/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrDrawTarget.h" #include "GrAuditTrail.h" #include "GrCaps.h" #include "GrGpu.h" #include "GrPath.h" #include "GrPipeline.h" #include "GrMemoryPool.h" #include "GrRenderTarget.h" #include "GrResourceProvider.h" #include "GrRenderTargetPriv.h" #include "GrSurfacePriv.h" #include "GrTexture.h" #include "GrVertexBuffer.h" #include "gl/GrGLRenderTarget.h" #include "SkStrokeRec.h" #include "batches/GrClearBatch.h" #include "batches/GrCopySurfaceBatch.h" #include "batches/GrDiscardBatch.h" #include "batches/GrDrawBatch.h" #include "batches/GrDrawPathBatch.h" #include "batches/GrRectBatchFactory.h" #include "batches/GrStencilPathBatch.h" //////////////////////////////////////////////////////////////////////////////// // Experimentally we have found that most batching occurs within the first 10 comparisons. static const int kDefaultMaxBatchLookback = 10; GrDrawTarget::GrDrawTarget(GrRenderTarget* rt, GrGpu* gpu, GrResourceProvider* resourceProvider, GrAuditTrail* auditTrail, const Options& options) : fGpu(SkRef(gpu)) , fResourceProvider(resourceProvider) , fAuditTrail(auditTrail) , fFlags(0) , fRenderTarget(rt) { // TODO: Stop extracting the context (currently needed by GrClipMaskManager) fContext = fGpu->getContext(); fClipMaskManager.reset(new GrClipMaskManager(this, options.fClipBatchToBounds)); fDrawBatchBounds = options.fDrawBatchBounds; fMaxBatchLookback = (options.fMaxBatchLookback < 0) ? kDefaultMaxBatchLookback : options.fMaxBatchLookback; rt->setLastDrawTarget(this); #ifdef SK_DEBUG static int debugID = 0; fDebugID = debugID++; #endif } GrDrawTarget::~GrDrawTarget() { if (fRenderTarget && this == fRenderTarget->getLastDrawTarget()) { fRenderTarget->setLastDrawTarget(nullptr); } fGpu->unref(); } //////////////////////////////////////////////////////////////////////////////// // Add a GrDrawTarget-based dependency void GrDrawTarget::addDependency(GrDrawTarget* dependedOn) { SkASSERT(!dependedOn->dependsOn(this)); // loops are bad if (this->dependsOn(dependedOn)) { return; // don't add duplicate dependencies } *fDependencies.push() = dependedOn; } // Convert from a GrSurface-based dependency to a GrDrawTarget one void GrDrawTarget::addDependency(GrSurface* dependedOn) { if (dependedOn->asRenderTarget() && dependedOn->asRenderTarget()->getLastDrawTarget()) { // If it is still receiving dependencies, this DT shouldn't be closed SkASSERT(!this->isClosed()); GrDrawTarget* dt = dependedOn->asRenderTarget()->getLastDrawTarget(); if (dt == this) { // self-read - presumably for dst reads } else { this->addDependency(dt); // Can't make it closed in the self-read case dt->makeClosed(); } } } #ifdef SK_DEBUG void GrDrawTarget::dump() const { SkDebugf("--------------------------------------------------------------\n"); SkDebugf("node: %d -> RT: %d\n", fDebugID, fRenderTarget ? fRenderTarget->getUniqueID() : -1); SkDebugf("relies On (%d): ", fDependencies.count()); for (int i = 0; i < fDependencies.count(); ++i) { SkDebugf("%d, ", fDependencies[i]->fDebugID); } SkDebugf("\n"); SkDebugf("batches (%d):\n", fBatches.count()); for (int i = 0; i < fBatches.count(); ++i) { #if 0 SkDebugf("*******************************\n"); #endif SkDebugf("%d: %s\n", i, fBatches[i]->name()); #if 0 SkString str = fBatches[i]->dumpInfo(); SkDebugf("%s\n", str.c_str()); #endif } } #endif bool GrDrawTarget::setupDstReadIfNecessary(const GrPipelineBuilder& pipelineBuilder, const GrPipelineOptimizations& optimizations, GrXferProcessor::DstTexture* dstTexture, const SkRect& batchBounds) { SkRect bounds = batchBounds; bounds.outset(0.5f, 0.5f); if (!pipelineBuilder.willXPNeedDstTexture(*this->caps(), optimizations)) { return true; } GrRenderTarget* rt = pipelineBuilder.getRenderTarget(); if (this->caps()->textureBarrierSupport()) { if (GrTexture* rtTex = rt->asTexture()) { // The render target is a texture, so we can read from it directly in the shader. The XP // will be responsible to detect this situation and request a texture barrier. dstTexture->setTexture(rtTex); dstTexture->setOffset(0, 0); return true; } } SkIRect copyRect; pipelineBuilder.clip().getConservativeBounds(rt->width(), rt->height(), ©Rect); SkIRect drawIBounds; bounds.roundOut(&drawIBounds); if (!copyRect.intersect(drawIBounds)) { #ifdef SK_DEBUG GrCapsDebugf(this->caps(), "Missed an early reject. " "Bailing on draw from setupDstReadIfNecessary.\n"); #endif return false; } // MSAA consideration: When there is support for reading MSAA samples in the shader we could // have per-sample dst values by making the copy multisampled. GrSurfaceDesc desc; if (!fGpu->initCopySurfaceDstDesc(rt, &desc)) { desc.fOrigin = kDefault_GrSurfaceOrigin; desc.fFlags = kRenderTarget_GrSurfaceFlag; desc.fConfig = rt->config(); } desc.fWidth = copyRect.width(); desc.fHeight = copyRect.height(); static const uint32_t kFlags = 0; SkAutoTUnref<GrTexture> copy(fResourceProvider->createApproxTexture(desc, kFlags)); if (!copy) { SkDebugf("Failed to create temporary copy of destination texture.\n"); return false; } SkIPoint dstPoint = {0, 0}; this->copySurface(copy, rt, copyRect, dstPoint); dstTexture->setTexture(copy); dstTexture->setOffset(copyRect.fLeft, copyRect.fTop); return true; } void GrDrawTarget::prepareBatches(GrBatchFlushState* flushState) { // Semi-usually the drawTargets are already closed at this point, but sometimes Ganesh // needs to flush mid-draw. In that case, the SkGpuDevice's drawTargets won't be closed // but need to be flushed anyway. Closing such drawTargets here will mean new // drawTargets will be created to replace them if the SkGpuDevice(s) write to them again. this->makeClosed(); // Loop over the batches that haven't yet generated their geometry for (int i = 0; i < fBatches.count(); ++i) { fBatches[i]->prepare(flushState); } } void GrDrawTarget::drawBatches(GrBatchFlushState* flushState) { // Draw all the generated geometry. SkRandom random; for (int i = 0; i < fBatches.count(); ++i) { if (fDrawBatchBounds) { const SkRect& bounds = fBatches[i]->bounds(); SkIRect ibounds; bounds.roundOut(&ibounds); // In multi-draw buffer all the batches use the same render target and we won't need to // get the batchs bounds. if (GrRenderTarget* rt = fBatches[i]->renderTarget()) { fGpu->drawDebugWireRect(rt, ibounds, 0xFF000000 | random.nextU()); } } fBatches[i]->draw(flushState); } fGpu->finishDrawTarget(); } void GrDrawTarget::reset() { fBatches.reset(); } void GrDrawTarget::drawBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawBatch* batch) { // Setup clip GrPipelineBuilder::AutoRestoreStencil ars; GrAppliedClip clip; if (!fClipMaskManager->setupClipping(pipelineBuilder, &ars, &batch->bounds(), &clip)) { return; } GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps; if (clip.clipCoverageFragmentProcessor()) { arfps.set(&pipelineBuilder); arfps.addCoverageFragmentProcessor(clip.clipCoverageFragmentProcessor()); } GrPipeline::CreateArgs args; if (!this->installPipelineInDrawBatch(&pipelineBuilder, &clip.scissorState(), batch)) { return; } #ifdef ENABLE_MDB SkASSERT(fRenderTarget); batch->pipeline()->addDependenciesTo(fRenderTarget); #endif this->recordBatch(batch); } static const GrStencilSettings& winding_path_stencil_settings() { GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings, kIncClamp_StencilOp, kIncClamp_StencilOp, kAlwaysIfInClip_StencilFunc, 0xFFFF, 0xFFFF, 0xFFFF); return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings); } static const GrStencilSettings& even_odd_path_stencil_settings() { GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings, kInvert_StencilOp, kInvert_StencilOp, kAlwaysIfInClip_StencilFunc, 0xFFFF, 0xFFFF, 0xFFFF); return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings); } void GrDrawTarget::getPathStencilSettingsForFilltype(GrPathRendering::FillType fill, const GrStencilAttachment* sb, GrStencilSettings* outStencilSettings) { switch (fill) { default: SkFAIL("Unexpected path fill."); case GrPathRendering::kWinding_FillType: *outStencilSettings = winding_path_stencil_settings(); break; case GrPathRendering::kEvenOdd_FillType: *outStencilSettings = even_odd_path_stencil_settings(); break; } fClipMaskManager->adjustPathStencilParams(sb, outStencilSettings); } void GrDrawTarget::stencilPath(const GrPipelineBuilder& pipelineBuilder, const SkMatrix& viewMatrix, const GrPath* path, GrPathRendering::FillType fill) { // TODO: extract portions of checkDraw that are relevant to path stenciling. SkASSERT(path); SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); // Setup clip GrPipelineBuilder::AutoRestoreStencil ars; GrAppliedClip clip; if (!fClipMaskManager->setupClipping(pipelineBuilder, &ars, nullptr, &clip)) { return; } GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps; if (clip.clipCoverageFragmentProcessor()) { arfps.set(&pipelineBuilder); arfps.addCoverageFragmentProcessor(clip.clipCoverageFragmentProcessor()); } // set stencil settings for path GrStencilSettings stencilSettings; GrRenderTarget* rt = pipelineBuilder.getRenderTarget(); GrStencilAttachment* sb = fResourceProvider->attachStencilAttachment(rt); this->getPathStencilSettingsForFilltype(fill, sb, &stencilSettings); GrBatch* batch = GrStencilPathBatch::Create(viewMatrix, pipelineBuilder.isHWAntialias(), stencilSettings, clip.scissorState(), pipelineBuilder.getRenderTarget(), path); this->recordBatch(batch); batch->unref(); } void GrDrawTarget::drawPathBatch(const GrPipelineBuilder& pipelineBuilder, GrDrawPathBatchBase* batch) { // This looks like drawBatch() but there is an added wrinkle that stencil settings get inserted // after setting up clipping but before onDrawBatch(). TODO: Figure out a better model for // handling stencil settings WRT interactions between pipeline(builder), clipmaskmanager, and // batches. SkASSERT(this->caps()->shaderCaps()->pathRenderingSupport()); GrPipelineBuilder::AutoRestoreStencil ars; GrAppliedClip clip; if (!fClipMaskManager->setupClipping(pipelineBuilder, &ars, &batch->bounds(), &clip)) { return; } GrPipelineBuilder::AutoRestoreFragmentProcessorState arfps; if (clip.clipCoverageFragmentProcessor()) { arfps.set(&pipelineBuilder); arfps.addCoverageFragmentProcessor(clip.clipCoverageFragmentProcessor()); } // Ensure the render target has a stencil buffer and get the stencil settings. GrStencilSettings stencilSettings; GrRenderTarget* rt = pipelineBuilder.getRenderTarget(); GrStencilAttachment* sb = fResourceProvider->attachStencilAttachment(rt); this->getPathStencilSettingsForFilltype(batch->fillType(), sb, &stencilSettings); batch->setStencilSettings(stencilSettings); GrPipeline::CreateArgs args; if (!this->installPipelineInDrawBatch(&pipelineBuilder, &clip.scissorState(), batch)) { return; } this->recordBatch(batch); } void GrDrawTarget::clear(const SkIRect* rect, GrColor color, bool canIgnoreRect, GrRenderTarget* renderTarget) { SkIRect rtRect = SkIRect::MakeWH(renderTarget->width(), renderTarget->height()); SkIRect clippedRect; if (!rect || (canIgnoreRect && this->caps()->fullClearIsFree()) || rect->contains(rtRect)) { rect = &rtRect; } else { clippedRect = *rect; if (!clippedRect.intersect(rtRect)) { return; } rect = &clippedRect; } if (this->caps()->useDrawInsteadOfClear()) { // This works around a driver bug with clear by drawing a rect instead. // The driver will ignore a clear if it is the only thing rendered to a // target before the target is read. if (rect == &rtRect) { this->discard(renderTarget); } GrPipelineBuilder pipelineBuilder; pipelineBuilder.setXPFactory( GrPorterDuffXPFactory::Create(SkXfermode::kSrc_Mode))->unref(); pipelineBuilder.setRenderTarget(renderTarget); SkRect scalarRect = SkRect::Make(*rect); SkAutoTUnref<GrDrawBatch> batch( GrRectBatchFactory::CreateNonAAFill(color, SkMatrix::I(), scalarRect, nullptr, nullptr)); this->drawBatch(pipelineBuilder, batch); } else { GrBatch* batch = new GrClearBatch(*rect, color, renderTarget); this->recordBatch(batch); batch->unref(); } } void GrDrawTarget::discard(GrRenderTarget* renderTarget) { if (this->caps()->discardRenderTargetSupport()) { GrBatch* batch = new GrDiscardBatch(renderTarget); this->recordBatch(batch); batch->unref(); } } //////////////////////////////////////////////////////////////////////////////// bool GrDrawTarget::copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint) { GrBatch* batch = GrCopySurfaceBatch::Create(dst, src, srcRect, dstPoint); if (!batch) { return false; } #ifdef ENABLE_MDB this->addDependency(src); #endif this->recordBatch(batch); batch->unref(); return true; } template <class Left, class Right> static bool intersect(const Left& a, const Right& b) { SkASSERT(a.fLeft <= a.fRight && a.fTop <= a.fBottom && b.fLeft <= b.fRight && b.fTop <= b.fBottom); return a.fLeft < b.fRight && b.fLeft < a.fRight && a.fTop < b.fBottom && b.fTop < a.fBottom; } void GrDrawTarget::recordBatch(GrBatch* batch) { // A closed drawTarget should never receive new/more batches SkASSERT(!this->isClosed()); // Check if there is a Batch Draw we can batch with by linearly searching back until we either // 1) check every draw // 2) intersect with something // 3) find a 'blocker' GR_AUDIT_TRAIL_ADDBATCH(fAuditTrail, batch->name(), batch->bounds()); GrBATCH_INFO("Re-Recording (%s, B%u)\n" "\tBounds LRTB (%f, %f, %f, %f)\n", batch->name(), batch->uniqueID(), batch->bounds().fLeft, batch->bounds().fRight, batch->bounds().fTop, batch->bounds().fBottom); GrBATCH_INFO(SkTabString(batch->dumpInfo(), 1).c_str()); GrBATCH_INFO("\tOutcome:\n"); int maxCandidates = SkTMin(fMaxBatchLookback, fBatches.count()); if (maxCandidates) { int i = 0; while (true) { GrBatch* candidate = fBatches.fromBack(i); // We cannot continue to search backwards if the render target changes if (candidate->renderTargetUniqueID() != batch->renderTargetUniqueID()) { GrBATCH_INFO("\t\tBreaking because of (%s, B%u) Rendertarget\n", candidate->name(), candidate->uniqueID()); break; } if (candidate->combineIfPossible(batch, *this->caps())) { GrBATCH_INFO("\t\tCombining with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); return; } // Stop going backwards if we would cause a painter's order violation. // TODO: The bounds used here do not fully consider the clip. It may be advantageous // to clip each batch's bounds to the clip. if (intersect(candidate->bounds(), batch->bounds())) { GrBATCH_INFO("\t\tIntersects with (%s, B%u)\n", candidate->name(), candidate->uniqueID()); break; } ++i; if (i == maxCandidates) { GrBATCH_INFO("\t\tReached max lookback or beginning of batch array %d\n", i); break; } } } else { GrBATCH_INFO("\t\tFirstBatch\n"); } fBatches.push_back().reset(SkRef(batch)); } /////////////////////////////////////////////////////////////////////////////// bool GrDrawTarget::installPipelineInDrawBatch(const GrPipelineBuilder* pipelineBuilder, const GrScissorState* scissor, GrDrawBatch* batch) { GrPipeline::CreateArgs args; args.fPipelineBuilder = pipelineBuilder; args.fCaps = this->caps(); args.fScissor = scissor; batch->getPipelineOptimizations(&args.fOpts); GrScissorState finalScissor; if (args.fOpts.fOverrides.fUsePLSDstRead) { GrRenderTarget* rt = pipelineBuilder->getRenderTarget(); GrGLIRect viewport; viewport.fLeft = 0; viewport.fBottom = 0; viewport.fWidth = rt->width(); viewport.fHeight = rt->height(); SkIRect ibounds; ibounds.fLeft = SkTPin(SkScalarFloorToInt(batch->bounds().fLeft), viewport.fLeft, viewport.fWidth); ibounds.fTop = SkTPin(SkScalarFloorToInt(batch->bounds().fTop), viewport.fBottom, viewport.fHeight); ibounds.fRight = SkTPin(SkScalarCeilToInt(batch->bounds().fRight), viewport.fLeft, viewport.fWidth); ibounds.fBottom = SkTPin(SkScalarCeilToInt(batch->bounds().fBottom), viewport.fBottom, viewport.fHeight); if (scissor != nullptr && scissor->enabled()) { if (!ibounds.intersect(scissor->rect())) { ibounds = scissor->rect(); } } finalScissor.set(ibounds); args.fScissor = &finalScissor; } args.fOpts.fColorPOI.completeCalculations(pipelineBuilder->fColorFragmentProcessors.begin(), pipelineBuilder->numColorFragmentProcessors()); args.fOpts.fCoveragePOI.completeCalculations( pipelineBuilder->fCoverageFragmentProcessors.begin(), pipelineBuilder->numCoverageFragmentProcessors()); if (!this->setupDstReadIfNecessary(*pipelineBuilder, args.fOpts, &args.fDstTexture, batch->bounds())) { return false; } if (!batch->installPipeline(args)) { return false; } return true; } void GrDrawTarget::clearStencilClip(const SkIRect& rect, bool insideClip, GrRenderTarget* rt) { GrBatch* batch = new GrClearStencilClipBatch(rect, insideClip, rt); this->recordBatch(batch); batch->unref(); }