/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "CanvasProperty.h" #include "Layer.h" #include "RenderNode.h" #include "hwui/Canvas.h" #include <SkCanvas.h> #include <SkClipStack.h> #include <SkDrawable.h> #include <SkDevice.h> #include <SkDeque.h> #include <SkDrawFilter.h> #include <SkGraphics.h> #include <SkImage.h> #include <SkShader.h> #include <SkTArray.h> #include <SkTLazy.h> #include <SkTemplates.h> #include "VectorDrawable.h" #include <memory> namespace android { // Holds an SkCanvas reference plus additional native data. class SkiaCanvas : public Canvas { public: explicit SkiaCanvas(const SkBitmap& bitmap); /** * Create a new SkiaCanvas. * * @param canvas SkCanvas to handle calls made to this SkiaCanvas. Must * not be NULL. This constructor will ref() the SkCanvas, and unref() * it in its destructor. */ explicit SkiaCanvas(SkCanvas* canvas) : mCanvas(canvas) { SkASSERT(canvas); canvas->ref(); } virtual SkCanvas* asSkCanvas() override { return mCanvas.get(); } virtual void resetRecording(int width, int height) override { LOG_ALWAYS_FATAL("SkiaCanvas cannot be reset as a recording canvas"); } virtual uirenderer::DisplayList* finishRecording() override { LOG_ALWAYS_FATAL("SkiaCanvas does not produce a DisplayList"); return nullptr; } virtual void insertReorderBarrier(bool enableReorder) override { LOG_ALWAYS_FATAL("SkiaCanvas does not support reordering barriers"); } virtual void setBitmap(const SkBitmap& bitmap) override; virtual bool isOpaque() override; virtual int width() override; virtual int height() override; virtual void setHighContrastText(bool highContrastText) override { mHighContrastText = highContrastText; } virtual bool isHighContrastText() override { return mHighContrastText; } virtual int getSaveCount() const override; virtual int save(SaveFlags::Flags flags) override; virtual void restore() override; virtual void restoreToCount(int saveCount) override; virtual int saveLayer(float left, float top, float right, float bottom, const SkPaint* paint, SaveFlags::Flags flags) override; virtual int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, SaveFlags::Flags flags) override; virtual void getMatrix(SkMatrix* outMatrix) const override; virtual void setMatrix(const SkMatrix& matrix) override; virtual void concat(const SkMatrix& matrix) override; virtual void rotate(float degrees) override; virtual void scale(float sx, float sy) override; virtual void skew(float sx, float sy) override; virtual void translate(float dx, float dy) override; virtual bool getClipBounds(SkRect* outRect) const override; virtual bool quickRejectRect(float left, float top, float right, float bottom) const override; virtual bool quickRejectPath(const SkPath& path) const override; virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op) override; virtual bool clipPath(const SkPath* path, SkRegion::Op op) override; virtual bool clipRegion(const SkRegion* region, SkRegion::Op op) override; virtual SkDrawFilter* getDrawFilter() override; virtual void setDrawFilter(SkDrawFilter* drawFilter) override; virtual void drawColor(int color, SkXfermode::Mode mode) override; virtual void drawPaint(const SkPaint& paint) override; virtual void drawPoint(float x, float y, const SkPaint& paint) override; virtual void drawPoints(const float* points, int count, const SkPaint& paint) override; virtual void drawLine(float startX, float startY, float stopX, float stopY, const SkPaint& paint) override; virtual void drawLines(const float* points, int count, const SkPaint& paint) override; virtual void drawRect(float left, float top, float right, float bottom, const SkPaint& paint) override; virtual void drawRegion(const SkRegion& region, const SkPaint& paint) override; virtual void drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, const SkPaint& paint) override; virtual void drawCircle(float x, float y, float radius, const SkPaint& paint) override; virtual void drawOval(float left, float top, float right, float bottom, const SkPaint& paint) override; virtual void drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) override; virtual void drawPath(const SkPath& path, const SkPaint& paint) override; virtual void drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, const float* verts, const float* tex, const int* colors, const uint16_t* indices, int indexCount, const SkPaint& paint) override; virtual void drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) override; virtual void drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) override; virtual void drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) override; virtual void drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, const float* vertices, const int* colors, const SkPaint* paint) override; virtual void drawNinePatch(const SkBitmap& bitmap, const android::Res_png_9patch& chunk, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) override; virtual bool drawTextAbsolutePos() const override { return true; } virtual void drawVectorDrawable(VectorDrawableRoot* vectorDrawable) override; virtual void drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) override; virtual void drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) override; virtual void drawLayer(uirenderer::DeferredLayerUpdater* layerHandle) override; virtual void drawRenderNode(uirenderer::RenderNode* renderNode) override; virtual void callDrawGLFunction(Functor* functor, uirenderer::GlFunctorLifecycleListener* listener) override; protected: virtual void drawGlyphs(const uint16_t* text, const float* positions, int count, const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, float totalAdvance) override; virtual void drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path, float hOffset, float vOffset, const SkPaint& paint) override; private: struct SaveRec { int saveCount; SaveFlags::Flags saveFlags; }; bool mHighContrastText = false; void recordPartialSave(SaveFlags::Flags flags); void saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int frameSaveCount); void applyClips(const SkTArray<SkClipStack::Element>& clips); void drawPoints(const float* points, int count, const SkPaint& paint, SkCanvas::PointMode mode); SkAutoTUnref<SkCanvas> mCanvas; std::unique_ptr<SkDeque> mSaveStack; // lazily allocated, tracks partial saves. }; Canvas* Canvas::create_canvas(const SkBitmap& bitmap) { return new SkiaCanvas(bitmap); } Canvas* Canvas::create_canvas(SkCanvas* skiaCanvas) { return new SkiaCanvas(skiaCanvas); } SkiaCanvas::SkiaCanvas(const SkBitmap& bitmap) { mCanvas.reset(new SkCanvas(bitmap)); } // ---------------------------------------------------------------------------- // Canvas state operations: Replace Bitmap // ---------------------------------------------------------------------------- class ClipCopier : public SkCanvas::ClipVisitor { public: ClipCopier(SkCanvas* dstCanvas) : m_dstCanvas(dstCanvas) {} virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) { m_dstCanvas->clipRect(rect, op, antialias); } virtual void clipRRect(const SkRRect& rrect, SkRegion::Op op, bool antialias) { m_dstCanvas->clipRRect(rrect, op, antialias); } virtual void clipPath(const SkPath& path, SkRegion::Op op, bool antialias) { m_dstCanvas->clipPath(path, op, antialias); } private: SkCanvas* m_dstCanvas; }; void SkiaCanvas::setBitmap(const SkBitmap& bitmap) { SkCanvas* newCanvas = new SkCanvas(bitmap); if (!bitmap.isNull()) { // Copy the canvas matrix & clip state. newCanvas->setMatrix(mCanvas->getTotalMatrix()); ClipCopier copier(newCanvas); mCanvas->replayClips(&copier); } // unrefs the existing canvas mCanvas.reset(newCanvas); // clean up the old save stack mSaveStack.reset(NULL); } // ---------------------------------------------------------------------------- // Canvas state operations // ---------------------------------------------------------------------------- bool SkiaCanvas::isOpaque() { return mCanvas->imageInfo().isOpaque(); } int SkiaCanvas::width() { return mCanvas->imageInfo().width(); } int SkiaCanvas::height() { return mCanvas->imageInfo().height(); } // ---------------------------------------------------------------------------- // Canvas state operations: Save (layer) // ---------------------------------------------------------------------------- int SkiaCanvas::getSaveCount() const { return mCanvas->getSaveCount(); } int SkiaCanvas::save(SaveFlags::Flags flags) { int count = mCanvas->save(); recordPartialSave(flags); return count; } // The SkiaCanvas::restore operation layers on the capability to preserve // either (or both) the matrix and/or clip state after a SkCanvas::restore // operation. It does this by explicitly saving off the clip & matrix state // when requested and playing it back after the SkCanvas::restore. void SkiaCanvas::restore() { const SaveRec* rec = (NULL == mSaveStack.get()) ? NULL : static_cast<SaveRec*>(mSaveStack->back()); int currentSaveCount = mCanvas->getSaveCount(); SkASSERT(NULL == rec || currentSaveCount >= rec->saveCount); if (NULL == rec || rec->saveCount != currentSaveCount) { // Fast path - no record for this frame. mCanvas->restore(); return; } bool preserveMatrix = !(rec->saveFlags & SaveFlags::Matrix); bool preserveClip = !(rec->saveFlags & SaveFlags::Clip); SkMatrix savedMatrix; if (preserveMatrix) { savedMatrix = mCanvas->getTotalMatrix(); } SkTArray<SkClipStack::Element> savedClips; int topClipStackFrame = mCanvas->getClipStack()->getSaveCount(); if (preserveClip) { saveClipsForFrame(savedClips, topClipStackFrame); } mCanvas->restore(); if (preserveMatrix) { mCanvas->setMatrix(savedMatrix); } if (preserveClip && !savedClips.empty() && topClipStackFrame != mCanvas->getClipStack()->getSaveCount()) { // Only reapply the saved clips if the top clip stack frame was actually // popped by restore(). If it wasn't, it means it doesn't belong to the // restored canvas frame (SkCanvas lazy save/restore kicked in). applyClips(savedClips); } mSaveStack->pop_back(); } void SkiaCanvas::restoreToCount(int restoreCount) { while (mCanvas->getSaveCount() > restoreCount) { this->restore(); } } static inline SkCanvas::SaveLayerFlags layerFlags(SaveFlags::Flags flags) { SkCanvas::SaveLayerFlags layerFlags = 0; // We intentionally ignore the SaveFlags::HasAlphaLayer and // SkCanvas::kIsOpaque_SaveLayerFlag flags because HWUI ignores it // and our Android client may use it incorrectly. // In Skia, this flag is purely for performance optimization. if (!(flags & SaveFlags::ClipToLayer)) { layerFlags |= SkCanvas::kDontClipToLayer_Legacy_SaveLayerFlag; } return layerFlags; } int SkiaCanvas::saveLayer(float left, float top, float right, float bottom, const SkPaint* paint, SaveFlags::Flags flags) { const SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom); const SkCanvas::SaveLayerRec rec(&bounds, paint, layerFlags(flags)); int count = mCanvas->saveLayer(rec); recordPartialSave(flags); return count; } int SkiaCanvas::saveLayerAlpha(float left, float top, float right, float bottom, int alpha, SaveFlags::Flags flags) { SkTLazy<SkPaint> alphaPaint; if (static_cast<unsigned>(alpha) < 0xFF) { alphaPaint.init()->setAlpha(alpha); } return this->saveLayer(left, top, right, bottom, alphaPaint.getMaybeNull(), flags); } // ---------------------------------------------------------------------------- // functions to emulate legacy SaveFlags (i.e. independent matrix/clip flags) // ---------------------------------------------------------------------------- void SkiaCanvas::recordPartialSave(SaveFlags::Flags flags) { // A partial save is a save operation which doesn't capture the full canvas state. // (either SaveFlags::Matrix or SaveFlags::Clip is missing). // Mask-out non canvas state bits. flags &= SaveFlags::MatrixClip; if (flags == SaveFlags::MatrixClip) { // not a partial save. return; } if (NULL == mSaveStack.get()) { mSaveStack.reset(new SkDeque(sizeof(struct SaveRec), 8)); } SaveRec* rec = static_cast<SaveRec*>(mSaveStack->push_back()); rec->saveCount = mCanvas->getSaveCount(); rec->saveFlags = flags; } void SkiaCanvas::saveClipsForFrame(SkTArray<SkClipStack::Element>& clips, int saveCountToBackup) { // Each SkClipStack::Element stores the index of the canvas save // with which it is associated. Backup only those Elements that // are associated with 'saveCountToBackup' SkClipStack::Iter clipIterator(*mCanvas->getClipStack(), SkClipStack::Iter::kTop_IterStart); while (const SkClipStack::Element* elem = clipIterator.prev()) { if (elem->getSaveCount() < saveCountToBackup) { // done with the target save count. break; } SkASSERT(elem->getSaveCount() == saveCountToBackup); clips.push_back(*elem); } } void SkiaCanvas::applyClips(const SkTArray<SkClipStack::Element>& clips) { ClipCopier clipCopier(mCanvas); // The clip stack stores clips in device space. SkMatrix origMatrix = mCanvas->getTotalMatrix(); mCanvas->resetMatrix(); // We pushed the clips in reverse order. for (int i = clips.count() - 1; i >= 0; --i) { clips[i].replay(&clipCopier); } mCanvas->setMatrix(origMatrix); } // ---------------------------------------------------------------------------- // Canvas state operations: Matrix // ---------------------------------------------------------------------------- void SkiaCanvas::getMatrix(SkMatrix* outMatrix) const { *outMatrix = mCanvas->getTotalMatrix(); } void SkiaCanvas::setMatrix(const SkMatrix& matrix) { mCanvas->setMatrix(matrix); } void SkiaCanvas::concat(const SkMatrix& matrix) { mCanvas->concat(matrix); } void SkiaCanvas::rotate(float degrees) { mCanvas->rotate(degrees); } void SkiaCanvas::scale(float sx, float sy) { mCanvas->scale(sx, sy); } void SkiaCanvas::skew(float sx, float sy) { mCanvas->skew(sx, sy); } void SkiaCanvas::translate(float dx, float dy) { mCanvas->translate(dx, dy); } // ---------------------------------------------------------------------------- // Canvas state operations: Clips // ---------------------------------------------------------------------------- // This function is a mirror of SkCanvas::getClipBounds except that it does // not outset the edge of the clip to account for anti-aliasing. There is // a skia bug to investigate pushing this logic into back into skia. // (see https://code.google.com/p/skia/issues/detail?id=1303) bool SkiaCanvas::getClipBounds(SkRect* outRect) const { SkIRect ibounds; if (!mCanvas->getClipDeviceBounds(&ibounds)) { return false; } SkMatrix inverse; // if we can't invert the CTM, we can't return local clip bounds if (!mCanvas->getTotalMatrix().invert(&inverse)) { if (outRect) { outRect->setEmpty(); } return false; } if (NULL != outRect) { SkRect r = SkRect::Make(ibounds); inverse.mapRect(outRect, r); } return true; } bool SkiaCanvas::quickRejectRect(float left, float top, float right, float bottom) const { SkRect bounds = SkRect::MakeLTRB(left, top, right, bottom); return mCanvas->quickReject(bounds); } bool SkiaCanvas::quickRejectPath(const SkPath& path) const { return mCanvas->quickReject(path); } bool SkiaCanvas::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) { SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); mCanvas->clipRect(rect, op); return !mCanvas->isClipEmpty(); } bool SkiaCanvas::clipPath(const SkPath* path, SkRegion::Op op) { mCanvas->clipPath(*path, op); return !mCanvas->isClipEmpty(); } bool SkiaCanvas::clipRegion(const SkRegion* region, SkRegion::Op op) { SkPath rgnPath; if (region->getBoundaryPath(&rgnPath)) { // The region is specified in device space. SkMatrix savedMatrix = mCanvas->getTotalMatrix(); mCanvas->resetMatrix(); mCanvas->clipPath(rgnPath, op); mCanvas->setMatrix(savedMatrix); } else { mCanvas->clipRect(SkRect::MakeEmpty(), op); } return !mCanvas->isClipEmpty(); } // ---------------------------------------------------------------------------- // Canvas state operations: Filters // ---------------------------------------------------------------------------- SkDrawFilter* SkiaCanvas::getDrawFilter() { return mCanvas->getDrawFilter(); } void SkiaCanvas::setDrawFilter(SkDrawFilter* drawFilter) { mCanvas->setDrawFilter(drawFilter); } // ---------------------------------------------------------------------------- // Canvas draw operations // ---------------------------------------------------------------------------- void SkiaCanvas::drawColor(int color, SkXfermode::Mode mode) { mCanvas->drawColor(color, mode); } void SkiaCanvas::drawPaint(const SkPaint& paint) { mCanvas->drawPaint(paint); } // ---------------------------------------------------------------------------- // Canvas draw operations: Geometry // ---------------------------------------------------------------------------- void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint, SkCanvas::PointMode mode) { // convert the floats into SkPoints count >>= 1; // now it is the number of points std::unique_ptr<SkPoint[]> pts(new SkPoint[count]); for (int i = 0; i < count; i++) { pts[i].set(points[0], points[1]); points += 2; } mCanvas->drawPoints(mode, count, pts.get(), paint); } void SkiaCanvas::drawPoint(float x, float y, const SkPaint& paint) { mCanvas->drawPoint(x, y, paint); } void SkiaCanvas::drawPoints(const float* points, int count, const SkPaint& paint) { this->drawPoints(points, count, paint, SkCanvas::kPoints_PointMode); } void SkiaCanvas::drawLine(float startX, float startY, float stopX, float stopY, const SkPaint& paint) { mCanvas->drawLine(startX, startY, stopX, stopY, paint); } void SkiaCanvas::drawLines(const float* points, int count, const SkPaint& paint) { this->drawPoints(points, count, paint, SkCanvas::kLines_PointMode); } void SkiaCanvas::drawRect(float left, float top, float right, float bottom, const SkPaint& paint) { mCanvas->drawRectCoords(left, top, right, bottom, paint); } void SkiaCanvas::drawRegion(const SkRegion& region, const SkPaint& paint) { SkRegion::Iterator it(region); while (!it.done()) { mCanvas->drawRect(SkRect::Make(it.rect()), paint); it.next(); } } void SkiaCanvas::drawRoundRect(float left, float top, float right, float bottom, float rx, float ry, const SkPaint& paint) { SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); mCanvas->drawRoundRect(rect, rx, ry, paint); } void SkiaCanvas::drawCircle(float x, float y, float radius, const SkPaint& paint) { mCanvas->drawCircle(x, y, radius, paint); } void SkiaCanvas::drawOval(float left, float top, float right, float bottom, const SkPaint& paint) { SkRect oval = SkRect::MakeLTRB(left, top, right, bottom); mCanvas->drawOval(oval, paint); } void SkiaCanvas::drawArc(float left, float top, float right, float bottom, float startAngle, float sweepAngle, bool useCenter, const SkPaint& paint) { SkRect arc = SkRect::MakeLTRB(left, top, right, bottom); mCanvas->drawArc(arc, startAngle, sweepAngle, useCenter, paint); } void SkiaCanvas::drawPath(const SkPath& path, const SkPaint& paint) { mCanvas->drawPath(path, paint); } void SkiaCanvas::drawVertices(SkCanvas::VertexMode vertexMode, int vertexCount, const float* verts, const float* texs, const int* colors, const uint16_t* indices, int indexCount, const SkPaint& paint) { #ifndef SK_SCALAR_IS_FLOAT SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid"); #endif const int ptCount = vertexCount >> 1; mCanvas->drawVertices(vertexMode, ptCount, (SkPoint*)verts, (SkPoint*)texs, (SkColor*)colors, NULL, indices, indexCount, paint); } // ---------------------------------------------------------------------------- // Canvas draw operations: Bitmaps // ---------------------------------------------------------------------------- void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float left, float top, const SkPaint* paint) { mCanvas->drawBitmap(bitmap, left, top, paint); } void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, const SkMatrix& matrix, const SkPaint* paint) { SkAutoCanvasRestore acr(mCanvas, true); mCanvas->concat(matrix); mCanvas->drawBitmap(bitmap, 0, 0, paint); } void SkiaCanvas::drawBitmap(const SkBitmap& bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) { SkRect srcRect = SkRect::MakeLTRB(srcLeft, srcTop, srcRight, srcBottom); SkRect dstRect = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom); mCanvas->drawBitmapRect(bitmap, srcRect, dstRect, paint); } void SkiaCanvas::drawBitmapMesh(const SkBitmap& bitmap, int meshWidth, int meshHeight, const float* vertices, const int* colors, const SkPaint* paint) { const int ptCount = (meshWidth + 1) * (meshHeight + 1); const int indexCount = meshWidth * meshHeight * 6; /* Our temp storage holds 2 or 3 arrays. texture points [ptCount * sizeof(SkPoint)] optionally vertex points [ptCount * sizeof(SkPoint)] if we need a copy to convert from float to fixed indices [ptCount * sizeof(uint16_t)] */ ssize_t storageSize = ptCount * sizeof(SkPoint); // texs[] storageSize += indexCount * sizeof(uint16_t); // indices[] #ifndef SK_SCALAR_IS_FLOAT SkDEBUGFAIL("SkScalar must be a float for these conversions to be valid"); #endif std::unique_ptr<char[]> storage(new char[storageSize]); SkPoint* texs = (SkPoint*)storage.get(); uint16_t* indices = (uint16_t*)(texs + ptCount); // cons up texture coordinates and indices { const SkScalar w = SkIntToScalar(bitmap.width()); const SkScalar h = SkIntToScalar(bitmap.height()); const SkScalar dx = w / meshWidth; const SkScalar dy = h / meshHeight; SkPoint* texsPtr = texs; SkScalar y = 0; for (int i = 0; i <= meshHeight; i++) { if (i == meshHeight) { y = h; // to ensure numerically we hit h exactly } SkScalar x = 0; for (int j = 0; j < meshWidth; j++) { texsPtr->set(x, y); texsPtr += 1; x += dx; } texsPtr->set(w, y); texsPtr += 1; y += dy; } SkASSERT(texsPtr - texs == ptCount); } // cons up indices { uint16_t* indexPtr = indices; int index = 0; for (int i = 0; i < meshHeight; i++) { for (int j = 0; j < meshWidth; j++) { // lower-left triangle *indexPtr++ = index; *indexPtr++ = index + meshWidth + 1; *indexPtr++ = index + meshWidth + 2; // upper-right triangle *indexPtr++ = index; *indexPtr++ = index + meshWidth + 2; *indexPtr++ = index + 1; // bump to the next cell index += 1; } // bump to the next row index += 1; } SkASSERT(indexPtr - indices == indexCount); SkASSERT((char*)indexPtr - (char*)storage.get() == storageSize); } // double-check that we have legal indices #ifdef SK_DEBUG { for (int i = 0; i < indexCount; i++) { SkASSERT((unsigned)indices[i] < (unsigned)ptCount); } } #endif // cons-up a shader for the bitmap SkPaint tmpPaint; if (paint) { tmpPaint = *paint; } SkShader* shader = SkShader::CreateBitmapShader(bitmap, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); SkSafeUnref(tmpPaint.setShader(shader)); mCanvas->drawVertices(SkCanvas::kTriangles_VertexMode, ptCount, (SkPoint*)vertices, texs, (const SkColor*)colors, NULL, indices, indexCount, tmpPaint); } void SkiaCanvas::drawNinePatch(const SkBitmap& bitmap, const Res_png_9patch& chunk, float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint) { SkRect bounds = SkRect::MakeLTRB(dstLeft, dstTop, dstRight, dstBottom); NinePatch::Draw(mCanvas, bounds, bitmap, chunk, paint, nullptr); } void SkiaCanvas::drawVectorDrawable(VectorDrawableRoot* vectorDrawable) { vectorDrawable->drawStaging(this); } // ---------------------------------------------------------------------------- // Canvas draw operations: Text // ---------------------------------------------------------------------------- void SkiaCanvas::drawGlyphs(const uint16_t* text, const float* positions, int count, const SkPaint& paint, float x, float y, float boundsLeft, float boundsTop, float boundsRight, float boundsBottom, float totalAdvance) { static_assert(sizeof(SkPoint) == sizeof(float)*2, "SkPoint is no longer two floats"); mCanvas->drawPosText(text, count << 1, reinterpret_cast<const SkPoint*>(positions), paint); drawTextDecorations(x, y, totalAdvance, paint); } void SkiaCanvas::drawGlyphsOnPath(const uint16_t* glyphs, int count, const SkPath& path, float hOffset, float vOffset, const SkPaint& paint) { mCanvas->drawTextOnPathHV(glyphs, count << 1, path, hOffset, vOffset, paint); } // ---------------------------------------------------------------------------- // Canvas draw operations: Animations // ---------------------------------------------------------------------------- class AnimatedRoundRect : public SkDrawable { public: AnimatedRoundRect(uirenderer::CanvasPropertyPrimitive* left, uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* p) : mLeft(left), mTop(top), mRight(right), mBottom(bottom), mRx(rx), mRy(ry), mPaint(p) {} protected: virtual SkRect onGetBounds() override { return SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value); } virtual void onDraw(SkCanvas* canvas) override { SkRect rect = SkRect::MakeLTRB(mLeft->value, mTop->value, mRight->value, mBottom->value); canvas->drawRoundRect(rect, mRx->value, mRy->value, mPaint->value); } private: sp<uirenderer::CanvasPropertyPrimitive> mLeft; sp<uirenderer::CanvasPropertyPrimitive> mTop; sp<uirenderer::CanvasPropertyPrimitive> mRight; sp<uirenderer::CanvasPropertyPrimitive> mBottom; sp<uirenderer::CanvasPropertyPrimitive> mRx; sp<uirenderer::CanvasPropertyPrimitive> mRy; sp<uirenderer::CanvasPropertyPaint> mPaint; }; class AnimatedCircle : public SkDrawable { public: AnimatedCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) : mX(x), mY(y), mRadius(radius), mPaint(paint) {} protected: virtual SkRect onGetBounds() override { const float x = mX->value; const float y = mY->value; const float radius = mRadius->value; return SkRect::MakeLTRB(x - radius, y - radius, x + radius, y + radius); } virtual void onDraw(SkCanvas* canvas) override { canvas->drawCircle(mX->value, mY->value, mRadius->value, mPaint->value); } private: sp<uirenderer::CanvasPropertyPrimitive> mX; sp<uirenderer::CanvasPropertyPrimitive> mY; sp<uirenderer::CanvasPropertyPrimitive> mRadius; sp<uirenderer::CanvasPropertyPaint> mPaint; }; void SkiaCanvas::drawRoundRect(uirenderer::CanvasPropertyPrimitive* left, uirenderer::CanvasPropertyPrimitive* top, uirenderer::CanvasPropertyPrimitive* right, uirenderer::CanvasPropertyPrimitive* bottom, uirenderer::CanvasPropertyPrimitive* rx, uirenderer::CanvasPropertyPrimitive* ry, uirenderer::CanvasPropertyPaint* paint) { SkAutoTUnref<AnimatedRoundRect> drawable( new AnimatedRoundRect(left, top, right, bottom, rx, ry, paint)); mCanvas->drawDrawable(drawable.get()); } void SkiaCanvas::drawCircle(uirenderer::CanvasPropertyPrimitive* x, uirenderer::CanvasPropertyPrimitive* y, uirenderer::CanvasPropertyPrimitive* radius, uirenderer::CanvasPropertyPaint* paint) { SkAutoTUnref<AnimatedCircle> drawable(new AnimatedCircle(x, y, radius, paint)); mCanvas->drawDrawable(drawable.get()); } // ---------------------------------------------------------------------------- // Canvas draw operations: View System // ---------------------------------------------------------------------------- void SkiaCanvas::drawLayer(uirenderer::DeferredLayerUpdater* layer) { } void SkiaCanvas::drawRenderNode(uirenderer::RenderNode* renderNode) { } void SkiaCanvas::callDrawGLFunction(Functor* functor, uirenderer::GlFunctorLifecycleListener* listener) { } } // namespace android