/*****************************************************************************/ // Copyright 2006-2008 Adobe Systems Incorporated // All Rights Reserved. // // NOTICE: Adobe permits you to use, modify, and distribute this file in // accordance with the terms of the Adobe license agreement accompanying it. /*****************************************************************************/ /* $Id: //mondo/dng_sdk_1_4/dng_sdk/source/dng_1d_table.h#1 $ */ /* $DateTime: 2012/05/30 13:28:51 $ */ /* $Change: 832332 $ */ /* $Author: tknoll $ */ /** \file * Definition of a lookup table based 1D floating-point to floating-point function abstraction using linear interpolation. */ /*****************************************************************************/ #ifndef __dng_1d_table__ #define __dng_1d_table__ /*****************************************************************************/ #include "dng_assertions.h" #include "dng_auto_ptr.h" #include "dng_classes.h" #include "dng_types.h" /*****************************************************************************/ /// \brief A 1D floating-point lookup table using linear interpolation. class dng_1d_table { public: /// Constants denoting size of table. enum { kTableBits = 12, //< Table is always a power of 2 in size. This is log2(kTableSize). kTableSize = (1 << kTableBits) //< Number of entries in table. }; protected: AutoPtr<dng_memory_block> fBuffer; real32 *fTable; public: dng_1d_table (); virtual ~dng_1d_table (); /// Set up table, initialize entries using functiion. /// This method can throw an exception, e.g. if there is not enough memory. /// \param allocator Memory allocator from which table memory is allocated. /// \param function Table is initialized with values of finction.Evalluate(0.0) to function.Evaluate(1.0). /// \param subSample If true, only sample the function a limited number of times and interpolate. void Initialize (dng_memory_allocator &allocator, const dng_1d_function &function, bool subSample = false); /// Lookup and interpolate mapping for an input. /// \param x value from 0.0 to 1.0 used as input for mapping /// \retval Approximation of function.Evaluate(x) real32 Interpolate (real32 x) const { real32 y = x * (real32) kTableSize; int32 index = (int32) y; if (index < 0 || index > kTableSize) { ThrowBadFormat("Index out of range."); } DNG_ASSERT (index >= 0 && index <= kTableSize, "dng_1d_table::Interpolate parameter out of range"); real32 z = (real32) index; real32 fract = y - z; return fTable [index ] * (1.0f - fract) + fTable [index + 1] * ( fract); } /// Direct access function for table data. const real32 * Table () const { return fTable; } /// Expand the table to a 16-bit to 16-bit table. void Expand16 (uint16 *table16) const; private: void SubDivide (const dng_1d_function &function, uint32 lower, uint32 upper, real32 maxDelta); // Hidden copy constructor and assignment operator. dng_1d_table (const dng_1d_table &table); dng_1d_table & operator= (const dng_1d_table &table); }; /*****************************************************************************/ #endif /*****************************************************************************/