/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrVkProgramDataManager.h" #include "GrVkGpu.h" #include "GrVkUniformBuffer.h" GrVkProgramDataManager::GrVkProgramDataManager(const UniformInfoArray& uniforms, uint32_t vertexUniformSize, uint32_t fragmentUniformSize) : fVertexUniformSize(vertexUniformSize) , fFragmentUniformSize(fragmentUniformSize) { fVertexUniformData.reset(vertexUniformSize); fFragmentUniformData.reset(fragmentUniformSize); int count = uniforms.count(); fUniforms.push_back_n(count); // We must add uniforms in same order is the UniformInfoArray so that UniformHandles already // owned by other objects will still match up here. for (int i = 0; i < count; i++) { Uniform& uniform = fUniforms[i]; const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; SkASSERT(GrGLSLShaderVar::kNonArray == uniformInfo.fVariable.getArrayCount() || uniformInfo.fVariable.getArrayCount() > 0); SkDEBUGCODE( uniform.fArrayCount = uniformInfo.fVariable.getArrayCount(); uniform.fType = uniformInfo.fVariable.getType(); ); uniform.fBinding = uniformInfo.fBinding; uniform.fOffset = uniformInfo.fUBOffset; SkDEBUGCODE( uniform.fSetNumber = uniformInfo.fSetNumber; ); } } void GrVkProgramDataManager::set1f(UniformHandle u, float v0) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat_GrSLType); SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); void* buffer; if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { buffer = fVertexUniformData.get(); } else { SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); buffer = fFragmentUniformData.get(); } buffer = static_cast<char*>(buffer) + uni.fOffset; SkASSERT(sizeof(float) == 4); memcpy(buffer, &v0, sizeof(float)); } void GrVkProgramDataManager::set1fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kFloat_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); void* buffer; if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { buffer = fVertexUniformData.get(); } else { SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); buffer = fFragmentUniformData.get(); } buffer = static_cast<char*>(buffer) + uni.fOffset; SkASSERT(sizeof(float) == 4); memcpy(buffer, v, arrayCount * sizeof(float)); } void GrVkProgramDataManager::set2f(UniformHandle u, float v0, float v1) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kVec2f_GrSLType); SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); void* buffer; if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { buffer = fVertexUniformData.get(); } else { SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); buffer = fFragmentUniformData.get(); } buffer = static_cast<char*>(buffer) + uni.fOffset; SkASSERT(sizeof(float) == 4); float v[2] = { v0, v1 }; memcpy(buffer, v, 2 * sizeof(float)); } void GrVkProgramDataManager::set2fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kVec2f_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); void* buffer; if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { buffer = fVertexUniformData.get(); } else { SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); buffer = fFragmentUniformData.get(); } buffer = static_cast<char*>(buffer) + uni.fOffset; SkASSERT(sizeof(float) == 4); memcpy(buffer, v, arrayCount * 2* sizeof(float)); } void GrVkProgramDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kVec3f_GrSLType); SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); void* buffer; if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { buffer = fVertexUniformData.get(); } else { SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); buffer = fFragmentUniformData.get(); } buffer = static_cast<char*>(buffer) + uni.fOffset; SkASSERT(sizeof(float) == 4); float v[3] = { v0, v1, v2 }; memcpy(buffer, v, 3 * sizeof(float)); } void GrVkProgramDataManager::set3fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kVec3f_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); void* buffer; if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { buffer = fVertexUniformData.get(); } else { SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); buffer = fFragmentUniformData.get(); } buffer = static_cast<char*>(buffer) + uni.fOffset; SkASSERT(sizeof(float) == 4); memcpy(buffer, v, arrayCount * 3 * sizeof(float)); } void GrVkProgramDataManager::set4f(UniformHandle u, float v0, float v1, float v2, float v3) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kVec4f_GrSLType); SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); void* buffer; if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { buffer = fVertexUniformData.get(); } else { SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); buffer = fFragmentUniformData.get(); } buffer = static_cast<char*>(buffer) + uni.fOffset; SkASSERT(sizeof(float) == 4); float v[4] = { v0, v1, v2, v3 }; memcpy(buffer, v, 4 * sizeof(float)); } void GrVkProgramDataManager::set4fv(UniformHandle u, int arrayCount, const float v[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kVec4f_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); void* buffer; if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { buffer = fVertexUniformData.get(); } else { SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); buffer = fFragmentUniformData.get(); } buffer = static_cast<char*>(buffer) + uni.fOffset; SkASSERT(sizeof(float) == 4); memcpy(buffer, v, arrayCount * 4 * sizeof(float)); } void GrVkProgramDataManager::setMatrix3f(UniformHandle u, const float matrix[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kMat33f_GrSLType); SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); void* buffer; if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { buffer = fVertexUniformData.get(); } else { SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); buffer = fFragmentUniformData.get(); } SkASSERT(sizeof(float) == 4); buffer = static_cast<char*>(buffer) + uni.fOffset; memcpy(buffer, &matrix[0], 3 * sizeof(float)); buffer = static_cast<char*>(buffer) + 4*sizeof(float); memcpy(buffer, &matrix[3], 3 * sizeof(float)); buffer = static_cast<char*>(buffer) + 4 * sizeof(float); memcpy(buffer, &matrix[6], 3 * sizeof(float)); } void GrVkProgramDataManager::setMatrix3fv(UniformHandle u, int arrayCount, const float matrices[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kMat33f_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); void* buffer; if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { buffer = fVertexUniformData.get(); } else { SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); buffer = fFragmentUniformData.get(); } SkASSERT(sizeof(float) == 4); buffer = static_cast<char*>(buffer)+uni.fOffset; for (int i = 0; i < arrayCount; ++i) { const float* matrix = &matrices[9 * i]; memcpy(buffer, &matrix[0], 3 * sizeof(float)); buffer = static_cast<char*>(buffer)+4 * sizeof(float); memcpy(buffer, &matrix[3], 3 * sizeof(float)); buffer = static_cast<char*>(buffer)+4 * sizeof(float); memcpy(buffer, &matrix[6], 3 * sizeof(float)); buffer = static_cast<char*>(buffer)+4 * sizeof(float); } } void GrVkProgramDataManager::setMatrix4f(UniformHandle u, const float matrix[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kMat44f_GrSLType); SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); void* buffer; if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { buffer = fVertexUniformData.get(); } else { SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); buffer = fFragmentUniformData.get(); } buffer = static_cast<char*>(buffer) + uni.fOffset; SkASSERT(sizeof(float) == 4); memcpy(buffer, matrix, 16 * sizeof(float)); } void GrVkProgramDataManager::setMatrix4fv(UniformHandle u, int arrayCount, const float matrices[]) const { const Uniform& uni = fUniforms[u.toIndex()]; SkASSERT(uni.fType == kMat44f_GrSLType); SkASSERT(arrayCount > 0); SkASSERT(arrayCount <= uni.fArrayCount || (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount)); SkASSERT(GrVkUniformHandler::kUniformBufferDescSet == uni.fSetNumber); void* buffer; if (GrVkUniformHandler::kVertexBinding == uni.fBinding) { buffer = fVertexUniformData.get(); } else { SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); buffer = fFragmentUniformData.get(); } buffer = static_cast<char*>(buffer) + uni.fOffset; SkASSERT(sizeof(float) == 4); memcpy(buffer, matrices, arrayCount * 16 * sizeof(float)); } void GrVkProgramDataManager::uploadUniformBuffers(const GrVkGpu* gpu, GrVkUniformBuffer* vertexBuffer, GrVkUniformBuffer* fragmentBuffer) const { if (vertexBuffer) { vertexBuffer->addMemoryBarrier(gpu, VK_ACCESS_UNIFORM_READ_BIT, VK_ACCESS_HOST_WRITE_BIT, VK_PIPELINE_STAGE_VERTEX_SHADER_BIT, VK_PIPELINE_STAGE_HOST_BIT, false); SkAssertResult(vertexBuffer->updateData(gpu, fVertexUniformData.get(), fVertexUniformSize)); } if (fragmentBuffer) { fragmentBuffer->addMemoryBarrier(gpu, VK_ACCESS_UNIFORM_READ_BIT, VK_ACCESS_HOST_WRITE_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_HOST_BIT, false); SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(), fFragmentUniformSize)); } }