/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrTextureParamsAdjuster.h" #include "GrCaps.h" #include "GrContext.h" #include "GrDrawContext.h" #include "GrGpu.h" #include "GrGpuResourcePriv.h" #include "GrResourceKey.h" #include "GrTexture.h" #include "GrTextureParams.h" #include "GrTextureProvider.h" #include "SkCanvas.h" #include "SkGr.h" #include "SkGrPriv.h" #include "effects/GrBicubicEffect.h" #include "effects/GrTextureDomain.h" typedef GrTextureProducer::CopyParams CopyParams; ////////////////////////////////////////////////////////////////////////////// static GrTexture* copy_on_gpu(GrTexture* inputTexture, const SkIRect* subset, const CopyParams& copyParams) { SkASSERT(!subset || !subset->isEmpty()); GrContext* context = inputTexture->getContext(); SkASSERT(context); const GrCaps* caps = context->caps(); // Either it's a cache miss or the original wasn't cached to begin with. GrSurfaceDesc rtDesc = inputTexture->desc(); rtDesc.fFlags = rtDesc.fFlags | kRenderTarget_GrSurfaceFlag; rtDesc.fWidth = copyParams.fWidth; rtDesc.fHeight = copyParams.fHeight; rtDesc.fConfig = GrMakePixelConfigUncompressed(rtDesc.fConfig); // If the config isn't renderable try converting to either A8 or an 32 bit config. Otherwise, // fail. if (!caps->isConfigRenderable(rtDesc.fConfig, false)) { if (GrPixelConfigIsAlphaOnly(rtDesc.fConfig)) { if (caps->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { rtDesc.fConfig = kAlpha_8_GrPixelConfig; } else if (caps->isConfigRenderable(kSkia8888_GrPixelConfig, false)) { rtDesc.fConfig = kSkia8888_GrPixelConfig; } else { return nullptr; } } else if (kRGB_GrColorComponentFlags == (kRGB_GrColorComponentFlags & GrPixelConfigComponentMask(rtDesc.fConfig))) { if (caps->isConfigRenderable(kSkia8888_GrPixelConfig, false)) { rtDesc.fConfig = kSkia8888_GrPixelConfig; } else { return nullptr; } } else { return nullptr; } } SkAutoTUnref<GrTexture> copy(context->textureProvider()->createTexture(rtDesc, SkBudgeted::kYes)); if (!copy) { return nullptr; } // TODO: If no scaling is being performed then use copySurface. GrPaint paint; // TODO: Initializing these values for no reason cause the compiler is complaining SkScalar sx = 0.f; SkScalar sy = 0.f; if (subset) { sx = 1.f / inputTexture->width(); sy = 1.f / inputTexture->height(); } if (copyParams.fFilter != GrTextureParams::kNone_FilterMode && subset && (subset->width() != copyParams.fWidth || subset->height() != copyParams.fHeight)) { SkRect domain; domain.fLeft = (subset->fLeft + 0.5f) * sx; domain.fTop = (subset->fTop + 0.5f)* sy; domain.fRight = (subset->fRight - 0.5f) * sx; domain.fBottom = (subset->fBottom - 0.5f) * sy; // This would cause us to read values from outside the subset. Surely, the caller knows // better! SkASSERT(copyParams.fFilter != GrTextureParams::kMipMap_FilterMode); paint.addColorFragmentProcessor( GrTextureDomainEffect::Create(inputTexture, SkMatrix::I(), domain, GrTextureDomain::kClamp_Mode, copyParams.fFilter))->unref(); } else { GrTextureParams params(SkShader::kClamp_TileMode, copyParams.fFilter); paint.addColorTextureProcessor(inputTexture, SkMatrix::I(), params); } paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); SkRect localRect; if (subset) { localRect = SkRect::Make(*subset); localRect.fLeft *= sx; localRect.fTop *= sy; localRect.fRight *= sx; localRect.fBottom *= sy; } else { localRect = SkRect::MakeWH(1.f, 1.f); } SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(copy->asRenderTarget())); if (!drawContext) { return nullptr; } SkRect dstRect = SkRect::MakeWH(SkIntToScalar(rtDesc.fWidth), SkIntToScalar(rtDesc.fHeight)); drawContext->fillRectToRect(GrClip::WideOpen(), paint, SkMatrix::I(), dstRect, localRect); return copy.detach(); } GrTextureAdjuster::GrTextureAdjuster(GrTexture* original, const SkIRect& contentArea, bool isAlphaOnly) : INHERITED(contentArea.width(), contentArea.height(), isAlphaOnly) , fOriginal(original) { SkASSERT(SkIRect::MakeWH(original->width(), original->height()).contains(contentArea)); if (contentArea.fLeft > 0 || contentArea.fTop > 0 || contentArea.fRight < original->width() || contentArea.fBottom < original->height()) { fContentArea.set(contentArea); } } GrTexture* GrTextureAdjuster::refCopy(const CopyParams& copyParams) { GrTexture* texture = this->originalTexture(); GrContext* context = texture->getContext(); const SkIRect* contentArea = this->contentAreaOrNull(); GrUniqueKey key; this->makeCopyKey(copyParams, &key); if (key.isValid()) { GrTexture* cachedCopy = context->textureProvider()->findAndRefTextureByUniqueKey(key); if (cachedCopy) { return cachedCopy; } } GrTexture* copy = copy_on_gpu(texture, contentArea, copyParams); if (copy) { if (key.isValid()) { copy->resourcePriv().setUniqueKey(key); this->didCacheCopy(key); } } return copy; } GrTexture* GrTextureAdjuster::refTextureSafeForParams(const GrTextureParams& params, SkIPoint* outOffset) { GrTexture* texture = this->originalTexture(); GrContext* context = texture->getContext(); CopyParams copyParams; const SkIRect* contentArea = this->contentAreaOrNull(); if (contentArea && GrTextureParams::kMipMap_FilterMode == params.filterMode()) { // If we generate a MIP chain for texture it will read pixel values from outside the content // area. copyParams.fWidth = contentArea->width(); copyParams.fHeight = contentArea->height(); copyParams.fFilter = GrTextureParams::kBilerp_FilterMode; } else if (!context->getGpu()->makeCopyForTextureParams(texture, params, ©Params)) { if (outOffset) { if (contentArea) { outOffset->set(contentArea->fLeft, contentArea->fRight); } else { outOffset->set(0, 0); } } return SkRef(texture); } GrTexture* copy = this->refCopy(copyParams); if (copy && outOffset) { outOffset->set(0, 0); } return copy; } enum DomainMode { kNoDomain_DomainMode, kDomain_DomainMode, kTightCopy_DomainMode }; /** Determines whether a texture domain is necessary and if so what domain to use. There are two * rectangles to consider: * - The first is the content area specified by the texture adjuster. We can *never* allow * filtering to cause bleed of pixels outside this rectangle. * - The second rectangle is the constraint rectangle, which is known to be contained by the * content area. The filterConstraint specifies whether we are allowed to bleed across this * rect. * * We want to avoid using a domain if possible. We consider the above rectangles, the filter type, * and whether the coords generated by the draw would all fall within the constraint rect. If the * latter is true we only need to consider whether the filter would extend beyond the rects. */ static DomainMode determine_domain_mode( const SkRect& constraintRect, GrTextureAdjuster::FilterConstraint filterConstraint, bool coordsLimitedToConstraintRect, int texW, int texH, const SkIRect* textureContentArea, const GrTextureParams::FilterMode* filterModeOrNullForBicubic, SkRect* domainRect) { SkASSERT(SkRect::MakeIWH(texW, texH).contains(constraintRect)); // We only expect a content area rect if there is some non-content area. SkASSERT(!textureContentArea || (!textureContentArea->contains(SkIRect::MakeWH(texW, texH)) && SkRect::Make(*textureContentArea).contains(constraintRect))); SkRect textureBounds = SkRect::MakeIWH(texW, texH); // If the src rectangle contains the whole texture then no need for a domain. if (constraintRect.contains(textureBounds)) { return kNoDomain_DomainMode; } bool restrictFilterToRect = (filterConstraint == GrTextureProducer::kYes_FilterConstraint); // If we can filter outside the constraint rect, and there is no non-content area of the // texture, and we aren't going to generate sample coords outside the constraint rect then we // don't need a domain. if (!restrictFilterToRect && !textureContentArea && coordsLimitedToConstraintRect) { return kNoDomain_DomainMode; } // Get the domain inset based on sampling mode (or bail if mipped) SkScalar filterHalfWidth = 0.f; if (filterModeOrNullForBicubic) { switch (*filterModeOrNullForBicubic) { case GrTextureParams::kNone_FilterMode: if (coordsLimitedToConstraintRect) { return kNoDomain_DomainMode; } else { filterHalfWidth = 0.f; } break; case GrTextureParams::kBilerp_FilterMode: filterHalfWidth = .5f; break; case GrTextureParams::kMipMap_FilterMode: if (restrictFilterToRect || textureContentArea) { // No domain can save us here. return kTightCopy_DomainMode; } return kNoDomain_DomainMode; } } else { // bicubic does nearest filtering internally. filterHalfWidth = 1.5f; } // Both bilerp and bicubic use bilinear filtering and so need to be clamped to the center // of the edge texel. Pinning to the texel center has no impact on nearest mode and MIP-maps static const SkScalar kDomainInset = 0.5f; // Figure out the limits of pixels we're allowed to sample from. // Unless we know the amount of outset and the texture matrix we have to conservatively enforce // the domain. if (restrictFilterToRect) { domainRect->fLeft = constraintRect.fLeft + kDomainInset; domainRect->fTop = constraintRect.fTop + kDomainInset; domainRect->fRight = constraintRect.fRight - kDomainInset; domainRect->fBottom = constraintRect.fBottom - kDomainInset; } else if (textureContentArea) { // If we got here then: there is a textureContentArea, the coords are limited to the // constraint rect, and we're allowed to filter across the constraint rect boundary. So // we check whether the filter would reach across the edge of the content area. // We will only set the sides that are required. domainRect->setLargest(); if (coordsLimitedToConstraintRect) { // We may be able to use the fact that the texture coords are limited to the constraint // rect in order to avoid having to add a domain. bool needContentAreaConstraint = false; if (textureContentArea->fLeft > 0 && textureContentArea->fLeft + filterHalfWidth > constraintRect.fLeft) { domainRect->fLeft = textureContentArea->fLeft + kDomainInset; needContentAreaConstraint = true; } if (textureContentArea->fTop > 0 && textureContentArea->fTop + filterHalfWidth > constraintRect.fTop) { domainRect->fTop = textureContentArea->fTop + kDomainInset; needContentAreaConstraint = true; } if (textureContentArea->fRight < texW && textureContentArea->fRight - filterHalfWidth < constraintRect.fRight) { domainRect->fRight = textureContentArea->fRight - kDomainInset; needContentAreaConstraint = true; } if (textureContentArea->fBottom < texH && textureContentArea->fBottom - filterHalfWidth < constraintRect.fBottom) { domainRect->fBottom = textureContentArea->fBottom - kDomainInset; needContentAreaConstraint = true; } if (!needContentAreaConstraint) { return kNoDomain_DomainMode; } } else { // Our sample coords for the texture are allowed to be outside the constraintRect so we // don't consider it when computing the domain. if (textureContentArea->fLeft != 0) { domainRect->fLeft = textureContentArea->fLeft + kDomainInset; } if (textureContentArea->fTop != 0) { domainRect->fTop = textureContentArea->fTop + kDomainInset; } if (textureContentArea->fRight != texW) { domainRect->fRight = textureContentArea->fRight - kDomainInset; } if (textureContentArea->fBottom != texH) { domainRect->fBottom = textureContentArea->fBottom - kDomainInset; } } } else { return kNoDomain_DomainMode; } if (domainRect->fLeft > domainRect->fRight) { domainRect->fLeft = domainRect->fRight = SkScalarAve(domainRect->fLeft, domainRect->fRight); } if (domainRect->fTop > domainRect->fBottom) { domainRect->fTop = domainRect->fBottom = SkScalarAve(domainRect->fTop, domainRect->fBottom); } domainRect->fLeft /= texW; domainRect->fTop /= texH; domainRect->fRight /= texW; domainRect->fBottom /= texH; return kDomain_DomainMode; } static const GrFragmentProcessor* create_fp_for_domain_and_filter( GrTexture* texture, const SkMatrix& textureMatrix, DomainMode domainMode, const SkRect& domain, const GrTextureParams::FilterMode* filterOrNullForBicubic) { SkASSERT(kTightCopy_DomainMode != domainMode); if (filterOrNullForBicubic) { if (kDomain_DomainMode == domainMode) { return GrTextureDomainEffect::Create(texture, textureMatrix, domain, GrTextureDomain::kClamp_Mode, *filterOrNullForBicubic); } else { GrTextureParams params(SkShader::kClamp_TileMode, *filterOrNullForBicubic); return GrSimpleTextureEffect::Create(texture, textureMatrix, params); } } else { if (kDomain_DomainMode == domainMode) { return GrBicubicEffect::Create(texture, textureMatrix, domain); } else { static const SkShader::TileMode kClampClamp[] = { SkShader::kClamp_TileMode, SkShader::kClamp_TileMode }; return GrBicubicEffect::Create(texture, textureMatrix, kClampClamp); } } } const GrFragmentProcessor* GrTextureAdjuster::createFragmentProcessor( const SkMatrix& origTextureMatrix, const SkRect& origConstraintRect, FilterConstraint filterConstraint, bool coordsLimitedToConstraintRect, const GrTextureParams::FilterMode* filterOrNullForBicubic) { SkMatrix textureMatrix = origTextureMatrix; const SkIRect* contentArea = this->contentAreaOrNull(); // Convert the constraintRect to be relative to the texture rather than the content area so // that both rects are in the same coordinate system. SkTCopyOnFirstWrite<SkRect> constraintRect(origConstraintRect); if (contentArea) { SkScalar l = SkIntToScalar(contentArea->fLeft); SkScalar t = SkIntToScalar(contentArea->fTop); constraintRect.writable()->offset(l, t); textureMatrix.postTranslate(l, t); } SkRect domain; GrTextureParams params; if (filterOrNullForBicubic) { params.setFilterMode(*filterOrNullForBicubic); } SkAutoTUnref<GrTexture> texture(this->refTextureSafeForParams(params, nullptr)); if (!texture) { return nullptr; } // If we made a copy then we only copied the contentArea, in which case the new texture is all // content. if (texture != this->originalTexture()) { contentArea = nullptr; } DomainMode domainMode = determine_domain_mode(*constraintRect, filterConstraint, coordsLimitedToConstraintRect, texture->width(), texture->height(), contentArea, filterOrNullForBicubic, &domain); if (kTightCopy_DomainMode == domainMode) { // TODO: Copy the texture and adjust the texture matrix (both parts need to consider // non-int constraint rect) // For now: treat as bilerp and ignore what goes on above level 0. // We only expect MIP maps to require a tight copy. SkASSERT(filterOrNullForBicubic && GrTextureParams::kMipMap_FilterMode == *filterOrNullForBicubic); static const GrTextureParams::FilterMode kBilerp = GrTextureParams::kBilerp_FilterMode; domainMode = determine_domain_mode(*constraintRect, filterConstraint, coordsLimitedToConstraintRect, texture->width(), texture->height(), contentArea, &kBilerp, &domain); SkASSERT(kTightCopy_DomainMode != domainMode); } SkASSERT(kNoDomain_DomainMode == domainMode || (domain.fLeft <= domain.fRight && domain.fTop <= domain.fBottom)); textureMatrix.postIDiv(texture->width(), texture->height()); return create_fp_for_domain_and_filter(texture, textureMatrix, domainMode, domain, filterOrNullForBicubic); } ////////////////////////////////////////////////////////////////////////////// GrTexture* GrTextureMaker::refTextureForParams(const GrTextureParams& params) { CopyParams copyParams; if (!fContext->getGpu()->makeCopyForTextureParams(this->width(), this->height(), params, ©Params)) { return this->refOriginalTexture(); } GrUniqueKey copyKey; this->makeCopyKey(copyParams, ©Key); if (copyKey.isValid()) { GrTexture* result = fContext->textureProvider()->findAndRefTextureByUniqueKey(copyKey); if (result) { return result; } } GrTexture* result = this->generateTextureForParams(copyParams); if (!result) { return nullptr; } if (copyKey.isValid()) { fContext->textureProvider()->assignUniqueKeyToTexture(copyKey, result); this->didCacheCopy(copyKey); } return result; } const GrFragmentProcessor* GrTextureMaker::createFragmentProcessor( const SkMatrix& textureMatrix, const SkRect& constraintRect, FilterConstraint filterConstraint, bool coordsLimitedToConstraintRect, const GrTextureParams::FilterMode* filterOrNullForBicubic) { const GrTextureParams::FilterMode* fmForDetermineDomain = filterOrNullForBicubic; if (filterOrNullForBicubic && GrTextureParams::kMipMap_FilterMode == *filterOrNullForBicubic && kYes_FilterConstraint == filterConstraint) { // TODo: Here we should force a copy restricted to the constraintRect since MIP maps will // read outside the constraint rect. However, as in the adjuster case, we aren't currently // doing that. // We instead we compute the domain as though were bilerping which is only correct if we // only sample level 0. static const GrTextureParams::FilterMode kBilerp = GrTextureParams::kBilerp_FilterMode; fmForDetermineDomain = &kBilerp; } GrTextureParams params; if (filterOrNullForBicubic) { params.reset(SkShader::kClamp_TileMode, *filterOrNullForBicubic); } else { // Bicubic doesn't use filtering for it's texture accesses. params.reset(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode); } SkAutoTUnref<GrTexture> texture(this->refTextureForParams(params)); if (!texture) { return nullptr; } SkRect domain; DomainMode domainMode = determine_domain_mode(constraintRect, filterConstraint, coordsLimitedToConstraintRect, texture->width(), texture->height(), nullptr, fmForDetermineDomain, &domain); SkASSERT(kTightCopy_DomainMode != domainMode); SkMatrix normalizedTextureMatrix = textureMatrix; normalizedTextureMatrix.postIDiv(texture->width(), texture->height()); return create_fp_for_domain_and_filter(texture, normalizedTextureMatrix, domainMode, domain, filterOrNullForBicubic); } GrTexture* GrTextureMaker::generateTextureForParams(const CopyParams& copyParams) { SkAutoTUnref<GrTexture> original(this->refOriginalTexture()); if (!original) { return nullptr; } return copy_on_gpu(original, nullptr, copyParams); }