/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/func_vector_relational.inl /// @date 2008-08-03 / 2011-09-09 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #include <limits> namespace glm { template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type lessThan ( vecType<T, P> const & x, vecType<T, P> const & y ) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "Invalid template instantiation of 'lessThan', GLM vector types required floating-point or integer value types vectors"); assert(x.length() == y.length()); typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null); for(int i = 0; i < x.length(); ++i) Result[i] = x[i] < y[i]; return Result; } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type lessThanEqual ( vecType<T, P> const & x, vecType<T, P> const & y ) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "Invalid template instantiation of 'lessThanEqual', GLM vector types required floating-point or integer value types vectors"); assert(x.length() == y.length()); typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null); for(int i = 0; i < x.length(); ++i) Result[i] = x[i] <= y[i]; return Result; } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type greaterThan ( vecType<T, P> const & x, vecType<T, P> const & y ) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "Invalid template instantiation of 'greaterThan', GLM vector types required floating-point or integer value types vectors"); assert(x.length() == y.length()); typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null); for(int i = 0; i < x.length(); ++i) Result[i] = x[i] > y[i]; return Result; } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type greaterThanEqual ( vecType<T, P> const & x, vecType<T, P> const & y ) { GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer, "Invalid template instantiation of 'greaterThanEqual', GLM vector types required floating-point or integer value types vectors"); assert(x.length() == y.length()); typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null); for(int i = 0; i < x.length(); ++i) Result[i] = x[i] >= y[i]; return Result; } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type equal ( vecType<T, P> const & x, vecType<T, P> const & y ) { assert(x.length() == y.length()); typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null); for(int i = 0; i < x.length(); ++i) Result[i] = x[i] == y[i]; return Result; } template <typename T, precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type notEqual ( vecType<T, P> const & x, vecType<T, P> const & y ) { assert(x.length() == y.length()); typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null); for(int i = 0; i < x.length(); ++i) Result[i] = x[i] != y[i]; return Result; } template <precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const & v) { bool Result = false; for(int i = 0; i < v.length(); ++i) Result = Result || v[i]; return Result; } template <precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const & v) { bool Result = true; for(int i = 0; i < v.length(); ++i) Result = Result && v[i]; return Result; } template <precision P, template <typename, precision> class vecType> GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v) { typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null); for(int i = 0; i < v.length(); ++i) Result[i] = !v[i]; return Result; } }//namespace glm