// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #if V8_TARGET_ARCH_ARM64 #include "src/ic/access-compiler.h" namespace v8 { namespace internal { #define __ ACCESS_MASM(masm) void PropertyAccessCompiler::GenerateTailCall(MacroAssembler* masm, Handle<Code> code) { __ Jump(code, RelocInfo::CODE_TARGET); } // TODO(all): The so-called scratch registers are significant in some cases. For // example, PropertyAccessCompiler::keyed_store_calling_convention()[3] (x3) is // actually // used for KeyedStoreCompiler::transition_map(). We should verify which // registers are actually scratch registers, and which are important. For now, // we use the same assignments as ARM to remain on the safe side. Register* PropertyAccessCompiler::load_calling_convention() { // receiver, name, scratch1, scratch2, scratch3. Register receiver = LoadDescriptor::ReceiverRegister(); Register name = LoadDescriptor::NameRegister(); static Register registers[] = {receiver, name, x3, x0, x4}; return registers; } Register* PropertyAccessCompiler::store_calling_convention() { // receiver, value, scratch1, scratch2. Register receiver = StoreDescriptor::ReceiverRegister(); Register name = StoreDescriptor::NameRegister(); static Register registers[] = {receiver, name, x3, x4}; return registers; } #undef __ } // namespace internal } // namespace v8 #endif // V8_TARGET_ARCH_ARM64