/*****************************************************************************/ // Copyright 2006-2007 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file in // accordance with the terms of the Adobe license agreement accompanying it. /*****************************************************************************/ /* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_spline.h#1 $ */ /* $DateTime: 2012/05/30 13:28:51 $ */ /* $Change: 832332 $ */ /* $Author: tknoll $ */ /*****************************************************************************/ #ifndef __dng_spline__ #define __dng_spline__ /*****************************************************************************/ #include "dng_1d_function.h" #include "dng_memory.h" #include <vector> /*****************************************************************************/ inline real64 EvaluateSplineSegment (real64 x, real64 x0, real64 y0, real64 s0, real64 x1, real64 y1, real64 s1) { real64 A = x1 - x0; real64 B = (x - x0) / A; real64 C = (x1 - x) / A; real64 D = ((y0 * (2.0 - C + B) + (s0 * A * B)) * (C * C)) + ((y1 * (2.0 - B + C) - (s1 * A * C)) * (B * B)); return D; } /*****************************************************************************/ class dng_spline_solver: public dng_1d_function { protected: dng_std_vector<real64> X; dng_std_vector<real64> Y; dng_std_vector<real64> S; public: dng_spline_solver (); virtual ~dng_spline_solver (); void Reset (); void Add (real64 x, real64 y); virtual void Solve (); virtual bool IsIdentity () const; virtual real64 Evaluate (real64 x) const; }; /*****************************************************************************/ #endif /*****************************************************************************/