page.title=Processing Bitmaps Off the UI Thread parent.title=Displaying Bitmaps Efficiently parent.link=index.html trainingnavtop=true @jd:body <div id="tb-wrapper"> <div id="tb"> <h2>This lesson teaches you to</h2> <ol> <li><a href="#async-task">Use an AsyncTask</a></li> <li><a href="#concurrency">Handle Concurrency</a></li> </ol> <h2>You should also read</h2> <ul> <li><a href="{@docRoot}guide/practices/responsiveness.html">Designing for Responsiveness</a></li> <li><a href="http://android-developers.blogspot.com/2010/07/multithreading-for-performance.html">Multithreading for Performance</a></li> </ul> <h2>Try it out</h2> <div class="download-box"> <a href="{@docRoot}downloads/samples/DisplayingBitmaps.zip" class="button">Download the sample</a> <p class="filename">DisplayingBitmaps.zip</p> </div> </div> </div> <p>The {@link android.graphics.BitmapFactory#decodeByteArray(byte[],int,int,android.graphics.BitmapFactory.Options) BitmapFactory.decode*} methods, discussed in the <a href="load-bitmap.html">Load Large Bitmaps Efficiently</a> lesson, should not be executed on the main UI thread if the source data is read from disk or a network location (or really any source other than memory). The time this data takes to load is unpredictable and depends on a variety of factors (speed of reading from disk or network, size of image, power of CPU, etc.). If one of these tasks blocks the UI thread, the system flags your application as non-responsive and the user has the option of closing it (see <a href="{@docRoot}guide/practices/responsiveness.html">Designing for Responsiveness</a> for more information).</p> <p>This lesson walks you through processing bitmaps in a background thread using {@link android.os.AsyncTask} and shows you how to handle concurrency issues.</p> <h2 id="async-task">Use an AsyncTask</h2> <p>The {@link android.os.AsyncTask} class provides an easy way to execute some work in a background thread and publish the results back on the UI thread. To use it, create a subclass and override the provided methods. Here’s an example of loading a large image into an {@link android.widget.ImageView} using {@link android.os.AsyncTask} and <a href="load-bitmap.html#decodeSampledBitmapFromResource">{@code decodeSampledBitmapFromResource()}</a>: </p> <a name="BitmapWorkerTask"></a> <pre> class BitmapWorkerTask extends AsyncTask<Integer, Void, Bitmap> { private final WeakReference<ImageView> imageViewReference; private int data = 0; public BitmapWorkerTask(ImageView imageView) { // Use a WeakReference to ensure the ImageView can be garbage collected imageViewReference = new WeakReference<ImageView>(imageView); } // Decode image in background. @Override protected Bitmap doInBackground(Integer... params) { data = params[0]; return decodeSampledBitmapFromResource(getResources(), data, 100, 100)); } // Once complete, see if ImageView is still around and set bitmap. @Override protected void onPostExecute(Bitmap bitmap) { if (imageViewReference != null && bitmap != null) { final ImageView imageView = imageViewReference.get(); if (imageView != null) { imageView.setImageBitmap(bitmap); } } } } </pre> <p>The {@link java.lang.ref.WeakReference} to the {@link android.widget.ImageView} ensures that the {@link android.os.AsyncTask} does not prevent the {@link android.widget.ImageView} and anything it references from being garbage collected. There’s no guarantee the {@link android.widget.ImageView} is still around when the task finishes, so you must also check the reference in {@link android.os.AsyncTask#onPostExecute(Result) onPostExecute()}. The {@link android.widget.ImageView} may no longer exist, if for example, the user navigates away from the activity or if a configuration change happens before the task finishes.</p> <p>To start loading the bitmap asynchronously, simply create a new task and execute it:</p> <pre> public void loadBitmap(int resId, ImageView imageView) { BitmapWorkerTask task = new BitmapWorkerTask(imageView); task.execute(resId); } </pre> <h2 id="concurrency">Handle Concurrency</h2> <p>Common view components such as {@link android.widget.ListView} and {@link android.widget.GridView} introduce another issue when used in conjunction with the {@link android.os.AsyncTask} as demonstrated in the previous section. In order to be efficient with memory, these components recycle child views as the user scrolls. If each child view triggers an {@link android.os.AsyncTask}, there is no guarantee that when it completes, the associated view has not already been recycled for use in another child view. Furthermore, there is no guarantee that the order in which asynchronous tasks are started is the order that they complete.</p> <p>The blog post <a href="http://android-developers.blogspot.com/2010/07/multithreading-for-performance.html">Multithreading for Performance</a> further discusses dealing with concurrency, and offers a solution where the {@link android.widget.ImageView} stores a reference to the most recent {@link android.os.AsyncTask} which can later be checked when the task completes. Using a similar method, the {@link android.os.AsyncTask} from the previous section can be extended to follow a similar pattern.</p> <p>Create a dedicated {@link android.graphics.drawable.Drawable} subclass to store a reference back to the worker task. In this case, a {@link android.graphics.drawable.BitmapDrawable} is used so that a placeholder image can be displayed in the {@link android.widget.ImageView} while the task completes:</p> <a name="AsyncDrawable"></a> <pre> static class AsyncDrawable extends BitmapDrawable { private final WeakReference<BitmapWorkerTask> bitmapWorkerTaskReference; public AsyncDrawable(Resources res, Bitmap bitmap, BitmapWorkerTask bitmapWorkerTask) { super(res, bitmap); bitmapWorkerTaskReference = new WeakReference<BitmapWorkerTask>(bitmapWorkerTask); } public BitmapWorkerTask getBitmapWorkerTask() { return bitmapWorkerTaskReference.get(); } } </pre> <p>Before executing the <a href="#BitmapWorkerTask">{@code BitmapWorkerTask}</a>, you create an <a href="#AsyncDrawable">{@code AsyncDrawable}</a> and bind it to the target {@link android.widget.ImageView}:</p> <pre> public void loadBitmap(int resId, ImageView imageView) { if (cancelPotentialWork(resId, imageView)) { final BitmapWorkerTask task = new BitmapWorkerTask(imageView); final AsyncDrawable asyncDrawable = new AsyncDrawable(getResources(), mPlaceHolderBitmap, task); imageView.setImageDrawable(asyncDrawable); task.execute(resId); } } </pre> <p>The {@code cancelPotentialWork} method referenced in the code sample above checks if another running task is already associated with the {@link android.widget.ImageView}. If so, it attempts to cancel the previous task by calling {@link android.os.AsyncTask#cancel cancel()}. In a small number of cases, the new task data matches the existing task and nothing further needs to happen. Here is the implementation of {@code cancelPotentialWork}:</p> <pre> public static boolean cancelPotentialWork(int data, ImageView imageView) { final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView); if (bitmapWorkerTask != null) { final int bitmapData = bitmapWorkerTask.data; // If bitmapData is not yet set or it differs from the new data if (bitmapData == 0 || bitmapData != data) { // Cancel previous task bitmapWorkerTask.cancel(true); } else { // The same work is already in progress return false; } } // No task associated with the ImageView, or an existing task was cancelled return true; } </pre> <p>A helper method, {@code getBitmapWorkerTask()}, is used above to retrieve the task associated with a particular {@link android.widget.ImageView}:</p> <pre> private static BitmapWorkerTask getBitmapWorkerTask(ImageView imageView) { if (imageView != null) { final Drawable drawable = imageView.getDrawable(); if (drawable instanceof AsyncDrawable) { final AsyncDrawable asyncDrawable = (AsyncDrawable) drawable; return asyncDrawable.getBitmapWorkerTask(); } } return null; } </pre> <p>The last step is updating {@code onPostExecute()} in <a href="#BitmapWorkerTask">{@code BitmapWorkerTask}</a> so that it checks if the task is cancelled and if the current task matches the one associated with the {@link android.widget.ImageView}:</p> <a name="BitmapWorkerTaskUpdated"></a> <pre> class BitmapWorkerTask extends AsyncTask<Integer, Void, Bitmap> { ... @Override protected void onPostExecute(Bitmap bitmap) { <strong>if (isCancelled()) { bitmap = null; }</strong> if (imageViewReference != null && bitmap != null) { final ImageView imageView = imageViewReference.get(); <strong>final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView);</strong> if (<strong>this == bitmapWorkerTask &&</strong> imageView != null) { imageView.setImageBitmap(bitmap); } } } } </pre> <p>This implementation is now suitable for use in {@link android.widget.ListView} and {@link android.widget.GridView} components as well as any other components that recycle their child views. Simply call {@code loadBitmap} where you normally set an image to your {@link android.widget.ImageView}. For example, in a {@link android.widget.GridView} implementation this would be in the {@link android.widget.Adapter#getView getView()} method of the backing adapter.</p>