/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Draw stress tests *//*--------------------------------------------------------------------*/ #include "es3sDrawTests.hpp" #include "tcuVector.hpp" #include "tcuTestLog.hpp" #include "tcuRenderTarget.hpp" #include "tcuSurface.hpp" #include "gluCallLogWrapper.hpp" #include "gluObjectWrapper.hpp" #include "gluPixelTransfer.hpp" #include "gluRenderContext.hpp" #include "gluShaderProgram.hpp" #include "gluStrUtil.hpp" #include "glsDrawTest.hpp" #include "glwFunctions.hpp" #include "glwEnums.hpp" #include "deRandom.hpp" #include "deStringUtil.hpp" #include "deUniquePtr.hpp" #include <set> namespace deqp { namespace gles3 { namespace Stress { namespace { static const char* const s_vertexSource = "#version 300 es\n" "in highp vec4 a_position;\n" "void main (void)\n" "{\n" " gl_Position = a_position;\n" "}\n"; static const char* const s_fragmentSource = "#version 300 es\n" "layout(location = 0) out mediump vec4 fragColor;\n" "void main (void)\n" "{\n" " fragColor = vec4(1.0, 1.0, 1.0, 1.0);\n" "}\n"; class DrawInvalidRangeCase : public TestCase { public: DrawInvalidRangeCase (Context& ctx, const char* name, const char* desc, deUint32 min, deUint32 max, bool useLimitMin = false, bool useLimitMax = false); ~DrawInvalidRangeCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: const int m_min; const int m_max; const int m_bufferedElements; const int m_numIndices; const bool m_useLimitMin; const bool m_useLimitMax; deUint32 m_buffer; deUint32 m_indexBuffer; glu::ShaderProgram* m_program; }; DrawInvalidRangeCase::DrawInvalidRangeCase (Context& ctx, const char* name, const char* desc, deUint32 min, deUint32 max, bool useLimitMin, bool useLimitMax) : TestCase (ctx, name, desc) , m_min (min) , m_max (max) , m_bufferedElements (128) , m_numIndices (64) , m_useLimitMin (useLimitMin) , m_useLimitMax (useLimitMax) , m_buffer (0) , m_indexBuffer (0) , m_program (DE_NULL) { } DrawInvalidRangeCase::~DrawInvalidRangeCase (void) { deinit(); } void DrawInvalidRangeCase::init (void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); std::vector<tcu::Vec4> data (m_bufferedElements); // !< some junk data to make sure buffer is really allocated std::vector<deUint32> indices (m_numIndices); for (int ndx = 0; ndx < m_numIndices; ++ndx) indices[ndx] = ndx; gl.genBuffers(1, &m_buffer); gl.bindBuffer(GL_ARRAY_BUFFER, m_buffer); gl.bufferData(GL_ARRAY_BUFFER, int(m_bufferedElements * sizeof(tcu::Vec4)), &data[0], GL_STATIC_DRAW); GLU_EXPECT_NO_ERROR(gl.getError(), "buffer gen"); gl.genBuffers(1, &m_indexBuffer); gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer); gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, int(m_numIndices * sizeof(deUint32)), &indices[0], GL_STATIC_DRAW); GLU_EXPECT_NO_ERROR(gl.getError(), "buffer gen"); m_program = new glu::ShaderProgram(m_context.getRenderContext(), glu::ProgramSources() << glu::VertexSource(s_vertexSource) << glu::FragmentSource(s_fragmentSource)); if (!m_program->isOk()) { m_testCtx.getLog() << *m_program; throw tcu::TestError("could not build program"); } } void DrawInvalidRangeCase::deinit (void) { if (m_buffer) { m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_buffer); m_buffer = 0; } if (m_indexBuffer) { m_context.getRenderContext().getFunctions().deleteBuffers(1, &m_indexBuffer); m_indexBuffer = 0; } delete m_program; m_program = DE_NULL; } DrawInvalidRangeCase::IterateResult DrawInvalidRangeCase::iterate (void) { glu::CallLogWrapper gl (m_context.getRenderContext().getFunctions(), m_testCtx.getLog()); const deInt32 positionLoc = gl.glGetAttribLocation(m_program->getProgram(), "a_position"); tcu::Surface dst (m_context.getRenderTarget().getWidth(), m_context.getRenderTarget().getHeight()); glu::VertexArray vao (m_context.getRenderContext()); deInt64 indexLimit = 0; deUint32 min = m_min; deUint32 max = m_max; gl.enableLogging(true); if (m_useLimitMin || m_useLimitMax) { gl.glGetInteger64v(GL_MAX_ELEMENT_INDEX, &indexLimit); GLU_EXPECT_NO_ERROR(gl.glGetError(), "query limit"); } if (m_useLimitMin) { if ((deUint64)indexLimit > 0xFFFFFFFFULL) min = 0xFFFFFFF0; else min = (deUint32)(indexLimit - 16); } if (m_useLimitMax) { if ((deUint64)indexLimit > 0xFFFFFFFFULL) max = 0xFFFFFFFF; else max = (deUint32)indexLimit; } gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f); gl.glClear(GL_COLOR_BUFFER_BIT); GLU_EXPECT_NO_ERROR(gl.glGetError(), "setup"); gl.glUseProgram(m_program->getProgram()); GLU_EXPECT_NO_ERROR(gl.glGetError(), "use program"); gl.glBindVertexArray(*vao); gl.glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer); gl.glBindBuffer(GL_ARRAY_BUFFER, m_buffer); gl.glEnableVertexAttribArray(positionLoc); gl.glVertexAttribPointer(positionLoc, 4, GL_FLOAT, GL_FALSE, 0, DE_NULL); GLU_EXPECT_NO_ERROR(gl.glGetError(), "set buffer"); gl.glDrawRangeElements(GL_POINTS, min, max, m_numIndices, GL_UNSIGNED_INT, DE_NULL); // Indexing outside range is an error, but it doesnt need to be checked. Causes implementation-dependent behavior. // Even if the indices are in range (m_min = 0), the specification allows partial processing of vertices in the range, // which might cause access over buffer bounds. Causes implementation-dependent behavior. // allow errors { const deUint32 error = gl.glGetError(); if (error != GL_NO_ERROR) m_testCtx.getLog() << tcu::TestLog::Message << "Got error: " << glu::getErrorStr(error) << ", ignoring..." << tcu::TestLog::EndMessage; } // read pixels to wait for rendering gl.glFinish(); glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess()); m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); return STOP; } static void genBasicSpec (gls::DrawTestSpec& spec, gls::DrawTestSpec::DrawMethod method) { spec.apiType = glu::ApiType::es(3,0); spec.primitive = gls::DrawTestSpec::PRIMITIVE_TRIANGLES; spec.primitiveCount = 5; spec.drawMethod = method; spec.indexType = gls::DrawTestSpec::INDEXTYPE_LAST; spec.indexPointerOffset = 0; spec.indexStorage = gls::DrawTestSpec::STORAGE_LAST; spec.first = 0; spec.indexMin = 0; spec.indexMax = 0; spec.instanceCount = 1; spec.attribs.resize(2); spec.attribs[0].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; spec.attribs[0].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; spec.attribs[0].storage = gls::DrawTestSpec::STORAGE_BUFFER; spec.attribs[0].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; spec.attribs[0].componentCount = 4; spec.attribs[0].offset = 0; spec.attribs[0].stride = 0; spec.attribs[0].normalize = false; spec.attribs[0].instanceDivisor = 0; spec.attribs[0].useDefaultAttribute = false; spec.attribs[1].inputType = gls::DrawTestSpec::INPUTTYPE_FLOAT; spec.attribs[1].outputType = gls::DrawTestSpec::OUTPUTTYPE_VEC2; spec.attribs[1].storage = gls::DrawTestSpec::STORAGE_BUFFER; spec.attribs[1].usage = gls::DrawTestSpec::USAGE_STATIC_DRAW; spec.attribs[1].componentCount = 2; spec.attribs[1].offset = 0; spec.attribs[1].stride = 0; spec.attribs[1].normalize = false; spec.attribs[1].instanceDivisor = 0; spec.attribs[1].useDefaultAttribute = false; } class IndexGroup : public TestCaseGroup { public: IndexGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod); ~IndexGroup (void); void init (void); private: gls::DrawTestSpec::DrawMethod m_method; }; IndexGroup::IndexGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod) : TestCaseGroup (context, name, descr) , m_method (drawMethod) { } IndexGroup::~IndexGroup (void) { } void IndexGroup::init (void) { struct IndexTest { gls::DrawTestSpec::Storage storage; gls::DrawTestSpec::IndexType type; bool aligned; int offsets[3]; }; const IndexTest tests[] = { { gls::DrawTestSpec::STORAGE_BUFFER, gls::DrawTestSpec::INDEXTYPE_SHORT, false, { 1, 3, -1 } }, { gls::DrawTestSpec::STORAGE_BUFFER, gls::DrawTestSpec::INDEXTYPE_INT, false, { 2, 3, -1 } }, }; gls::DrawTestSpec spec; tcu::TestCaseGroup* const unalignedBufferGroup = new tcu::TestCaseGroup(m_testCtx, "unaligned_buffer", "unaligned buffer"); const bool isRangedMethod = (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED || m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED_BASEVERTEX); genBasicSpec(spec, m_method); this->addChild(unalignedBufferGroup); for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(tests); ++testNdx) { const IndexTest& indexTest = tests[testNdx]; DE_ASSERT(indexTest.storage != gls::DrawTestSpec::STORAGE_USER); DE_ASSERT(!indexTest.aligned); tcu::TestCaseGroup* group = unalignedBufferGroup; const std::string name = std::string("index_") + gls::DrawTestSpec::indexTypeToString(indexTest.type); const std::string desc = std::string("index ") + gls::DrawTestSpec::indexTypeToString(indexTest.type) + " in " + gls::DrawTestSpec::storageToString(indexTest.storage); de::MovePtr<gls::DrawTest> test (new gls::DrawTest(m_testCtx, m_context.getRenderContext(), name.c_str(), desc.c_str())); spec.indexType = indexTest.type; spec.indexStorage = indexTest.storage; if (isRangedMethod) { spec.indexMin = 0; spec.indexMax = 55; } for (int iterationNdx = 0; iterationNdx < DE_LENGTH_OF_ARRAY(indexTest.offsets) && indexTest.offsets[iterationNdx] != -1; ++iterationNdx) { const std::string iterationDesc = std::string("offset ") + de::toString(indexTest.offsets[iterationNdx]); spec.indexPointerOffset = indexTest.offsets[iterationNdx]; test->addIteration(spec, iterationDesc.c_str()); } DE_ASSERT(spec.isCompatibilityTest() == gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_OFFSET || spec.isCompatibilityTest() == gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_STRIDE); group->addChild(test.release()); } } class MethodGroup : public TestCaseGroup { public: MethodGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod); ~MethodGroup (void); void init (void); private: gls::DrawTestSpec::DrawMethod m_method; }; MethodGroup::MethodGroup (Context& context, const char* name, const char* descr, gls::DrawTestSpec::DrawMethod drawMethod) : TestCaseGroup (context, name, descr) , m_method (drawMethod) { } MethodGroup::~MethodGroup (void) { } void MethodGroup::init (void) { const bool indexed = (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS) || (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INSTANCED) || (m_method == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED); DE_ASSERT(indexed); DE_UNREF(indexed); this->addChild(new IndexGroup(m_context, "indices", "Index tests", m_method)); } class RandomGroup : public TestCaseGroup { public: RandomGroup (Context& context, const char* name, const char* descr); ~RandomGroup (void); void init (void); }; template <int SIZE> struct UniformWeightArray { float weights[SIZE]; UniformWeightArray (void) { for (int i=0; i<SIZE; ++i) weights[i] = 1.0f; } }; RandomGroup::RandomGroup (Context& context, const char* name, const char* descr) : TestCaseGroup (context, name, descr) { } RandomGroup::~RandomGroup (void) { } void RandomGroup::init (void) { const int numAttempts = 300; const int attribCounts[] = { 1, 2, 5 }; const float attribWeights[] = { 30, 10, 1 }; const int primitiveCounts[] = { 1, 5, 64 }; const float primitiveCountWeights[] = { 20, 10, 1 }; const int indexOffsets[] = { 0, 7, 13 }; const float indexOffsetWeights[] = { 20, 20, 1 }; const int firsts[] = { 0, 7, 13 }; const float firstWeights[] = { 20, 20, 1 }; const int instanceCounts[] = { 1, 2, 16, 17 }; const float instanceWeights[] = { 20, 10, 5, 1 }; const int indexMins[] = { 0, 1, 3, 8 }; const int indexMaxs[] = { 4, 8, 128, 257 }; const float indexWeights[] = { 50, 50, 50, 50 }; const int offsets[] = { 0, 1, 5, 12 }; const float offsetWeights[] = { 50, 10, 10, 10 }; const int strides[] = { 0, 7, 16, 17 }; const float strideWeights[] = { 50, 10, 10, 10 }; const int instanceDivisors[] = { 0, 1, 3, 129 }; const float instanceDivisorWeights[]= { 70, 30, 10, 10 }; gls::DrawTestSpec::Primitive primitives[] = { gls::DrawTestSpec::PRIMITIVE_POINTS, gls::DrawTestSpec::PRIMITIVE_TRIANGLES, gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN, gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP, gls::DrawTestSpec::PRIMITIVE_LINES, gls::DrawTestSpec::PRIMITIVE_LINE_STRIP, gls::DrawTestSpec::PRIMITIVE_LINE_LOOP }; const UniformWeightArray<DE_LENGTH_OF_ARRAY(primitives)> primitiveWeights; gls::DrawTestSpec::DrawMethod drawMethods[] = { gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS, gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INSTANCED, gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS, gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED, gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INSTANCED }; const UniformWeightArray<DE_LENGTH_OF_ARRAY(drawMethods)> drawMethodWeights; gls::DrawTestSpec::IndexType indexTypes[] = { gls::DrawTestSpec::INDEXTYPE_BYTE, gls::DrawTestSpec::INDEXTYPE_SHORT, gls::DrawTestSpec::INDEXTYPE_INT, }; const UniformWeightArray<DE_LENGTH_OF_ARRAY(indexTypes)> indexTypeWeights; gls::DrawTestSpec::Storage storages[] = { gls::DrawTestSpec::STORAGE_USER, gls::DrawTestSpec::STORAGE_BUFFER, }; const UniformWeightArray<DE_LENGTH_OF_ARRAY(storages)> storageWeights; gls::DrawTestSpec::InputType inputTypes[] = { gls::DrawTestSpec::INPUTTYPE_FLOAT, gls::DrawTestSpec::INPUTTYPE_FIXED, gls::DrawTestSpec::INPUTTYPE_BYTE, gls::DrawTestSpec::INPUTTYPE_SHORT, gls::DrawTestSpec::INPUTTYPE_UNSIGNED_BYTE, gls::DrawTestSpec::INPUTTYPE_UNSIGNED_SHORT, gls::DrawTestSpec::INPUTTYPE_INT, gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT, gls::DrawTestSpec::INPUTTYPE_HALF, gls::DrawTestSpec::INPUTTYPE_UNSIGNED_INT_2_10_10_10, gls::DrawTestSpec::INPUTTYPE_INT_2_10_10_10, }; const UniformWeightArray<DE_LENGTH_OF_ARRAY(inputTypes)> inputTypeWeights; gls::DrawTestSpec::OutputType outputTypes[] = { gls::DrawTestSpec::OUTPUTTYPE_FLOAT, gls::DrawTestSpec::OUTPUTTYPE_VEC2, gls::DrawTestSpec::OUTPUTTYPE_VEC3, gls::DrawTestSpec::OUTPUTTYPE_VEC4, gls::DrawTestSpec::OUTPUTTYPE_INT, gls::DrawTestSpec::OUTPUTTYPE_UINT, gls::DrawTestSpec::OUTPUTTYPE_IVEC2, gls::DrawTestSpec::OUTPUTTYPE_IVEC3, gls::DrawTestSpec::OUTPUTTYPE_IVEC4, gls::DrawTestSpec::OUTPUTTYPE_UVEC2, gls::DrawTestSpec::OUTPUTTYPE_UVEC3, gls::DrawTestSpec::OUTPUTTYPE_UVEC4, }; const UniformWeightArray<DE_LENGTH_OF_ARRAY(outputTypes)> outputTypeWeights; gls::DrawTestSpec::Usage usages[] = { gls::DrawTestSpec::USAGE_DYNAMIC_DRAW, gls::DrawTestSpec::USAGE_STATIC_DRAW, gls::DrawTestSpec::USAGE_STREAM_DRAW, gls::DrawTestSpec::USAGE_STREAM_READ, gls::DrawTestSpec::USAGE_STREAM_COPY, gls::DrawTestSpec::USAGE_STATIC_READ, gls::DrawTestSpec::USAGE_STATIC_COPY, gls::DrawTestSpec::USAGE_DYNAMIC_READ, gls::DrawTestSpec::USAGE_DYNAMIC_COPY, }; const UniformWeightArray<DE_LENGTH_OF_ARRAY(usages)> usageWeights; std::set<deUint32> insertedHashes; size_t insertedCount = 0; for (int ndx = 0; ndx < numAttempts; ++ndx) { de::Random random(0xc551393 + ndx); // random does not depend on previous cases int attributeCount = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(attribCounts), DE_ARRAY_END(attribCounts), attribWeights); gls::DrawTestSpec spec; spec.apiType = glu::ApiType::es(3,0); spec.primitive = random.chooseWeighted<gls::DrawTestSpec::Primitive> (DE_ARRAY_BEGIN(primitives), DE_ARRAY_END(primitives), primitiveWeights.weights); spec.primitiveCount = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(primitiveCounts), DE_ARRAY_END(primitiveCounts), primitiveCountWeights); spec.drawMethod = random.chooseWeighted<gls::DrawTestSpec::DrawMethod> (DE_ARRAY_BEGIN(drawMethods), DE_ARRAY_END(drawMethods), drawMethodWeights.weights); spec.indexType = random.chooseWeighted<gls::DrawTestSpec::IndexType> (DE_ARRAY_BEGIN(indexTypes), DE_ARRAY_END(indexTypes), indexTypeWeights.weights); spec.indexPointerOffset = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexOffsets), DE_ARRAY_END(indexOffsets), indexOffsetWeights); spec.indexStorage = random.chooseWeighted<gls::DrawTestSpec::Storage> (DE_ARRAY_BEGIN(storages), DE_ARRAY_END(storages), storageWeights.weights); spec.first = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(firsts), DE_ARRAY_END(firsts), firstWeights); spec.indexMin = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexMins), DE_ARRAY_END(indexMins), indexWeights); spec.indexMax = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(indexMaxs), DE_ARRAY_END(indexMaxs), indexWeights); spec.instanceCount = random.chooseWeighted<int, const int*, const float*> (DE_ARRAY_BEGIN(instanceCounts), DE_ARRAY_END(instanceCounts), instanceWeights); // check spec is legal if (!spec.valid()) continue; for (int attrNdx = 0; attrNdx < attributeCount;) { bool valid; gls::DrawTestSpec::AttributeSpec attribSpec; attribSpec.inputType = random.chooseWeighted<gls::DrawTestSpec::InputType> (DE_ARRAY_BEGIN(inputTypes), DE_ARRAY_END(inputTypes), inputTypeWeights.weights); attribSpec.outputType = random.chooseWeighted<gls::DrawTestSpec::OutputType> (DE_ARRAY_BEGIN(outputTypes), DE_ARRAY_END(outputTypes), outputTypeWeights.weights); attribSpec.storage = random.chooseWeighted<gls::DrawTestSpec::Storage> (DE_ARRAY_BEGIN(storages), DE_ARRAY_END(storages), storageWeights.weights); attribSpec.usage = random.chooseWeighted<gls::DrawTestSpec::Usage> (DE_ARRAY_BEGIN(usages), DE_ARRAY_END(usages), usageWeights.weights); attribSpec.componentCount = random.getInt(1, 4); attribSpec.offset = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(offsets), DE_ARRAY_END(offsets), offsetWeights); attribSpec.stride = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(strides), DE_ARRAY_END(strides), strideWeights); attribSpec.normalize = random.getBool(); attribSpec.instanceDivisor = random.chooseWeighted<int, const int*, const float*>(DE_ARRAY_BEGIN(instanceDivisors), DE_ARRAY_END(instanceDivisors), instanceDivisorWeights); attribSpec.useDefaultAttribute = random.getBool(); // check spec is legal valid = attribSpec.valid(spec.apiType); // we do not want interleaved elements. (Might result in some weird floating point values) if (attribSpec.stride && attribSpec.componentCount * gls::DrawTestSpec::inputTypeSize(attribSpec.inputType) > attribSpec.stride) valid = false; // try again if not valid if (valid) { spec.attribs.push_back(attribSpec); ++attrNdx; } } // Do not collapse all vertex positions to a single positions if (spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS) spec.attribs[0].instanceDivisor = 0; // Is render result meaningful? { // Only one vertex if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && spec.indexMin == spec.indexMax && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS) continue; if (spec.attribs[0].useDefaultAttribute && spec.primitive != gls::DrawTestSpec::PRIMITIVE_POINTS) continue; // Triangle only on one axis if (spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLES || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_FAN || spec.primitive == gls::DrawTestSpec::PRIMITIVE_TRIANGLE_STRIP) { if (spec.attribs[0].componentCount == 1) continue; if (spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_FLOAT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_INT || spec.attribs[0].outputType == gls::DrawTestSpec::OUTPUTTYPE_UINT) continue; if (spec.drawMethod == gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED && (spec.indexMax - spec.indexMin) < 2) continue; } } // Add case { deUint32 hash = spec.hash(); for (int attrNdx = 0; attrNdx < attributeCount; ++attrNdx) hash = (hash << 2) ^ (deUint32)spec.attribs[attrNdx].hash(); if (insertedHashes.find(hash) == insertedHashes.end()) { // Only unaligned cases if (spec.isCompatibilityTest() == gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_OFFSET || spec.isCompatibilityTest() == gls::DrawTestSpec::COMPATIBILITY_UNALIGNED_STRIDE) this->addChild(new gls::DrawTest(m_testCtx, m_context.getRenderContext(), spec, de::toString(insertedCount).c_str(), spec.getDesc().c_str())); insertedHashes.insert(hash); ++insertedCount; } } } } } // anonymous DrawTests::DrawTests (Context& context) : TestCaseGroup(context, "draw", "Draw stress tests") { } DrawTests::~DrawTests (void) { } void DrawTests::init (void) { tcu::TestCaseGroup* const unalignedGroup = new tcu::TestCaseGroup(m_testCtx, "unaligned_data", "Test with unaligned data"); tcu::TestCaseGroup* const drawRangeGroup = new tcu::TestCaseGroup(m_testCtx, "draw_range_elements", "Test drawRangeElements"); addChild(unalignedGroup); addChild(drawRangeGroup); // .unaligned_data { const gls::DrawTestSpec::DrawMethod basicMethods[] = { // gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS, gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS, // gls::DrawTestSpec::DRAWMETHOD_DRAWARRAYS_INSTANCED, gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_INSTANCED, gls::DrawTestSpec::DRAWMETHOD_DRAWELEMENTS_RANGED, }; for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(basicMethods); ++ndx) { const std::string name = gls::DrawTestSpec::drawMethodToString(basicMethods[ndx]); const std::string desc = gls::DrawTestSpec::drawMethodToString(basicMethods[ndx]); unalignedGroup->addChild(new MethodGroup(m_context, name.c_str(), desc.c_str(), basicMethods[ndx])); } // Random unalignedGroup->addChild(new RandomGroup(m_context, "random", "random draw commands.")); } // .draw_range_elements { // use a larger range than the buffer size is drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_max_over_bounds", "Range over buffer bounds", 0x00000000, 0x00210000)); drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_max_over_bounds_near_signed_wrap", "Range over buffer bounds", 0x00000000, 0x7FFFFFFF)); drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_max_over_bounds_near_unsigned_wrap", "Range over buffer bounds", 0x00000000, 0xFFFFFFFF)); drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_max_over_bounds_near_max", "Range over buffer bounds", 0x00000000, 0x00000000, false, true)); drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_min_max_over_bounds", "Range over buffer bounds", 0x00200000, 0x00210000)); drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_min_max_over_bounds_near_signed_wrap", "Range over buffer bounds", 0x7FFFFFF0, 0x7FFFFFFF)); drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_min_max_over_bounds_near_unsigned_wrap", "Range over buffer bounds", 0xFFFFFFF0, 0xFFFFFFFF)); drawRangeGroup->addChild(new DrawInvalidRangeCase(m_context, "range_min_max_over_bounds_near_max", "Range over buffer bounds", 0x00000000, 0x00000000, true, true)); } } } // Stress } // gles3 } // deqp