/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrSwizzle_DEFINED #define GrSwizzle_DEFINED #include "GrColor.h" #include "SkRandom.h" /** Represents a rgba swizzle. It can be converted either into a string or a eight bit int. Currently there is no way to specify an arbitrary swizzle, just some static swizzles and an assignment operator. That could be relaxed. */ class GrSwizzle { public: GrSwizzle() { *this = RGBA(); } GrSwizzle(const GrSwizzle& that) { *this = that; } GrSwizzle& operator=(const GrSwizzle& that) { memcpy(this, &that, sizeof(GrSwizzle)); return *this; } /** Recreates a GrSwizzle from the output of asKey() */ void setFromKey(uint8_t key) { fKey = key; for (int i = 0; i < 4; ++i) { fSwiz[i] = IdxToChar(key & 3); key >>= 2; } SkASSERT(fSwiz[4] == 0); } bool operator==(const GrSwizzle& that) const { return this->asUInt() == that.asUInt(); } bool operator!=(const GrSwizzle& that) const { return !(*this == that); } /** Compact representation of the swizzle suitable for a key. */ uint8_t asKey() const { return fKey; } /** 4 char null terminated string consisting only of chars 'r', 'g', 'b', 'a'. */ const char* c_str() const { return fSwiz; } /** Applies this swizzle to the input color and returns the swizzled color. */ GrColor applyTo(GrColor color) const { int idx; uint32_t key = fKey; // Index of the input color that should be mapped to output r. idx = (key & 3); uint32_t outR = (color >> idx * 8) & 0xFF; key >>= 2; idx = (key & 3); uint32_t outG = (color >> idx * 8) & 0xFF; key >>= 2; idx = (key & 3); uint32_t outB = (color >> idx * 8) & 0xFF; key >>= 2; idx = (key & 3); uint32_t outA = (color >> idx * 8) & 0xFF; return GrColorPackRGBA(outR, outG, outB, outA); } static const GrSwizzle& RGBA() { static GrSwizzle gRGBA("rgba"); return gRGBA; } static const GrSwizzle& AAAA() { static GrSwizzle gAAAA("aaaa"); return gAAAA; } static const GrSwizzle& RRRR() { static GrSwizzle gRRRR("rrrr"); return gRRRR; } static const GrSwizzle& BGRA() { static GrSwizzle gBGRA("bgra"); return gBGRA; } static const GrSwizzle& CreateRandom(SkRandom* random) { switch (random->nextU() % 4) { case 0: return RGBA(); case 1: return BGRA(); case 2: return RRRR(); case 3: return AAAA(); default: SkFAIL("Mod is broken?!?"); return RGBA(); } } private: char fSwiz[5]; uint8_t fKey; static int CharToIdx(char c) { switch (c) { case 'r': return (GrColor_SHIFT_R / 8); case 'g': return (GrColor_SHIFT_G / 8); case 'b': return (GrColor_SHIFT_B / 8); case 'a': return (GrColor_SHIFT_A / 8); default: SkFAIL("Invalid swizzle char"); return 0; } } static /* constexpr */ char IToC(int idx) { return (8*idx) == GrColor_SHIFT_R ? 'r' : (8*idx) == GrColor_SHIFT_G ? 'g' : (8*idx) == GrColor_SHIFT_B ? 'b' : 'a'; } static char IdxToChar(int c) { // Hopefully this array gets computed at compile time. static const char gStr[4] = { IToC(0), IToC(1), IToC(2), IToC(3) }; return gStr[c]; } explicit GrSwizzle(const char* str) { SkASSERT(strlen(str) == 4); fSwiz[0] = str[0]; fSwiz[1] = str[1]; fSwiz[2] = str[2]; fSwiz[3] = str[3]; fSwiz[4] = 0; fKey = SkToU8(CharToIdx(fSwiz[0]) | (CharToIdx(fSwiz[1]) << 2) | (CharToIdx(fSwiz[2]) << 4) | (CharToIdx(fSwiz[3]) << 6)); } uint32_t* asUIntPtr() { return SkTCast<uint32_t*>(fSwiz); } uint32_t asUInt() const { return *SkTCast<const uint32_t*>(fSwiz); } GR_STATIC_ASSERT(sizeof(char[4]) == sizeof(uint32_t)); }; #endif