/* * * (C) Copyright IBM Corp. and others 1998-2013 - All Rights Reserved * */ #ifndef __STATETABLES_H #define __STATETABLES_H /** * \file * \internal */ #include "LETypes.h" #include "LayoutTables.h" U_NAMESPACE_BEGIN /* * State table loop detection. * Detects if too many ( LE_STATE_PATIENCE_COUNT ) state changes occur without moving the glyph index 'g'. * * Usage (pseudocode): * * { * LE_STATE_PATIENCE_INIT(); * * int g=0; // the glyph index - expect it to be moving * * for(;;) { * if(LE_STATE_PATIENCE_DECR()) { // decrements the patience counter * // ran out of patience, get out. * break; * } * * LE_STATE_PATIENCE_CURR(int, g); // store the 'current' * state = newState(state,g); * g+= <something, could be zero>; * LE_STATE_PATIENCE_INCR(g); // if g has moved, increment the patience counter. Otherwise leave it. * } * */ #define LE_STATE_PATIENCE_COUNT 4096 /**< give up if a state table doesn't move the glyph after this many iterations */ #define LE_STATE_PATIENCE_INIT() le_uint32 le_patience_count = LE_STATE_PATIENCE_COUNT #define LE_STATE_PATIENCE_DECR() --le_patience_count==0 #define LE_STATE_PATIENCE_CURR(type,x) type le_patience_curr=(x) #define LE_STATE_PATIENCE_INCR(x) if((x)!=le_patience_curr) ++le_patience_count; struct StateTableHeader { le_int16 stateSize; ByteOffset classTableOffset; ByteOffset stateArrayOffset; ByteOffset entryTableOffset; }; struct StateTableHeader2 { le_uint32 nClasses; le_uint32 classTableOffset; le_uint32 stateArrayOffset; le_uint32 entryTableOffset; }; enum ClassCodes { classCodeEOT = 0, classCodeOOB = 1, classCodeDEL = 2, classCodeEOL = 3, classCodeFirstFree = 4, classCodeMAX = 0xFF }; typedef le_uint8 ClassCode; struct ClassTable { TTGlyphID firstGlyph; le_uint16 nGlyphs; ClassCode classArray[ANY_NUMBER]; }; LE_VAR_ARRAY(ClassTable, classArray) enum StateNumber { stateSOT = 0, stateSOL = 1, stateFirstFree = 2, stateMAX = 0xFF }; typedef le_uint8 EntryTableIndex; struct StateEntry { ByteOffset newStateOffset; le_int16 flags; }; typedef le_uint16 EntryTableIndex2; struct StateEntry2 // same struct different interpretation { le_uint16 newStateIndex; le_uint16 flags; }; U_NAMESPACE_END #endif