx->glIsRenderbufferOES(ctx, renderbuffer);
}
void glBindRenderbufferOES(GLenum target, GLuint renderbuffer)
{
GET_CONTEXT;
ctx->glBindRenderbufferOES(ctx, target, renderbuffer);
}
void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers)
{
GET_CONTEXT;
if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
ctx->glDeleteRenderbuffersOES(ctx, n, renderbuffers);
}
void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers)
{
GET_CONTEXT;
if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
ctx->glGenRenderbuffersOES(ctx, n, renderbuffers);
}
void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
{
GET_CONTEXT;
ctx->glRenderbufferStorageOES(ctx, target, internalformat, width, height);
}
void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params)
{
GET_CONTEXT;
ctx->glGetRenderbufferParameterivOES(ctx, target, pname, params);
}
GLboolean glIsFramebufferOES(GLuint framebuffer)
{
GET_CONTEXT;
return ctx->glIsFramebufferOES(ctx, framebuffer);
}
void glBindFramebufferOES(GLenum target, GLuint framebuffer)
{
GET_CONTEXT;
ctx->glBindFramebufferOES(ctx, target, framebuffer);
}
void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers)
{
GET_CONTEXT;
if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
ctx->glDeleteFramebuffersOES(ctx, n, framebuffers);
}
void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers)
{
GET_CONTEXT;
if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
ctx->glGenFramebuffersOES(ctx, n, framebuffers);
}
GLenum glCheckFramebufferStatusOES(GLenum target)
{
GET_CONTEXT;
return ctx->glCheckFramebufferStatusOES(ctx, target);
}
void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
GET_CONTEXT;
ctx->glFramebufferRenderbufferOES(ctx, target, attachment, renderbuffertarget, renderbuffer);
}
void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
GET_CONTEXT;
ctx->glFramebufferTexture2DOES(ctx, target, attachment, textarget, texture, level);
}
void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
GET_CONTEXT;
ctx->glGetFramebufferAttachmentParameterivOES(ctx, target, attachment, pname, params);
}
void glGenerateMipmapOES(GLenum target)
{
GET_CONTEXT;
ctx->glGenerateMipmapOES(ctx, target);
}
void* glMapBufferOES(GLenum target, GLenum access)
{
GET_CONTEXT;
return ctx->glMapBufferOES(ctx, target, access);
}
GLboolean glUnmapBufferOES(GLenum target)
{
GET_CONTEXT;
return ctx->glUnmapBufferOES(ctx, target);
}
void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params)
{
GET_CONTEXT;
ctx->glGetBufferPointervOES(ctx, target, pname, params);
}
void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex)
{
GET_CONTEXT;
ctx->glCurrentPaletteMatrixOES(ctx, matrixpaletteindex);
}
void glLoadPaletteFromModelViewMatrixOES()
{
GET_CONTEXT;
ctx->glLoadPaletteFromModelViewMatrixOES(ctx);
}
void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
GET_CONTEXT;
ctx->glMatrixIndexPointerOES(ctx, size, type, stride, pointer);
}
void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
{
GET_CONTEXT;
ctx->glWeightPointerOES(ctx, size, type, stride, pointer);
}
GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent)
{
GET_CONTEXT;
return ctx->glQueryMatrixxOES(ctx, mantissa, exponent);
}
void glDepthRangefOES(GLclampf zNear, GLclampf zFar)
{
GET_CONTEXT;
ctx->glDepthRangefOES(ctx, zNear, zFar);
}
void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
{
GET_CONTEXT;
ctx->glFrustumfOES(ctx, left, right, bottom, top, zNear, zFar);
}
void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
{
GET_CONTEXT;
ctx->glOrthofOES(ctx, left, right, bottom, top, zNear, zFar);
}
void glClipPlanefOES(GLenum plane, const GLfloat* equation)
{
GET_CONTEXT;
ctx->glClipPlanefOES(ctx, plane, equation);
}
void glClipPlanefIMG(GLenum plane, const GLfloat* equation)
{
GET_CONTEXT;
ctx->glClipPlanefIMG(ctx, plane, equation);
}
void glGetClipPlanefOES(GLenum pname, GLfloat* eqn)
{
GET_CONTEXT;
ctx->glGetClipPlanefOES(ctx, pname, eqn);
}
void glClearDepthfOES(GLclampf depth)
{
GET_CONTEXT;
ctx->glClearDepthfOES(ctx, depth);
}
void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param)
{
GET_CONTEXT;
ctx->glTexGenfOES(ctx, coord, pname, param);
}
void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params)
{
GET_CONTEXT;
ctx->glTexGenfvOES(ctx, coord, pname, params);
}
void glTexGeniOES(GLenum coord, GLenum pname, GLint param)
{
GET_CONTEXT;
ctx->glTexGeniOES(ctx, coord, pname, param);
}
void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params)
{
GET_CONTEXT;
ctx->glTexGenivOES(ctx, coord, pname, params);
}
void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param)
{
GET_CONTEXT;
ctx->glTexGenxOES(ctx, coord, pname, param);
}
void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params)
{
GET_CONTEXT;
ctx->glTexGenxvOES(ctx, coord, pname, params);
}
void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params)
{
GET_CONTEXT;
ctx->glGetTexGenfvOES(ctx, coord, pname, params);
}
void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params)
{
GET_CONTEXT;
ctx->glGetTexGenivOES(ctx, coord, pname, params);
}
void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params)
{
GET_CONTEXT;
ctx->glGetTexGenxvOES(ctx, coord, pname, params);
}
void glBindVertexArrayOES(GLuint array)
{
GET_CONTEXT;
ctx->glBindVertexArrayOES(ctx, array);
}
void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays)
{
GET_CONTEXT;
if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
ctx->glDeleteVertexArraysOES(ctx, n, arrays);
}
void glGenVertexArraysOES(GLsizei n, GLuint* arrays)
{
GET_CONTEXT;
if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
ctx->glGenVertexArraysOES(ctx, n, arrays);
}
GLboolean glIsVertexArrayOES(GLuint array)
{
GET_CONTEXT;
return ctx->glIsVertexArrayOES(ctx, array);
}
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments)
{
GET_CONTEXT;
ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments);
}
void glMultiDrawArraysEXT(GLenum mode, const GLint* first, const GLsizei* count, GLsizei primcount)
{
GET_CONTEXT;
ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount);
}
void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices, GLsizei primcount)
{
GET_CONTEXT;
ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount);
}
void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount)
{
GET_CONTEXT;
ctx->glMultiDrawArraysSUN(ctx, mode, first, count, primcount);
}
void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount)
{
GET_CONTEXT;
ctx->glMultiDrawElementsSUN(ctx, mode, count, type, indices, primcount);
}
void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
GET_CONTEXT;
ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height);
}
void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
{
GET_CONTEXT;
ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples);
}
void glDeleteFencesNV(GLsizei n, const GLuint* fences)
{
GET_CONTEXT;
if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
ctx->glDeleteFencesNV(ctx, n, fences);
}
void glGenFencesNV(GLsizei n, GLuint* fences)
{
GET_CONTEXT;
if(n<0){ ctx->setError(GL_INVALID_VALUE); return; }
ctx->glGenFencesNV(ctx, n, fences);
}
GLboolean glIsFenceNV(GLuint fence)
{
GET_CONTEXT;
return ctx->glIsFenceNV(ctx, fence);
}
GLboolean glTestFenceNV(GLuint fence)
{
GET_CONTEXT;
return ctx->glTestFenceNV(ctx, fence);
}
void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params)
{
GET_CONTEXT;
ctx->glGetFenceivNV(ctx, fence, pname, params);
}
void glFinishFenceNV(GLuint fence)
{
GET_CONTEXT;
ctx->glFinishFenceNV(ctx, fence);
}
void glSetFenceNV(GLuint fence, GLenum condition)
{
GET_CONTEXT;
ctx->glSetFenceNV(ctx, fence, condition);
}
void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls)
{
GET_CONTEXT;
ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls);
}
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString)
{
GET_CONTEXT;
ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString);
}
void glEnableDriverControlQCOM(GLuint driverControl)
{
GET_CONTEXT;
ctx->glEnableDriverControlQCOM(ctx, driverControl);
}
void glDisableDriverControlQCOM(GLuint driverControl)
{
GET_CONTEXT;
ctx->glDisableDriverControlQCOM(ctx, driverControl);
}
void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures)
{
GET_CONTEXT;
ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures);
}
void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers)
{
GET_CONTEXT;
ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers);
}
void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers)
{
GET_CONTEXT;
ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers);
}
void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers)
{
GET_CONTEXT;
ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers);
}
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params)
{
GET_CONTEXT;
ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params);
}
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
{
GET_CONTEXT;
ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param);
}
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels)
{
GET_CONTEXT;
ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
}
void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params)
{
GET_CONTEXT;
ctx->glExtGetBufferPointervQCOM(ctx, target, params);
}
void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders)
{
GET_CONTEXT;
ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders);
}
void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms)
{
GET_CONTEXT;
ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms);
}
GLboolean glExtIsProgramBinaryQCOM(GLuint program)
{
GET_CONTEXT;
return ctx->glExtIsProgramBinaryQCOM(ctx, program);
}
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length)
{
GET_CONTEXT;
ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length);
}
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
{
GET_CONTEXT;
ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask);
}
void glEndTilingQCOM(GLbitfield preserveMask)
{
GET_CONTEXT;
ctx->glEndTilingQCOM(ctx, preserveMask);
}