/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL (ES) Module * ----------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Attribute location tests *//*--------------------------------------------------------------------*/ #include "glsAttributeLocationTests.hpp" #include "tcuStringTemplate.hpp" #include "tcuTestLog.hpp" #include "gluDefs.hpp" #include "gluRenderContext.hpp" #include "gluShaderProgram.hpp" #include "gluShaderUtil.hpp" #include "gluStrUtil.hpp" #include "glwFunctions.hpp" #include "deStringUtil.hpp" #include <map> #include <set> #include <sstream> #include <string> #include <vector> #include <cstring> #include "glw.h" using tcu::TestLog; using std::string; using std::vector; using std::set; using std::map; using std::pair; using namespace deqp::gls::AttributeLocationTestUtil; namespace deqp { namespace gls { namespace { deInt32 getBoundLocation (const map<string, deUint32>& bindings, const string& attrib) { std::map<string, deUint32>::const_iterator iter = bindings.find(attrib); return (iter == bindings.end() ? (deInt32)Attribute::LOC_UNDEF : iter->second); } bool hasAttributeAliasing (const vector<Attribute>& attributes, const map<string, deUint32>& bindings) { vector<bool> reservedSpaces; for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) { const deInt32 location = getBoundLocation(bindings, attributes[attribNdx].getName()); const deUint32 size = attributes[attribNdx].getType().getLocationSize(); if (location != Attribute::LOC_UNDEF) { if (reservedSpaces.size() < location + size) reservedSpaces.resize(location + size, false); for (int i = 0; i < (int)size; i++) { if (reservedSpaces[location + i]) return true; reservedSpaces[location + i] = true; } } } return false; } deInt32 getMaxAttributeLocations (glu::RenderContext& renderCtx) { const glw::Functions& gl = renderCtx.getFunctions(); deInt32 maxAttribs; gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribs); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetIntegerv()"); return maxAttribs; } string generateAttributeDefinitions (const vector<Attribute>& attributes) { std::ostringstream src; for (vector<Attribute>::const_iterator iter = attributes.begin(); iter != attributes.end(); ++iter) { if (iter->getLayoutLocation() != Attribute::LOC_UNDEF) src << "layout(location = " << iter->getLayoutLocation() << ") "; src << "${VTX_INPUT} mediump " << iter->getType().getName() << " " << iter->getName() << (iter->getArraySize() != Attribute::NOT_ARRAY ? "[" + de::toString(iter->getArraySize()) + "]" : "") << ";\n"; } return src.str(); } string generateConditionUniformDefinitions (const vector<Attribute>& attributes) { std::ostringstream src; set<string> conditions; for (vector<Attribute>::const_iterator iter = attributes.begin(); iter != attributes.end(); ++iter) { if (iter->getCondition() != Cond::COND_NEVER && iter->getCondition() != Cond::COND_ALWAYS) conditions.insert(iter->getCondition().getName()); } for (set<string>::const_iterator iter = conditions.begin(); iter != conditions.end(); ++iter) src << "uniform mediump float u_" << (*iter) << ";\n"; return src.str(); } string generateToVec4Expression (const Attribute& attrib, int id=-1) { const string variableName(attrib.getName() + (attrib.getArraySize() != Attribute::NOT_ARRAY ? "[" + de::toString(id) + "]" : "")); std::ostringstream src; switch (attrib.getType().getGLTypeEnum()) { case GL_INT_VEC2: case GL_UNSIGNED_INT_VEC2: case GL_FLOAT_VEC2: src << "vec4(" << variableName << ".xy, " << variableName << ".yx)"; break; case GL_INT_VEC3: case GL_UNSIGNED_INT_VEC3: case GL_FLOAT_VEC3: src << "vec4(" << variableName << ".xyz, " << variableName << ".x)"; break; default: src << "vec4(" << variableName << ")"; break; } return src.str(); } string generateOutputCode (const vector<Attribute>& attributes) { std::ostringstream src; for (vector<Attribute>::const_iterator iter = attributes.begin(); iter != attributes.end(); ++iter) { if (iter->getCondition() == Cond::COND_NEVER) { src << "\tif (0 != 0)\n" "\t{\n"; if (iter->getArraySize() == Attribute::NOT_ARRAY) src << "\t\tcolor += " << generateToVec4Expression(*iter) << ";\n"; else { for (int i = 0; i < iter->getArraySize(); i++) src << "\t\tcolor += " << generateToVec4Expression(*iter, i) << ";\n"; } src << "\t}\n"; } else if (iter->getCondition() == Cond::COND_ALWAYS) { if (iter->getArraySize() == Attribute::NOT_ARRAY) src << "\tcolor += " << generateToVec4Expression(*iter) << ";\n"; else { for (int i = 0; i < iter->getArraySize(); i++) src << "\tcolor += " << generateToVec4Expression(*iter, i) << ";\n"; } } else { src << "\tif (u_" << iter->getCondition().getName() << (iter->getCondition().getNegate() ? " != " : " == ") << "0.0)\n" "\t{\n"; if (iter->getArraySize() == Attribute::NOT_ARRAY) src << "\t\tcolor += " << generateToVec4Expression(*iter) << ";\n"; else { for (int i = 0; i < iter->getArraySize(); i++) src << "\t\tcolor += " << generateToVec4Expression(*iter, i) << ";\n"; } src << "\t}\n"; } } return src.str(); } string generateVertexShaderTemplate (const vector<Attribute>& attributes) { std::ostringstream src; src << "${VERSION}\n" "${VTX_OUTPUT} mediump vec4 v_color;\n"; src << generateAttributeDefinitions(attributes) << "\n" << generateConditionUniformDefinitions(attributes) << "\n"; src << "void main (void)\n" "{\n" "\tmediump vec4 color = vec4(0.0);\n" "\n"; src << generateOutputCode(attributes); src << "\n" "\tv_color = color;\n" "\tgl_Position = color;\n" "}\n"; return src.str(); } string createVertexShaderSource (glu::RenderContext& renderCtx, const vector<Attribute>& attributes, bool attributeAliasing) { // \note On GLES only GLSL #version 100 supports aliasing const glu::GLSLVersion contextGLSLVersion = glu::getContextTypeGLSLVersion(renderCtx.getType()); const glu::GLSLVersion glslVersion = (attributeAliasing && glu::glslVersionIsES(contextGLSLVersion) ? glu::GLSL_VERSION_100_ES : contextGLSLVersion); const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); const tcu::StringTemplate vertexShaderTemplate(generateVertexShaderTemplate(attributes)); map<string, string> parameters; parameters["VERSION"] = glu::getGLSLVersionDeclaration(glslVersion); parameters["VTX_OUTPUT"] = (usesInOutQualifiers ? "out" : "varying"); parameters["VTX_INPUT"] = (usesInOutQualifiers ? "in" : "attribute"); parameters["FRAG_INPUT"] = (usesInOutQualifiers ? "in" : "varying"); parameters["FRAG_OUTPUT_VAR"] = (usesInOutQualifiers ? "dEQP_FragColor" : "gl_FragColor"); parameters["FRAG_OUTPUT_DECLARATION"] = (usesInOutQualifiers ? "layout(location=0) out mediump vec4 dEQP_FragColor;" : ""); return vertexShaderTemplate.specialize(parameters); } string createFragmentShaderSource (glu::RenderContext& renderCtx, bool attributeAliasing) { const char* const fragmentShaderSource = "${VERSION}\n" "${FRAG_OUTPUT_DECLARATION}\n" "${FRAG_INPUT} mediump vec4 v_color;\n" "void main (void)\n" "{\n" "\t${FRAG_OUTPUT_VAR} = v_color;\n" "}\n"; // \note On GLES only GLSL #version 100 supports aliasing const glu::GLSLVersion contextGLSLVersion = glu::getContextTypeGLSLVersion(renderCtx.getType()); const glu::GLSLVersion glslVersion = (attributeAliasing && glu::glslVersionIsES(contextGLSLVersion) ? glu::GLSL_VERSION_100_ES : contextGLSLVersion); const tcu::StringTemplate fragmentShaderTemplate(fragmentShaderSource); const bool usesInOutQualifiers = glu::glslVersionUsesInOutQualifiers(glslVersion); map<string, string> parameters; parameters["VERSION"] = glu::getGLSLVersionDeclaration(glslVersion); parameters["VTX_OUTPUT"] = (usesInOutQualifiers ? "out" : "varying"); parameters["VTX_INPUT"] = (usesInOutQualifiers ? "in" : "attribute"); parameters["FRAG_INPUT"] = (usesInOutQualifiers ? "in" : "varying"); parameters["FRAG_OUTPUT_VAR"] = (usesInOutQualifiers ? "dEQP_FragColor" : "gl_FragColor"); parameters["FRAG_OUTPUT_DECLARATION"] = (usesInOutQualifiers ? "layout(location=0) out mediump vec4 dEQP_FragColor;" : ""); return fragmentShaderTemplate.specialize(parameters); } string getShaderInfoLog (const glw::Functions& gl, deUint32 shader) { deInt32 length = 0; string infoLog; gl.getShaderiv(shader, GL_INFO_LOG_LENGTH, &length); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv()"); infoLog.resize(length, '\0'); gl.getShaderInfoLog(shader, (glw::GLsizei)infoLog.length(), DE_NULL, &(infoLog[0])); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderInfoLog()"); return infoLog; } bool getShaderCompileStatus (const glw::Functions& gl, deUint32 shader) { deInt32 status; gl.getShaderiv(shader, GL_COMPILE_STATUS, &status); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetShaderiv()"); return status == GL_TRUE; } string getProgramInfoLog (const glw::Functions& gl, deUint32 program) { deInt32 length = 0; string infoLog; gl.getProgramiv(program, GL_INFO_LOG_LENGTH, &length); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv()"); infoLog.resize(length, '\0'); gl.getProgramInfoLog(program, (glw::GLsizei)infoLog.length(), DE_NULL, &(infoLog[0])); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramInfoLog()"); return infoLog; } bool getProgramLinkStatus (const glw::Functions& gl, deUint32 program) { deInt32 status; gl.getProgramiv(program, GL_LINK_STATUS, &status); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv()"); return status == GL_TRUE; } void logProgram (TestLog& log, const glw::Functions& gl, deUint32 program) { const bool programLinkOk = getProgramLinkStatus(gl, program); const string programInfoLog = getProgramInfoLog(gl, program); tcu::ScopedLogSection linkInfo (log, "Program Link Info", "Program Link Info"); { tcu::ScopedLogSection infoLogSection(log, "Info Log", "Info Log"); log << TestLog::Message << programInfoLog << TestLog::EndMessage; } log << TestLog::Message << "Link result: " << (programLinkOk ? "Ok" : "Fail") << TestLog::EndMessage; } void logShaders (TestLog& log, const string& vertexShaderSource, const string& vertexShaderInfoLog, bool vertexCompileOk, const string& fragmentShaderSource, const string& fragmentShaderInfoLog, bool fragmentCompileOk) { // \todo [mika] Log as real shader elements. Currently not supported by TestLog. { tcu::ScopedLogSection shaderSection(log, "Vertex Shader Info", "Vertex Shader Info"); log << TestLog::KernelSource(vertexShaderSource); { tcu::ScopedLogSection infoLogSection(log, "Info Log", "Info Log"); log << TestLog::Message << vertexShaderInfoLog << TestLog::EndMessage; } log << TestLog::Message << "Compilation result: " << (vertexCompileOk ? "Ok" : "Failed") << TestLog::EndMessage; } { tcu::ScopedLogSection shaderSection(log, "Fragment Shader Info", "Fragment Shader Info"); log << TestLog::KernelSource(fragmentShaderSource); { tcu::ScopedLogSection infoLogSection(log, "Info Log", "Info Log"); log << TestLog::Message << fragmentShaderInfoLog << TestLog::EndMessage; } log << TestLog::Message << "Compilation result: " << (fragmentCompileOk ? "Ok" : "Failed") << TestLog::EndMessage; } } pair<deUint32, deUint32> createAndAttachShaders (TestLog& log, glu::RenderContext& renderCtx, deUint32 program, const vector<Attribute>& attributes, bool attributeAliasing) { const glw::Functions& gl = renderCtx.getFunctions(); const string vertexShaderSource = createVertexShaderSource(renderCtx, attributes, attributeAliasing); const string fragmentShaderSource = createFragmentShaderSource(renderCtx, attributeAliasing); const deUint32 vertexShader = gl.createShader(GL_VERTEX_SHADER); const deUint32 fragmentShader = gl.createShader(GL_FRAGMENT_SHADER); try { GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateShader()"); { const char* const vertexShaderString = vertexShaderSource.c_str(); const char* const fragmentShaderString = fragmentShaderSource.c_str(); gl.shaderSource(vertexShader, 1, &vertexShaderString, DE_NULL); gl.shaderSource(fragmentShader, 1, &fragmentShaderString, DE_NULL); GLU_EXPECT_NO_ERROR(gl.getError(), "glShaderSource()"); } gl.compileShader(vertexShader); gl.compileShader(fragmentShader); GLU_EXPECT_NO_ERROR(gl.getError(), "glCompileShader()"); gl.attachShader(program, vertexShader); gl.attachShader(program, fragmentShader); GLU_EXPECT_NO_ERROR(gl.getError(), "glAttachShader()"); { const bool vertexCompileOk = getShaderCompileStatus(gl, vertexShader); const bool fragmentCompileOk = getShaderCompileStatus(gl, fragmentShader); const string vertexShaderInfoLog = getShaderInfoLog(gl, vertexShader); const string fragmentShaderInfoLog = getShaderInfoLog(gl, fragmentShader); logShaders(log, vertexShaderSource, vertexShaderInfoLog, vertexCompileOk, fragmentShaderSource, fragmentShaderInfoLog, fragmentCompileOk); TCU_CHECK_MSG(vertexCompileOk, "Vertex shader compilation failed"); TCU_CHECK_MSG(fragmentCompileOk, "Fragment shader compilation failed"); } gl.deleteShader(vertexShader); gl.deleteShader(fragmentShader); return pair<deUint32, deUint32>(vertexShader, fragmentShader); } catch (...) { if (vertexShader != 0) gl.deleteShader(vertexShader); if (fragmentShader != 0) gl.deleteShader(fragmentShader); throw; } } void bindAttributes (TestLog& log, const glw::Functions& gl, deUint32 program, const vector<Bind>& binds) { for (vector<Bind>::const_iterator iter = binds.begin(); iter != binds.end(); ++iter) { log << TestLog::Message << "Bind attribute: '" << iter->getAttributeName() << "' to " << iter->getLocation() << TestLog::EndMessage; gl.bindAttribLocation(program, iter->getLocation(), iter->getAttributeName().c_str()); GLU_EXPECT_NO_ERROR(gl.getError(), "glBindAttribLocation()"); } } void logAttributes (TestLog& log, const vector<Attribute>& attributes) { for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) { const Attribute& attrib = attributes[attribNdx]; log << TestLog::Message << "Type: " << attrib.getType().getName() << ", Name: " << attrib.getName() << (attrib.getLayoutLocation() != Attribute::LOC_UNDEF ? ", Layout location " + de::toString(attrib.getLayoutLocation()) : "") << TestLog::EndMessage; } } bool checkActiveAttribQuery (TestLog& log, const glw::Functions& gl, deUint32 program, const vector<Attribute>& attributes) { deInt32 activeAttribCount = 0; set<string> activeAttributes; bool isOk = true; gl.getProgramiv(program, GL_ACTIVE_ATTRIBUTES, &activeAttribCount); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetProgramiv(program, GL_ACTIVE_ATTRIBUTES, &activeAttribCount)"); for (int activeAttribNdx = 0; activeAttribNdx < activeAttribCount; activeAttribNdx++) { char name[128]; const size_t maxNameSize = DE_LENGTH_OF_ARRAY(name) - 1; deInt32 length = 0; deInt32 size = 0; deUint32 type = 0; std::memset(name, 0, sizeof(name)); gl.getActiveAttrib(program, activeAttribNdx, maxNameSize, &length, &size, &type, name); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetActiveAttrib()"); log << TestLog::Message << "glGetActiveAttrib(program" << ", index=" << activeAttribNdx << ", bufSize=" << maxNameSize << ", length=" << length << ", size=" << size << ", type=" << glu::getShaderVarTypeStr(type) << ", name='" << name << "')" << TestLog::EndMessage; { bool found = false; for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) { const Attribute& attrib = attributes[attribNdx]; if (attrib.getName() == name) { if (type != attrib.getType().getGLTypeEnum()) { log << TestLog::Message << "Error: Wrong type " << glu::getShaderVarTypeStr(type) << " expected " << glu::getShaderVarTypeStr(attrib.getType().getGLTypeEnum()) << TestLog::EndMessage; isOk = false; } if (attrib.getArraySize() == Attribute::NOT_ARRAY) { if (size != 1) { log << TestLog::Message << "Error: Wrong size " << size << " expected " << 1 << TestLog::EndMessage; isOk = false; } } else { if (size != attrib.getArraySize()) { log << TestLog::Message << "Error: Wrong size " << size << " expected " << attrib.getArraySize() << TestLog::EndMessage; isOk = false; } } found = true; break; } } if (!found) { log << TestLog::Message << "Error: Unknown attribute '" << name << "' returned by glGetActiveAttrib()." << TestLog::EndMessage; isOk = false; } } activeAttributes.insert(name); } for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) { const Attribute& attrib = attributes[attribNdx]; const bool isActive = attrib.getCondition() != Cond::COND_NEVER; if (isActive) { if (activeAttributes.find(attrib.getName()) == activeAttributes.end()) { log << TestLog::Message << "Error: Active attribute " << attrib.getName() << " wasn't returned by glGetActiveAttrib()." << TestLog::EndMessage; isOk = false; } } else { if (activeAttributes.find(attrib.getName()) != activeAttributes.end()) log << TestLog::Message << "Note: Inactive attribute " << attrib.getName() << " was returned by glGetActiveAttrib()." << TestLog::EndMessage; } } return isOk; } bool checkAttribLocationQuery (TestLog& log, const glw::Functions& gl, deUint32 program, const vector<Attribute>& attributes, const map<string, deUint32>& bindings) { bool isOk = true; for (int attribNdx = 0; attribNdx < (int)attributes.size(); attribNdx++) { const Attribute& attrib = attributes[attribNdx]; const deInt32 expectedLocation = (attrib.getLayoutLocation() != Attribute::LOC_UNDEF ? attrib.getLayoutLocation() : getBoundLocation(bindings, attrib.getName())); const deInt32 location = gl.getAttribLocation(program, attrib.getName().c_str()); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetAttribLocation()"); log << TestLog::Message << location << " = glGetAttribLocation(program, \"" << attrib.getName() << "\")" << (attrib.getCondition() != Cond::COND_NEVER && expectedLocation != Attribute::LOC_UNDEF ? ", expected " + de::toString(expectedLocation) : "") << "." << TestLog::EndMessage; if (attrib.getCondition() == Cond::COND_NEVER && location != -1) log << TestLog::Message << "\tNote: Inactive attribute with location." << TestLog::EndMessage; if (attrib.getCondition() != Cond::COND_NEVER && expectedLocation != Attribute::LOC_UNDEF && expectedLocation != location) log << TestLog::Message << "\tError: Invalid attribute location." << TestLog::EndMessage; isOk &= (attrib.getCondition() == Cond::COND_NEVER || expectedLocation == Attribute::LOC_UNDEF || expectedLocation == location); } return isOk; } bool checkQuery (TestLog& log, const glw::Functions& gl, deUint32 program, const vector<Attribute>& attributes, const map<string, deUint32>& bindings) { bool isOk = checkActiveAttribQuery(log, gl, program, attributes); if (!checkAttribLocationQuery(log, gl, program, attributes, bindings)) isOk = false; return isOk; } string generateTestName (const AttribType& type, int arraySize) { return type.getName() + (arraySize != Attribute::NOT_ARRAY ? "_array_" + de::toString(arraySize) : ""); } } // anonymous namespace AttributeLocationTestUtil { AttribType::AttribType (const string& name, deUint32 localSize, deUint32 typeEnum) : m_name (name) , m_locationSize (localSize) , m_glTypeEnum (typeEnum) { } Cond::Cond (const string& name, bool negate) : m_negate (negate) , m_name (name) { } Cond::Cond (ConstCond cond) : m_negate (cond != COND_NEVER) , m_name ("__always__") { DE_ASSERT(cond == COND_ALWAYS || cond == COND_NEVER); } Attribute::Attribute (const AttribType& type, const string& name, deInt32 layoutLocation, const Cond& cond, int arraySize) : m_type (type) , m_name (name) , m_layoutLocation (layoutLocation) , m_cond (cond) , m_arraySize (arraySize) { } Bind::Bind (const std::string& attribute, deUint32 location) : m_attribute (attribute) , m_location (location) { } void runTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const vector<Attribute>& attributes, const vector<Bind>& preAttachBind, const vector<Bind>& preLinkBind, const vector<Bind>& postLinkBind, bool relink, bool reattach = false, const vector<Attribute>& reattachAttributes = vector<Attribute>()) { TestLog& log = testCtx.getLog(); const glw::Functions& gl = renderCtx.getFunctions(); deUint32 program = 0; pair<deUint32, deUint32> shaders; try { bool isOk = true; map<string, deUint32> activeBindings; for (int bindNdx = 0; bindNdx < (int)preAttachBind.size(); bindNdx++) activeBindings[preAttachBind[bindNdx].getAttributeName()] = preAttachBind[bindNdx].getLocation(); for (int bindNdx = 0; bindNdx < (int)preLinkBind.size(); bindNdx++) activeBindings[preLinkBind[bindNdx].getAttributeName()] = preLinkBind[bindNdx].getLocation(); { tcu::ScopedLogSection section(log, "Attributes", "Attribute information"); logAttributes(testCtx.getLog(), attributes); } log << TestLog::Message << "Create program." << TestLog::EndMessage; program = gl.createProgram(); GLU_EXPECT_NO_ERROR(gl.getError(), "glCreateProgram()"); if (!preAttachBind.empty()) bindAttributes(log, gl, program, preAttachBind); log << TestLog::Message << "Create and attach shaders to program." << TestLog::EndMessage; shaders = createAndAttachShaders(log, renderCtx, program, attributes, hasAttributeAliasing(attributes, activeBindings)); if (!preLinkBind.empty()) bindAttributes(log, gl, program, preLinkBind); log << TestLog::Message << "Link program." << TestLog::EndMessage; gl.linkProgram(program); GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram()"); logProgram(log, gl, program); TCU_CHECK_MSG(getProgramLinkStatus(gl, program), "Program link failed"); if (!checkQuery(log, gl, program, attributes, activeBindings)) isOk = false; if (!postLinkBind.empty()) { bindAttributes(log, gl, program, postLinkBind); if (!checkQuery(log, gl, program, attributes, activeBindings)) isOk = false; } if (relink) { log << TestLog::Message << "Relink program." << TestLog::EndMessage; gl.linkProgram(program); GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram()"); logProgram(log, gl, program); TCU_CHECK_MSG(getProgramLinkStatus(gl, program), "Program link failed"); for (int bindNdx = 0; bindNdx < (int)postLinkBind.size(); bindNdx++) activeBindings[postLinkBind[bindNdx].getAttributeName()] = postLinkBind[bindNdx].getLocation(); if (!checkQuery(log, gl, program, attributes, activeBindings)) isOk = false; } if (reattach) { gl.detachShader(program, shaders.first); gl.detachShader(program, shaders.second); GLU_EXPECT_NO_ERROR(gl.getError(), "glDetachShader()"); log << TestLog::Message << "Create and attach shaders to program." << TestLog::EndMessage; createAndAttachShaders(log, renderCtx, program, reattachAttributes, hasAttributeAliasing(reattachAttributes, activeBindings)); log << TestLog::Message << "Relink program." << TestLog::EndMessage; gl.linkProgram(program); GLU_EXPECT_NO_ERROR(gl.getError(), "glLinkProgram()"); logProgram(log, gl, program); TCU_CHECK_MSG(getProgramLinkStatus(gl, program), "Program link failed"); if (!checkQuery(log, gl, program, reattachAttributes, activeBindings)) isOk = false; } gl.deleteProgram(program); GLU_EXPECT_NO_ERROR(gl.getError(), "glDeleteProgram()"); if (isOk) testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); else testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); } catch (...) { if (program) gl.deleteProgram(program); throw; } } } // AttributeLocationTestUtil BindAttributeTest::BindAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const AttribType& type, int arraySize) : TestCase (testCtx, generateTestName(type, arraySize).c_str(), generateTestName(type, arraySize).c_str()) , m_renderCtx (renderCtx) , m_type (type) , m_arraySize (arraySize) { } tcu::TestCase::IterateResult BindAttributeTest::iterate (void) { const vector<Bind> noBindings; vector<Attribute> attributes; vector<Bind> bindings; attributes.push_back(Attribute(m_type, "a_0", Attribute::LOC_UNDEF, Cond::COND_ALWAYS, m_arraySize)); bindings.push_back(Bind("a_0", 3)); runTest(m_testCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false); return STOP; } BindMaxAttributesTest::BindMaxAttributesTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const AttribType& type, int arraySize) : TestCase (testCtx, generateTestName(type, arraySize).c_str(), generateTestName(type, arraySize).c_str()) , m_renderCtx (renderCtx) , m_type (type) , m_arraySize (arraySize) { } tcu::TestCase::IterateResult BindMaxAttributesTest::iterate (void) { const vector<Bind> noBindings; const deInt32 maxAttributes = getMaxAttributeLocations(m_renderCtx); const int arrayElementCount = (m_arraySize != Attribute::NOT_ARRAY ? m_arraySize : 1); vector<Attribute> attributes; vector<Bind> bindings; int ndx = 0; m_testCtx.getLog() << TestLog::Message << "GL_MAX_VERTEX_ATTRIBS: " << maxAttributes << TestLog::EndMessage; for (int loc = maxAttributes - (arrayElementCount * m_type.getLocationSize()); loc >= 0; loc -= (arrayElementCount * m_type.getLocationSize())) { attributes.push_back(Attribute(m_type, "a_" + de::toString(ndx), Attribute::LOC_UNDEF, Cond::COND_ALWAYS, m_arraySize)); bindings.push_back(Bind("a_" + de::toString(ndx), loc)); ndx++; } runTest(m_testCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false); return STOP; } BindAliasingAttributeTest::BindAliasingAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const AttribType& type, int offset, int arraySize) : TestCase (testCtx, ("cond_" + generateTestName(type, arraySize) + (offset != 0 ? "_offset_" + de::toString(offset) : "")).c_str(), ("cond_" + generateTestName(type, arraySize) + (offset != 0 ? "_offset_" + de::toString(offset) : "")).c_str()) , m_renderCtx (renderCtx) , m_type (type) , m_offset (offset) , m_arraySize (arraySize) { } tcu::TestCase::IterateResult BindAliasingAttributeTest::iterate (void) { const vector<Bind> noBindings; vector<Attribute> attributes; vector<Bind> bindings; attributes.push_back(Attribute(m_type, "a_0", Attribute::LOC_UNDEF, Cond("A", true), m_arraySize)); attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_1", Attribute::LOC_UNDEF, Cond("A", false))); bindings.push_back(Bind("a_0", 1)); bindings.push_back(Bind("a_1", 1 + m_offset)); runTest(m_testCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false); return STOP; } BindMaxAliasingAttributeTest::BindMaxAliasingAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const AttribType& type, int arraySize) : TestCase (testCtx, ("max_cond_" + generateTestName(type, arraySize)).c_str(), ("max_cond_" + generateTestName(type, arraySize)).c_str()) , m_renderCtx (renderCtx) , m_type (type) , m_arraySize (arraySize) { } tcu::TestCase::IterateResult BindMaxAliasingAttributeTest::iterate (void) { const vector<Bind> noBindings; const deInt32 maxAttributes = getMaxAttributeLocations(m_renderCtx); const int arrayElementCount = (m_arraySize != Attribute::NOT_ARRAY ? m_arraySize : 1); vector<Attribute> attributes; vector<Bind> bindings; int ndx = 0; m_testCtx.getLog() << TestLog::Message << "GL_MAX_VERTEX_ATTRIBS: " << maxAttributes << TestLog::EndMessage; for (int loc = maxAttributes - arrayElementCount * m_type.getLocationSize(); loc >= 0; loc -= m_type.getLocationSize() * arrayElementCount) { attributes.push_back(Attribute(m_type, "a_" + de::toString(ndx), Attribute::LOC_UNDEF, Cond("A", true))); bindings.push_back(Bind("a_" + de::toString(ndx), loc)); attributes.push_back(Attribute(m_type, "a_" + de::toString(ndx + maxAttributes), Attribute::LOC_UNDEF, Cond("A", false))); bindings.push_back(Bind("a_" + de::toString(ndx + maxAttributes), loc)); ndx++; } runTest(m_testCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false); return STOP; } BindHoleAttributeTest::BindHoleAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const AttribType& type, int arraySize) : TestCase (testCtx, generateTestName(type, arraySize).c_str(), generateTestName(type, arraySize).c_str()) , m_renderCtx (renderCtx) , m_type (type) , m_arraySize (arraySize) { } tcu::TestCase::IterateResult BindHoleAttributeTest::iterate (void) { const vector<Bind> noBindings; const deInt32 maxAttributes = getMaxAttributeLocations(m_renderCtx); const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); const int arrayElementCount = (m_arraySize != Attribute::NOT_ARRAY ? m_arraySize : 1); vector<Attribute> attributes; vector<Bind> bindings; int ndx; attributes.push_back(Attribute(vec4, "a_0")); bindings.push_back(Bind("a_0", 0)); attributes.push_back(Attribute(m_type, "a_1", Attribute::LOC_UNDEF, Cond::COND_ALWAYS, m_arraySize)); ndx = 2; for (int loc = 1 + m_type.getLocationSize() * arrayElementCount; loc < maxAttributes; loc++) { attributes.push_back(Attribute(vec4, "a_" + de::toString(ndx))); bindings.push_back(Bind("a_" + de::toString(ndx), loc)); ndx++; } runTest(m_testCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false); return STOP; } BindInactiveAliasingAttributeTest::BindInactiveAliasingAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const AttribType& type, int arraySize) : TestCase (testCtx, ("max_inactive_" + generateTestName(type, arraySize)).c_str(), ("max_inactive_" + generateTestName(type, arraySize)).c_str()) , m_renderCtx (renderCtx) , m_type (type) , m_arraySize (arraySize) { } tcu::TestCase::IterateResult BindInactiveAliasingAttributeTest::iterate (void) { const vector<Bind> noBindings; const deInt32 maxAttributes = getMaxAttributeLocations(m_renderCtx); const int arrayElementCount = (m_arraySize != Attribute::NOT_ARRAY ? m_arraySize : 1); vector<Attribute> attributes; vector<Bind> bindings; int ndx = 0; m_testCtx.getLog() << TestLog::Message << "GL_MAX_VERTEX_ATTRIBS: " << maxAttributes << TestLog::EndMessage; for (int loc = maxAttributes - arrayElementCount * m_type.getLocationSize(); loc >= 0; loc -= m_type.getLocationSize() * arrayElementCount) { attributes.push_back(Attribute(m_type, "a_" + de::toString(ndx), Attribute::LOC_UNDEF, Cond("A"))); bindings.push_back(Bind("a_" + de::toString(ndx), loc)); attributes.push_back(Attribute(m_type, "a_" + de::toString(ndx + maxAttributes), Attribute::LOC_UNDEF, Cond::COND_NEVER)); bindings.push_back(Bind("a_" + de::toString(ndx + maxAttributes), loc)); ndx++; } runTest(m_testCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false); return STOP; } PreAttachBindAttributeTest::PreAttachBindAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx) : TestCase (testCtx, "pre_attach", "pre_attach") , m_renderCtx (renderCtx) { } tcu::TestCase::IterateResult PreAttachBindAttributeTest::iterate (void) { const vector<Bind> noBindings; vector<Attribute> attributes; vector<Bind> bindings; attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); bindings.push_back(Bind("a_0", 3)); runTest(m_testCtx, m_renderCtx, attributes, bindings, noBindings, noBindings, false); return STOP; } PreLinkBindAttributeTest::PreLinkBindAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx) : TestCase (testCtx, "pre_link", "pre_link") , m_renderCtx (renderCtx) { } tcu::TestCase::IterateResult PreLinkBindAttributeTest::iterate (void) { const vector<Bind> noBindings; vector<Attribute> attributes; vector<Bind> bindings; attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); bindings.push_back(Bind("a_0", 3)); runTest(m_testCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false); return STOP; } PostLinkBindAttributeTest::PostLinkBindAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx) : TestCase (testCtx, "post_link", "post_link") , m_renderCtx (renderCtx) { } tcu::TestCase::IterateResult PostLinkBindAttributeTest::iterate (void) { const vector<Bind> noBindings; vector<Attribute> attributes; vector<Bind> bindings; attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); bindings.push_back(Bind("a_0", 3)); runTest(m_testCtx, m_renderCtx, attributes, noBindings, noBindings, bindings, false); return STOP; } LocationAttributeTest::LocationAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const AttribType& type, int arraySize) : TestCase (testCtx, generateTestName(type, arraySize).c_str(), generateTestName(type, arraySize).c_str()) , m_renderCtx (renderCtx) , m_type (type) , m_arraySize (arraySize) { } tcu::TestCase::IterateResult LocationAttributeTest::iterate (void) { const vector<Bind> noBindings; vector<Attribute> attributes; attributes.push_back(Attribute(m_type, "a_0", 3, Cond::COND_ALWAYS, m_arraySize)); runTest(m_testCtx, m_renderCtx, attributes, noBindings, noBindings, noBindings, false); return STOP; } LocationMaxAttributesTest::LocationMaxAttributesTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const AttribType& type, int arraySize) : TestCase (testCtx, generateTestName(type, arraySize).c_str(), generateTestName(type, arraySize).c_str()) , m_renderCtx (renderCtx) , m_type (type) , m_arraySize (arraySize) { } tcu::TestCase::IterateResult LocationMaxAttributesTest::iterate (void) { const vector<Bind> noBindings; const deInt32 maxAttributes = getMaxAttributeLocations(m_renderCtx); const int arrayElementCount = (m_arraySize != Attribute::NOT_ARRAY ? m_arraySize : 1); vector<Attribute> attributes; int ndx = 0; m_testCtx.getLog() << TestLog::Message << "GL_MAX_VERTEX_ATTRIBS: " << maxAttributes << TestLog::EndMessage; for (int loc = maxAttributes - (arrayElementCount * m_type.getLocationSize()); loc >= 0; loc -= (arrayElementCount * m_type.getLocationSize())) { attributes.push_back(Attribute(m_type, "a_" + de::toString(ndx), loc, Cond::COND_ALWAYS, m_arraySize)); ndx++; } runTest(m_testCtx, m_renderCtx, attributes, noBindings, noBindings, noBindings, false); return STOP; } LocationHoleAttributeTest::LocationHoleAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const AttribType& type, int arraySize) : TestCase (testCtx, generateTestName(type, arraySize).c_str(), generateTestName(type, arraySize).c_str()) , m_renderCtx (renderCtx) , m_type (type) , m_arraySize (arraySize) { } tcu::TestCase::IterateResult LocationHoleAttributeTest::iterate (void) { const vector<Bind> noBindings; const deInt32 maxAttributes = getMaxAttributeLocations(m_renderCtx); const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); const int arrayElementCount = (m_arraySize != Attribute::NOT_ARRAY ? m_arraySize : 1); vector<Attribute> attributes; int ndx; attributes.push_back(Attribute(vec4, "a_0", 0)); attributes.push_back(Attribute(m_type, "a_1", Attribute::LOC_UNDEF, Cond::COND_ALWAYS, m_arraySize)); ndx = 2; for (int loc = 1 + m_type.getLocationSize() * arrayElementCount; loc < maxAttributes; loc++) { attributes.push_back(Attribute(vec4, "a_" + de::toString(ndx), loc)); ndx++; } runTest(m_testCtx, m_renderCtx, attributes, noBindings, noBindings, noBindings, false); return STOP; } MixedAttributeTest::MixedAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const AttribType& type, int arraySize) : TestCase (testCtx, generateTestName(type, arraySize).c_str(), generateTestName(type, arraySize).c_str()) , m_renderCtx (renderCtx) , m_type (type) , m_arraySize (arraySize) { } tcu::TestCase::IterateResult MixedAttributeTest::iterate (void) { const vector<Bind> noBindings; vector<Bind> bindings; vector<Attribute> attributes; attributes.push_back(Attribute(m_type, "a_0", 3, Cond::COND_ALWAYS, m_arraySize)); bindings.push_back(Bind("a_0", 4)); runTest(m_testCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false); return STOP; } MixedMaxAttributesTest::MixedMaxAttributesTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const AttribType& type, int arraySize) : TestCase (testCtx, generateTestName(type, arraySize).c_str(), generateTestName(type, arraySize).c_str()) , m_renderCtx (renderCtx) , m_type (type) , m_arraySize (arraySize) { } tcu::TestCase::IterateResult MixedMaxAttributesTest::iterate (void) { const vector<Bind> noBindings; const deInt32 maxAttributes = getMaxAttributeLocations(m_renderCtx); const int arrayElementCount = (m_arraySize != Attribute::NOT_ARRAY ? m_arraySize : 1); vector<Bind> bindings; vector<Attribute> attributes; int ndx = 0; m_testCtx.getLog() << TestLog::Message << "GL_MAX_VERTEX_ATTRIBS: " << maxAttributes << TestLog::EndMessage; for (int loc = maxAttributes - (arrayElementCount * m_type.getLocationSize()); loc >= 0; loc -= (arrayElementCount * m_type.getLocationSize())) { if ((ndx % 2) != 0) attributes.push_back(Attribute(m_type, "a_" + de::toString(ndx), loc, Cond::COND_ALWAYS, m_arraySize)); else { attributes.push_back(Attribute(m_type, "a_" + de::toString(ndx), Attribute::LOC_UNDEF, Cond::COND_ALWAYS, m_arraySize)); bindings.push_back(Bind("a_" + de::toString(ndx), loc)); } ndx++; } runTest(m_testCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false); return STOP; } MixedHoleAttributeTest::MixedHoleAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const AttribType& type, int arraySize) : TestCase (testCtx, generateTestName(type, arraySize).c_str(), generateTestName(type, arraySize).c_str()) , m_renderCtx (renderCtx) , m_type (type) , m_arraySize (arraySize) { } tcu::TestCase::IterateResult MixedHoleAttributeTest::iterate (void) { const vector<Bind> noBindings; const deInt32 maxAttributes = getMaxAttributeLocations(m_renderCtx); const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); const int arrayElementCount = (m_arraySize != Attribute::NOT_ARRAY ? m_arraySize : 1); vector<Bind> bindings; vector<Attribute> attributes; int ndx; attributes.push_back(Attribute(vec4, "a_0")); bindings.push_back(Bind("a_0", 0)); attributes.push_back(Attribute(m_type, "a_1", Attribute::LOC_UNDEF, Cond::COND_ALWAYS, m_arraySize)); ndx = 2; for (int loc = 1 + m_type.getLocationSize() * arrayElementCount; loc < maxAttributes; loc++) { if ((ndx % 2) != 0) attributes.push_back(Attribute(vec4, "a_" + de::toString(ndx), loc)); else { attributes.push_back(Attribute(vec4, "a_" + de::toString(ndx), loc)); bindings.push_back(Bind("a_" + de::toString(ndx), loc)); } ndx++; } runTest(m_testCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false); return STOP; } BindRelinkAttributeTest::BindRelinkAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx) : TestCase (testCtx, "relink", "relink") , m_renderCtx (renderCtx) { } tcu::TestCase::IterateResult BindRelinkAttributeTest::iterate (void) { const vector<Bind> noBindings; const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); vector<Attribute> attributes; vector<Bind> preLinkBindings; vector<Bind> postLinkBindings; attributes.push_back(Attribute(vec4, "a_0")); attributes.push_back(Attribute(vec4, "a_1")); preLinkBindings.push_back(Bind("a_0", 3)); preLinkBindings.push_back(Bind("a_0", 5)); postLinkBindings.push_back(Bind("a_0", 6)); runTest(m_testCtx, m_renderCtx, attributes, noBindings, preLinkBindings, postLinkBindings, true); return STOP; } BindRelinkHoleAttributeTest::BindRelinkHoleAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const AttribType& type, int arraySize) : TestCase (testCtx, generateTestName(type, arraySize).c_str(), generateTestName(type, arraySize).c_str()) , m_renderCtx (renderCtx) , m_type (type) , m_arraySize (arraySize) { } tcu::TestCase::IterateResult BindRelinkHoleAttributeTest::iterate (void) { const vector<Bind> noBindings; const deInt32 maxAttributes = getMaxAttributeLocations(m_renderCtx); const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); const int arrayElementCount = (m_arraySize != Attribute::NOT_ARRAY ? m_arraySize : 1); vector<Attribute> attributes; vector<Bind> preLinkBindings; vector<Bind> postLinkBindings; int ndx; attributes.push_back(Attribute(vec4, "a_0")); preLinkBindings.push_back(Bind("a_0", 0)); attributes.push_back(Attribute(m_type, "a_1", Attribute::LOC_UNDEF, Cond::COND_ALWAYS, m_arraySize)); ndx = 2; for (int loc = 1 + m_type.getLocationSize() * arrayElementCount; loc < maxAttributes; loc++) { attributes.push_back(Attribute(vec4, "a_" + de::toString(ndx))); preLinkBindings.push_back(Bind("a_" + de::toString(ndx), loc)); ndx++; } postLinkBindings.push_back(Bind("a_2", 1)); runTest(m_testCtx, m_renderCtx, attributes, noBindings, preLinkBindings, postLinkBindings, true); return STOP; } MixedRelinkHoleAttributeTest::MixedRelinkHoleAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const AttribType& type, int arraySize) : TestCase (testCtx, generateTestName(type, arraySize).c_str(), generateTestName(type, arraySize).c_str()) , m_renderCtx (renderCtx) , m_type (type) , m_arraySize (arraySize) { } tcu::TestCase::IterateResult MixedRelinkHoleAttributeTest::iterate (void) { const vector<Bind> noBindings; const deInt32 maxAttributes = getMaxAttributeLocations(m_renderCtx); const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); const int arrayElementCount = (m_arraySize != Attribute::NOT_ARRAY ? m_arraySize : 1); vector<Bind> preLinkBindings; vector<Bind> postLinkBindings; vector<Attribute> attributes; int ndx; attributes.push_back(Attribute(vec4, "a_0")); preLinkBindings.push_back(Bind("a_0", 0)); attributes.push_back(Attribute(m_type, "a_1", Attribute::LOC_UNDEF, Cond::COND_ALWAYS, m_arraySize)); ndx = 2; for (int loc = 1 + m_type.getLocationSize() * arrayElementCount; loc < maxAttributes; loc++) { if ((ndx % 2) != 0) attributes.push_back(Attribute(vec4, "a_" + de::toString(ndx), loc)); else { attributes.push_back(Attribute(vec4, "a_" + de::toString(ndx))); preLinkBindings.push_back(Bind("a_" + de::toString(ndx), loc)); } ndx++; } postLinkBindings.push_back(Bind("a_2", 1)); runTest(m_testCtx, m_renderCtx, attributes, noBindings, preLinkBindings, postLinkBindings, true); return STOP; } BindReattachAttributeTest::BindReattachAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx) : TestCase (testCtx, "reattach", "reattach") , m_renderCtx (renderCtx) { } tcu::TestCase::IterateResult BindReattachAttributeTest::iterate (void) { const vector<Bind> noBindings; const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); vector<Bind> bindings; vector<Attribute> attributes; vector<Attribute> reattachAttributes; attributes.push_back(Attribute(vec4, "a_0")); bindings.push_back(Bind("a_0", 1)); bindings.push_back(Bind("a_1", 1)); reattachAttributes.push_back(Attribute(vec2, "a_1")); runTest(m_testCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false, true, reattachAttributes); return STOP; } PreAttachMixedAttributeTest::PreAttachMixedAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx) : TestCase (testCtx, "pre_attach", "pre_attach") , m_renderCtx (renderCtx) { } tcu::TestCase::IterateResult PreAttachMixedAttributeTest::iterate (void) { const vector<Bind> noBindings; vector<Attribute> attributes; vector<Bind> bindings; attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0", 1)); bindings.push_back(Bind("a_0", 3)); runTest(m_testCtx, m_renderCtx, attributes, bindings, noBindings, noBindings, false); return STOP; } PreLinkMixedAttributeTest::PreLinkMixedAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx) : TestCase (testCtx, "pre_link", "pre_link") , m_renderCtx (renderCtx) { } tcu::TestCase::IterateResult PreLinkMixedAttributeTest::iterate (void) { const vector<Bind> noBindings; vector<Attribute> attributes; vector<Bind> bindings; attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0", 1)); bindings.push_back(Bind("a_0", 3)); runTest(m_testCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false); return STOP; } PostLinkMixedAttributeTest::PostLinkMixedAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx) : TestCase (testCtx, "post_link", "post_link") , m_renderCtx (renderCtx) { } tcu::TestCase::IterateResult PostLinkMixedAttributeTest::iterate (void) { const vector<Bind> noBindings; vector<Attribute> attributes; vector<Bind> bindings; attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0", 1)); bindings.push_back(Bind("a_0", 3)); runTest(m_testCtx, m_renderCtx, attributes, noBindings, noBindings, bindings, false); return STOP; } MixedReattachAttributeTest::MixedReattachAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx) : TestCase (testCtx, "reattach", "reattach") , m_renderCtx (renderCtx) { } tcu::TestCase::IterateResult MixedReattachAttributeTest::iterate (void) { const vector<Bind> noBindings; const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); const AttribType vec2("vec2", 1, GL_FLOAT_VEC2); vector<Bind> bindings; vector<Attribute> attributes; vector<Attribute> reattachAttributes; attributes.push_back(Attribute(vec4, "a_0", 2)); bindings.push_back(Bind("a_0", 1)); bindings.push_back(Bind("a_1", 1)); reattachAttributes.push_back(Attribute(vec2, "a_1")); runTest(m_testCtx, m_renderCtx, attributes, noBindings, bindings, noBindings, false, true, reattachAttributes); return STOP; } MixedRelinkAttributeTest::MixedRelinkAttributeTest (tcu::TestContext& testCtx, glu::RenderContext& renderCtx) : TestCase (testCtx, "relink", "relink") , m_renderCtx (renderCtx) { } tcu::TestCase::IterateResult MixedRelinkAttributeTest::iterate (void) { const vector<Bind> noBindings; const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); vector<Attribute> attributes; vector<Bind> preLinkBindings; vector<Bind> postLinkBindings; attributes.push_back(Attribute(vec4, "a_0", 1)); attributes.push_back(Attribute(vec4, "a_1")); preLinkBindings.push_back(Bind("a_0", 3)); preLinkBindings.push_back(Bind("a_0", 5)); postLinkBindings.push_back(Bind("a_0", 6)); runTest(m_testCtx, m_renderCtx, attributes, noBindings, preLinkBindings, postLinkBindings, true); return STOP; } } // gls } // deqp