#ifndef _GLSTEXTURETESTUTIL_HPP #define _GLSTEXTURETESTUTIL_HPP /*------------------------------------------------------------------------- * drawElements Quality Program OpenGL (ES) Module * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture test utilities. * * About coordinates: * + Quads consist of 2 triangles, rendered using explicit indices. * + All TextureTestUtil functions and classes expect texture coordinates * for quads to be specified in order (-1, -1), (-1, 1), (1, -1), (1, 1). *//*--------------------------------------------------------------------*/ #include "tcuDefs.hpp" #include "tcuTexture.hpp" #include "tcuSurface.hpp" #include "tcuPixelFormat.hpp" #include "tcuRenderTarget.hpp" #include "tcuTestContext.hpp" #include "tcuTestLog.hpp" #include "tcuCompressedTexture.hpp" #include "tcuTextureUtil.hpp" #include "gluShaderProgram.hpp" #include "gluShaderUtil.hpp" #include "deMath.h" #include "deInt32.h" #include <map> namespace tcu { struct LookupPrecision; struct LodPrecision; struct TexComparePrecision; } namespace deqp { namespace gls { namespace TextureTestUtil { enum TextureType { TEXTURETYPE_2D = 0, TEXTURETYPE_CUBE, TEXTURETYPE_2D_ARRAY, TEXTURETYPE_3D, TEXTURETYPE_CUBE_ARRAY, TEXTURETYPE_1D, TEXTURETYPE_1D_ARRAY, TEXTURETYPE_BUFFER, TEXTURETYPE_LAST }; enum SamplerType { SAMPLERTYPE_FLOAT, SAMPLERTYPE_INT, SAMPLERTYPE_UINT, SAMPLERTYPE_SHADOW, SAMPLERTYPE_FETCH_FLOAT, SAMPLERTYPE_FETCH_INT, SAMPLERTYPE_FETCH_UINT, SAMPLERTYPE_LAST }; SamplerType getSamplerType (tcu::TextureFormat format); SamplerType getFetchSamplerType (tcu::TextureFormat format); struct RenderParams { enum Flags { PROJECTED = (1<<0), USE_BIAS = (1<<1), LOG_PROGRAMS = (1<<2), LOG_UNIFORMS = (1<<3), LOG_ALL = LOG_PROGRAMS|LOG_UNIFORMS }; RenderParams (TextureType texType_) : texType (texType_) , samplerType (SAMPLERTYPE_FLOAT) , flags (0) , w (1.0f) , bias (0.0f) , ref (0.0f) , colorScale (1.0f) , colorBias (0.0f) { } TextureType texType; //!< Texture type. SamplerType samplerType; //!< Sampler type. deUint32 flags; //!< Feature flags. tcu::Vec4 w; //!< w coordinates for quad vertices. float bias; //!< User-supplied bias. float ref; //!< Reference value for shadow lookups. // color = lookup() * scale + bias tcu::Vec4 colorScale; //!< Scale for texture color values. tcu::Vec4 colorBias; //!< Bias for texture color values. }; enum Program { PROGRAM_2D_FLOAT = 0, PROGRAM_2D_INT, PROGRAM_2D_UINT, PROGRAM_2D_SHADOW, PROGRAM_2D_FLOAT_BIAS, PROGRAM_2D_INT_BIAS, PROGRAM_2D_UINT_BIAS, PROGRAM_2D_SHADOW_BIAS, PROGRAM_1D_FLOAT, PROGRAM_1D_INT, PROGRAM_1D_UINT, PROGRAM_1D_SHADOW, PROGRAM_1D_FLOAT_BIAS, PROGRAM_1D_INT_BIAS, PROGRAM_1D_UINT_BIAS, PROGRAM_1D_SHADOW_BIAS, PROGRAM_CUBE_FLOAT, PROGRAM_CUBE_INT, PROGRAM_CUBE_UINT, PROGRAM_CUBE_SHADOW, PROGRAM_CUBE_FLOAT_BIAS, PROGRAM_CUBE_INT_BIAS, PROGRAM_CUBE_UINT_BIAS, PROGRAM_CUBE_SHADOW_BIAS, PROGRAM_1D_ARRAY_FLOAT, PROGRAM_1D_ARRAY_INT, PROGRAM_1D_ARRAY_UINT, PROGRAM_1D_ARRAY_SHADOW, PROGRAM_2D_ARRAY_FLOAT, PROGRAM_2D_ARRAY_INT, PROGRAM_2D_ARRAY_UINT, PROGRAM_2D_ARRAY_SHADOW, PROGRAM_3D_FLOAT, PROGRAM_3D_INT, PROGRAM_3D_UINT, PROGRAM_3D_FLOAT_BIAS, PROGRAM_3D_INT_BIAS, PROGRAM_3D_UINT_BIAS, PROGRAM_CUBE_ARRAY_FLOAT, PROGRAM_CUBE_ARRAY_INT, PROGRAM_CUBE_ARRAY_UINT, PROGRAM_CUBE_ARRAY_SHADOW, PROGRAM_BUFFER_FLOAT, PROGRAM_BUFFER_INT, PROGRAM_BUFFER_UINT, PROGRAM_LAST }; class ProgramLibrary { public: ProgramLibrary (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision); ~ProgramLibrary (void); glu::ShaderProgram* getProgram (Program program); void clear (void); private: ProgramLibrary (const ProgramLibrary& other); ProgramLibrary& operator= (const ProgramLibrary& other); const glu::RenderContext& m_context; tcu::TestLog& m_log; glu::GLSLVersion m_glslVersion; glu::Precision m_texCoordPrecision; std::map<Program, glu::ShaderProgram*> m_programs; }; class TextureRenderer { public: TextureRenderer (const glu::RenderContext& context, tcu::TestLog& log, glu::GLSLVersion glslVersion, glu::Precision texCoordPrecision); ~TextureRenderer (void); void clear (void); //!< Frees allocated resources. Destructor will call clear() as well. void renderQuad (int texUnit, const float* texCoord, TextureType texType); void renderQuad (int texUnit, const float* texCoord, const RenderParams& params); private: TextureRenderer (const TextureRenderer& other); TextureRenderer& operator= (const TextureRenderer& other); const glu::RenderContext& m_renderCtx; tcu::TestLog& m_log; ProgramLibrary m_programLibrary; }; class RandomViewport { public: int x; int y; int width; int height; RandomViewport (const tcu::RenderTarget& renderTarget, int preferredWidth, int preferredHeight, deUint32 seed); }; inline tcu::RGBA toRGBAMasked (const tcu::Vec4& v, deUint8 mask) { return tcu::RGBA((mask&tcu::RGBA::RED_MASK) ? tcu::floatToU8(v.x()) : 0, (mask&tcu::RGBA::GREEN_MASK) ? tcu::floatToU8(v.y()) : 0, (mask&tcu::RGBA::BLUE_MASK) ? tcu::floatToU8(v.z()) : 0, (mask&tcu::RGBA::ALPHA_MASK) ? tcu::floatToU8(v.w()) : 0xFF); //!< \note Alpha defaults to full saturation when reading masked format } // \todo[jarkko 2015-05-19] remove this inline tcu::Vec4 toVec4 (const tcu::RGBA& c) { return c.toVec(); } inline deUint8 getColorMask (const tcu::PixelFormat& format) { return (deUint8)((format.redBits ? tcu::RGBA::RED_MASK : 0) | (format.greenBits ? tcu::RGBA::GREEN_MASK : 0) | (format.blueBits ? tcu::RGBA::BLUE_MASK : 0) | (format.alphaBits ? tcu::RGBA::ALPHA_MASK : 0)); } inline tcu::IVec4 getBitsVec (const tcu::PixelFormat& format) { return tcu::IVec4(format.redBits, format.greenBits, format.blueBits, format.alphaBits); } inline tcu::BVec4 getCompareMask (const tcu::PixelFormat& format) { return tcu::BVec4(format.redBits > 0, format.greenBits > 0, format.blueBits > 0, format.alphaBits > 0); } // \todo [2012-02-09 pyry] Move to tcuSurfaceAccess? class SurfaceAccess { public: SurfaceAccess (tcu::Surface& surface, const tcu::PixelFormat& colorFmt); SurfaceAccess (tcu::Surface& surface, const tcu::PixelFormat& colorFmt, int x, int y, int width, int height); SurfaceAccess (const SurfaceAccess& parent, int x, int y, int width, int height); int getWidth (void) const { return m_width; } int getHeight (void) const { return m_height; } void setPixel (const tcu::Vec4& color, int x, int y) const; private: mutable tcu::Surface* m_surface; deUint8 m_colorMask; int m_x; int m_y; int m_width; int m_height; }; inline void SurfaceAccess::setPixel (const tcu::Vec4& color, int x, int y) const { DE_ASSERT(de::inBounds(x, 0, m_width) && de::inBounds(y, 0, m_height)); m_surface->setPixel(m_x+x, m_y+y, toRGBAMasked(color, m_colorMask)); } enum LodMode { LODMODE_EXACT = 0, //!< Ideal lod computation. LODMODE_MIN_BOUND, //!< Use estimation range minimum bound. LODMODE_MAX_BOUND, //!< Use estimation range maximum bound. LODMODE_LAST }; struct ReferenceParams : public RenderParams { ReferenceParams (TextureType texType_) : RenderParams (texType_) , sampler () , lodMode (LODMODE_EXACT) , minLod (-1000.0f) , maxLod (1000.0f) , baseLevel (0) , maxLevel (1000) { } ReferenceParams (TextureType texType_, const tcu::Sampler& sampler_, LodMode lodMode_ = LODMODE_EXACT) : RenderParams (texType_) , sampler (sampler_) , lodMode (lodMode_) , minLod (-1000.0f) , maxLod (1000.0f) , baseLevel (0) , maxLevel (1000) { } tcu::Sampler sampler; LodMode lodMode; float minLod; float maxLod; int baseLevel; int maxLevel; }; // Similar to sampleTexture() except uses texelFetch. void fetchTexture (const SurfaceAccess& dst, const tcu::ConstPixelBufferAccess& src, const float* texCoord, const tcu::Vec4& colorScale, const tcu::Vec4& colorBias); void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& params); void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& params); void sampleTexture (const SurfaceAccess& dst, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& params); void sampleTexture (const SurfaceAccess& dst, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& params); void sampleTexture (const SurfaceAccess& dst, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& params); void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& params); void sampleTexture (const SurfaceAccess& dst, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceParams& params); float computeLodFromDerivates (LodMode mode, float dudx, float dudy); float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dudy, float dvdy); float computeLodFromDerivates (LodMode mode, float dudx, float dvdx, float dwdx, float dudy, float dvdy, float dwdy); void computeQuadTexCoord1D (std::vector<float>& dst, float left, float right); void computeQuadTexCoord1DArray (std::vector<float>& dst, int layerNdx, float left, float right); void computeQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight); void computeQuadTexCoord2DArray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight); void computeQuadTexCoord3D (std::vector<float>& dst, const tcu::Vec3& p0, const tcu::Vec3& p1, const tcu::IVec3& dirSwz); void computeQuadTexCoordCube (std::vector<float>& dst, tcu::CubeFace face); void computeQuadTexCoordCube (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight); void computeQuadTexCoordCubeArray (std::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight, const tcu::Vec2& layerRange); bool compareImages (tcu::TestLog& log, const char* name, const char* desc, const tcu::Surface& reference, const tcu::Surface& rendered, tcu::RGBA threshold); bool compareImages (tcu::TestLog& log, const tcu::Surface& reference, const tcu::Surface& rendered, tcu::RGBA threshold); int measureAccuracy (tcu::TestLog& log, const tcu::Surface& reference, const tcu::Surface& rendered, int bestScoreDiff, int worstScoreDiff); int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog); int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog); int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog); int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog); int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog); int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog); int computeTextureLookupDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::IVec4& coordBits, const tcu::LodPrecision& lodPrec, qpWatchDog* watchDog); bool verifyTextureResult (tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture1DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat); bool verifyTextureResult (tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat); bool verifyTextureResult (tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat); bool verifyTextureResult (tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture1DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat); bool verifyTextureResult (tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat); bool verifyTextureResult (tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::Texture3DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat); bool verifyTextureResult (tcu::TestContext& testCtx, const tcu::ConstPixelBufferAccess& result, const tcu::TextureCubeArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::LookupPrecision& lookupPrec, const tcu::IVec4& coordBits, const tcu::LodPrecision& lodPrec, const tcu::PixelFormat& pixelFormat); int computeTextureCompareDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::Vec3& nonShadowThreshold); int computeTextureCompareDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::TextureCubeView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::Vec3& nonShadowThreshold); int computeTextureCompareDiff (const tcu::ConstPixelBufferAccess& result, const tcu::ConstPixelBufferAccess& reference, const tcu::PixelBufferAccess& errorMask, const tcu::Texture2DArrayView& src, const float* texCoord, const ReferenceParams& sampleParams, const tcu::TexComparePrecision& comparePrec, const tcu::LodPrecision& lodPrec, const tcu::Vec3& nonShadowThreshold); // Mipmap generation comparison. struct GenMipmapPrecision { tcu::IVec3 filterBits; //!< Bits in filtering parameters (fixed-point). tcu::Vec4 colorThreshold; //!< Threshold for color value comparison. tcu::BVec4 colorMask; //!< Color channel comparison mask. }; qpTestResult compareGenMipmapResult (tcu::TestLog& log, const tcu::Texture2D& resultTexture, const tcu::Texture2D& level0Reference, const GenMipmapPrecision& precision); qpTestResult compareGenMipmapResult (tcu::TestLog& log, const tcu::TextureCube& resultTexture, const tcu::TextureCube& level0Reference, const GenMipmapPrecision& precision); // Utility for logging texture gradient ranges. struct LogGradientFmt { LogGradientFmt (const tcu::Vec4* min_, const tcu::Vec4* max_) : valueMin(min_), valueMax(max_) {} const tcu::Vec4* valueMin; const tcu::Vec4* valueMax; }; std::ostream& operator<< (std::ostream& str, const LogGradientFmt& fmt); inline LogGradientFmt formatGradient (const tcu::Vec4* minVal, const tcu::Vec4* maxVal) { return LogGradientFmt(minVal, maxVal); } } // TextureTestUtil } // gls } // deqp #endif // _GLSTEXTURETESTUTIL_HPP