#ifndef _GLSSHADERLIBRARYCASE_HPP
#define _GLSSHADERLIBRARYCASE_HPP
/*-------------------------------------------------------------------------
 * drawElements Quality Program OpenGL (ES) Module
 * -----------------------------------------------
 *
 * Copyright 2014 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 *//*!
 * \file
 * \brief Shader test case.
 *//*--------------------------------------------------------------------*/

#include "gluDefs.hpp"
#include "gluShaderLibrary.hpp"
#include "tcuTestCase.hpp"

namespace glu
{
class RenderContext;
class ContextInfo;
}

namespace deqp
{
namespace gls
{

// ShaderCase node.

class ShaderLibraryCase : public tcu::TestCase
{
public:
	// Methods.
											ShaderLibraryCase								(tcu::TestContext&							testCtx,
																							 glu::RenderContext&						renderCtx,
																							 const glu::ContextInfo&					contextInfo,
																							 const char*								caseName,
																							 const char*								description,
																							 const glu::sl::ShaderCaseSpecification&	specification);
	virtual									~ShaderLibraryCase								(void);

private:
	void									init											(void);
	bool									execute											(void);
	IterateResult							iterate											(void);

											ShaderLibraryCase								(const ShaderLibraryCase&); // not allowed!
	ShaderLibraryCase&						operator=										(const ShaderLibraryCase&); // not allowed!

	// Member variables.
	glu::RenderContext&						m_renderCtx;
	const glu::ContextInfo&					m_contextInfo;
	const glu::sl::ShaderCaseSpecification	m_spec;
};

} // gls
} // deqp

#endif // _GLSSHADERLIBRARYCASE_HPP