/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref core /// @file glm/core/_vectorize.hpp /// @date 2011-10-14 / 2011-10-14 /// @author Christophe Riccio /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_CORE_DETAIL_INCLUDED #define GLM_CORE_DETAIL_INCLUDED #include "type_vec1.hpp" #include "type_vec2.hpp" #include "type_vec3.hpp" #include "type_vec4.hpp" #define VECTORIZE1_VEC(func) \ template <typename T, precision P> \ GLM_FUNC_QUALIFIER detail::tvec1<T, P> func( \ detail::tvec1<T, P> const & v) \ { \ return detail::tvec1<T, P>( \ func(v.x)); \ } #define VECTORIZE2_VEC(func) \ template <typename T, precision P> \ GLM_FUNC_QUALIFIER detail::tvec2<T, P> func( \ detail::tvec2<T, P> const & v) \ { \ return detail::tvec2<T, P>( \ func(v.x), \ func(v.y)); \ } #define VECTORIZE3_VEC(func) \ template <typename T, precision P> \ GLM_FUNC_QUALIFIER detail::tvec3<T, P> func( \ detail::tvec3<T, P> const & v) \ { \ return detail::tvec3<T, P>( \ func(v.x), \ func(v.y), \ func(v.z)); \ } #define VECTORIZE4_VEC(func) \ template <typename T, precision P> \ GLM_FUNC_QUALIFIER detail::tvec4<T, P> func( \ detail::tvec4<T, P> const & v) \ { \ return detail::tvec4<T, P>( \ func(v.x), \ func(v.y), \ func(v.z), \ func(v.w)); \ } #define VECTORIZE_VEC(func) \ VECTORIZE1_VEC(func) \ VECTORIZE2_VEC(func) \ VECTORIZE3_VEC(func) \ VECTORIZE4_VEC(func) #define VECTORIZE1_VEC_SCA(func) \ template <typename T, precision P> \ GLM_FUNC_QUALIFIER detail::tvec1<T, P> func \ ( \ detail::tvec1<T, P> const & x, \ T const & y \ ) \ { \ return detail::tvec1<T, P>( \ func(x.x, y)); \ } #define VECTORIZE2_VEC_SCA(func) \ template <typename T, precision P> \ GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \ ( \ detail::tvec2<T, P> const & x, \ T const & y \ ) \ { \ return detail::tvec2<T, P>( \ func(x.x, y), \ func(x.y, y)); \ } #define VECTORIZE3_VEC_SCA(func) \ template <typename T, precision P> \ GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \ ( \ detail::tvec3<T, P> const & x, \ T const & y \ ) \ { \ return detail::tvec3<T, P>( \ func(x.x, y), \ func(x.y, y), \ func(x.z, y)); \ } #define VECTORIZE4_VEC_SCA(func) \ template <typename T, precision P> \ GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \ ( \ detail::tvec4<T, P> const & x, \ T const & y \ ) \ { \ return detail::tvec4<T, P>( \ func(x.x, y), \ func(x.y, y), \ func(x.z, y), \ func(x.w, y)); \ } #define VECTORIZE_VEC_SCA(func) \ VECTORIZE1_VEC_SCA(func) \ VECTORIZE2_VEC_SCA(func) \ VECTORIZE3_VEC_SCA(func) \ VECTORIZE4_VEC_SCA(func) #define VECTORIZE2_VEC_VEC(func) \ template <typename T, precision P> \ GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \ ( \ detail::tvec2<T, P> const & x, \ detail::tvec2<T, P> const & y \ ) \ { \ return detail::tvec2<T, P>( \ func(x.x, y.x), \ func(x.y, y.y)); \ } #define VECTORIZE3_VEC_VEC(func) \ template <typename T, precision P> \ GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \ ( \ detail::tvec3<T, P> const & x, \ detail::tvec3<T, P> const & y \ ) \ { \ return detail::tvec3<T, P>( \ func(x.x, y.x), \ func(x.y, y.y), \ func(x.z, y.z)); \ } #define VECTORIZE4_VEC_VEC(func) \ template <typename T, precision P> \ GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \ ( \ detail::tvec4<T, P> const & x, \ detail::tvec4<T, P> const & y \ ) \ { \ return detail::tvec4<T, P>( \ func(x.x, y.x), \ func(x.y, y.y), \ func(x.z, y.z), \ func(x.w, y.w)); \ } #define VECTORIZE_VEC_VEC(func) \ VECTORIZE2_VEC_VEC(func) \ VECTORIZE3_VEC_VEC(func) \ VECTORIZE4_VEC_VEC(func) namespace glm{ namespace detail { template<bool C> struct If { template<typename F, typename T> static GLM_FUNC_QUALIFIER T apply(F functor, const T& val) { return functor(val); } }; template<> struct If<false> { template<typename F, typename T> static GLM_FUNC_QUALIFIER T apply(F, const T& val) { return val; } }; }//namespace detail }//namespace glm #endif//GLM_CORE_DETAIL_INCLUDED