// Copyright 2014 Google Inc. All Rights Reserved. // // Use of this source code is governed by a BSD-style license // that can be found in the COPYING file in the root of the source // tree. An additional intellectual property rights grant can be found // in the file PATENTS. All contributing project authors may // be found in the AUTHORS file in the root of the source tree. // ----------------------------------------------------------------------------- // // Near-lossless image preprocessing adjusts pixel values to help // compressibility with a guarantee of maximum deviation between original and // resulting pixel values. // // Author: Jyrki Alakuijala (jyrki@google.com) // Converted to C by Aleksander Kramarz (akramarz@google.com) #include <stdlib.h> #include "../dsp/lossless.h" #include "../utils/utils.h" #include "./vp8enci.h" #define MIN_DIM_FOR_NEAR_LOSSLESS 64 #define MAX_LIMIT_BITS 5 // Computes quantized pixel value and distance from original value. static void GetValAndDistance(int a, int initial, int bits, int* const val, int* const distance) { const int mask = ~((1 << bits) - 1); *val = (initial & mask) | (initial >> (8 - bits)); *distance = 2 * abs(a - *val); } // Clamps the value to range [0, 255]. static int Clamp8b(int val) { const int min_val = 0; const int max_val = 0xff; return (val < min_val) ? min_val : (val > max_val) ? max_val : val; } // Quantizes values {a, a+(1<<bits), a-(1<<bits)} and returns the nearest one. static int FindClosestDiscretized(int a, int bits) { int best_val = a, i; int min_distance = 256; for (i = -1; i <= 1; ++i) { int candidate, distance; const int val = Clamp8b(a + i * (1 << bits)); GetValAndDistance(a, val, bits, &candidate, &distance); if (i != 0) { ++distance; } // Smallest distance but favor i == 0 over i == -1 and i == 1 // since that keeps the overall intensity more constant in the // images. if (distance < min_distance) { min_distance = distance; best_val = candidate; } } return best_val; } // Applies FindClosestDiscretized to all channels of pixel. static uint32_t ClosestDiscretizedArgb(uint32_t a, int bits) { return (FindClosestDiscretized(a >> 24, bits) << 24) | (FindClosestDiscretized((a >> 16) & 0xff, bits) << 16) | (FindClosestDiscretized((a >> 8) & 0xff, bits) << 8) | (FindClosestDiscretized(a & 0xff, bits)); } // Checks if distance between corresponding channel values of pixels a and b // is within the given limit. static int IsNear(uint32_t a, uint32_t b, int limit) { int k; for (k = 0; k < 4; ++k) { const int delta = (int)((a >> (k * 8)) & 0xff) - (int)((b >> (k * 8)) & 0xff); if (delta >= limit || delta <= -limit) { return 0; } } return 1; } static int IsSmooth(const uint32_t* const prev_row, const uint32_t* const curr_row, const uint32_t* const next_row, int ix, int limit) { // Check that all pixels in 4-connected neighborhood are smooth. return (IsNear(curr_row[ix], curr_row[ix - 1], limit) && IsNear(curr_row[ix], curr_row[ix + 1], limit) && IsNear(curr_row[ix], prev_row[ix], limit) && IsNear(curr_row[ix], next_row[ix], limit)); } // Adjusts pixel values of image with given maximum error. static void NearLossless(int xsize, int ysize, uint32_t* argb, int limit_bits, uint32_t* copy_buffer) { int x, y; const int limit = 1 << limit_bits; uint32_t* prev_row = copy_buffer; uint32_t* curr_row = prev_row + xsize; uint32_t* next_row = curr_row + xsize; memcpy(copy_buffer, argb, xsize * 2 * sizeof(argb[0])); for (y = 1; y < ysize - 1; ++y) { uint32_t* const curr_argb_row = argb + y * xsize; uint32_t* const next_argb_row = curr_argb_row + xsize; memcpy(next_row, next_argb_row, xsize * sizeof(argb[0])); for (x = 1; x < xsize - 1; ++x) { if (!IsSmooth(prev_row, curr_row, next_row, x, limit)) { curr_argb_row[x] = ClosestDiscretizedArgb(curr_row[x], limit_bits); } } { // Three-way swap. uint32_t* const temp = prev_row; prev_row = curr_row; curr_row = next_row; next_row = temp; } } } static int QualityToLimitBits(int quality) { // quality mapping: // 0..19 -> 5 // 0..39 -> 4 // 0..59 -> 3 // 0..79 -> 2 // 0..99 -> 1 // 100 -> 0 return MAX_LIMIT_BITS - quality / 20; } int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) { int i; uint32_t* const copy_buffer = (uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer)); const int limit_bits = QualityToLimitBits(quality); assert(argb != NULL); assert(limit_bits >= 0); assert(limit_bits <= MAX_LIMIT_BITS); if (copy_buffer == NULL) { return 0; } // For small icon images, don't attempt to apply near-lossless compression. if (xsize < MIN_DIM_FOR_NEAR_LOSSLESS && ysize < MIN_DIM_FOR_NEAR_LOSSLESS) { WebPSafeFree(copy_buffer); return 1; } for (i = limit_bits; i != 0; --i) { NearLossless(xsize, ysize, argb, i, copy_buffer); } WebPSafeFree(copy_buffer); return 1; }