/* Copyright (c) 2015-2016 The Khronos Group Inc. * Copyright (c) 2015-2016 Valve Corporation * Copyright (c) 2015-2016 LunarG, Inc. * Copyright (C) 2015-2016 Google Inc. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and/or associated documentation files (the "Materials"), to * deal in the Materials without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Materials, and to permit persons to whom the Materials * are furnished to do so, subject to the following conditions: * * The above copyright notice(s) and this permission notice shall be included * in all copies or substantial portions of the Materials. * * THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. * * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE MATERIALS OR THE * USE OR OTHER DEALINGS IN THE MATERIALS * * Author: Courtney Goeltzenleuchter <courtneygo@google.com> * Author: Tobin Ehlis <tobine@google.com> * Author: Chris Forbes <chrisf@ijw.co.nz> * Author: Mark Lobodzinski <mark@lunarg.com> */ // Enable mem_tracker merged code #define MTMERGE 1 #pragma once #include "vulkan/vk_layer.h" #include <atomic> #include <vector> #include <unordered_map> #include <memory> #include <functional> using std::vector; //#ifdef __cplusplus //extern "C" { //#endif #if MTMERGE // Mem Tracker ERROR codes typedef enum _MEM_TRACK_ERROR { MEMTRACK_NONE, // Used for INFO & other non-error messages MEMTRACK_INVALID_CB, // Cmd Buffer invalid MEMTRACK_INVALID_MEM_OBJ, // Invalid Memory Object MEMTRACK_INVALID_ALIASING, // Invalid Memory Aliasing MEMTRACK_INVALID_LAYOUT, // Invalid Layout MEMTRACK_INTERNAL_ERROR, // Bug in Mem Track Layer internal data structures MEMTRACK_FREED_MEM_REF, // MEM Obj freed while it still has obj and/or CB refs MEMTRACK_MEM_OBJ_CLEAR_EMPTY_BINDINGS, // Clearing bindings on mem obj that doesn't have any bindings MEMTRACK_MISSING_MEM_BINDINGS, // Trying to retrieve mem bindings, but none found (may be internal error) MEMTRACK_INVALID_OBJECT, // Attempting to reference generic VK Object that is invalid MEMTRACK_MEMORY_BINDING_ERROR, // Error during one of many calls that bind memory to object or CB MEMTRACK_MEMORY_LEAK, // Failure to call vkFreeMemory on Mem Obj prior to DestroyDevice MEMTRACK_INVALID_STATE, // Memory not in the correct state MEMTRACK_RESET_CB_WHILE_IN_FLIGHT, // vkResetCommandBuffer() called on a CB that hasn't completed MEMTRACK_INVALID_FENCE_STATE, // Invalid Fence State signaled or used MEMTRACK_REBIND_OBJECT, // Non-sparse object bindings are immutable MEMTRACK_INVALID_USAGE_FLAG, // Usage flags specified at image/buffer create conflict w/ use of object MEMTRACK_INVALID_MAP, // Size flag specified at alloc is too small for mapping range } MEM_TRACK_ERROR; // MemTracker Semaphore states typedef enum SemaphoreState { MEMTRACK_SEMAPHORE_STATE_UNSET, // Semaphore is in an undefined state MEMTRACK_SEMAPHORE_STATE_SIGNALLED, // Semaphore has is in signalled state MEMTRACK_SEMAPHORE_STATE_WAIT, // Semaphore is in wait state } SemaphoreState; struct MemRange { VkDeviceSize offset; VkDeviceSize size; }; /* * MTMTODO : Update this comment * Data Structure overview * There are 4 global STL(' maps * cbMap -- map of command Buffer (CB) objects to MT_CB_INFO structures * Each MT_CB_INFO struct has an stl list container with * memory objects that are referenced by this CB * memObjMap -- map of Memory Objects to MT_MEM_OBJ_INFO structures * Each MT_MEM_OBJ_INFO has two stl list containers with: * -- all CBs referencing this mem obj * -- all VK Objects that are bound to this memory * objectMap -- map of objects to MT_OBJ_INFO structures * * Algorithm overview * These are the primary events that should happen related to different objects * 1. Command buffers * CREATION - Add object,structure to map * CMD BIND - If mem associated, add mem reference to list container * DESTROY - Remove from map, decrement (and report) mem references * 2. Mem Objects * CREATION - Add object,structure to map * OBJ BIND - Add obj structure to list container for that mem node * CMB BIND - If mem-related add CB structure to list container for that mem node * DESTROY - Flag as errors any remaining refs and remove from map * 3. Generic Objects * MEM BIND - DESTROY any previous binding, Add obj node w/ ref to map, add obj ref to list container for that mem node * DESTROY - If mem bound, remove reference list container for that memInfo, remove object ref from map */ // TODO : Is there a way to track when Cmd Buffer finishes & remove mem references at that point? // TODO : Could potentially store a list of freed mem allocs to flag when they're incorrectly used // Simple struct to hold handle and type of object so they can be uniquely identified and looked up in appropriate map struct MT_OBJ_HANDLE_TYPE { uint64_t handle; VkDebugReportObjectTypeEXT type; }; struct MEMORY_RANGE { uint64_t handle; VkDeviceMemory memory; VkDeviceSize start; VkDeviceSize end; }; // Data struct for tracking memory object struct DEVICE_MEM_INFO { void *object; // Dispatchable object used to create this memory (device of swapchain) uint32_t refCount; // Count of references (obj bindings or CB use) bool valid; // Stores if the memory has valid data or not VkDeviceMemory mem; VkMemoryAllocateInfo allocInfo; list<MT_OBJ_HANDLE_TYPE> pObjBindings; // list container of objects bound to this memory list<VkCommandBuffer> pCommandBufferBindings; // list container of cmd buffers that reference this mem object vector<MEMORY_RANGE> bufferRanges; vector<MEMORY_RANGE> imageRanges; VkImage image; // If memory is bound to image, this will have VkImage handle, else VK_NULL_HANDLE MemRange memRange; void *pData, *pDriverData; }; // This only applies to Buffers and Images, which can have memory bound to them struct MT_OBJ_BINDING_INFO { VkDeviceMemory mem; bool valid; // If this is a swapchain image backing memory is not a MT_MEM_OBJ_INFO so store it here. union create_info { VkImageCreateInfo image; VkBufferCreateInfo buffer; } create_info; }; struct MT_FB_ATTACHMENT_INFO { VkImage image; VkDeviceMemory mem; }; struct MT_PASS_ATTACHMENT_INFO { uint32_t attachment; VkAttachmentLoadOp load_op; VkAttachmentStoreOp store_op; }; // Associate fenceId with a fence object struct MT_FENCE_INFO { uint64_t fenceId; // Sequence number for fence at last submit VkQueue queue; // Queue that this fence is submitted against or NULL VkSwapchainKHR swapchain; // Swapchain that this fence is submitted against or NULL VkBool32 firstTimeFlag; // Fence was created in signaled state, avoid warnings for first use VkFenceCreateInfo createInfo; }; // Track Queue information struct MT_QUEUE_INFO { uint64_t lastRetiredId; uint64_t lastSubmittedId; list<VkCommandBuffer> pQueueCommandBuffers; list<VkDeviceMemory> pMemRefList; }; struct MT_DESCRIPTOR_SET_INFO { std::vector<VkImageView> images; std::vector<VkBuffer> buffers; }; // Track Swapchain Information struct MT_SWAP_CHAIN_INFO { VkSwapchainCreateInfoKHR createInfo; std::vector<VkImage> images; }; #endif // Draw State ERROR codes typedef enum _DRAW_STATE_ERROR { DRAWSTATE_NONE, // Used for INFO & other non-error messages DRAWSTATE_INTERNAL_ERROR, // Error with DrawState internal data structures DRAWSTATE_NO_PIPELINE_BOUND, // Unable to identify a bound pipeline DRAWSTATE_INVALID_POOL, // Invalid DS pool DRAWSTATE_INVALID_SET, // Invalid DS DRAWSTATE_INVALID_LAYOUT, // Invalid DS layout DRAWSTATE_INVALID_IMAGE_LAYOUT, // Invalid Image layout DRAWSTATE_INVALID_PIPELINE, // Invalid Pipeline handle referenced DRAWSTATE_INVALID_PIPELINE_LAYOUT, // Invalid PipelineLayout DRAWSTATE_INVALID_PIPELINE_CREATE_STATE, // Attempt to create a pipeline // with invalid state DRAWSTATE_INVALID_COMMAND_BUFFER, // Invalid CommandBuffer referenced DRAWSTATE_INVALID_BARRIER, // Invalid Barrier DRAWSTATE_INVALID_BUFFER, // Invalid Buffer DRAWSTATE_INVALID_QUERY, // Invalid Query DRAWSTATE_INVALID_FENCE, // Invalid Fence DRAWSTATE_INVALID_SEMAPHORE, // Invalid Semaphore DRAWSTATE_INVALID_EVENT, // Invalid Event DRAWSTATE_VTX_INDEX_OUT_OF_BOUNDS, // binding in vkCmdBindVertexData() too // large for PSO's // pVertexBindingDescriptions array DRAWSTATE_VTX_INDEX_ALIGNMENT_ERROR, // binding offset in // vkCmdBindIndexBuffer() out of // alignment based on indexType // DRAWSTATE_MISSING_DOT_PROGRAM, // No "dot" program in order // to generate png image DRAWSTATE_OUT_OF_MEMORY, // malloc failed DRAWSTATE_INVALID_DESCRIPTOR_SET, // Descriptor Set handle is unknown DRAWSTATE_DESCRIPTOR_TYPE_MISMATCH, // Type in layout vs. update are not the // same DRAWSTATE_DESCRIPTOR_STAGEFLAGS_MISMATCH, // StageFlags in layout are not // the same throughout a single // VkWriteDescriptorSet update DRAWSTATE_DESCRIPTOR_UPDATE_OUT_OF_BOUNDS, // Descriptors set for update out // of bounds for corresponding // layout section DRAWSTATE_DESCRIPTOR_POOL_EMPTY, // Attempt to allocate descriptor from a // pool with no more descriptors of that // type available DRAWSTATE_CANT_FREE_FROM_NON_FREE_POOL, // Invalid to call // vkFreeDescriptorSets on Sets // allocated from a NON_FREE Pool DRAWSTATE_INVALID_UPDATE_INDEX, // Index of requested update is invalid for // specified descriptors set DRAWSTATE_INVALID_UPDATE_STRUCT, // Struct in DS Update tree is of invalid // type DRAWSTATE_NUM_SAMPLES_MISMATCH, // Number of samples in bound PSO does not // match number in FB of current RenderPass DRAWSTATE_NO_END_COMMAND_BUFFER, // Must call vkEndCommandBuffer() before // QueueSubmit on that commandBuffer DRAWSTATE_NO_BEGIN_COMMAND_BUFFER, // Binding cmds or calling End on CB that // never had vkBeginCommandBuffer() // called on it DRAWSTATE_COMMAND_BUFFER_SINGLE_SUBMIT_VIOLATION, // Cmd Buffer created with // VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT // flag is submitted // multiple times DRAWSTATE_INVALID_SECONDARY_COMMAND_BUFFER, // vkCmdExecuteCommands() called // with a primary commandBuffer // in pCommandBuffers array DRAWSTATE_VIEWPORT_NOT_BOUND, // Draw submitted with no viewport state bound DRAWSTATE_SCISSOR_NOT_BOUND, // Draw submitted with no scissor state bound DRAWSTATE_LINE_WIDTH_NOT_BOUND, // Draw submitted with no line width state // bound DRAWSTATE_DEPTH_BIAS_NOT_BOUND, // Draw submitted with no depth bias state // bound DRAWSTATE_BLEND_NOT_BOUND, // Draw submitted with no blend state bound when // color write enabled DRAWSTATE_DEPTH_BOUNDS_NOT_BOUND, // Draw submitted with no depth bounds // state bound when depth enabled DRAWSTATE_STENCIL_NOT_BOUND, // Draw submitted with no stencil state bound // when stencil enabled DRAWSTATE_INDEX_BUFFER_NOT_BOUND, // Draw submitted with no depth-stencil // state bound when depth write enabled DRAWSTATE_PIPELINE_LAYOUTS_INCOMPATIBLE, // Draw submitted PSO Pipeline // layout that's not compatible // with layout from // BindDescriptorSets DRAWSTATE_RENDERPASS_INCOMPATIBLE, // Incompatible renderpasses between // secondary cmdBuffer and primary // cmdBuffer or framebuffer DRAWSTATE_FRAMEBUFFER_INCOMPATIBLE, // Incompatible framebuffer between // secondary cmdBuffer and active // renderPass DRAWSTATE_INVALID_RENDERPASS, // Use of a NULL or otherwise invalid // RenderPass object DRAWSTATE_INVALID_RENDERPASS_CMD, // Invalid cmd submitted while a // RenderPass is active DRAWSTATE_NO_ACTIVE_RENDERPASS, // Rendering cmd submitted without an active // RenderPass DRAWSTATE_DESCRIPTOR_SET_NOT_UPDATED, // DescriptorSet bound but it was // never updated. This is a warning // code. DRAWSTATE_DESCRIPTOR_SET_NOT_BOUND, // DescriptorSet used by pipeline at // draw time is not bound, or has been // disturbed (which would have flagged // previous warning) DRAWSTATE_INVALID_DYNAMIC_OFFSET_COUNT, // DescriptorSets bound with // different number of dynamic // descriptors that were included in // dynamicOffsetCount DRAWSTATE_CLEAR_CMD_BEFORE_DRAW, // Clear cmd issued before any Draw in // CommandBuffer, should use RenderPass Ops // instead DRAWSTATE_BEGIN_CB_INVALID_STATE, // CB state at Begin call is bad. Can be // Primary/Secondary CB created with // mismatched FB/RP information or CB in // RECORDING state DRAWSTATE_INVALID_CB_SIMULTANEOUS_USE, // CmdBuffer is being used in // violation of // VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT // rules (i.e. simultaneous use w/o // that bit set) DRAWSTATE_INVALID_COMMAND_BUFFER_RESET, // Attempting to call Reset (or // Begin on recorded cmdBuffer) that // was allocated from Pool w/o // VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT // bit set DRAWSTATE_VIEWPORT_SCISSOR_MISMATCH, // Count for viewports and scissors // mismatch and/or state doesn't match // count DRAWSTATE_INVALID_IMAGE_ASPECT, // Image aspect is invalid for the current // operation DRAWSTATE_MISSING_ATTACHMENT_REFERENCE, // Attachment reference must be // present in active subpass DRAWSTATE_SAMPLER_DESCRIPTOR_ERROR, // A Descriptor of *_SAMPLER type is // being updated with an invalid or bad // Sampler DRAWSTATE_INCONSISTENT_IMMUTABLE_SAMPLER_UPDATE, // Descriptors of // *COMBINED_IMAGE_SAMPLER // type are being updated // where some, but not all, // of the updates use // immutable samplers DRAWSTATE_IMAGEVIEW_DESCRIPTOR_ERROR, // A Descriptor of *_IMAGE or // *_ATTACHMENT type is being updated // with an invalid or bad ImageView DRAWSTATE_BUFFERVIEW_DESCRIPTOR_ERROR, // A Descriptor of *_TEXEL_BUFFER // type is being updated with an // invalid or bad BufferView DRAWSTATE_BUFFERINFO_DESCRIPTOR_ERROR, // A Descriptor of // *_[UNIFORM|STORAGE]_BUFFER_[DYNAMIC] // type is being updated with an // invalid or bad BufferView DRAWSTATE_DYNAMIC_OFFSET_OVERFLOW, // At draw time the dynamic offset // combined with buffer offset and range // oversteps size of buffer DRAWSTATE_DOUBLE_DESTROY, // Destroying an object twice DRAWSTATE_OBJECT_INUSE, // Destroying or modifying an object in use by a // command buffer DRAWSTATE_QUEUE_FORWARD_PROGRESS, // Queue cannot guarantee forward progress DRAWSTATE_INVALID_UNIFORM_BUFFER_OFFSET, // Dynamic Uniform Buffer Offsets // violate device limit DRAWSTATE_INVALID_STORAGE_BUFFER_OFFSET, // Dynamic Storage Buffer Offsets // violate device limit DRAWSTATE_INDEPENDENT_BLEND, // If independent blending is not enabled, all // elements of pAttachmentsMustBeIdentical DRAWSTATE_DISABLED_LOGIC_OP, // If logic operations is not enabled, logicOpEnable // must be VK_FALSE DRAWSTATE_INVALID_LOGIC_OP, // If logicOpEnable is VK_TRUE, logicOp must // must be a valid VkLogicOp value DRAWSTATE_INVALID_QUEUE_INDEX, // Specified queue index exceeds number // of queried queue families DRAWSTATE_PUSH_CONSTANTS_ERROR, // Push constants exceed maxPushConstantSize } DRAW_STATE_ERROR; typedef enum _SHADER_CHECKER_ERROR { SHADER_CHECKER_NONE, SHADER_CHECKER_INTERFACE_TYPE_MISMATCH, // Type mismatch between shader stages or shader and pipeline SHADER_CHECKER_OUTPUT_NOT_CONSUMED, // Entry appears in output interface, but missing in input SHADER_CHECKER_INPUT_NOT_PRODUCED, // Entry appears in input interface, but missing in output SHADER_CHECKER_NON_SPIRV_SHADER, // Shader image is not SPIR-V SHADER_CHECKER_INCONSISTENT_SPIRV, // General inconsistency within a SPIR-V module SHADER_CHECKER_UNKNOWN_STAGE, // Stage is not supported by analysis SHADER_CHECKER_INCONSISTENT_VI, // VI state contains conflicting binding or attrib descriptions SHADER_CHECKER_MISSING_DESCRIPTOR, // Shader attempts to use a descriptor binding not declared in the layout SHADER_CHECKER_BAD_SPECIALIZATION, // Specialization map entry points outside specialization data block SHADER_CHECKER_MISSING_ENTRYPOINT, // Shader module does not contain the requested entrypoint SHADER_CHECKER_PUSH_CONSTANT_OUT_OF_RANGE, // Push constant variable is not in a push constant range SHADER_CHECKER_PUSH_CONSTANT_NOT_ACCESSIBLE_FROM_STAGE, // Push constant range exists, but not accessible from stage SHADER_CHECKER_DESCRIPTOR_TYPE_MISMATCH, // Descriptor type does not match shader resource type SHADER_CHECKER_DESCRIPTOR_NOT_ACCESSIBLE_FROM_STAGE, // Descriptor used by shader, but not accessible from stage SHADER_CHECKER_FEATURE_NOT_ENABLED, // Shader uses capability requiring a feature not enabled on device SHADER_CHECKER_BAD_CAPABILITY, // Shader uses capability not supported by Vulkan (OpenCL features) } SHADER_CHECKER_ERROR; typedef enum _DRAW_TYPE { DRAW = 0, DRAW_INDEXED = 1, DRAW_INDIRECT = 2, DRAW_INDEXED_INDIRECT = 3, DRAW_BEGIN_RANGE = DRAW, DRAW_END_RANGE = DRAW_INDEXED_INDIRECT, NUM_DRAW_TYPES = (DRAW_END_RANGE - DRAW_BEGIN_RANGE + 1), } DRAW_TYPE; typedef struct _SHADER_DS_MAPPING { uint32_t slotCount; VkDescriptorSetLayoutCreateInfo *pShaderMappingSlot; } SHADER_DS_MAPPING; typedef struct _GENERIC_HEADER { VkStructureType sType; const void *pNext; } GENERIC_HEADER; typedef struct _PIPELINE_NODE { VkPipeline pipeline; VkGraphicsPipelineCreateInfo graphicsPipelineCI; VkPipelineVertexInputStateCreateInfo vertexInputCI; VkPipelineInputAssemblyStateCreateInfo iaStateCI; VkPipelineTessellationStateCreateInfo tessStateCI; VkPipelineViewportStateCreateInfo vpStateCI; VkPipelineRasterizationStateCreateInfo rsStateCI; VkPipelineMultisampleStateCreateInfo msStateCI; VkPipelineColorBlendStateCreateInfo cbStateCI; VkPipelineDepthStencilStateCreateInfo dsStateCI; VkPipelineDynamicStateCreateInfo dynStateCI; VkPipelineShaderStageCreateInfo vsCI; VkPipelineShaderStageCreateInfo tcsCI; VkPipelineShaderStageCreateInfo tesCI; VkPipelineShaderStageCreateInfo gsCI; VkPipelineShaderStageCreateInfo fsCI; // Compute shader is include in VkComputePipelineCreateInfo VkComputePipelineCreateInfo computePipelineCI; // Flag of which shader stages are active for this pipeline uint32_t active_shaders; // Capture which sets are actually used by the shaders of this pipeline std::set<unsigned> active_sets; // Vtx input info (if any) std::vector<VkVertexInputBindingDescription> vertexBindingDescriptions; std::vector<VkVertexInputAttributeDescription> vertexAttributeDescriptions; std::vector<VkPipelineColorBlendAttachmentState> attachments; // Default constructor _PIPELINE_NODE() : pipeline{}, graphicsPipelineCI{}, vertexInputCI{}, iaStateCI{}, tessStateCI{}, vpStateCI{}, rsStateCI{}, msStateCI{}, cbStateCI{}, dsStateCI{}, dynStateCI{}, vsCI{}, tcsCI{}, tesCI{}, gsCI{}, fsCI{}, computePipelineCI{}, active_shaders(0), active_sets(), vertexBindingDescriptions(), vertexAttributeDescriptions(), attachments() {} } PIPELINE_NODE; class BASE_NODE { public: std::atomic_int in_use; }; typedef struct _SAMPLER_NODE { VkSampler sampler; VkSamplerCreateInfo createInfo; _SAMPLER_NODE(const VkSampler *ps, const VkSamplerCreateInfo *pci) : sampler(*ps), createInfo(*pci){}; } SAMPLER_NODE; class IMAGE_NODE : public BASE_NODE { public: VkImageCreateInfo createInfo; VkDeviceMemory mem; VkDeviceSize memOffset; VkDeviceSize memSize; }; typedef struct _IMAGE_LAYOUT_NODE { VkImageLayout layout; VkFormat format; } IMAGE_LAYOUT_NODE; typedef struct _IMAGE_CMD_BUF_LAYOUT_NODE { VkImageLayout initialLayout; VkImageLayout layout; } IMAGE_CMD_BUF_LAYOUT_NODE; class BUFFER_NODE : public BASE_NODE { public: using BASE_NODE::in_use; unique_ptr<VkBufferCreateInfo> create_info; }; // Store the DAG. struct DAGNode { uint32_t pass; std::vector<uint32_t> prev; std::vector<uint32_t> next; }; struct RENDER_PASS_NODE { VkRenderPassCreateInfo const *pCreateInfo; VkFramebuffer fb; vector<bool> hasSelfDependency; vector<DAGNode> subpassToNode; vector<vector<VkFormat>> subpassColorFormats; vector<MT_PASS_ATTACHMENT_INFO> attachments; unordered_map<uint32_t, bool> attachment_first_read; unordered_map<uint32_t, VkImageLayout> attachment_first_layout; RENDER_PASS_NODE(VkRenderPassCreateInfo const *pCreateInfo) : pCreateInfo(pCreateInfo), fb(VK_NULL_HANDLE) { uint32_t i; subpassColorFormats.reserve(pCreateInfo->subpassCount); for (i = 0; i < pCreateInfo->subpassCount; i++) { const VkSubpassDescription *subpass = &pCreateInfo->pSubpasses[i]; vector<VkFormat> color_formats; uint32_t j; color_formats.reserve(subpass->colorAttachmentCount); for (j = 0; j < subpass->colorAttachmentCount; j++) { const uint32_t att = subpass->pColorAttachments[j].attachment; const VkFormat format = pCreateInfo->pAttachments[att].format; color_formats.push_back(format); } subpassColorFormats.push_back(color_formats); } } }; class PHYS_DEV_PROPERTIES_NODE { public: VkPhysicalDeviceProperties properties; VkPhysicalDeviceFeatures features; vector<VkQueueFamilyProperties> queue_family_properties; }; class FENCE_NODE : public BASE_NODE { public: using BASE_NODE::in_use; #if MTMERGE uint64_t fenceId; // Sequence number for fence at last submit VkSwapchainKHR swapchain; // Swapchain that this fence is submitted against or NULL VkBool32 firstTimeFlag; // Fence was created in signaled state, avoid warnings for first use VkFenceCreateInfo createInfo; #endif VkQueue queue; vector<VkCommandBuffer> cmdBuffers; bool needsSignaled; vector<VkFence> priorFences; // Default constructor FENCE_NODE() : queue(NULL), needsSignaled(VK_FALSE){}; }; class SEMAPHORE_NODE : public BASE_NODE { public: using BASE_NODE::in_use; uint32_t signaled; SemaphoreState state; VkQueue queue; }; class EVENT_NODE : public BASE_NODE { public: using BASE_NODE::in_use; bool needsSignaled; VkPipelineStageFlags stageMask; }; class QUEUE_NODE { public: VkDevice device; vector<VkFence> lastFences; #if MTMERGE uint64_t lastRetiredId; uint64_t lastSubmittedId; // MTMTODO : merge cmd_buffer data structs here list<VkCommandBuffer> pQueueCommandBuffers; list<VkDeviceMemory> pMemRefList; #endif vector<VkCommandBuffer> untrackedCmdBuffers; unordered_set<VkCommandBuffer> inFlightCmdBuffers; unordered_map<VkEvent, VkPipelineStageFlags> eventToStageMap; }; class QUERY_POOL_NODE : public BASE_NODE { public: VkQueryPoolCreateInfo createInfo; }; class FRAMEBUFFER_NODE { public: VkFramebufferCreateInfo createInfo; unordered_set<VkCommandBuffer> referencingCmdBuffers; vector<MT_FB_ATTACHMENT_INFO> attachments; }; // Descriptor Data structures // Layout Node has the core layout data typedef struct _LAYOUT_NODE { VkDescriptorSetLayout layout; VkDescriptorSetLayoutCreateInfo createInfo; uint32_t startIndex; // 1st index of this layout uint32_t endIndex; // last index of this layout uint32_t dynamicDescriptorCount; // Total count of dynamic descriptors used // by this layout vector<VkDescriptorType> descriptorTypes; // Type per descriptor in this // layout to verify correct // updates vector<VkShaderStageFlags> stageFlags; // stageFlags per descriptor in this // layout to verify correct updates unordered_map<uint32_t, uint32_t> bindingToIndexMap; // map set binding # to // pBindings index // Default constructor _LAYOUT_NODE() : layout{}, createInfo{}, startIndex(0), endIndex(0), dynamicDescriptorCount(0){}; } LAYOUT_NODE; // Store layouts and pushconstants for PipelineLayout struct PIPELINE_LAYOUT_NODE { vector<VkDescriptorSetLayout> descriptorSetLayouts; vector<VkPushConstantRange> pushConstantRanges; }; class SET_NODE : public BASE_NODE { public: using BASE_NODE::in_use; VkDescriptorSet set; VkDescriptorPool pool; // Head of LL of all Update structs for this set GENERIC_HEADER *pUpdateStructs; // Total num of descriptors in this set (count of its layout plus all prior layouts) uint32_t descriptorCount; GENERIC_HEADER **ppDescriptors; // Array where each index points to update node for its slot LAYOUT_NODE *pLayout; // Layout for this set SET_NODE *pNext; unordered_set<VkCommandBuffer> boundCmdBuffers; // Cmd buffers that this set has been bound to SET_NODE() : pUpdateStructs(NULL), ppDescriptors(NULL), pLayout(NULL), pNext(NULL){}; }; typedef struct _DESCRIPTOR_POOL_NODE { VkDescriptorPool pool; uint32_t maxSets; // Max descriptor sets allowed in this pool uint32_t availableSets; // Available descriptr sets in this pool VkDescriptorPoolCreateInfo createInfo; SET_NODE *pSets; // Head of LL of sets for this Pool vector<uint32_t> maxDescriptorTypeCount; // Max # of descriptors of each type in this pool vector<uint32_t> availableDescriptorTypeCount; // Available # of descriptors of each type in this pool _DESCRIPTOR_POOL_NODE(const VkDescriptorPool pool, const VkDescriptorPoolCreateInfo *pCreateInfo) : pool(pool), maxSets(pCreateInfo->maxSets), availableSets(pCreateInfo->maxSets), createInfo(*pCreateInfo), pSets(NULL), maxDescriptorTypeCount(VK_DESCRIPTOR_TYPE_RANGE_SIZE), availableDescriptorTypeCount(VK_DESCRIPTOR_TYPE_RANGE_SIZE) { if (createInfo.poolSizeCount) { // Shadow type struct from ptr into local struct size_t poolSizeCountSize = createInfo.poolSizeCount * sizeof(VkDescriptorPoolSize); createInfo.pPoolSizes = new VkDescriptorPoolSize[poolSizeCountSize]; memcpy((void *)createInfo.pPoolSizes, pCreateInfo->pPoolSizes, poolSizeCountSize); // Now set max counts for each descriptor type based on count of that type times maxSets uint32_t i = 0; for (i = 0; i < createInfo.poolSizeCount; ++i) { uint32_t typeIndex = static_cast<uint32_t>(createInfo.pPoolSizes[i].type); maxDescriptorTypeCount[typeIndex] = createInfo.pPoolSizes[i].descriptorCount; availableDescriptorTypeCount[typeIndex] = maxDescriptorTypeCount[typeIndex]; } } else { createInfo.pPoolSizes = NULL; // Make sure this is NULL so we don't try to clean it up } } ~_DESCRIPTOR_POOL_NODE() { delete[] createInfo.pPoolSizes; // TODO : pSets are currently freed in deletePools function which uses freeShadowUpdateTree function // need to migrate that struct to smart ptrs for auto-cleanup } } DESCRIPTOR_POOL_NODE; // Cmd Buffer Tracking typedef enum _CMD_TYPE { CMD_BINDPIPELINE, CMD_BINDPIPELINEDELTA, CMD_SETVIEWPORTSTATE, CMD_SETSCISSORSTATE, CMD_SETLINEWIDTHSTATE, CMD_SETDEPTHBIASSTATE, CMD_SETBLENDSTATE, CMD_SETDEPTHBOUNDSSTATE, CMD_SETSTENCILREADMASKSTATE, CMD_SETSTENCILWRITEMASKSTATE, CMD_SETSTENCILREFERENCESTATE, CMD_BINDDESCRIPTORSETS, CMD_BINDINDEXBUFFER, CMD_BINDVERTEXBUFFER, CMD_DRAW, CMD_DRAWINDEXED, CMD_DRAWINDIRECT, CMD_DRAWINDEXEDINDIRECT, CMD_DISPATCH, CMD_DISPATCHINDIRECT, CMD_COPYBUFFER, CMD_COPYIMAGE, CMD_BLITIMAGE, CMD_COPYBUFFERTOIMAGE, CMD_COPYIMAGETOBUFFER, CMD_CLONEIMAGEDATA, CMD_UPDATEBUFFER, CMD_FILLBUFFER, CMD_CLEARCOLORIMAGE, CMD_CLEARATTACHMENTS, CMD_CLEARDEPTHSTENCILIMAGE, CMD_RESOLVEIMAGE, CMD_SETEVENT, CMD_RESETEVENT, CMD_WAITEVENTS, CMD_PIPELINEBARRIER, CMD_BEGINQUERY, CMD_ENDQUERY, CMD_RESETQUERYPOOL, CMD_COPYQUERYPOOLRESULTS, CMD_WRITETIMESTAMP, CMD_PUSHCONSTANTS, CMD_INITATOMICCOUNTERS, CMD_LOADATOMICCOUNTERS, CMD_SAVEATOMICCOUNTERS, CMD_BEGINRENDERPASS, CMD_NEXTSUBPASS, CMD_ENDRENDERPASS, CMD_EXECUTECOMMANDS, } CMD_TYPE; // Data structure for holding sequence of cmds in cmd buffer typedef struct _CMD_NODE { CMD_TYPE type; uint64_t cmdNumber; } CMD_NODE; typedef enum _CB_STATE { CB_NEW, // Newly created CB w/o any cmds CB_RECORDING, // BeginCB has been called on this CB CB_RECORDED, // EndCB has been called on this CB CB_INVALID // CB had a bound descriptor set destroyed or updated } CB_STATE; // CB Status -- used to track status of various bindings on cmd buffer objects typedef VkFlags CBStatusFlags; typedef enum _CBStatusFlagBits { CBSTATUS_NONE = 0x00000000, // No status is set CBSTATUS_VIEWPORT_SET = 0x00000001, // Viewport has been set CBSTATUS_LINE_WIDTH_SET = 0x00000002, // Line width has been set CBSTATUS_DEPTH_BIAS_SET = 0x00000004, // Depth bias has been set CBSTATUS_COLOR_BLEND_WRITE_ENABLE = 0x00000008, // PSO w/ CB Enable set has been set CBSTATUS_BLEND_SET = 0x00000010, // Blend state object has been set CBSTATUS_DEPTH_WRITE_ENABLE = 0x00000020, // PSO w/ Depth Enable set has been set CBSTATUS_STENCIL_TEST_ENABLE = 0x00000040, // PSO w/ Stencil Enable set has been set CBSTATUS_DEPTH_BOUNDS_SET = 0x00000080, // Depth bounds state object has been set CBSTATUS_STENCIL_READ_MASK_SET = 0x00000100, // Stencil read mask has been set CBSTATUS_STENCIL_WRITE_MASK_SET = 0x00000200, // Stencil write mask has been set CBSTATUS_STENCIL_REFERENCE_SET = 0x00000400, // Stencil reference has been set CBSTATUS_INDEX_BUFFER_BOUND = 0x00000800, // Index buffer has been set CBSTATUS_SCISSOR_SET = 0x00001000, // Scissor has been set CBSTATUS_ALL = 0x00001FFF, // All dynamic state set } CBStatusFlagBits; typedef struct stencil_data { uint32_t compareMask; uint32_t writeMask; uint32_t reference; } CBStencilData; typedef struct _DRAW_DATA { vector<VkBuffer> buffers; } DRAW_DATA; struct ImageSubresourcePair { VkImage image; bool hasSubresource; VkImageSubresource subresource; }; bool operator==(const ImageSubresourcePair &img1, const ImageSubresourcePair &img2) { if (img1.image != img2.image || img1.hasSubresource != img2.hasSubresource) return false; return !img1.hasSubresource || (img1.subresource.aspectMask == img2.subresource.aspectMask && img1.subresource.mipLevel == img2.subresource.mipLevel && img1.subresource.arrayLayer == img2.subresource.arrayLayer); } namespace std { template <> struct hash<ImageSubresourcePair> { size_t operator()(ImageSubresourcePair img) const throw() { size_t hashVal = hash<uint64_t>()(reinterpret_cast<uint64_t &>(img.image)); hashVal ^= hash<bool>()(img.hasSubresource); if (img.hasSubresource) { hashVal ^= hash<uint32_t>()(reinterpret_cast<uint32_t &>(img.subresource.aspectMask)); hashVal ^= hash<uint32_t>()(img.subresource.mipLevel); hashVal ^= hash<uint32_t>()(img.subresource.arrayLayer); } return hashVal; } }; } struct QueryObject { VkQueryPool pool; uint32_t index; }; bool operator==(const QueryObject &query1, const QueryObject &query2) { return (query1.pool == query2.pool && query1.index == query2.index); } namespace std { template <> struct hash<QueryObject> { size_t operator()(QueryObject query) const throw() { return hash<uint64_t>()((uint64_t)(query.pool)) ^ hash<uint32_t>()(query.index); } }; } // Track last states that are bound per pipeline bind point (Gfx & Compute) struct LAST_BOUND_STATE { VkPipeline pipeline; VkPipelineLayout pipelineLayout; // Track each set that has been bound // TODO : can unique be global per CB? (do we care about Gfx vs. Compute?) unordered_set<VkDescriptorSet> uniqueBoundSets; // Ordered bound set tracking where index is set# that given set is bound to vector<VkDescriptorSet> boundDescriptorSets; // one dynamic offset per dynamic descriptor bound to this CB vector<uint32_t> dynamicOffsets; void reset() { pipeline = VK_NULL_HANDLE; pipelineLayout = VK_NULL_HANDLE; uniqueBoundSets.clear(); boundDescriptorSets.clear(); dynamicOffsets.clear(); } }; // Cmd Buffer Wrapper Struct struct GLOBAL_CB_NODE { VkCommandBuffer commandBuffer; VkCommandBufferAllocateInfo createInfo; VkCommandBufferBeginInfo beginInfo; VkCommandBufferInheritanceInfo inheritanceInfo; // VkFence fence; // fence tracking this cmd buffer VkDevice device; // device this CB belongs to uint64_t numCmds; // number of cmds in this CB uint64_t drawCount[NUM_DRAW_TYPES]; // Count of each type of draw in this CB CB_STATE state; // Track cmd buffer update state uint64_t submitCount; // Number of times CB has been submitted CBStatusFlags status; // Track status of various bindings on cmd buffer vector<CMD_NODE> cmds; // vector of commands bound to this command buffer // Currently storing "lastBound" objects on per-CB basis // long-term may want to create caches of "lastBound" states and could have // each individual CMD_NODE referencing its own "lastBound" state // VkPipeline lastBoundPipeline; // VkPipelineLayout lastBoundPipelineLayout; // // Capture unique std::set of descriptorSets that are bound to this CB. // std::set<VkDescriptorSet> uniqueBoundSets; // vector<VkDescriptorSet> boundDescriptorSets; // Index is set# that given set is bound to // Store last bound state for Gfx & Compute pipeline bind points LAST_BOUND_STATE lastBound[VK_PIPELINE_BIND_POINT_RANGE_SIZE]; vector<uint32_t> dynamicOffsets; vector<VkViewport> viewports; vector<VkRect2D> scissors; VkRenderPassBeginInfo activeRenderPassBeginInfo; uint64_t fenceId; VkFence lastSubmittedFence; VkQueue lastSubmittedQueue; VkRenderPass activeRenderPass; VkSubpassContents activeSubpassContents; uint32_t activeSubpass; VkFramebuffer framebuffer; // Track descriptor sets that are destroyed or updated while bound to CB // TODO : These data structures relate to tracking resources that invalidate // a cmd buffer that references them. Need to unify how we handle these // cases so we don't have different tracking data for each type. std::set<VkDescriptorSet> destroyedSets; std::set<VkDescriptorSet> updatedSets; unordered_set<VkFramebuffer> destroyedFramebuffers; vector<VkEvent> waitedEvents; vector<VkSemaphore> semaphores; vector<VkEvent> events; unordered_map<QueryObject, vector<VkEvent>> waitedEventsBeforeQueryReset; unordered_map<QueryObject, bool> queryToStateMap; // 0 is unavailable, 1 is available unordered_set<QueryObject> activeQueries; unordered_set<QueryObject> startedQueries; unordered_map<ImageSubresourcePair, IMAGE_CMD_BUF_LAYOUT_NODE> imageLayoutMap; unordered_map<VkImage, vector<ImageSubresourcePair>> imageSubresourceMap; unordered_map<VkEvent, VkPipelineStageFlags> eventToStageMap; vector<DRAW_DATA> drawData; DRAW_DATA currentDrawData; VkCommandBuffer primaryCommandBuffer; // If cmd buffer is primary, track secondary command buffers pending // execution std::unordered_set<VkCommandBuffer> secondaryCommandBuffers; // MTMTODO : Scrub these data fields and merge active sets w/ lastBound as appropriate vector<VkDescriptorSet> activeDescriptorSets; vector<std::function<VkBool32()>> validate_functions; list<VkDeviceMemory> pMemObjList; // List container of Mem objs referenced by this CB vector<std::function<bool(VkQueue)>> eventUpdates; }; class SWAPCHAIN_NODE { public: VkSwapchainCreateInfoKHR createInfo; uint32_t *pQueueFamilyIndices; std::vector<VkImage> images; SWAPCHAIN_NODE(const VkSwapchainCreateInfoKHR *pCreateInfo) : createInfo(*pCreateInfo), pQueueFamilyIndices(NULL) { if (pCreateInfo->queueFamilyIndexCount && pCreateInfo->imageSharingMode == VK_SHARING_MODE_CONCURRENT) { pQueueFamilyIndices = new uint32_t[pCreateInfo->queueFamilyIndexCount]; memcpy(pQueueFamilyIndices, pCreateInfo->pQueueFamilyIndices, pCreateInfo->queueFamilyIndexCount * sizeof(uint32_t)); createInfo.pQueueFamilyIndices = pQueueFamilyIndices; } } ~SWAPCHAIN_NODE() { delete[] pQueueFamilyIndices; } }; //#ifdef __cplusplus //} //#endif