/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_TEXTURE_CACHE_H #define ANDROID_HWUI_TEXTURE_CACHE_H #include <SkBitmap.h> #include <utils/LruCache.h> #include <utils/Mutex.h> #include "Debug.h" #include <vector> #include <unordered_map> namespace android { namespace uirenderer { class Texture; /////////////////////////////////////////////////////////////////////////////// // Defines /////////////////////////////////////////////////////////////////////////////// // Debug #if DEBUG_TEXTURES #define TEXTURE_LOGD(...) ALOGD(__VA_ARGS__) #else #define TEXTURE_LOGD(...) #endif /////////////////////////////////////////////////////////////////////////////// // Classes /////////////////////////////////////////////////////////////////////////////// class AssetAtlas; /** * A simple LRU texture cache. The cache has a maximum size expressed in bytes. * Any texture added to the cache causing the cache to grow beyond the maximum * allowed size will also cause the oldest texture to be kicked out. */ class TextureCache : public OnEntryRemoved<uint32_t, Texture*> { public: TextureCache(); ~TextureCache(); /** * Used as a callback when an entry is removed from the cache. * Do not invoke directly. */ void operator()(uint32_t&, Texture*& texture) override; /** * Resets all Textures to not be marked as in use */ void resetMarkInUse(void* ownerToken); /** * Attempts to precache the SkBitmap. Returns true if a Texture was successfully * acquired for the bitmap, false otherwise. If a Texture was acquired it is * marked as in use. */ bool prefetchAndMarkInUse(void* ownerToken, const SkBitmap* bitmap); /** * Attempts to precache the SkBitmap. Returns true if a Texture was successfully * acquired for the bitmap, false otherwise. Does not mark the Texture * as in use and won't update currently in-use Textures. */ bool prefetch(const SkBitmap* bitmap); /** * Returns the texture associated with the specified bitmap from either within the cache, or * the AssetAtlas. If the texture cannot be found in the cache, a new texture is generated. */ Texture* get(const SkBitmap* bitmap) { return get(bitmap, AtlasUsageType::Use); } /** * Returns the texture associated with the specified bitmap. If the texture cannot be found in * the cache, a new texture is generated, even if it resides in the AssetAtlas. */ Texture* getAndBypassAtlas(const SkBitmap* bitmap) { return get(bitmap, AtlasUsageType::Bypass); } /** * Removes the texture associated with the specified pixelRef. This is meant * to be called from threads that are not the EGL context thread. */ ANDROID_API void releaseTexture(uint32_t pixelRefStableID); /** * Process deferred removals. */ void clearGarbage(); /** * Clears the cache. This causes all textures to be deleted. */ void clear(); /** * Returns the maximum size of the cache in bytes. */ uint32_t getMaxSize(); /** * Returns the current size of the cache in bytes. */ uint32_t getSize(); /** * Partially flushes the cache. The amount of memory freed by a flush * is defined by the flush rate. */ void flush(); void setAssetAtlas(AssetAtlas* assetAtlas); private: enum class AtlasUsageType { Use, Bypass, }; bool canMakeTextureFromBitmap(const SkBitmap* bitmap); Texture* get(const SkBitmap* bitmap, AtlasUsageType atlasUsageType); Texture* getCachedTexture(const SkBitmap* bitmap, AtlasUsageType atlasUsageType); LruCache<uint32_t, Texture*> mCache; uint32_t mSize; const uint32_t mMaxSize; GLint mMaxTextureSize; const float mFlushRate; bool mDebugEnabled; std::vector<uint32_t> mGarbage; mutable Mutex mLock; AssetAtlas* mAssetAtlas; }; // class TextureCache }; // namespace uirenderer }; // namespace android #endif // ANDROID_HWUI_TEXTURE_CACHE_H