/*****************************************************************************/ // Copyright 2006-2009 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file in // accordance with the terms of the Adobe license agreement accompanying it. /*****************************************************************************/ /* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_mosaic_info.cpp#1 $ */ /* $DateTime: 2012/05/30 13:28:51 $ */ /* $Change: 832332 $ */ /* $Author: tknoll $ */ /*****************************************************************************/ #include "dng_mosaic_info.h" #include "dng_area_task.h" #include "dng_assertions.h" #include "dng_bottlenecks.h" #include "dng_exceptions.h" #include "dng_filter_task.h" #include "dng_host.h" #include "dng_ifd.h" #include "dng_image.h" #include "dng_info.h" #include "dng_negative.h" #include "dng_pixel_buffer.h" #include "dng_tag_types.h" #include "dng_tag_values.h" #include "dng_tile_iterator.h" #include "dng_utils.h" /*****************************************************************************/ // A interpolation kernel for a single pixel of a single plane. class dng_bilinear_kernel { public: enum { kMaxCount = 8 }; uint32 fCount; dng_point fDelta [kMaxCount]; real32 fWeight32 [kMaxCount]; uint16 fWeight16 [kMaxCount]; int32 fOffset [kMaxCount]; public: dng_bilinear_kernel () : fCount (0) { } void Add (const dng_point &delta, real32 weight); void Finalize (const dng_point &scale, uint32 patRow, uint32 patCol, int32 rowStep, int32 colStep); }; /*****************************************************************************/ void dng_bilinear_kernel::Add (const dng_point &delta, real32 weight) { // Don't add zero weight elements. if (weight <= 0.0f) { return; } // If the delta already matches an existing element, just combine the // weights. for (uint32 j = 0; j < fCount; j++) { if (fDelta [j] == delta) { fWeight32 [j] += weight; return; } } // Add element to list. DNG_ASSERT (fCount < kMaxCount, "Too many kernel entries") fDelta [fCount] = delta; fWeight32 [fCount] = weight; fCount++; } /*****************************************************************************/ void dng_bilinear_kernel::Finalize (const dng_point &scale, uint32 patRow, uint32 patCol, int32 rowStep, int32 colStep) { uint32 j; // Adjust deltas to compensate for interpolation upscaling. for (j = 0; j < fCount; j++) { dng_point &delta = fDelta [j]; if (scale.v == 2) { delta.v = (delta.v + (int32) (patRow & 1)) >> 1; } if (scale.h == 2) { delta.h = (delta.h + (int32) (patCol & 1)) >> 1; } } // Sort entries into row-column scan order. while (true) { bool didSwap = false; for (j = 1; j < fCount; j++) { dng_point &delta0 = fDelta [j - 1]; dng_point &delta1 = fDelta [j ]; if (delta0.v > delta1.v || (delta0.v == delta1.v && delta0.h > delta1.h)) { didSwap = true; dng_point tempDelta = delta0; delta0 = delta1; delta1 = tempDelta; real32 tempWeight = fWeight32 [j - 1]; fWeight32 [j - 1] = fWeight32 [j]; fWeight32 [j ] = tempWeight; } } if (!didSwap) { break; } } // Calculate offsets. for (j = 0; j < fCount; j++) { fOffset [j] = rowStep * fDelta [j].v + colStep * fDelta [j].h; } // Calculate 16-bit weights. uint16 total = 0; uint32 biggest = 0; for (j = 0; j < fCount; j++) { // Round weights to 8 fractional bits. fWeight16 [j] = (uint16) Round_uint32 (fWeight32 [j] * 256.0); // Keep track of total of weights. total += fWeight16 [j]; // Keep track of which weight is biggest. if (fWeight16 [biggest] < fWeight16 [j]) { biggest = j; } } // Adjust largest entry so total of weights is exactly 256. fWeight16 [biggest] += (256 - total); // Recompute the floating point weights from the rounded integer weights // so results match more closely. for (j = 0; j < fCount; j++) { fWeight32 [j] = fWeight16 [j] * (1.0f / 256.0f); } } /*****************************************************************************/ class dng_bilinear_pattern { public: enum { kMaxPattern = kMaxCFAPattern * 2 }; dng_point fScale; uint32 fPatRows; uint32 fPatCols; dng_bilinear_kernel fKernel [kMaxPattern] [kMaxPattern]; uint32 fCounts [kMaxPattern] [kMaxPattern]; int32 *fOffsets [kMaxPattern] [kMaxPattern]; uint16 *fWeights16 [kMaxPattern] [kMaxPattern]; real32 *fWeights32 [kMaxPattern] [kMaxPattern]; public: dng_bilinear_pattern () : fScale () , fPatRows (0) , fPatCols (0) { } private: #if defined(__clang__) && defined(__has_attribute) #if __has_attribute(no_sanitize) __attribute__((no_sanitize("unsigned-integer-overflow"))) #endif #endif uint32 DeltaRow (uint32 row, int32 delta) { // Potential overflow in the conversion from delta to a uint32 as // well as in the subsequent addition is intentional. return (SafeUint32Add(row, fPatRows) + (uint32) delta) % fPatRows; } #if defined(__clang__) && defined(__has_attribute) #if __has_attribute(no_sanitize) __attribute__((no_sanitize("unsigned-integer-overflow"))) #endif #endif uint32 DeltaCol (uint32 col, int32 delta) { // Potential overflow in the conversion from delta to a uint32 as // well as in the subsequent addition is intentional. return (SafeUint32Add(col, fPatCols) + (uint32) delta) % fPatCols; } real32 LinearWeight1 (int32 d1, int32 d2) { if (d1 == d2) return 1.0f; else return d2 / (real32) (d2 - d1); } real32 LinearWeight2 (int32 d1, int32 d2) { if (d1 == d2) return 0.0f; else return -d1 / (real32) (d2 - d1); } public: void Calculate (const dng_mosaic_info &info, uint32 dstPlane, int32 rowStep, int32 colStep); }; /*****************************************************************************/ void dng_bilinear_pattern::Calculate (const dng_mosaic_info &info, uint32 dstPlane, int32 rowStep, int32 colStep) { uint32 j; uint32 k; uint32 patRow; uint32 patCol; // Find destination pattern size. fScale = info.FullScale (); fPatRows = info.fCFAPatternSize.v * fScale.v; fPatCols = info.fCFAPatternSize.h * fScale.h; // See if we need to scale up just while computing the kernels. dng_point tempScale (1, 1); if (info.fCFALayout >= 6) { tempScale = dng_point (2, 2); fPatRows *= tempScale.v; fPatCols *= tempScale.h; } // Find a boolean map for this plane color and layout. bool map [kMaxPattern] [kMaxPattern]; uint8 planeColor = info.fCFAPlaneColor [dstPlane]; switch (info.fCFALayout) { case 1: // Rectangular (or square) layout { for (j = 0; j < fPatRows; j++) { for (k = 0; k < fPatCols; k++) { map [j] [k] = (info.fCFAPattern [j] [k] == planeColor); } } break; } // Note that when the descriptions of the staggered patterns refer to even rows or // columns, this mean the second, fourth, etc. (i.e. using one-based numbering). // This needs to be clarified in the DNG specification. case 2: // Staggered layout A: even (1-based) columns are offset down by 1/2 row { for (j = 0; j < fPatRows; j++) { for (k = 0; k < fPatCols; k++) { if ((j & 1) != (k & 1)) { map [j] [k] = false; } else { map [j] [k] = (info.fCFAPattern [j >> 1] [k] == planeColor); } } } break; } case 3: // Staggered layout B: even (1-based) columns are offset up by 1/2 row { for (j = 0; j < fPatRows; j++) { for (k = 0; k < fPatCols; k++) { if ((j & 1) == (k & 1)) { map [j] [k] = false; } else { map [j] [k] = (info.fCFAPattern [j >> 1] [k] == planeColor); } } } break; } case 4: // Staggered layout C: even (1-based) rows are offset right by 1/2 column { for (j = 0; j < fPatRows; j++) { for (k = 0; k < fPatCols; k++) { if ((j & 1) != (k & 1)) { map [j] [k] = false; } else { map [j] [k] = (info.fCFAPattern [j] [k >> 1] == planeColor); } } } break; } case 5: // Staggered layout D: even (1-based) rows are offset left by 1/2 column { for (j = 0; j < fPatRows; j++) { for (k = 0; k < fPatCols; k++) { if ((j & 1) == (k & 1)) { map [j] [k] = false; } else { map [j] [k] = (info.fCFAPattern [j] [k >> 1] == planeColor); } } } break; } case 6: // Staggered layout E: even rows are offset up by 1/2 row, even columns are offset left by 1/2 column case 7: // Staggered layout F: even rows are offset up by 1/2 row, even columns are offset right by 1/2 column case 8: // Staggered layout G: even rows are offset down by 1/2 row, even columns are offset left by 1/2 column case 9: // Staggered layout H: even rows are offset down by 1/2 row, even columns are offset right by 1/2 column { uint32 eRow = (info.fCFALayout == 6 || info.fCFALayout == 7) ? 1 : 3; uint32 eCol = (info.fCFALayout == 6 || info.fCFALayout == 8) ? 1 : 3; for (j = 0; j < fPatRows; j++) { for (k = 0; k < fPatCols; k++) { uint32 jj = j & 3; uint32 kk = k & 3; if ((jj != 0 && jj != eRow) || (kk != 0 && kk != eCol)) { map [j] [k] = false; } else { map [j] [k] = (info.fCFAPattern [((j >> 1) & ~1) + Min_uint32 (jj, 1)] [((k >> 1) & ~1) + Min_uint32 (kk, 1)] == planeColor); } } } break; } default: ThrowProgramError (); } // Find projections of maps. bool mapH [kMaxPattern]; bool mapV [kMaxPattern]; for (j = 0; j < kMaxPattern; j++) { mapH [j] = false; mapV [j] = false; } for (j = 0; j < fPatRows; j++) { for (k = 0; k < fPatCols; k++) { if (map [j] [k]) { mapV [j] = true; mapH [k] = true; } } } // Find kernel for each patten entry. for (patRow = 0; patRow < fPatRows; patRow += tempScale.v) { for (patCol = 0; patCol < fPatCols; patCol += tempScale.h) { dng_bilinear_kernel &kernel = fKernel [patRow] [patCol]; // Special case no interpolation case. if (map [patRow] [patCol]) { kernel.Add (dng_point (0, 0), 1.0f); continue; } // Special case common patterns in 3 by 3 neighborhood. uint32 n = DeltaRow (patRow, -1); uint32 s = DeltaRow (patRow, 1); uint32 w = DeltaCol (patCol, -1); uint32 e = DeltaCol (patCol, 1); bool mapNW = map [n] [w]; bool mapN = map [n] [patCol]; bool mapNE = map [n] [e]; bool mapW = map [patRow] [w]; bool mapE = map [patRow] [e]; bool mapSW = map [s] [w]; bool mapS = map [s] [patCol]; bool mapSE = map [s] [e]; // All sides. if (mapN && mapS && mapW && mapW) { kernel.Add (dng_point (-1, 0), 0.25f); kernel.Add (dng_point ( 0, -1), 0.25f); kernel.Add (dng_point ( 0, 1), 0.25f); kernel.Add (dng_point ( 1, 0), 0.25f); continue; } // N & S. if (mapN && mapS) { kernel.Add (dng_point (-1, 0), 0.5f); kernel.Add (dng_point ( 1, 0), 0.5f); continue; } // E & W. if (mapW && mapE) { kernel.Add (dng_point ( 0, -1), 0.5f); kernel.Add (dng_point ( 0, 1), 0.5f); continue; } // N & SW & SE. if (mapN && mapSW && mapSE) { kernel.Add (dng_point (-1, 0), 0.50f); kernel.Add (dng_point ( 1, -1), 0.25f); kernel.Add (dng_point ( 1, 1), 0.25f); continue; } // S & NW & NE. if (mapS && mapNW && mapNE) { kernel.Add (dng_point (-1, -1), 0.25f); kernel.Add (dng_point (-1, 1), 0.25f); kernel.Add (dng_point ( 1, 0), 0.50f); continue; } // W & NE & SE. if (mapW && mapNE && mapSE) { kernel.Add (dng_point (-1, 1), 0.25f); kernel.Add (dng_point ( 0, -1), 0.50f); kernel.Add (dng_point ( 1, 1), 0.25f); continue; } // E & NW & SW. if (mapE && mapNW && mapSW) { kernel.Add (dng_point (-1, -1), 0.25f); kernel.Add (dng_point ( 0, 1), 0.50f); kernel.Add (dng_point ( 1, -1), 0.25f); continue; } // Four corners. if (mapNW && mapNE && mapSE && mapSW) { kernel.Add (dng_point (-1, -1), 0.25f); kernel.Add (dng_point (-1, 1), 0.25f); kernel.Add (dng_point ( 1, -1), 0.25f); kernel.Add (dng_point ( 1, 1), 0.25f); continue; } // NW & SE if (mapNW && mapSE) { kernel.Add (dng_point (-1, -1), 0.50f); kernel.Add (dng_point ( 1, 1), 0.50f); continue; } // NE & SW if (mapNE && mapSW) { kernel.Add (dng_point (-1, 1), 0.50f); kernel.Add (dng_point ( 1, -1), 0.50f); continue; } // Else use double-bilinear kernel. int32 dv1 = 0; int32 dv2 = 0; while (!mapV [DeltaRow (patRow, dv1)]) { dv1--; } while (!mapV [DeltaRow (patRow, dv2)]) { dv2++; } real32 w1 = LinearWeight1 (dv1, dv2) * 0.5f; real32 w2 = LinearWeight2 (dv1, dv2) * 0.5f; int32 v1 = DeltaRow (patRow, dv1); int32 v2 = DeltaRow (patRow, dv2); int32 dh1 = 0; int32 dh2 = 0; while (!map [v1] [DeltaCol (patCol, dh1)]) { dh1--; } while (!map [v1] [DeltaCol (patCol, dh2)]) { dh2++; } kernel.Add (dng_point (dv1, dh1), LinearWeight1 (dh1, dh2) * w1); kernel.Add (dng_point (dv1, dh2), LinearWeight2 (dh1, dh2) * w1); dh1 = 0; dh2 = 0; while (!map [v2] [DeltaCol (patCol, dh1)]) { dh1--; } while (!map [v2] [DeltaCol (patCol, dh2)]) { dh2++; } kernel.Add (dng_point (dv2, dh1), LinearWeight1 (dh1, dh2) * w2); kernel.Add (dng_point (dv2, dh2), LinearWeight2 (dh1, dh2) * w2); dh1 = 0; dh2 = 0; while (!mapH [DeltaCol (patCol, dh1)]) { dh1--; } while (!mapH [DeltaCol (patCol, dh2)]) { dh2++; } w1 = LinearWeight1 (dh1, dh2) * 0.5f; w2 = LinearWeight2 (dh1, dh2) * 0.5f; int32 h1 = DeltaCol (patCol, dh1); int32 h2 = DeltaCol (patCol, dh2); dv1 = 0; dv2 = 0; while (!map [DeltaRow (patRow, dv1)] [h1]) { dv1--; } while (!map [DeltaRow (patRow, dv2)] [h1]) { dv2++; } kernel.Add (dng_point (dv1, dh1), LinearWeight1 (dv1, dv2) * w1); kernel.Add (dng_point (dv2, dh1), LinearWeight2 (dv1, dv2) * w1); dv1 = 0; dv2 = 0; while (!map [DeltaRow (patRow, dv1)] [h2]) { dv1--; } while (!map [DeltaRow (patRow, dv2)] [h2]) { dv2++; } kernel.Add (dng_point (dv1, dh2), LinearWeight1 (dv1, dv2) * w2); kernel.Add (dng_point (dv2, dh2), LinearWeight2 (dv1, dv2) * w2); } } // Deal with temp scale case. if (tempScale == dng_point (2, 2)) { fPatRows /= tempScale.v; fPatCols /= tempScale.h; for (patRow = 0; patRow < fPatRows; patRow++) { for (patCol = 0; patCol < fPatCols; patCol++) { int32 patRow2 = patRow << 1; int32 patCol2 = patCol << 1; dng_bilinear_kernel &kernel = fKernel [patRow2] [patCol2]; for (j = 0; j < kernel.fCount; j++) { int32 x = patRow2 + kernel.fDelta [j].v; if ((x & 3) != 0) { x = (x & ~3) + 2; } kernel.fDelta [j].v = ((x - patRow2) >> 1); x = patCol2 + kernel.fDelta [j].h; if ((x & 3) != 0) { x = (x & ~3) + 2; } kernel.fDelta [j].h = ((x - patCol2) >> 1); } kernel.Finalize (fScale, patRow, patCol, rowStep, colStep); fCounts [patRow] [patCol] = kernel.fCount; fOffsets [patRow] [patCol] = kernel.fOffset; fWeights16 [patRow] [patCol] = kernel.fWeight16; fWeights32 [patRow] [patCol] = kernel.fWeight32; } } } // Non-temp scale case. else { for (patRow = 0; patRow < fPatRows; patRow++) { for (patCol = 0; patCol < fPatCols; patCol++) { dng_bilinear_kernel &kernel = fKernel [patRow] [patCol]; kernel.Finalize (fScale, patRow, patCol, rowStep, colStep); fCounts [patRow] [patCol] = kernel.fCount; fOffsets [patRow] [patCol] = kernel.fOffset; fWeights16 [patRow] [patCol] = kernel.fWeight16; fWeights32 [patRow] [patCol] = kernel.fWeight32; } } } } /*****************************************************************************/ class dng_bilinear_interpolator { private: dng_bilinear_pattern fPattern [kMaxColorPlanes]; public: dng_bilinear_interpolator (const dng_mosaic_info &info, int32 rowStep, int32 colStep); void Interpolate (dng_pixel_buffer &srcBuffer, dng_pixel_buffer &dstBuffer); }; /*****************************************************************************/ dng_bilinear_interpolator::dng_bilinear_interpolator (const dng_mosaic_info &info, int32 rowStep, int32 colStep) { for (uint32 dstPlane = 0; dstPlane < info.fColorPlanes; dstPlane++) { fPattern [dstPlane] . Calculate (info, dstPlane, rowStep, colStep); } } /*****************************************************************************/ void dng_bilinear_interpolator::Interpolate (dng_pixel_buffer &srcBuffer, dng_pixel_buffer &dstBuffer) { uint32 patCols = fPattern [0] . fPatCols; uint32 patRows = fPattern [0] . fPatRows; dng_point scale = fPattern [0] . fScale; uint32 sRowShift = scale.v - 1; uint32 sColShift = scale.h - 1; int32 dstCol = dstBuffer.fArea.l; int32 srcCol = dstCol >> sColShift; uint32 patPhase = dstCol % patCols; for (int32 dstRow = dstBuffer.fArea.t; dstRow < dstBuffer.fArea.b; dstRow++) { int32 srcRow = dstRow >> sRowShift; uint32 patRow = dstRow % patRows; for (uint32 dstPlane = 0; dstPlane < dstBuffer.fPlanes; dstPlane++) { const void *sPtr = srcBuffer.ConstPixel (srcRow, srcCol, srcBuffer.fPlane); void *dPtr = dstBuffer.DirtyPixel (dstRow, dstCol, dstPlane); if (dstBuffer.fPixelType == ttShort) { DoBilinearRow16 ((const uint16 *) sPtr, (uint16 *) dPtr, dstBuffer.fArea.W (), patPhase, patCols, fPattern [dstPlane].fCounts [patRow], fPattern [dstPlane].fOffsets [patRow], fPattern [dstPlane].fWeights16 [patRow], sColShift); } else { DoBilinearRow32 ((const real32 *) sPtr, (real32 *) dPtr, dstBuffer.fArea.W (), patPhase, patCols, fPattern [dstPlane].fCounts [patRow], fPattern [dstPlane].fOffsets [patRow], fPattern [dstPlane].fWeights32 [patRow], sColShift); } } } } /*****************************************************************************/ class dng_fast_interpolator: public dng_filter_task { protected: const dng_mosaic_info &fInfo; dng_point fDownScale; uint32 fFilterColor [kMaxCFAPattern] [kMaxCFAPattern]; public: dng_fast_interpolator (const dng_mosaic_info &info, const dng_image &srcImage, dng_image &dstImage, const dng_point &downScale, uint32 srcPlane); virtual dng_rect SrcArea (const dng_rect &dstArea); virtual void ProcessArea (uint32 threadIndex, dng_pixel_buffer &srcBuffer, dng_pixel_buffer &dstBuffer); }; /*****************************************************************************/ dng_fast_interpolator::dng_fast_interpolator (const dng_mosaic_info &info, const dng_image &srcImage, dng_image &dstImage, const dng_point &downScale, uint32 srcPlane) : dng_filter_task (srcImage, dstImage) , fInfo (info ) , fDownScale (downScale) { fSrcPlane = srcPlane; fSrcPlanes = 1; fSrcPixelType = ttShort; fDstPixelType = ttShort; fSrcRepeat = fInfo.fCFAPatternSize; fUnitCell = fInfo.fCFAPatternSize; fMaxTileSize = dng_point (256 / fDownScale.v, 256 / fDownScale.h); fMaxTileSize.h = Max_int32 (fMaxTileSize.h, fUnitCell.h); fMaxTileSize.v = Max_int32 (fMaxTileSize.v, fUnitCell.v); // Find color map. { for (int32 r = 0; r < fInfo.fCFAPatternSize.v; r++) { for (int32 c = 0; c < fInfo.fCFAPatternSize.h; c++) { uint8 key = fInfo.fCFAPattern [r] [c]; for (uint32 index = 0; index < fInfo.fColorPlanes; index++) { if (key == fInfo.fCFAPlaneColor [index]) { fFilterColor [r] [c] = index; break; } } } } } } /*****************************************************************************/ dng_rect dng_fast_interpolator::SrcArea (const dng_rect &dstArea) { return dng_rect (dstArea.t * fDownScale.v, dstArea.l * fDownScale.h, dstArea.b * fDownScale.v, dstArea.r * fDownScale.h); } /*****************************************************************************/ void dng_fast_interpolator::ProcessArea (uint32 /* threadIndex */, dng_pixel_buffer &srcBuffer, dng_pixel_buffer &dstBuffer) { dng_rect srcArea = srcBuffer.fArea; dng_rect dstArea = dstBuffer.fArea; // Downsample buffer. int32 srcRow = srcArea.t; uint32 srcRowPhase1 = 0; uint32 srcRowPhase2 = 0; uint32 patRows = fInfo.fCFAPatternSize.v; uint32 patCols = fInfo.fCFAPatternSize.h; uint32 cellRows = fDownScale.v; uint32 cellCols = fDownScale.h; uint32 plane; uint32 planes = fInfo.fColorPlanes; int32 dstPlaneStep = dstBuffer.fPlaneStep; uint32 total [kMaxColorPlanes]; uint32 count [kMaxColorPlanes]; for (plane = 0; plane < planes; plane++) { total [plane] = 0; count [plane] = 0; } for (int32 dstRow = dstArea.t; dstRow < dstArea.b; dstRow++) { const uint16 *sPtr = srcBuffer.ConstPixel_uint16 (srcRow, srcArea.l, fSrcPlane); uint16 *dPtr = dstBuffer.DirtyPixel_uint16 (dstRow, dstArea.l, 0); uint32 srcColPhase1 = 0; uint32 srcColPhase2 = 0; for (int32 dstCol = dstArea.l; dstCol < dstArea.r; dstCol++) { const uint16 *ssPtr = sPtr; srcRowPhase2 = srcRowPhase1; for (uint32 cellRow = 0; cellRow < cellRows; cellRow++) { const uint32 *filterRow = fFilterColor [srcRowPhase2]; if (++srcRowPhase2 == patRows) { srcRowPhase2 = 0; } srcColPhase2 = srcColPhase1; for (uint32 cellCol = 0; cellCol < cellCols; cellCol++) { uint32 color = filterRow [srcColPhase2]; if (++srcColPhase2 == patCols) { srcColPhase2 = 0; } total [color] += (uint32) ssPtr [cellCol]; count [color] ++; } ssPtr += srcBuffer.fRowStep; } for (plane = 0; plane < planes; plane++) { uint32 t = total [plane]; uint32 c = count [plane]; dPtr [plane * dstPlaneStep] = (uint16) ((t + (c >> 1)) / c); total [plane] = 0; count [plane] = 0; } srcColPhase1 = srcColPhase2; sPtr += cellCols; dPtr ++; } srcRowPhase1 = srcRowPhase2; srcRow += cellRows; } } /*****************************************************************************/ dng_mosaic_info::dng_mosaic_info () : fCFAPatternSize () , fColorPlanes (0) , fCFALayout (1) , fBayerGreenSplit (0) , fSrcSize () , fCroppedSize () , fAspectRatio (1.0) { } /*****************************************************************************/ dng_mosaic_info::~dng_mosaic_info () { } /*****************************************************************************/ void dng_mosaic_info::Parse (dng_host & /* host */, dng_stream & /* stream */, dng_info &info) { // Find main image IFD. dng_ifd &rawIFD = *info.fIFD [info.fMainIndex].Get (); // This information only applies to CFA images. if (rawIFD.fPhotometricInterpretation != piCFA) { return; } // Copy CFA pattern. fCFAPatternSize.v = rawIFD.fCFARepeatPatternRows; fCFAPatternSize.h = rawIFD.fCFARepeatPatternCols; for (int32 j = 0; j < fCFAPatternSize.v; j++) { for (int32 k = 0; k < fCFAPatternSize.h; k++) { fCFAPattern [j] [k] = rawIFD.fCFAPattern [j] [k]; } } // Copy CFA plane information. fColorPlanes = info.fShared->fCameraProfile.fColorPlanes; for (uint32 n = 0; n < fColorPlanes; n++) { fCFAPlaneColor [n] = rawIFD.fCFAPlaneColor [n]; } // Copy CFA layout information. fCFALayout = rawIFD.fCFALayout; // Green split value for Bayer patterns. fBayerGreenSplit = rawIFD.fBayerGreenSplit; } /*****************************************************************************/ void dng_mosaic_info::PostParse (dng_host & /* host */, dng_negative &negative) { // Keep track of source image size. fSrcSize = negative.Stage2Image ()->Size (); // Default cropped size. fCroppedSize.v = Round_int32 (negative.DefaultCropSizeV ().As_real64 ()); fCroppedSize.h = Round_int32 (negative.DefaultCropSizeH ().As_real64 ()); // Pixel aspect ratio. fAspectRatio = negative.DefaultScaleH ().As_real64 () / negative.DefaultScaleV ().As_real64 (); } /*****************************************************************************/ bool dng_mosaic_info::SetFourColorBayer () { if (fCFAPatternSize != dng_point (2, 2)) { return false; } if (fColorPlanes != 3) { return false; } uint8 color0 = fCFAPlaneColor [0]; uint8 color1 = fCFAPlaneColor [1]; uint8 color2 = fCFAPlaneColor [2]; // Look for color 1 repeated twice in a diagonal. if ((fCFAPattern [0] [0] == color1 && fCFAPattern [1] [1] == color1) || (fCFAPattern [0] [1] == color1 && fCFAPattern [1] [0] == color1)) { // OK, this looks like a Bayer pattern. // Find unused color code. uint8 color3 = 0; while (color3 == color0 || color3 == color1 || color3 == color2) { color3++; } // Switch the four color mosaic. fColorPlanes = 4; fCFAPlaneColor [3] = color3; // Replace the "green" in the "blue" rows with the new color. if (fCFAPattern [0] [0] == color0) { fCFAPattern [1] [0] = color3; } else if (fCFAPattern [0] [1] == color0) { fCFAPattern [1] [1] = color3; } else if (fCFAPattern [1] [0] == color0) { fCFAPattern [0] [0] = color3; } else { fCFAPattern [0] [1] = color3; } return true; } return false; } /*****************************************************************************/ dng_point dng_mosaic_info::FullScale () const { switch (fCFALayout) { // Staggered layouts with offset columns double the row count // during interpolation. case 2: case 3: return dng_point (2, 1); // Staggered layouts with offset rows double the column count // during interpolation. case 4: case 5: return dng_point (1, 2); // Otherwise there is no size change during interpolation. default: break; } return dng_point (1, 1); } /*****************************************************************************/ bool dng_mosaic_info::IsSafeDownScale (const dng_point &downScale) const { if (downScale.v >= fCFAPatternSize.v && downScale.h >= fCFAPatternSize.h) { return true; } dng_point test; test.v = Min_int32 (downScale.v, fCFAPatternSize.v); test.h = Min_int32 (downScale.h, fCFAPatternSize.h); for (int32 phaseV = 0; phaseV <= fCFAPatternSize.v - test.v; phaseV++) { for (int32 phaseH = 0; phaseH <= fCFAPatternSize.h - test.h; phaseH++) { uint32 plane; bool contains [kMaxColorPlanes]; for (plane = 0; plane < fColorPlanes; plane++) { contains [plane] = false; } for (int32 srcRow = 0; srcRow < test.v; srcRow++) { for (int32 srcCol = 0; srcCol < test.h; srcCol++) { uint8 srcKey = fCFAPattern [srcRow + phaseV] [srcCol + phaseH]; for (plane = 0; plane < fColorPlanes; plane++) { if (srcKey == fCFAPlaneColor [plane]) { contains [plane] = true; } } } } for (plane = 0; plane < fColorPlanes; plane++) { if (!contains [plane]) { return false; } } } } return true; } /*****************************************************************************/ uint32 dng_mosaic_info::SizeForDownScale (const dng_point &downScale) const { uint32 sizeV = Max_uint32 (1, (fCroppedSize.v + (downScale.v >> 1)) / downScale.v); uint32 sizeH = Max_uint32 (1, (fCroppedSize.h + (downScale.h >> 1)) / downScale.h); return Max_int32 (sizeV, sizeH); } /*****************************************************************************/ bool dng_mosaic_info::ValidSizeDownScale (const dng_point &downScale, uint32 minSize) const { const int32 kMaxDownScale = 64; if (downScale.h > kMaxDownScale || downScale.v > kMaxDownScale) { return false; } return SizeForDownScale (downScale) >= minSize; } /*****************************************************************************/ dng_point dng_mosaic_info::DownScale (uint32 minSize, uint32 prefSize, real64 cropFactor) const { dng_point bestScale (1, 1); if (prefSize && IsColorFilterArray ()) { // Adjust sizes for crop factor. minSize = Round_uint32 (minSize / cropFactor); prefSize = Round_uint32 (prefSize / cropFactor); prefSize = Max_uint32 (prefSize, minSize); // Start by assuming we need the full size image. int32 bestSize = SizeForDownScale (bestScale); // Find size of nearly square cell. dng_point squareCell (1, 1); if (fAspectRatio < 1.0 / 1.8) { squareCell.h = Min_int32 (4, Round_int32 (1.0 / fAspectRatio)); } if (fAspectRatio > 1.8) { squareCell.v = Min_int32 (4, Round_int32 (fAspectRatio)); } // Find minimum safe cell size. dng_point testScale = squareCell; while (!IsSafeDownScale (testScale)) { testScale.v += squareCell.v; testScale.h += squareCell.h; } // See if this scale is usable. if (!ValidSizeDownScale (testScale, minSize)) { // We cannot downsample at all... return bestScale; } // See if this is closer to the preferred size. int32 testSize = SizeForDownScale (testScale); if (Abs_int32 (testSize - (int32) prefSize) <= Abs_int32 (bestSize - (int32) prefSize)) { bestScale = testScale; bestSize = testSize; } else { return bestScale; } // Now keep adding square cells as long as possible. while (true) { testScale.v += squareCell.v; testScale.h += squareCell.h; if (IsSafeDownScale (testScale)) { if (!ValidSizeDownScale (testScale, minSize)) { return bestScale; } // See if this is closer to the preferred size. testSize = SizeForDownScale (testScale); if (Abs_int32 (testSize - (int32) prefSize) <= Abs_int32 (bestSize - (int32) prefSize)) { bestScale = testScale; bestSize = testSize; } else { return bestScale; } } } } return bestScale; } /*****************************************************************************/ dng_point dng_mosaic_info::DstSize (const dng_point &downScale) const { if (downScale == dng_point (1, 1)) { dng_point scale = FullScale (); return dng_point (fSrcSize.v * scale.v, fSrcSize.h * scale.h); } const int32 kMaxDownScale = 64; if (downScale.h > kMaxDownScale || downScale.v > kMaxDownScale) { return dng_point (0, 0); } dng_point size; size.v = Max_int32 (1, (fSrcSize.v + (downScale.v >> 1)) / downScale.v); size.h = Max_int32 (1, (fSrcSize.h + (downScale.h >> 1)) / downScale.h); return size; } /*****************************************************************************/ void dng_mosaic_info::InterpolateGeneric (dng_host &host, dng_negative & /* negative */, const dng_image &srcImage, dng_image &dstImage, uint32 srcPlane) const { // Find destination to source bit shifts. dng_point scale = FullScale (); uint32 srcShiftV = scale.v - 1; uint32 srcShiftH = scale.h - 1; // Find tile sizes. const uint32 kMaxDstTileRows = 128; const uint32 kMaxDstTileCols = 128; dng_point dstTileSize = dstImage.RepeatingTile ().Size (); dstTileSize.v = Min_int32 (dstTileSize.v, kMaxDstTileRows); dstTileSize.h = Min_int32 (dstTileSize.h, kMaxDstTileCols); dng_point srcTileSize = dstTileSize; srcTileSize.v >>= srcShiftV; srcTileSize.h >>= srcShiftH; srcTileSize.v += fCFAPatternSize.v * 2; srcTileSize.h += fCFAPatternSize.h * 2; // Allocate source buffer. dng_pixel_buffer srcBuffer (dng_rect (srcTileSize), srcPlane, 1, srcImage.PixelType (), pcInterleaved, NULL); uint32 srcBufferSize = ComputeBufferSize (srcBuffer.fPixelType, srcTileSize, srcBuffer.fPlanes, padNone); AutoPtr<dng_memory_block> srcData (host.Allocate (srcBufferSize)); srcBuffer.fData = srcData->Buffer (); // Allocate destination buffer. dng_pixel_buffer dstBuffer (dng_rect (dstTileSize), 0, fColorPlanes, dstImage.PixelType (), pcRowInterleaved, NULL); uint32 dstBufferSize = ComputeBufferSize (dstBuffer.fPixelType, dstTileSize, dstBuffer.fPlanes, padNone); AutoPtr<dng_memory_block> dstData (host.Allocate (dstBufferSize)); dstBuffer.fData = dstData->Buffer (); // Create interpolator. AutoPtr<dng_bilinear_interpolator> interpolator (new dng_bilinear_interpolator (*this, srcBuffer.fRowStep, srcBuffer.fColStep)); // Iterate over destination tiles. dng_rect dstArea; dng_tile_iterator iter1 (dstImage, dstImage.Bounds ()); while (iter1.GetOneTile (dstArea)) { // Break into buffer sized tiles. dng_rect dstTile; dng_tile_iterator iter2 (dstTileSize, dstArea); while (iter2.GetOneTile (dstTile)) { host.SniffForAbort (); // Setup buffers for this tile. dng_rect srcTile (dstTile); srcTile.t >>= srcShiftV; srcTile.b >>= srcShiftV; srcTile.l >>= srcShiftH; srcTile.r >>= srcShiftH; srcTile.t -= fCFAPatternSize.v; srcTile.b += fCFAPatternSize.v; srcTile.l -= fCFAPatternSize.h; srcTile.r += fCFAPatternSize.h; srcBuffer.fArea = srcTile; dstBuffer.fArea = dstTile; // Get source data. srcImage.Get (srcBuffer, dng_image::edge_repeat, fCFAPatternSize.v, fCFAPatternSize.h); // Process data. interpolator->Interpolate (srcBuffer, dstBuffer); // Save results. dstImage.Put (dstBuffer); } } } /*****************************************************************************/ void dng_mosaic_info::InterpolateFast (dng_host &host, dng_negative & /* negative */, const dng_image &srcImage, dng_image &dstImage, const dng_point &downScale, uint32 srcPlane) const { // Create fast interpolator task. dng_fast_interpolator interpolator (*this, srcImage, dstImage, downScale, srcPlane); // Find area to process. dng_rect bounds = dstImage.Bounds (); // Do the interpolation. host.PerformAreaTask (interpolator, bounds); } /*****************************************************************************/ void dng_mosaic_info::Interpolate (dng_host &host, dng_negative &negative, const dng_image &srcImage, dng_image &dstImage, const dng_point &downScale, uint32 srcPlane) const { if (downScale == dng_point (1, 1)) { InterpolateGeneric (host, negative, srcImage, dstImage, srcPlane); } else { InterpolateFast (host, negative, srcImage, dstImage, downScale, srcPlane); } } /*****************************************************************************/