page.title=Handling Multi-Touch Gestures parent.title=Using Touch Gestures parent.link=index.html trainingnavtop=true next.title=Dragging and Scaling next.link=scale.html @jd:body <div id="tb-wrapper"> <div id="tb"> <!-- table of contents --> <h2>This lesson teaches you to</h2> <ol> <li><a href="#track">Track Multiple Pointers</a></li> <li><a href="#action">Get a MotionEvent's Action</a></li> </ol> <!-- other docs (NOT javadocs) --> <h2>You should also read</h2> <ul> <li><a href="http://developer.android.com/guide/topics/ui/ui-events.html">Input Events</a> API Guide </li> <li><a href="{@docRoot}guide/topics/sensors/sensors_overview.html">Sensors Overview</a></li> <li><a href="{@docRoot}training/custom-views/making-interactive.html">Making the View Interactive</a> </li> <li>Design Guide for <a href="{@docRoot}design/patterns/gestures.html">Gestures</a></li> <li>Design Guide for <a href="{@docRoot}design/style/touch-feedback.html">Touch Feedback</a></li> </ul> <h2>Try it out</h2> <div class="download-box"> <a href="{@docRoot}shareables/training/InteractiveChart.zip" class="button">Download the sample</a> <p class="filename">InteractiveChart.zip</p> </div> </div> </div> <p>A multi-touch gesture is when multiple pointers (fingers) touch the screen at the same time. This lesson describes how to detect gestures that involve multiple pointers.</p> <h2 id="track">Track Multiple Pointers</h2> <p>When multiple pointers touch the screen at the same time, the system generates the following touch events:</p> <ul> <li>{@link android.view.MotionEvent#ACTION_DOWN}—For the first pointer that touches the screen. This starts the gesture. The pointer data for this pointer is always at index 0 in the {@link android.view.MotionEvent}.</li> <li>{@link android.support.v4.view.MotionEventCompat#ACTION_POINTER_DOWN}—For extra pointers that enter the screen beyond the first. The pointer data for this pointer is at the index returned by {@link android.support.v4.view.MotionEventCompat#getActionIndex getActionIndex()}.</li> <li>{@link android.view.MotionEvent#ACTION_MOVE}—A change has happened during a press gesture.</li> <li>{@link android.support.v4.view.MotionEventCompat#ACTION_POINTER_UP}—Sent when a non-primary pointer goes up.</li> <li>{@link android.view.MotionEvent#ACTION_UP}—Sent when the last pointer leaves the screen.</li> </ul> <p>You keep track of individual pointers within a {@link android.view.MotionEvent} via each pointer's index and ID:</p> <ul> <li><strong>Index</strong>: A {@link android.view.MotionEvent} effectively stores information about each pointer in an array. The index of a pointer is its position within this array. Most of the {@link android.view.MotionEvent} methods you use to interact with pointers take the pointer index as a parameter, not the pointer ID. </li> <li><strong>ID</strong>: Each pointer also has an ID mapping that stays persistent across touch events to allow tracking an individual pointer across the entire gesture.</li> </ul> <p>The order in which individual pointers appear within a motion event is undefined. Thus the index of a pointer can change from one event to the next, but the pointer ID of a pointer is guaranteed to remain constant as long as the pointer remains active. Use the {@link android.view.MotionEvent#getPointerId getPointerId()} method to obtain a pointer's ID to track the pointer across all subsequent motion events in a gesture. Then for successive motion events, use the {@link android.view.MotionEvent#findPointerIndex findPointerIndex()} method to obtain the pointer index for a given pointer ID in that motion event. For example:</p> <pre>private int mActivePointerId; public boolean onTouchEvent(MotionEvent event) { .... // Get the pointer ID mActivePointerId = event.getPointerId(0); // ... Many touch events later... // Use the pointer ID to find the index of the active pointer // and fetch its position int pointerIndex = event.findPointerIndex(mActivePointerId); // Get the pointer's current position float x = event.getX(pointerIndex); float y = event.getY(pointerIndex); }</pre> <h2 id="action">Get a MotionEvent's Action</h2> <p>You should always use the method {@link android.view.MotionEvent#getActionMasked getActionMasked()} (or better yet, the compatability version {@link android.support.v4.view.MotionEventCompat#getActionMasked MotionEventCompat.getActionMasked()}) to retrieve the action of a {@link android.view.MotionEvent}. Unlike the older {@link android.view.MotionEvent#getAction getAction()} method, {@link android.support.v4.view.MotionEventCompat#getActionMasked getActionMasked()} is designed to work with multiple pointers. It returns the masked action being performed, without including the pointer index bits. You can then use {@link android.support.v4.view.MotionEventCompat#getActionIndex getActionIndex()} to return the index of the pointer associated with the action. This is illustrated in the snippet below.</p> <p class="note"><strong>Note:</strong> This example uses the {@link android.support.v4.view.MotionEventCompat} class. This class is in the <a href="{@docRoot}tools/support-library/index.html">Support Library</a>. You should use {@link android.support.v4.view.MotionEventCompat} to provide the best support for a wide range of platforms. Note that {@link android.support.v4.view.MotionEventCompat} is <em>not</em> a replacement for the {@link android.view.MotionEvent} class. Rather, it provides static utility methods to which you pass your {@link android.view.MotionEvent} object in order to receive the desired action associated with that event.</p> <pre>int action = MotionEventCompat.getActionMasked(event); // Get the index of the pointer associated with the action. int index = MotionEventCompat.getActionIndex(event); int xPos = -1; int yPos = -1; Log.d(DEBUG_TAG,"The action is " + actionToString(action)); if (event.getPointerCount() > 1) { Log.d(DEBUG_TAG,"Multitouch event"); // The coordinates of the current screen contact, relative to // the responding View or Activity. xPos = (int)MotionEventCompat.getX(event, index); yPos = (int)MotionEventCompat.getY(event, index); } else { // Single touch event Log.d(DEBUG_TAG,"Single touch event"); xPos = (int)MotionEventCompat.getX(event, index); yPos = (int)MotionEventCompat.getY(event, index); } ... // Given an action int, returns a string description public static String actionToString(int action) { switch (action) { case MotionEvent.ACTION_DOWN: return "Down"; case MotionEvent.ACTION_MOVE: return "Move"; case MotionEvent.ACTION_POINTER_DOWN: return "Pointer Down"; case MotionEvent.ACTION_UP: return "Up"; case MotionEvent.ACTION_POINTER_UP: return "Pointer Up"; case MotionEvent.ACTION_OUTSIDE: return "Outside"; case MotionEvent.ACTION_CANCEL: return "Cancel"; } return ""; }</pre> <p>For more discussion of multi-touch and some examples, see the lesson <a href="scale.html">Dragging and Scaling</a>.