/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGLSLCaps_DEFINED #define GrGLSLCaps_DEFINED #include "GrCaps.h" #include "GrGLSL.h" #include "GrSwizzle.h" class GrGLSLCaps : public GrShaderCaps { public: /** * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires * special layout qualifiers in the fragment shader. */ enum AdvBlendEqInteraction { kNotSupported_AdvBlendEqInteraction, //<! No _blend_equation_advanced extension kAutomatic_AdvBlendEqInteraction, //<! No interaction required kGeneralEnable_AdvBlendEqInteraction, //<! layout(blend_support_all_equations) out kSpecificEnables_AdvBlendEqInteraction, //<! Specific layout qualifiers per equation kLast_AdvBlendEqInteraction = kSpecificEnables_AdvBlendEqInteraction }; /** * Initializes the GrGLSLCaps to a default set of features */ GrGLSLCaps(const GrContextOptions&); /** * Some helper functions for encapsulating various extensions to read FB Buffer on openglES * * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect */ bool fbFetchSupport() const { return fFBFetchSupport; } bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; } bool bindlessTextureSupport() const { return fBindlessTextureSupport; } const char* versionDeclString() const { return fVersionDeclString; } const char* fbFetchColorName() const { return fFBFetchColorName; } const char* fbFetchExtensionString() const { return fFBFetchExtensionString; } bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; } bool flatInterpolationSupport() const { return fFlatInterpolationSupport; } bool noperspectiveInterpolationSupport() const { return fNoPerspectiveInterpolationSupport; } bool sampleVariablesSupport() const { return fSampleVariablesSupport; } bool sampleMaskOverrideCoverageSupport() const { return fSampleMaskOverrideCoverageSupport; } AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; } bool mustEnableAdvBlendEqs() const { return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction; } bool mustEnableSpecificAdvBlendEqs() const { return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction; } bool mustDeclareFragmentShaderOutput() const { return fGLSLGeneration > k110_GrGLSLGeneration; } bool usesPrecisionModifiers() const { return fUsesPrecisionModifiers; } // Returns whether we can use the glsl funciton any() in our shader code. bool canUseAnyFunctionInShader() const { return fCanUseAnyFunctionInShader; } bool canUseMinAndAbsTogether() const { return fCanUseMinAndAbsTogether; } bool mustForceNegatedAtanParamToFloat() const { return fMustForceNegatedAtanParamToFloat; } // Returns the string of an extension that must be enabled in the shader to support // derivatives. If nullptr is returned then no extension needs to be enabled. Before calling // this function, the caller should check that shaderDerivativeSupport exists. const char* shaderDerivativeExtensionString() const { SkASSERT(this->shaderDerivativeSupport()); return fShaderDerivativeExtensionString; } // Returns the string of an extension that will do all necessary coord transfomations needed // when reading the fragment position. If such an extension does not exisits, this function // returns a nullptr, and all transforms of the frag position must be done manually in the // shader. const char* fragCoordConventionsExtensionString() const { return fFragCoordConventionsExtensionString; } // This returns the name of an extension that must be enabled in the shader, if such a thing is // required in order to use a secondary output in the shader. This returns a nullptr if no such // extension is required. However, the return value of this function does not say whether dual // source blending is supported. const char* secondaryOutputExtensionString() const { return fSecondaryOutputExtensionString; } const char* externalTextureExtensionString() const { return fExternalTextureExtensionString; } const char* noperspectiveInterpolationExtensionString() const { SkASSERT(this->noperspectiveInterpolationSupport()); return fNoPerspectiveInterpolationExtensionString; } const char* sampleVariablesExtensionString() const { SkASSERT(this->sampleVariablesSupport()); return fSampleVariablesExtensionString; } /** * Given a texture's config, this determines what swizzle must be appended to accesses to the * texture in generated shader code. Swizzling may be implemented in texture parameters or a * sampler rather than in the shader. In this case the returned swizzle will always be "rgba". */ const GrSwizzle& configTextureSwizzle(GrPixelConfig config) const { return fConfigTextureSwizzle[config]; } /** Swizzle that should occur on the fragment shader outputs for a given config. */ const GrSwizzle& configOutputSwizzle(GrPixelConfig config) const { return fConfigOutputSwizzle[config]; } GrGLSLGeneration generation() const { return fGLSLGeneration; } /** * Returns a string containing the caps info. */ SkString dump() const override; private: void onApplyOptionsOverrides(const GrContextOptions& options) override; GrGLSLGeneration fGLSLGeneration; bool fDropsTileOnZeroDivide : 1; bool fFBFetchSupport : 1; bool fFBFetchNeedsCustomOutput : 1; bool fBindlessTextureSupport : 1; bool fUsesPrecisionModifiers : 1; bool fCanUseAnyFunctionInShader : 1; bool fFlatInterpolationSupport : 1; bool fNoPerspectiveInterpolationSupport : 1; bool fSampleVariablesSupport : 1; bool fSampleMaskOverrideCoverageSupport : 1; // Used for specific driver bug work arounds bool fCanUseMinAndAbsTogether : 1; bool fMustForceNegatedAtanParamToFloat : 1; const char* fVersionDeclString; const char* fShaderDerivativeExtensionString; const char* fFragCoordConventionsExtensionString; const char* fSecondaryOutputExtensionString; const char* fExternalTextureExtensionString; const char* fNoPerspectiveInterpolationExtensionString; const char* fSampleVariablesExtensionString; const char* fFBFetchColorName; const char* fFBFetchExtensionString; AdvBlendEqInteraction fAdvBlendEqInteraction; GrSwizzle fConfigTextureSwizzle[kGrPixelConfigCnt]; GrSwizzle fConfigOutputSwizzle[kGrPixelConfigCnt]; friend class GrGLCaps; // For initialization. friend class GrVkCaps; typedef GrShaderCaps INHERITED; }; #endif