// Copyright 2016 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_FIELD_TYPE_H_ #define V8_FIELD_TYPE_H_ #include "src/handles.h" #include "src/objects.h" #include "src/ostreams.h" namespace v8 { namespace internal { class FieldType : public Object { public: static FieldType* None(); static FieldType* Any(); static Handle<FieldType> None(Isolate* isolate); static Handle<FieldType> Any(Isolate* isolate); static FieldType* Class(i::Map* map); static Handle<FieldType> Class(i::Handle<i::Map> map, Isolate* isolate); static FieldType* cast(Object* object); bool NowContains(Object* value) { if (this == Any()) return true; if (this == None()) return false; if (!value->IsHeapObject()) return false; return HeapObject::cast(value)->map() == Map::cast(this); } bool NowContains(Handle<Object> value) { return NowContains(*value); } bool IsClass(); Handle<i::Map> AsClass(); bool IsNone() { return this == None(); } bool IsAny() { return this == Any(); } bool NowStable(); bool NowIs(FieldType* other); bool NowIs(Handle<FieldType> other); Type* Convert(Zone* zone); void PrintTo(std::ostream& os); }; } // namespace internal } // namespace v8 #endif // V8_FIELD_TYPE_H_