/* * Author: Jon Trulson <jtrulson@ics.com> * Copyright (c) 2015 Intel Corporation. * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include <unistd.h> #include <iostream> #include <signal.h> #include "nunchuck.h" using namespace std; bool shouldRun = true; void sig_handler(int signo) { if (signo == SIGINT) shouldRun = false; } int main(int argc, char **argv) { signal(SIGINT, sig_handler); //! [Interesting] // Instantiate a nunchuck controller bus 0 upm::NUNCHUCK *nunchuck = new upm::NUNCHUCK(0); // always do this first cout << "Initializing... " << endl; if (!nunchuck->init()) { cerr << "nunchuck->init() failed." << endl; return 0; } while (shouldRun) { nunchuck->update(); cout << "stickX: " << nunchuck->stickX << ", stickY: " << nunchuck->stickY << endl; cout << "accelX: " << nunchuck->accelX << ", accelY: " << nunchuck->accelY << ", accelZ: " << nunchuck->accelZ << endl; cout << "button C: " << ((nunchuck->buttonC) ? "pressed" : "not pressed") << endl; cout << "button Z: " << ((nunchuck->buttonZ) ? "pressed" : "not pressed") << endl; cout << endl; usleep(100000); } //! [Interesting] delete nunchuck; return 0; }