/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_NDEBUG 0 #define LOG_TAG "BootAnimation" #include <stdint.h> #include <sys/inotify.h> #include <sys/poll.h> #include <sys/stat.h> #include <sys/types.h> #include <math.h> #include <fcntl.h> #include <utils/misc.h> #include <signal.h> #include <time.h> #include <cutils/properties.h> #include <androidfw/AssetManager.h> #include <binder/IPCThreadState.h> #include <utils/Atomic.h> #include <utils/Errors.h> #include <utils/Log.h> #include <ui/PixelFormat.h> #include <ui/Rect.h> #include <ui/Region.h> #include <ui/DisplayInfo.h> #include <gui/ISurfaceComposer.h> #include <gui/Surface.h> #include <gui/SurfaceComposerClient.h> // TODO: Fix Skia. #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wunused-parameter" #include <SkBitmap.h> #include <SkStream.h> #include <SkImageDecoder.h> #pragma GCC diagnostic pop #include <GLES/gl.h> #include <GLES/glext.h> #include <EGL/eglext.h> #include "BootAnimation.h" #include "audioplay.h" namespace android { static const char OEM_BOOTANIMATION_FILE[] = "/oem/media/bootanimation.zip"; static const char SYSTEM_BOOTANIMATION_FILE[] = "/system/media/bootanimation.zip"; static const char SYSTEM_ENCRYPTED_BOOTANIMATION_FILE[] = "/system/media/bootanimation-encrypted.zip"; static const char SYSTEM_DATA_DIR_PATH[] = "/data/system"; static const char SYSTEM_TIME_DIR_NAME[] = "time"; static const char SYSTEM_TIME_DIR_PATH[] = "/data/system/time"; static const char LAST_TIME_CHANGED_FILE_NAME[] = "last_time_change"; static const char LAST_TIME_CHANGED_FILE_PATH[] = "/data/system/time/last_time_change"; static const char ACCURATE_TIME_FLAG_FILE_NAME[] = "time_is_accurate"; static const char ACCURATE_TIME_FLAG_FILE_PATH[] = "/data/system/time/time_is_accurate"; // Java timestamp format. Don't show the clock if the date is before 2000-01-01 00:00:00. static const long long ACCURATE_TIME_EPOCH = 946684800000; static const char EXIT_PROP_NAME[] = "service.bootanim.exit"; static const char PLAY_SOUND_PROP_NAME[] = "persist.sys.bootanim.play_sound"; static const int ANIM_ENTRY_NAME_MAX = 256; static const char BOOT_COMPLETED_PROP_NAME[] = "sys.boot_completed"; static const char BOOTREASON_PROP_NAME[] = "ro.boot.bootreason"; // bootreasons list in "system/core/bootstat/bootstat.cpp". static const std::vector<std::string> PLAY_SOUND_BOOTREASON_BLACKLIST { "kernel_panic", "Panic", "Watchdog", }; // --------------------------------------------------------------------------- BootAnimation::BootAnimation() : Thread(false), mClockEnabled(true), mTimeIsAccurate(false), mTimeCheckThread(NULL) { mSession = new SurfaceComposerClient(); // If the system has already booted, the animation is not being used for a boot. mSystemBoot = !property_get_bool(BOOT_COMPLETED_PROP_NAME, 0); } BootAnimation::~BootAnimation() {} void BootAnimation::onFirstRef() { status_t err = mSession->linkToComposerDeath(this); ALOGE_IF(err, "linkToComposerDeath failed (%s) ", strerror(-err)); if (err == NO_ERROR) { run("BootAnimation", PRIORITY_DISPLAY); } } sp<SurfaceComposerClient> BootAnimation::session() const { return mSession; } void BootAnimation::binderDied(const wp<IBinder>&) { // woah, surfaceflinger died! ALOGD("SurfaceFlinger died, exiting..."); // calling requestExit() is not enough here because the Surface code // might be blocked on a condition variable that will never be updated. kill( getpid(), SIGKILL ); requestExit(); audioplay::destroy(); } status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, const char* name) { Asset* asset = assets.open(name, Asset::ACCESS_BUFFER); if (asset == NULL) return NO_INIT; SkBitmap bitmap; SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(), &bitmap, kUnknown_SkColorType, SkImageDecoder::kDecodePixels_Mode); asset->close(); delete asset; // ensure we can call getPixels(). No need to call unlock, since the // bitmap will go out of scope when we return from this method. bitmap.lockPixels(); const int w = bitmap.width(); const int h = bitmap.height(); const void* p = bitmap.getPixels(); GLint crop[4] = { 0, h, w, -h }; texture->w = w; texture->h = h; glGenTextures(1, &texture->name); glBindTexture(GL_TEXTURE_2D, texture->name); switch (bitmap.colorType()) { case kAlpha_8_SkColorType: glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, p); break; case kARGB_4444_SkColorType: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, p); break; case kN32_SkColorType: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, p); break; case kRGB_565_SkColorType: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p); break; default: break; } glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); return NO_ERROR; } status_t BootAnimation::initTexture(const Animation::Frame& frame) { //StopWatch watch("blah"); SkBitmap bitmap; SkMemoryStream stream(frame.map->getDataPtr(), frame.map->getDataLength()); SkImageDecoder* codec = SkImageDecoder::Factory(&stream); if (codec != NULL) { codec->setDitherImage(false); codec->decode(&stream, &bitmap, kN32_SkColorType, SkImageDecoder::kDecodePixels_Mode); delete codec; } // FileMap memory is never released until application exit. // Release it now as the texture is already loaded and the memory used for // the packed resource can be released. delete frame.map; // ensure we can call getPixels(). No need to call unlock, since the // bitmap will go out of scope when we return from this method. bitmap.lockPixels(); const int w = bitmap.width(); const int h = bitmap.height(); const void* p = bitmap.getPixels(); GLint crop[4] = { 0, h, w, -h }; int tw = 1 << (31 - __builtin_clz(w)); int th = 1 << (31 - __builtin_clz(h)); if (tw < w) tw <<= 1; if (th < h) th <<= 1; switch (bitmap.colorType()) { case kN32_SkColorType: if (!mUseNpotTextures && (tw != w || th != h)) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tw, th, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, p); } else { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, p); } break; case kRGB_565_SkColorType: if (!mUseNpotTextures && (tw != w || th != h)) { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, tw, th, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p); } else { glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, p); } break; default: break; } glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop); return NO_ERROR; } status_t BootAnimation::readyToRun() { mAssets.addDefaultAssets(); sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay( ISurfaceComposer::eDisplayIdMain)); DisplayInfo dinfo; status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo); if (status) return -1; // create the native surface sp<SurfaceControl> control = session()->createSurface(String8("BootAnimation"), dinfo.w, dinfo.h, PIXEL_FORMAT_RGB_565); SurfaceComposerClient::openGlobalTransaction(); control->setLayer(0x40000000); SurfaceComposerClient::closeGlobalTransaction(); sp<Surface> s = control->getSurface(); // initialize opengl and egl const EGLint attribs[] = { EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8, EGL_BLUE_SIZE, 8, EGL_DEPTH_SIZE, 0, EGL_NONE }; EGLint w, h; EGLint numConfigs; EGLConfig config; EGLSurface surface; EGLContext context; EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(display, 0, 0); eglChooseConfig(display, attribs, &config, 1, &numConfigs); surface = eglCreateWindowSurface(display, config, s.get(), NULL); context = eglCreateContext(display, config, NULL, NULL); eglQuerySurface(display, surface, EGL_WIDTH, &w); eglQuerySurface(display, surface, EGL_HEIGHT, &h); if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) return NO_INIT; mDisplay = display; mContext = context; mSurface = surface; mWidth = w; mHeight = h; mFlingerSurfaceControl = control; mFlingerSurface = s; // If the device has encryption turned on or is in process // of being encrypted we show the encrypted boot animation. char decrypt[PROPERTY_VALUE_MAX]; property_get("vold.decrypt", decrypt, ""); bool encryptedAnimation = atoi(decrypt) != 0 || !strcmp("trigger_restart_min_framework", decrypt); if (encryptedAnimation && (access(SYSTEM_ENCRYPTED_BOOTANIMATION_FILE, R_OK) == 0)) { mZipFileName = SYSTEM_ENCRYPTED_BOOTANIMATION_FILE; } else if (access(OEM_BOOTANIMATION_FILE, R_OK) == 0) { mZipFileName = OEM_BOOTANIMATION_FILE; } else if (access(SYSTEM_BOOTANIMATION_FILE, R_OK) == 0) { mZipFileName = SYSTEM_BOOTANIMATION_FILE; } return NO_ERROR; } bool BootAnimation::threadLoop() { bool r; // We have no bootanimation file, so we use the stock android logo // animation. if (mZipFileName.isEmpty()) { r = android(); } else { r = movie(); } eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); eglDestroyContext(mDisplay, mContext); eglDestroySurface(mDisplay, mSurface); mFlingerSurface.clear(); mFlingerSurfaceControl.clear(); eglTerminate(mDisplay); IPCThreadState::self()->stopProcess(); return r; } bool BootAnimation::android() { initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png"); initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png"); // clear screen glShadeModel(GL_FLAT); glDisable(GL_DITHER); glDisable(GL_SCISSOR_TEST); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); eglSwapBuffers(mDisplay, mSurface); glEnable(GL_TEXTURE_2D); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); const GLint xc = (mWidth - mAndroid[0].w) / 2; const GLint yc = (mHeight - mAndroid[0].h) / 2; const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h); glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(), updateRect.height()); // Blend state glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); const nsecs_t startTime = systemTime(); do { nsecs_t now = systemTime(); double time = now - startTime; float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w; GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w; GLint x = xc - offset; glDisable(GL_SCISSOR_TEST); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glBindTexture(GL_TEXTURE_2D, mAndroid[1].name); glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h); glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h); glEnable(GL_BLEND); glBindTexture(GL_TEXTURE_2D, mAndroid[0].name); glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h); EGLBoolean res = eglSwapBuffers(mDisplay, mSurface); if (res == EGL_FALSE) break; // 12fps: don't animate too fast to preserve CPU const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now); if (sleepTime > 0) usleep(sleepTime); checkExit(); } while (!exitPending()); glDeleteTextures(1, &mAndroid[0].name); glDeleteTextures(1, &mAndroid[1].name); return false; } void BootAnimation::checkExit() { // Allow surface flinger to gracefully request shutdown char value[PROPERTY_VALUE_MAX]; property_get(EXIT_PROP_NAME, value, "0"); int exitnow = atoi(value); if (exitnow) { requestExit(); } } // Parse a color represented as an HTML-style 'RRGGBB' string: each pair of // characters in str is a hex number in [0, 255], which are converted to // floating point values in the range [0.0, 1.0] and placed in the // corresponding elements of color. // // If the input string isn't valid, parseColor returns false and color is // left unchanged. static bool parseColor(const char str[7], float color[3]) { float tmpColor[3]; for (int i = 0; i < 3; i++) { int val = 0; for (int j = 0; j < 2; j++) { val *= 16; char c = str[2*i + j]; if (c >= '0' && c <= '9') val += c - '0'; else if (c >= 'A' && c <= 'F') val += (c - 'A') + 10; else if (c >= 'a' && c <= 'f') val += (c - 'a') + 10; else return false; } tmpColor[i] = static_cast<float>(val) / 255.0f; } memcpy(color, tmpColor, sizeof(tmpColor)); return true; } static bool readFile(ZipFileRO* zip, const char* name, String8& outString) { ZipEntryRO entry = zip->findEntryByName(name); ALOGE_IF(!entry, "couldn't find %s", name); if (!entry) { return false; } FileMap* entryMap = zip->createEntryFileMap(entry); zip->releaseEntry(entry); ALOGE_IF(!entryMap, "entryMap is null"); if (!entryMap) { return false; } outString.setTo((char const*)entryMap->getDataPtr(), entryMap->getDataLength()); delete entryMap; return true; } // The time glyphs are stored in a single image of height 64 pixels. Each digit is 40 pixels wide, // and the colon character is half that at 20 pixels. The glyph order is '0123456789:'. // We render 24 hour time. void BootAnimation::drawTime(const Texture& clockTex, const int yPos) { static constexpr char TIME_FORMAT[] = "%H:%M"; static constexpr int TIME_LENGTH = sizeof(TIME_FORMAT); static constexpr int DIGIT_HEIGHT = 64; static constexpr int DIGIT_WIDTH = 40; static constexpr int COLON_WIDTH = DIGIT_WIDTH / 2; static constexpr int TIME_WIDTH = (DIGIT_WIDTH * 4) + COLON_WIDTH; if (clockTex.h < DIGIT_HEIGHT || clockTex.w < (10 * DIGIT_WIDTH + COLON_WIDTH)) { ALOGE("Clock texture is too small; abandoning boot animation clock"); mClockEnabled = false; return; } time_t rawtime; time(&rawtime); struct tm* timeInfo = localtime(&rawtime); char timeBuff[TIME_LENGTH]; size_t length = strftime(timeBuff, TIME_LENGTH, TIME_FORMAT, timeInfo); if (length != TIME_LENGTH - 1) { ALOGE("Couldn't format time; abandoning boot animation clock"); mClockEnabled = false; return; } glEnable(GL_BLEND); // Allow us to draw on top of the animation glBindTexture(GL_TEXTURE_2D, clockTex.name); int xPos = (mWidth - TIME_WIDTH) / 2; int cropRect[4] = { 0, DIGIT_HEIGHT, DIGIT_WIDTH, -DIGIT_HEIGHT }; for (int i = 0; i < TIME_LENGTH - 1; i++) { char c = timeBuff[i]; int width = DIGIT_WIDTH; int pos = c - '0'; // Position in the character list if (pos < 0 || pos > 10) { continue; } if (c == ':') { width = COLON_WIDTH; } // Crop the texture to only the pixels in the current glyph int left = pos * DIGIT_WIDTH; cropRect[0] = left; cropRect[2] = width; glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); glDrawTexiOES(xPos, yPos, 0, width, DIGIT_HEIGHT); xPos += width; } glDisable(GL_BLEND); // Return to the animation's default behaviour glBindTexture(GL_TEXTURE_2D, 0); } bool BootAnimation::parseAnimationDesc(Animation& animation) { String8 desString; if (!readFile(animation.zip, "desc.txt", desString)) { return false; } char const* s = desString.string(); // Parse the description file for (;;) { const char* endl = strstr(s, "\n"); if (endl == NULL) break; String8 line(s, endl - s); const char* l = line.string(); int fps = 0; int width = 0; int height = 0; int count = 0; int pause = 0; int clockPosY = -1; char path[ANIM_ENTRY_NAME_MAX]; char color[7] = "000000"; // default to black if unspecified char pathType; if (sscanf(l, "%d %d %d", &width, &height, &fps) == 3) { // ALOGD("> w=%d, h=%d, fps=%d", width, height, fps); animation.width = width; animation.height = height; animation.fps = fps; } else if (sscanf(l, " %c %d %d %s #%6s %d", &pathType, &count, &pause, path, color, &clockPosY) >= 4) { // ALOGD("> type=%c, count=%d, pause=%d, path=%s, color=%s, clockPosY=%d", pathType, count, pause, path, color, clockPosY); Animation::Part part; part.playUntilComplete = pathType == 'c'; part.count = count; part.pause = pause; part.path = path; part.clockPosY = clockPosY; part.audioData = NULL; part.animation = NULL; if (!parseColor(color, part.backgroundColor)) { ALOGE("> invalid color '#%s'", color); part.backgroundColor[0] = 0.0f; part.backgroundColor[1] = 0.0f; part.backgroundColor[2] = 0.0f; } animation.parts.add(part); } else if (strcmp(l, "$SYSTEM") == 0) { // ALOGD("> SYSTEM"); Animation::Part part; part.playUntilComplete = false; part.count = 1; part.pause = 0; part.audioData = NULL; part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE)); if (part.animation != NULL) animation.parts.add(part); } s = ++endl; } return true; } bool BootAnimation::preloadZip(Animation& animation) { // read all the data structures const size_t pcount = animation.parts.size(); void *cookie = NULL; ZipFileRO* zip = animation.zip; if (!zip->startIteration(&cookie)) { return false; } Animation::Part* partWithAudio = NULL; ZipEntryRO entry; char name[ANIM_ENTRY_NAME_MAX]; while ((entry = zip->nextEntry(cookie)) != NULL) { const int foundEntryName = zip->getEntryFileName(entry, name, ANIM_ENTRY_NAME_MAX); if (foundEntryName > ANIM_ENTRY_NAME_MAX || foundEntryName == -1) { ALOGE("Error fetching entry file name"); continue; } const String8 entryName(name); const String8 path(entryName.getPathDir()); const String8 leaf(entryName.getPathLeaf()); if (leaf.size() > 0) { for (size_t j = 0; j < pcount; j++) { if (path == animation.parts[j].path) { uint16_t method; // supports only stored png files if (zip->getEntryInfo(entry, &method, NULL, NULL, NULL, NULL, NULL)) { if (method == ZipFileRO::kCompressStored) { FileMap* map = zip->createEntryFileMap(entry); if (map) { Animation::Part& part(animation.parts.editItemAt(j)); if (leaf == "audio.wav") { // a part may have at most one audio file part.audioData = (uint8_t *)map->getDataPtr(); part.audioLength = map->getDataLength(); partWithAudio = ∂ } else if (leaf == "trim.txt") { part.trimData.setTo((char const*)map->getDataPtr(), map->getDataLength()); } else { Animation::Frame frame; frame.name = leaf; frame.map = map; frame.trimWidth = animation.width; frame.trimHeight = animation.height; frame.trimX = 0; frame.trimY = 0; part.frames.add(frame); } } } else { ALOGE("bootanimation.zip is compressed; must be only stored"); } } } } } } // If there is trimData present, override the positioning defaults. for (Animation::Part& part : animation.parts) { const char* trimDataStr = part.trimData.string(); for (size_t frameIdx = 0; frameIdx < part.frames.size(); frameIdx++) { const char* endl = strstr(trimDataStr, "\n"); // No more trimData for this part. if (endl == NULL) { break; } String8 line(trimDataStr, endl - trimDataStr); const char* lineStr = line.string(); trimDataStr = ++endl; int width = 0, height = 0, x = 0, y = 0; if (sscanf(lineStr, "%dx%d+%d+%d", &width, &height, &x, &y) == 4) { Animation::Frame& frame(part.frames.editItemAt(frameIdx)); frame.trimWidth = width; frame.trimHeight = height; frame.trimX = x; frame.trimY = y; } else { ALOGE("Error parsing trim.txt, line: %s", lineStr); break; } } } // Create and initialize audioplay if there is a wav file in any of the animations. if (partWithAudio != NULL) { ALOGD("found audio.wav, creating playback engine"); if (!audioplay::create(partWithAudio->audioData, partWithAudio->audioLength)) { return false; } } zip->endIteration(cookie); return true; } bool BootAnimation::movie() { Animation* animation = loadAnimation(mZipFileName); if (animation == NULL) return false; bool anyPartHasClock = false; for (size_t i=0; i < animation->parts.size(); i++) { if(animation->parts[i].clockPosY >= 0) { anyPartHasClock = true; break; } } if (!anyPartHasClock) { mClockEnabled = false; } // Check if npot textures are supported mUseNpotTextures = false; String8 gl_extensions; const char* exts = reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS)); if (!exts) { glGetError(); } else { gl_extensions.setTo(exts); if ((gl_extensions.find("GL_ARB_texture_non_power_of_two") != -1) || (gl_extensions.find("GL_OES_texture_npot") != -1)) { mUseNpotTextures = true; } } // Blend required to draw time on top of animation frames. glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glShadeModel(GL_FLAT); glDisable(GL_DITHER); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glBindTexture(GL_TEXTURE_2D, 0); glEnable(GL_TEXTURE_2D); glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); bool clockTextureInitialized = false; if (mClockEnabled) { clockTextureInitialized = (initTexture(&mClock, mAssets, "images/clock64.png") == NO_ERROR); mClockEnabled = clockTextureInitialized; } if (mClockEnabled && !updateIsTimeAccurate()) { mTimeCheckThread = new TimeCheckThread(this); mTimeCheckThread->run("BootAnimation::TimeCheckThread", PRIORITY_NORMAL); } playAnimation(*animation); if (mTimeCheckThread != NULL) { mTimeCheckThread->requestExit(); mTimeCheckThread = NULL; } releaseAnimation(animation); if (clockTextureInitialized) { glDeleteTextures(1, &mClock.name); } return false; } bool BootAnimation::playAnimation(const Animation& animation) { const size_t pcount = animation.parts.size(); nsecs_t frameDuration = s2ns(1) / animation.fps; const int animationX = (mWidth - animation.width) / 2; const int animationY = (mHeight - animation.height) / 2; for (size_t i=0 ; i<pcount ; i++) { const Animation::Part& part(animation.parts[i]); const size_t fcount = part.frames.size(); glBindTexture(GL_TEXTURE_2D, 0); // Handle animation package if (part.animation != NULL) { playAnimation(*part.animation); if (exitPending()) break; continue; //to next part } for (int r=0 ; !part.count || r<part.count ; r++) { // Exit any non playuntil complete parts immediately if(exitPending() && !part.playUntilComplete) break; // only play audio file the first time we animate the part if (r == 0 && part.audioData && playSoundsAllowed()) { ALOGD("playing clip for part%d, size=%d", (int) i, part.audioLength); audioplay::playClip(part.audioData, part.audioLength); } glClearColor( part.backgroundColor[0], part.backgroundColor[1], part.backgroundColor[2], 1.0f); for (size_t j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) { const Animation::Frame& frame(part.frames[j]); nsecs_t lastFrame = systemTime(); if (r > 0) { glBindTexture(GL_TEXTURE_2D, frame.tid); } else { if (part.count != 1) { glGenTextures(1, &frame.tid); glBindTexture(GL_TEXTURE_2D, frame.tid); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } initTexture(frame); } const int xc = animationX + frame.trimX; const int yc = animationY + frame.trimY; Region clearReg(Rect(mWidth, mHeight)); clearReg.subtractSelf(Rect(xc, yc, xc+frame.trimWidth, yc+frame.trimHeight)); if (!clearReg.isEmpty()) { Region::const_iterator head(clearReg.begin()); Region::const_iterator tail(clearReg.end()); glEnable(GL_SCISSOR_TEST); while (head != tail) { const Rect& r2(*head++); glScissor(r2.left, mHeight - r2.bottom, r2.width(), r2.height()); glClear(GL_COLOR_BUFFER_BIT); } glDisable(GL_SCISSOR_TEST); } // specify the y center as ceiling((mHeight - frame.trimHeight) / 2) // which is equivalent to mHeight - (yc + frame.trimHeight) glDrawTexiOES(xc, mHeight - (yc + frame.trimHeight), 0, frame.trimWidth, frame.trimHeight); if (mClockEnabled && mTimeIsAccurate && part.clockPosY >= 0) { drawTime(mClock, part.clockPosY); } eglSwapBuffers(mDisplay, mSurface); nsecs_t now = systemTime(); nsecs_t delay = frameDuration - (now - lastFrame); //ALOGD("%lld, %lld", ns2ms(now - lastFrame), ns2ms(delay)); lastFrame = now; if (delay > 0) { struct timespec spec; spec.tv_sec = (now + delay) / 1000000000; spec.tv_nsec = (now + delay) % 1000000000; int err; do { err = clock_nanosleep(CLOCK_MONOTONIC, TIMER_ABSTIME, &spec, NULL); } while (err<0 && errno == EINTR); } checkExit(); } usleep(part.pause * ns2us(frameDuration)); // For infinite parts, we've now played them at least once, so perhaps exit if(exitPending() && !part.count) break; } } // Free textures created for looping parts now that the animation is done. for (const Animation::Part& part : animation.parts) { if (part.count != 1) { const size_t fcount = part.frames.size(); for (size_t j = 0; j < fcount; j++) { const Animation::Frame& frame(part.frames[j]); glDeleteTextures(1, &frame.tid); } } } // we've finally played everything we're going to play audioplay::setPlaying(false); audioplay::destroy(); return true; } void BootAnimation::releaseAnimation(Animation* animation) const { for (Vector<Animation::Part>::iterator it = animation->parts.begin(), e = animation->parts.end(); it != e; ++it) { if (it->animation) releaseAnimation(it->animation); } if (animation->zip) delete animation->zip; delete animation; } BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) { if (mLoadedFiles.indexOf(fn) >= 0) { ALOGE("File \"%s\" is already loaded. Cyclic ref is not allowed", fn.string()); return NULL; } ZipFileRO *zip = ZipFileRO::open(fn); if (zip == NULL) { ALOGE("Failed to open animation zip \"%s\": %s", fn.string(), strerror(errno)); return NULL; } Animation *animation = new Animation; animation->fileName = fn; animation->zip = zip; mLoadedFiles.add(animation->fileName); parseAnimationDesc(*animation); if (!preloadZip(*animation)) { return NULL; } mLoadedFiles.remove(fn); return animation; } bool BootAnimation::playSoundsAllowed() const { // Only play sounds for system boots, not runtime restarts. if (!mSystemBoot) { return false; } // Read the system property to see if we should play the sound. // If it's not present, default to allowed. if (!property_get_bool(PLAY_SOUND_PROP_NAME, 1)) { return false; } // Don't play sounds if this is a reboot due to an error. char bootreason[PROPERTY_VALUE_MAX]; if (property_get(BOOTREASON_PROP_NAME, bootreason, nullptr) > 0) { for (const auto& str : PLAY_SOUND_BOOTREASON_BLACKLIST) { if (strcasecmp(str.c_str(), bootreason) == 0) { return false; } } } return true; } bool BootAnimation::updateIsTimeAccurate() { static constexpr long long MAX_TIME_IN_PAST = 60000LL * 60LL * 24LL * 30LL; // 30 days static constexpr long long MAX_TIME_IN_FUTURE = 60000LL * 90LL; // 90 minutes if (mTimeIsAccurate) { return true; } struct stat statResult; if(stat(ACCURATE_TIME_FLAG_FILE_PATH, &statResult) == 0) { mTimeIsAccurate = true; return true; } FILE* file = fopen(LAST_TIME_CHANGED_FILE_PATH, "r"); if (file != NULL) { long long lastChangedTime = 0; fscanf(file, "%lld", &lastChangedTime); fclose(file); if (lastChangedTime > 0) { struct timespec now; clock_gettime(CLOCK_REALTIME, &now); // Match the Java timestamp format long long rtcNow = (now.tv_sec * 1000LL) + (now.tv_nsec / 1000000LL); if (ACCURATE_TIME_EPOCH < rtcNow && lastChangedTime > (rtcNow - MAX_TIME_IN_PAST) && lastChangedTime < (rtcNow + MAX_TIME_IN_FUTURE)) { mTimeIsAccurate = true; } } } return mTimeIsAccurate; } BootAnimation::TimeCheckThread::TimeCheckThread(BootAnimation* bootAnimation) : Thread(false), mInotifyFd(-1), mSystemWd(-1), mTimeWd(-1), mBootAnimation(bootAnimation) {} BootAnimation::TimeCheckThread::~TimeCheckThread() { // mInotifyFd may be -1 but that's ok since we're not at risk of attempting to close a valid FD. close(mInotifyFd); } bool BootAnimation::TimeCheckThread::threadLoop() { bool shouldLoop = doThreadLoop() && !mBootAnimation->mTimeIsAccurate && mBootAnimation->mClockEnabled; if (!shouldLoop) { close(mInotifyFd); mInotifyFd = -1; } return shouldLoop; } bool BootAnimation::TimeCheckThread::doThreadLoop() { static constexpr int BUFF_LEN (10 * (sizeof(struct inotify_event) + NAME_MAX + 1)); // Poll instead of doing a blocking read so the Thread can exit if requested. struct pollfd pfd = { mInotifyFd, POLLIN, 0 }; ssize_t pollResult = poll(&pfd, 1, 1000); if (pollResult == 0) { return true; } else if (pollResult < 0) { ALOGE("Could not poll inotify events"); return false; } char buff[BUFF_LEN] __attribute__ ((aligned(__alignof__(struct inotify_event))));; ssize_t length = read(mInotifyFd, buff, BUFF_LEN); if (length == 0) { return true; } else if (length < 0) { ALOGE("Could not read inotify events"); return false; } const struct inotify_event *event; for (char* ptr = buff; ptr < buff + length; ptr += sizeof(struct inotify_event) + event->len) { event = (const struct inotify_event *) ptr; if (event->wd == mSystemWd && strcmp(SYSTEM_TIME_DIR_NAME, event->name) == 0) { addTimeDirWatch(); } else if (event->wd == mTimeWd && (strcmp(LAST_TIME_CHANGED_FILE_NAME, event->name) == 0 || strcmp(ACCURATE_TIME_FLAG_FILE_NAME, event->name) == 0)) { return !mBootAnimation->updateIsTimeAccurate(); } } return true; } void BootAnimation::TimeCheckThread::addTimeDirWatch() { mTimeWd = inotify_add_watch(mInotifyFd, SYSTEM_TIME_DIR_PATH, IN_CLOSE_WRITE | IN_MOVED_TO | IN_ATTRIB); if (mTimeWd > 0) { // No need to watch for the time directory to be created if it already exists inotify_rm_watch(mInotifyFd, mSystemWd); mSystemWd = -1; } } status_t BootAnimation::TimeCheckThread::readyToRun() { mInotifyFd = inotify_init(); if (mInotifyFd < 0) { ALOGE("Could not initialize inotify fd"); return NO_INIT; } mSystemWd = inotify_add_watch(mInotifyFd, SYSTEM_DATA_DIR_PATH, IN_CREATE | IN_ATTRIB); if (mSystemWd < 0) { close(mInotifyFd); mInotifyFd = -1; ALOGE("Could not add watch for %s", SYSTEM_DATA_DIR_PATH); return NO_INIT; } addTimeDirWatch(); if (mBootAnimation->updateIsTimeAccurate()) { close(mInotifyFd); mInotifyFd = -1; return ALREADY_EXISTS; } return NO_ERROR; } // --------------------------------------------------------------------------- } ; // namespace android