/* * * (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved * */ #include "LETypes.h" #include "OpenTypeTables.h" #include "ScriptAndLanguage.h" #include "GlyphLookupTables.h" #include "LESwaps.h" U_NAMESPACE_BEGIN le_bool GlyphLookupTableHeader::coversScript(const LETableReference &base, LETag scriptTag, LEErrorCode &success) const { LEReferenceTo<ScriptListTable> scriptListTable(base, success, SWAPW(scriptListOffset)); return (scriptListOffset != 0) && scriptListTable->findScript(scriptListTable, scriptTag, success) .isValid(); } le_bool GlyphLookupTableHeader::coversScriptAndLanguage(const LETableReference &base, LETag scriptTag, LETag languageTag, LEErrorCode &success, le_bool exactMatch) const { LEReferenceTo<ScriptListTable> scriptListTable(base, success, SWAPW(scriptListOffset)); LEReferenceTo<LangSysTable> langSysTable = scriptListTable->findLanguage(scriptListTable, scriptTag, languageTag, success, exactMatch); // FIXME: could check featureListOffset, lookupListOffset, and lookup count... // Note: don't have to SWAPW langSysTable->featureCount to check for non-zero. return LE_SUCCESS(success)&&langSysTable.isValid() && langSysTable->featureCount != 0; } U_NAMESPACE_END