/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrDistanceFieldGeoProc_DEFINED #define GrDistanceFieldGeoProc_DEFINED #include "GrProcessor.h" #include "GrGeometryProcessor.h" class GrGLDistanceFieldA8TextGeoProc; class GrGLDistanceFieldPathGeoProc; class GrGLDistanceFieldLCDTextGeoProc; class GrInvariantOutput; enum GrDistanceFieldEffectFlags { kSimilarity_DistanceFieldEffectFlag = 0x01, // ctm is similarity matrix kRectToRect_DistanceFieldEffectFlag = 0x02, // ctm maps rects to rects kUseLCD_DistanceFieldEffectFlag = 0x04, // use lcd text kBGR_DistanceFieldEffectFlag = 0x08, // lcd display has bgr order kPortrait_DistanceFieldEffectFlag = 0x10, // lcd display is in portrait mode (not used yet) kInvalid_DistanceFieldEffectFlag = 0x80, // invalid state (for initialization) kUniformScale_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag | kRectToRect_DistanceFieldEffectFlag, // The subset of the flags relevant to GrDistanceFieldA8TextGeoProc kNonLCD_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag, // The subset of the flags relevant to GrDistanceFieldLCDTextGeoProc kLCD_DistanceFieldEffectMask = kSimilarity_DistanceFieldEffectFlag | kRectToRect_DistanceFieldEffectFlag | kUseLCD_DistanceFieldEffectFlag | kBGR_DistanceFieldEffectFlag, }; /** * The output color of this effect is a modulation of the input color and a sample from a * distance field texture (using a smoothed step function near 0.5). * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input * coords are a custom attribute. Gamma correction is handled via a texture LUT. */ class GrDistanceFieldA8TextGeoProc : public GrGeometryProcessor { public: #ifdef SK_GAMMA_APPLY_TO_A8 static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix, GrTexture* tex, const GrTextureParams& params, float lum, uint32_t flags, bool usesLocalCoords) { return new GrDistanceFieldA8TextGeoProc(color, viewMatrix, tex, params, lum, flags, usesLocalCoords); } #else static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix, GrTexture* tex, const GrTextureParams& params, uint32_t flags, bool usesLocalCoords) { return new GrDistanceFieldA8TextGeoProc(color, viewMatrix, tex, params, flags, usesLocalCoords); } #endif virtual ~GrDistanceFieldA8TextGeoProc() {} const char* name() const override { return "DistanceFieldTexture"; } const Attribute* inPosition() const { return fInPosition; } const Attribute* inColor() const { return fInColor; } const Attribute* inTextureCoords() const { return fInTextureCoords; } GrColor color() const { return fColor; } bool colorIgnored() const { return GrColor_ILLEGAL == fColor; } const SkMatrix& viewMatrix() const { return fViewMatrix; } bool usesLocalCoords() const { return fUsesLocalCoords; } #ifdef SK_GAMMA_APPLY_TO_A8 float getDistanceAdjust() const { return fDistanceAdjust; } #endif uint32_t getFlags() const { return fFlags; } void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override; GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) const override; private: GrDistanceFieldA8TextGeoProc(GrColor, const SkMatrix& viewMatrix, GrTexture* texture, const GrTextureParams& params, #ifdef SK_GAMMA_APPLY_TO_A8 float distanceAdjust, #endif uint32_t flags, bool usesLocalCoords); GrColor fColor; SkMatrix fViewMatrix; GrTextureAccess fTextureAccess; #ifdef SK_GAMMA_APPLY_TO_A8 float fDistanceAdjust; #endif uint32_t fFlags; const Attribute* fInPosition; const Attribute* fInColor; const Attribute* fInTextureCoords; bool fUsesLocalCoords; GR_DECLARE_GEOMETRY_PROCESSOR_TEST; typedef GrGeometryProcessor INHERITED; }; /** * The output color of this effect is a modulation of the input color and a sample from a * distance field texture (using a smoothed step function near 0.5). * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input * coords are a custom attribute. No gamma correct blending is applied. Used for paths only. */ class GrDistanceFieldPathGeoProc : public GrGeometryProcessor { public: static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix, GrTexture* tex, const GrTextureParams& params, uint32_t flags, bool usesLocalCoords) { return new GrDistanceFieldPathGeoProc(color, viewMatrix, tex, params, flags, usesLocalCoords); } virtual ~GrDistanceFieldPathGeoProc() {} const char* name() const override { return "DistanceFieldTexture"; } const Attribute* inPosition() const { return fInPosition; } const Attribute* inColor() const { return fInColor; } const Attribute* inTextureCoords() const { return fInTextureCoords; } GrColor color() const { return fColor; } bool colorIgnored() const { return GrColor_ILLEGAL == fColor; } const SkMatrix& viewMatrix() const { return fViewMatrix; } uint32_t getFlags() const { return fFlags; } bool usesLocalCoords() const { return fUsesLocalCoords; } void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override; GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) const override; private: GrDistanceFieldPathGeoProc(GrColor, const SkMatrix& viewMatrix, GrTexture* texture, const GrTextureParams& params, uint32_t flags, bool usesLocalCoords); GrColor fColor; SkMatrix fViewMatrix; GrTextureAccess fTextureAccess; uint32_t fFlags; const Attribute* fInPosition; const Attribute* fInColor; const Attribute* fInTextureCoords; bool fUsesLocalCoords; GR_DECLARE_GEOMETRY_PROCESSOR_TEST; typedef GrGeometryProcessor INHERITED; }; /** * The output color of this effect is a modulation of the input color and samples from a * distance field texture (using a smoothed step function near 0.5), adjusted for LCD displays. * It allows explicit specification of the filtering and wrap modes (GrTextureParams). The input * coords are a custom attribute. Gamma correction is handled via a texture LUT. */ class GrDistanceFieldLCDTextGeoProc : public GrGeometryProcessor { public: struct DistanceAdjust { SkScalar fR, fG, fB; static DistanceAdjust Make(SkScalar r, SkScalar g, SkScalar b) { DistanceAdjust result; result.fR = r; result.fG = g; result.fB = b; return result; } bool operator==(const DistanceAdjust& wa) const { return (fR == wa.fR && fG == wa.fG && fB == wa.fB); } bool operator!=(const DistanceAdjust& wa) const { return !(*this == wa); } }; static GrGeometryProcessor* Create(GrColor color, const SkMatrix& viewMatrix, GrTexture* tex, const GrTextureParams& params, DistanceAdjust distanceAdjust, uint32_t flags, bool usesLocalCoords) { return new GrDistanceFieldLCDTextGeoProc(color, viewMatrix, tex, params, distanceAdjust, flags, usesLocalCoords); } virtual ~GrDistanceFieldLCDTextGeoProc() {} const char* name() const override { return "DistanceFieldLCDTexture"; } const Attribute* inPosition() const { return fInPosition; } const Attribute* inColor() const { return fInColor; } const Attribute* inTextureCoords() const { return fInTextureCoords; } DistanceAdjust getDistanceAdjust() const { return fDistanceAdjust; } GrColor color() const { return fColor; } bool colorIgnored() const { return GrColor_ILLEGAL == fColor; } const SkMatrix& viewMatrix() const { return fViewMatrix; } uint32_t getFlags() const { return fFlags; } bool usesLocalCoords() const { return fUsesLocalCoords; } void getGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override; GrGLSLPrimitiveProcessor* createGLSLInstance(const GrGLSLCaps&) const override; private: GrDistanceFieldLCDTextGeoProc(GrColor, const SkMatrix& viewMatrix, GrTexture* texture, const GrTextureParams& params, DistanceAdjust wa, uint32_t flags, bool usesLocalCoords); GrColor fColor; SkMatrix fViewMatrix; GrTextureAccess fTextureAccess; DistanceAdjust fDistanceAdjust; uint32_t fFlags; const Attribute* fInPosition; const Attribute* fInColor; const Attribute* fInTextureCoords; bool fUsesLocalCoords; GR_DECLARE_GEOMETRY_PROCESSOR_TEST; typedef GrGeometryProcessor INHERITED; }; #endif