/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrGpuResourcePriv_DEFINED #define GrGpuResourcePriv_DEFINED #include "GrGpuResource.h" /** * This class allows code internal to Skia privileged access to manage the cache keys and budget * status of a GrGpuResource object. */ class GrGpuResource::ResourcePriv { public: /** * Sets a unique key for the resource. If the resource was previously cached as scratch it will * be converted to a uniquely-keyed resource. If the key is invalid then this is equivalent to * removeUniqueKey(). If another resource is using the key then its unique key is removed and * this resource takes over the key. */ void setUniqueKey(const GrUniqueKey& key) { fResource->setUniqueKey(key); } /** Removes the unique key from a resource. If the resource has a scratch key, it may be preserved for recycling as scratch. */ void removeUniqueKey() { fResource->removeUniqueKey(); } /** * If the resource is uncached make it cached. Has no effect on resources that are wrapped or * already cached. */ void makeBudgeted() { fResource->makeBudgeted(); } /** * If the resource is cached make it uncached. Has no effect on resources that are wrapped or * already uncached. Furthermore, resources with unique keys cannot be made unbudgeted. */ void makeUnbudgeted() { fResource->makeUnbudgeted(); } /** * Does the resource count against the resource budget? */ SkBudgeted isBudgeted() const { bool ret = GrGpuResource::kCached_LifeCycle == fResource->fLifeCycle; SkASSERT(ret || !fResource->getUniqueKey().isValid()); return SkBudgeted(ret); } /** * If this resource can be used as a scratch resource this returns a valid scratch key. * Otherwise it returns a key for which isNullScratch is true. The resource may currently be * used as a uniquely keyed resource rather than scratch. Check isScratch(). */ const GrScratchKey& getScratchKey() const { return fResource->fScratchKey; } /** * If the resource has a scratch key, the key will be removed. Since scratch keys are installed * at resource creation time, this means the resource will never again be used as scratch. */ void removeScratchKey() const { fResource->removeScratchKey(); } protected: ResourcePriv(GrGpuResource* resource) : fResource(resource) { } ResourcePriv(const ResourcePriv& that) : fResource(that.fResource) {} ResourcePriv& operator=(const CacheAccess&); // unimpl // No taking addresses of this type. const ResourcePriv* operator&() const; ResourcePriv* operator&(); GrGpuResource* fResource; friend class GrGpuResource; // to construct/copy this type. }; inline GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() { return ResourcePriv(this); } inline const GrGpuResource::ResourcePriv GrGpuResource::resourcePriv() const { return ResourcePriv(const_cast<GrGpuResource*>(this)); } #endif