/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ADB_IO_H #define ADB_IO_H #include <sys/types.h> #include <string> // Sends the protocol "OKAY" message. bool SendOkay(int fd); // Sends the protocol "FAIL" message, with the given failure reason. bool SendFail(int fd, const std::string& reason); // Writes a protocol-format string; a four hex digit length followed by the string data. bool SendProtocolString(int fd, const std::string& s); // Reads a protocol-format string; a four hex digit length followed by the string data. bool ReadProtocolString(int fd, std::string* s, std::string* error); // Reads exactly len bytes from fd into buf. // // Returns false if there is an error or if EOF was reached before len bytes // were read. If EOF was found, errno will be set to 0. // // If this function fails, the contents of buf are undefined. bool ReadFdExactly(int fd, void* buf, size_t len); // Given a client socket, wait for orderly/graceful shutdown. Call this: // // * Before closing a client socket. // * Only when no more data is expected to come in. // * Only when the server is not waiting for data from the client (because then // the client and server will deadlock waiting for each other). // * Only when the server is expected to close its socket right now. // * Don't call shutdown(SHUT_WR) before calling this because that will shutdown // the client socket early, defeating the purpose of calling this. // // Waiting for orderly/graceful shutdown of the server socket will cause the // server socket to close before the client socket. That prevents the client // socket from staying in TIME_WAIT which eventually causes subsequent // connect()s from the client to fail with WSAEADDRINUSE on Windows. // Returns true if it is sure that orderly/graceful shutdown has occurred with // no additional data read from the server. bool ReadOrderlyShutdown(int fd); // Writes exactly len bytes from buf to fd. // // Returns false if there is an error or if the fd was closed before the write // completed. If the other end of the fd (such as in a socket, pipe, or fifo), // is closed, errno will be set to 0. bool WriteFdExactly(int fd, const void* buf, size_t len); // Same as above, but for strings. bool WriteFdExactly(int fd, const char* s); bool WriteFdExactly(int fd, const std::string& s); // Same as above, but formats the string to send. bool WriteFdFmt(int fd, const char* fmt, ...) __attribute__((__format__(__printf__, 2, 3))); #endif /* ADB_IO_H */