// videoio to XAML bridge for OpenCV // Copyright (c) Microsoft Open Technologies, Inc. // All rights reserved. // // (3 - clause BSD License) // // Redistribution and use in source and binary forms, with or without modification, are permitted provided that // the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the // following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the // following disclaimer in the documentation and/or other materials provided with the distribution. // 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or // promote products derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A // PARTICULAR PURPOSE ARE DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES(INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) // HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT(INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. #include "opencv2\videoio\cap_winrt.hpp" #include "cap_winrt_capture.hpp" #include "cap_winrt_bridge.hpp" #include "cap_winrt_video.hpp" using namespace Windows::Foundation; using namespace Windows::Media::Capture; using namespace Windows::Media::MediaProperties; using namespace Windows::Devices::Enumeration; using namespace Windows::UI::Xaml::Media::Imaging; using namespace Microsoft::WRL; using namespace Platform; using namespace ::Concurrency; using namespace ::std; /***************************** VideoioBridge class ******************************/ // non-blocking void VideoioBridge::requestForUIthreadAsync(int action) { reporter.report(action); } VideoioBridge& VideoioBridge::getInstance() { static VideoioBridge instance; return instance; } void VideoioBridge::swapInputBuffers() { // TODO: already locked, check validity // lock_guard<mutex> lock(inputBufferMutex); swap(backInputPtr, frontInputPtr); //if (currentFrame != frameCounter) //{ // currentFrame = frameCounter; // swap(backInputPtr, frontInputPtr); //} } void VideoioBridge::swapOutputBuffers() { lock_guard<mutex> lock(outputBufferMutex); swap(frontOutputBuffer, backOutputBuffer); } void VideoioBridge::allocateOutputBuffers() { frontOutputBuffer = ref new WriteableBitmap(width, height); backOutputBuffer = ref new WriteableBitmap(width, height); } // performed on UI thread void VideoioBridge::allocateBuffers(int width, int height) { // allocate input Mats (bgra8 = CV_8UC4, RGB24 = CV_8UC3) frontInputMat.create(height, width, CV_8UC3); backInputMat.create(height, width, CV_8UC3); frontInputPtr = frontInputMat.ptr(0); backInputPtr = backInputMat.ptr(0); allocateOutputBuffers(); } // performed on UI thread bool VideoioBridge::openCamera() { // buffers must alloc'd on UI thread allocateBuffers(width, height); // nb. video capture device init must be done on UI thread; if (!Video::getInstance().isStarted()) { Video::getInstance().initGrabber(deviceIndex, width, height); return true; } return false; } // nb on UI thread void VideoioBridge::updateFrameContainer() { // copy output Mat to WBM Video::getInstance().CopyOutput(); // set XAML image element with image WBM cvImage->Source = backOutputBuffer; } void VideoioBridge::imshow() { swapOutputBuffers(); requestForUIthreadAsync(cv::UPDATE_IMAGE_ELEMENT); } int VideoioBridge::getDeviceIndex() { return deviceIndex; } void VideoioBridge::setDeviceIndex(int index) { deviceIndex = index; } int VideoioBridge::getWidth() { return width; } int VideoioBridge::getHeight() { return height; } void VideoioBridge::setWidth(int _width) { width = _width; } void VideoioBridge::setHeight(int _height) { height = _height; } // end