/*
 * Author: Jon Trulson <jtrulson@ics.com>
 * Copyright (c) 2014-2015 Intel Corporation.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#include <unistd.h>
#include <iostream>
#include <signal.h>
#include "grove.h"

using namespace std;

int shouldRun = true;

void sig_handler(int signo)
{
  if (signo == SIGINT)
    shouldRun = false;
}


int main()
{
  signal(SIGINT, sig_handler);

//! [Interesting]

  // Instantiate a grove LED on D2.  Here we are controlling a Grove
  // Multi-color flash LED.  We just just need to turn it on - it will
  // then cycle through various colors (red, green, blue, purple) on it's
  // own until turned off.
  upm::GroveLed* led = new upm::GroveLed(2);

  // start the light show
  led->on();

  // just sleep until interrupted
  while (shouldRun)
    sleep(1);
  
//! [Interesting]

  led->off();
  cout << "Exiting..." << endl;

  delete led;
  
  return 0;
}