page.title=Tracking Movement parent.title=Using Touch Gestures parent.link=index.html trainingnavtop=true next.title=Animating a Scroll Gesture next.link=scroll.html @jd:body <div id="tb-wrapper"> <div id="tb"> <!-- table of contents --> <h2>This lesson teaches you to</h2> <ol> <li><a href="#velocity">Track Velocity</a></li> </ol> <!-- other docs (NOT javadocs) --> <h2>You should also read</h2> <ul> <li><a href="http://developer.android.com/guide/topics/ui/ui-events.html">Input Events</a> API Guide </li> <li><a href="{@docRoot}guide/topics/sensors/sensors_overview.html">Sensors Overview</a></li> <li><a href="{@docRoot}training/custom-views/making-interactive.html">Making the View Interactive</a> </li> <li>Design Guide for <a href="{@docRoot}design/patterns/gestures.html">Gestures</a></li> <li>Design Guide for <a href="{@docRoot}design/style/touch-feedback.html">Touch Feedback</a></li> </ul> <h2>Try it out</h2> <div class="download-box"> <a href="{@docRoot}shareables/training/InteractiveChart.zip" class="button">Download the sample</a> <p class="filename">InteractiveChart.zip</p> </div> </div> </div> <p>This lesson describes how to track movement in touch events.</p> <p>A new {@link android.view.View#onTouchEvent onTouchEvent()} is triggered with an {@link android.view.MotionEvent#ACTION_MOVE} event whenever the current touch contact position, pressure, or size changes. As described in <a href="detector.html">Detecting Common Gestures</a>, all of these events are recorded in the {@link android.view.MotionEvent} parameter of {@link android.view.View#onTouchEvent onTouchEvent()}.</p> <p>Because finger-based touch isn't always the most precise form of interaction, detecting touch events is often based more on movement than on simple contact. To help apps distinguish between movement-based gestures (such as a swipe) and non-movement gestures (such as a single tap), Android includes the notion of "touch slop." Touch slop refers to the distance in pixels a user's touch can wander before the gesture is interpreted as a movement-based gesture. For more discussion of this topic, see <a href="viewgroup.html#vc">Managing Touch Events in a ViewGroup</a>.</p> <p>There are several different ways to track movement in a gesture, depending on the needs of your application. For example:</p> <ul> <li>The starting and ending position of a pointer (for example, move an on-screen object from point A to point B).</li> <li>The direction the pointer is traveling in, as determined by the x and y coordinates.</li> <li>History. You can find the size of a gesture's history by calling the {@link android.view.MotionEvent} method {@link android.view.MotionEvent#getHistorySize getHistorySize()}. You can then obtain the positions, sizes, time, and pressures of each of the historical events by using the motion event's <code>getHistorical<em><Value></em></code> methods. History is useful when rendering a trail of the user's finger, such as for touch drawing. See the {@link android.view.MotionEvent} reference for details.</li> <li>The velocity of the pointer as it moves across the touch screen.</li> </ul> <h2 id="velocity">Track Velocity</h2> <p> You could have a movement-based gesture that is simply based on the distance and/or direction the pointer traveled. But velocity often is a determining factor in tracking a gesture's characteristics or even deciding whether the gesture occurred. To make velocity calculation easier, Android provides the {@link android.view.VelocityTracker} class and the {@link android.support.v4.view.VelocityTrackerCompat} class in the <a href="{@docRoot}tools/support-library/index.html">Support Library</a>. {@link android.view.VelocityTracker} helps you track the velocity of touch events. This is useful for gestures in which velocity is part of the criteria for the gesture, such as a fling.</p> <p>Here is a simple example that illustrates the purpose of the methods in the {@link android.view.VelocityTracker} API:</p> <pre>public class MainActivity extends Activity { private static final String DEBUG_TAG = "Velocity"; ... private VelocityTracker mVelocityTracker = null; @Override public boolean onTouchEvent(MotionEvent event) { int index = event.getActionIndex(); int action = event.getActionMasked(); int pointerId = event.getPointerId(index); switch(action) { case MotionEvent.ACTION_DOWN: if(mVelocityTracker == null) { // Retrieve a new VelocityTracker object to watch the velocity of a motion. mVelocityTracker = VelocityTracker.obtain(); } else { // Reset the velocity tracker back to its initial state. mVelocityTracker.clear(); } // Add a user's movement to the tracker. mVelocityTracker.addMovement(event); break; case MotionEvent.ACTION_MOVE: mVelocityTracker.addMovement(event); // When you want to determine the velocity, call // computeCurrentVelocity(). Then call getXVelocity() // and getYVelocity() to retrieve the velocity for each pointer ID. mVelocityTracker.computeCurrentVelocity(1000); // Log velocity of pixels per second // Best practice to use VelocityTrackerCompat where possible. Log.d("", "X velocity: " + VelocityTrackerCompat.getXVelocity(mVelocityTracker, pointerId)); Log.d("", "Y velocity: " + VelocityTrackerCompat.getYVelocity(mVelocityTracker, pointerId)); break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_CANCEL: // Return a VelocityTracker object back to be re-used by others. mVelocityTracker.recycle(); break; } return true; } } </pre> <p class="note"><strong>Note:</strong> Note that you should calculate velocity after an {@link android.view.MotionEvent#ACTION_MOVE} event, not after {@link android.view.MotionEvent#ACTION_UP}. After an {@link android.view.MotionEvent#ACTION_UP}, the X and Y velocities will be 0. </p>