/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Texture format tests. * * Constants: * + nearest-neighbor filtering * + no mipmaps * + full texture coordinate range (but not outside) tested * + accessed from fragment shader * + texture unit 0 * + named texture object * * Variables: * + texture format * + texture type: 2D or cubemap *//*--------------------------------------------------------------------*/ #include "es3fTextureFormatTests.hpp" #include "gluPixelTransfer.hpp" #include "gluStrUtil.hpp" #include "gluTexture.hpp" #include "gluTextureUtil.hpp" #include "glsTextureTestUtil.hpp" #include "tcuTextureUtil.hpp" #include "deStringUtil.hpp" #include "deRandom.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" using std::vector; using std::string; using tcu::TestLog; namespace deqp { namespace gles3 { namespace Functional { using namespace deqp::gls; using namespace deqp::gls::TextureTestUtil; using tcu::Sampler; // Texture2DFormatCase class Texture2DFormatCase : public tcu::TestCase { public: Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height); Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width, int height); ~Texture2DFormatCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: Texture2DFormatCase (const Texture2DFormatCase& other); Texture2DFormatCase& operator= (const Texture2DFormatCase& other); glu::RenderContext& m_renderCtx; deUint32 m_format; deUint32 m_dataType; int m_width; int m_height; glu::Texture2D* m_texture; TextureRenderer m_renderer; }; Texture2DFormatCase::Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height) : TestCase (testCtx, name, description) , m_renderCtx (renderCtx) , m_format (format) , m_dataType (dataType) , m_width (width) , m_height (height) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) { } Texture2DFormatCase::Texture2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width, int height) : TestCase (testCtx, name, description) , m_renderCtx (renderCtx) , m_format (internalFormat) , m_dataType (GL_NONE) , m_width (width) , m_height (height) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) { } Texture2DFormatCase::~Texture2DFormatCase (void) { deinit(); } void Texture2DFormatCase::init (void) { TestLog& log = m_testCtx.getLog(); tcu::TextureFormat fmt = m_dataType ? glu::mapGLTransferFormat(m_format, m_dataType) : glu::mapGLInternalFormat(m_format); tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(fmt); std::ostringstream fmtName; if (m_dataType) fmtName << glu::getTextureFormatStr(m_format) << ", " << glu::getTypeStr(m_dataType); else fmtName << glu::getTextureFormatStr(m_format); log << TestLog::Message << "2D texture, " << fmtName.str() << ", " << m_width << "x" << m_height << ",\n fill with " << formatGradient(&spec.valueMin, &spec.valueMax) << " gradient" << TestLog::EndMessage; m_texture = m_dataType != GL_NONE ? new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height) // Implicit internal format. : new glu::Texture2D(m_renderCtx, m_format, m_width, m_height); // Explicit internal format. // Fill level 0. m_texture->getRefTexture().allocLevel(0); tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax); } void Texture2DFormatCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } Texture2DFormatCase::IterateResult Texture2DFormatCase::iterate (void) { TestLog& log = m_testCtx.getLog(); const glw::Functions& gl = m_renderCtx.getFunctions(); RandomViewport viewport (m_renderCtx.getRenderTarget(), m_width, m_height, deStringHash(getName())); tcu::Surface renderedFrame (viewport.width, viewport.height); tcu::Surface referenceFrame (viewport.width, viewport.height); tcu::RGBA threshold = m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); vector<float> texCoord; ReferenceParams renderParams (TEXTURETYPE_2D); tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat()); const deUint32 wrapS = GL_CLAMP_TO_EDGE; const deUint32 wrapT = GL_CLAMP_TO_EDGE; const deUint32 minFilter = GL_NEAREST; const deUint32 magFilter = GL_NEAREST; renderParams.flags |= RenderParams::LOG_ALL; renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler::NEAREST); renderParams.colorScale = spec.lookupScale; renderParams.colorBias = spec.lookupBias; computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); log << TestLog::Message << "Texture parameters:" << "\n WRAP_S = " << glu::getTextureParameterValueStr(GL_TEXTURE_WRAP_S, wrapS) << "\n WRAP_T = " << glu::getTextureParameterValueStr(GL_TEXTURE_WRAP_T, wrapT) << "\n MIN_FILTER = " << glu::getTextureParameterValueStr(GL_TEXTURE_MIN_FILTER, minFilter) << "\n MAG_FILTER = " << glu::getTextureParameterValueStr(GL_TEXTURE_MAG_FILTER, magFilter) << TestLog::EndMessage; // Setup base viewport. gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); // Upload texture data to GL. m_texture->upload(); // Bind to unit 0. gl.activeTexture(GL_TEXTURE0); gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); // Setup nearest neighbor filtering and clamp-to-edge. gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, minFilter); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, magFilter); GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state"); // Draw. m_renderer.renderQuad(0, &texCoord[0], renderParams); glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels()"); // Compute reference. sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); // Compare and log. bool isOk = compareImages(log, referenceFrame, renderedFrame, threshold); m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Image comparison failed"); return STOP; } // TextureCubeFormatCase class TextureCubeFormatCase : public tcu::TestCase { public: TextureCubeFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height); TextureCubeFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width, int height); ~TextureCubeFormatCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: TextureCubeFormatCase (const TextureCubeFormatCase& other); TextureCubeFormatCase& operator= (const TextureCubeFormatCase& other); bool testFace (tcu::CubeFace face); glu::RenderContext& m_renderCtx; deUint32 m_format; deUint32 m_dataType; int m_width; int m_height; glu::TextureCube* m_texture; TextureRenderer m_renderer; int m_curFace; bool m_isOk; }; TextureCubeFormatCase::TextureCubeFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height) : TestCase (testCtx, name, description) , m_renderCtx (renderCtx) , m_format (format) , m_dataType (dataType) , m_width (width) , m_height (height) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) , m_curFace (0) , m_isOk (false) { } TextureCubeFormatCase::TextureCubeFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width, int height) : TestCase (testCtx, name, description) , m_renderCtx (renderCtx) , m_format (internalFormat) , m_dataType (GL_NONE) , m_width (width) , m_height (height) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) , m_curFace (0) , m_isOk (false) { } TextureCubeFormatCase::~TextureCubeFormatCase (void) { deinit(); } void TextureCubeFormatCase::init (void) { TestLog& log = m_testCtx.getLog(); tcu::TextureFormat fmt = m_dataType ? glu::mapGLTransferFormat(m_format, m_dataType) : glu::mapGLInternalFormat(m_format); tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(fmt); std::ostringstream fmtName; if (m_dataType) fmtName << glu::getTextureFormatStr(m_format) << ", " << glu::getTypeStr(m_dataType); else fmtName << glu::getTextureFormatStr(m_format); log << TestLog::Message << "Cube map texture, " << fmtName.str() << ", " << m_width << "x" << m_height << ",\n fill with " << formatGradient(&spec.valueMin, &spec.valueMax) << " gradient" << TestLog::EndMessage; DE_ASSERT(m_width == m_height); m_texture = m_dataType != GL_NONE ? new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_width) // Implicit internal format. : new glu::TextureCube(m_renderCtx, m_format, m_width); // Explicit internal format. // Fill level 0. for (int face = 0; face < tcu::CUBEFACE_LAST; face++) { tcu::Vec4 gMin, gMax; switch (face) { case 0: gMin = spec.valueMin.swizzle(0, 1, 2, 3); gMax = spec.valueMax.swizzle(0, 1, 2, 3); break; case 1: gMin = spec.valueMin.swizzle(2, 1, 0, 3); gMax = spec.valueMax.swizzle(2, 1, 0, 3); break; case 2: gMin = spec.valueMin.swizzle(1, 2, 0, 3); gMax = spec.valueMax.swizzle(1, 2, 0, 3); break; case 3: gMin = spec.valueMax.swizzle(0, 1, 2, 3); gMax = spec.valueMin.swizzle(0, 1, 2, 3); break; case 4: gMin = spec.valueMax.swizzle(2, 1, 0, 3); gMax = spec.valueMin.swizzle(2, 1, 0, 3); break; case 5: gMin = spec.valueMax.swizzle(1, 2, 0, 3); gMax = spec.valueMin.swizzle(1, 2, 0, 3); break; default: DE_ASSERT(false); } m_texture->getRefTexture().allocLevel((tcu::CubeFace)face, 0); tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevelFace(0, (tcu::CubeFace)face), gMin, gMax); } // Upload texture data to GL. m_texture->upload(); // Initialize iteration state. m_curFace = 0; m_isOk = true; } void TextureCubeFormatCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } bool TextureCubeFormatCase::testFace (tcu::CubeFace face) { TestLog& log = m_testCtx.getLog(); const glw::Functions& gl = m_renderCtx.getFunctions(); RandomViewport viewport (m_renderCtx.getRenderTarget(), m_width, m_height, deStringHash(getName())+(deUint32)face); tcu::Surface renderedFrame (viewport.width, viewport.height); tcu::Surface referenceFrame (viewport.width, viewport.height); tcu::RGBA threshold = m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); vector<float> texCoord; ReferenceParams renderParams (TEXTURETYPE_CUBE); tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat()); renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler::NEAREST); renderParams.sampler.seamlessCubeMap = true; renderParams.colorScale = spec.lookupScale; renderParams.colorBias = spec.lookupBias; // Log render info on first face. if (face == tcu::CUBEFACE_NEGATIVE_X) renderParams.flags |= RenderParams::LOG_ALL; computeQuadTexCoordCube(texCoord, face); // \todo [2011-10-28 pyry] Image set name / section? log << TestLog::Message << face << TestLog::EndMessage; // Setup base viewport. gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); // Bind to unit 0. gl.activeTexture(GL_TEXTURE0); gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); // Setup nearest neighbor filtering and clamp-to-edge. gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state"); m_renderer.renderQuad(0, &texCoord[0], renderParams); glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels()"); // Compute reference. sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); // Compare and log. return compareImages(log, referenceFrame, renderedFrame, threshold); } TextureCubeFormatCase::IterateResult TextureCubeFormatCase::iterate (void) { // Execute test for all faces. if (!testFace((tcu::CubeFace)m_curFace)) m_isOk = false; m_curFace += 1; if (m_curFace == tcu::CUBEFACE_LAST) { m_testCtx.setTestResult(m_isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, m_isOk ? "Pass" : "Image comparison failed"); return STOP; } else return CONTINUE; } // Texture2DArrayFormatCase class Texture2DArrayFormatCase : public tcu::TestCase { public: Texture2DArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height, int numLayers); Texture2DArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width, int height, int numLayers); ~Texture2DArrayFormatCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: Texture2DArrayFormatCase (const Texture2DArrayFormatCase& other); Texture2DArrayFormatCase& operator= (const Texture2DArrayFormatCase& other); bool testLayer (int layerNdx); glu::RenderContext& m_renderCtx; deUint32 m_format; deUint32 m_dataType; int m_width; int m_height; int m_numLayers; glu::Texture2DArray* m_texture; TextureTestUtil::TextureRenderer m_renderer; int m_curLayer; }; Texture2DArrayFormatCase::Texture2DArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height, int numLayers) : TestCase (testCtx, name, description) , m_renderCtx (renderCtx) , m_format (format) , m_dataType (dataType) , m_width (width) , m_height (height) , m_numLayers (numLayers) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) , m_curLayer (0) { } Texture2DArrayFormatCase::Texture2DArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width, int height, int numLayers) : TestCase (testCtx, name, description) , m_renderCtx (renderCtx) , m_format (internalFormat) , m_dataType (GL_NONE) , m_width (width) , m_height (height) , m_numLayers (numLayers) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) , m_curLayer (0) { } Texture2DArrayFormatCase::~Texture2DArrayFormatCase (void) { deinit(); } void Texture2DArrayFormatCase::init (void) { m_texture = m_dataType != GL_NONE ? new glu::Texture2DArray(m_renderCtx, m_format, m_dataType, m_width, m_height, m_numLayers) // Implicit internal format. : new glu::Texture2DArray(m_renderCtx, m_format, m_width, m_height, m_numLayers); // Explicit internal format. tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat()); // Fill level 0. m_texture->getRefTexture().allocLevel(0); tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax); // Initialize state. m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); m_curLayer = 0; } void Texture2DArrayFormatCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } bool Texture2DArrayFormatCase::testLayer (int layerNdx) { const glw::Functions& gl = m_renderCtx.getFunctions(); TestLog& log = m_testCtx.getLog(); RandomViewport viewport (m_renderCtx.getRenderTarget(), m_width, m_height, deStringHash(getName())); tcu::Surface renderedFrame (viewport.width, viewport.height); tcu::Surface referenceFrame (viewport.width, viewport.height); tcu::RGBA threshold = m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); vector<float> texCoord; ReferenceParams renderParams (TEXTURETYPE_2D_ARRAY); tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat()); renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler::NEAREST); renderParams.colorScale = spec.lookupScale; renderParams.colorBias = spec.lookupBias; computeQuadTexCoord2DArray(texCoord, layerNdx, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); // Setup base viewport. gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); // Upload texture data to GL. m_texture->upload(); // Bind to unit 0. gl.activeTexture(GL_TEXTURE0); gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture()); // Setup nearest neighbor filtering and clamp-to-edge. gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state"); // Draw. m_renderer.renderQuad(0, &texCoord[0], renderParams); glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); // Compute reference. sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); // Compare and log. return compareImages(log, (string("Layer" + de::toString(layerNdx))).c_str(), (string("Layer " + de::toString(layerNdx))).c_str(), referenceFrame, renderedFrame, threshold); } Texture2DArrayFormatCase::IterateResult Texture2DArrayFormatCase::iterate (void) { // Execute test for all layers. bool isOk = testLayer(m_curLayer); if (!isOk && m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); m_curLayer += 1; return m_curLayer < m_texture->getRefTexture().getNumLayers() ? CONTINUE : STOP; } // Texture2DFormatCase class Texture3DFormatCase : public tcu::TestCase { public: Texture3DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height, int depth); Texture3DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width, int height, int depth); ~Texture3DFormatCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: Texture3DFormatCase (const Texture3DFormatCase& other); Texture3DFormatCase& operator= (const Texture3DFormatCase& other); bool testSlice (int sliceNdx); glu::RenderContext& m_renderCtx; deUint32 m_format; deUint32 m_dataType; int m_width; int m_height; int m_depth; glu::Texture3D* m_texture; TextureTestUtil::TextureRenderer m_renderer; int m_curSlice; }; Texture3DFormatCase::Texture3DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height, int depth) : TestCase (testCtx, name, description) , m_renderCtx (renderCtx) , m_format (format) , m_dataType (dataType) , m_width (width) , m_height (height) , m_depth (depth) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) , m_curSlice (0) { } Texture3DFormatCase::Texture3DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width, int height, int depth) : TestCase (testCtx, name, description) , m_renderCtx (renderCtx) , m_format (internalFormat) , m_dataType (GL_NONE) , m_width (width) , m_height (height) , m_depth (depth) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) , m_curSlice (0) { } Texture3DFormatCase::~Texture3DFormatCase (void) { deinit(); } void Texture3DFormatCase::init (void) { m_texture = m_dataType != GL_NONE ? new glu::Texture3D(m_renderCtx, m_format, m_dataType, m_width, m_height, m_depth) // Implicit internal format. : new glu::Texture3D(m_renderCtx, m_format, m_width, m_height, m_depth); // Explicit internal format. tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat()); // Fill level 0. m_texture->getRefTexture().allocLevel(0); tcu::fillWithComponentGradients(m_texture->getRefTexture().getLevel(0), spec.valueMin, spec.valueMax); // Initialize state. m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); m_curSlice = 0; } void Texture3DFormatCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } bool Texture3DFormatCase::testSlice (int sliceNdx) { TestLog& log = m_testCtx.getLog(); const glw::Functions& gl = m_renderCtx.getFunctions(); RandomViewport viewport (m_renderCtx.getRenderTarget(), m_width, m_height, deStringHash(getName())); tcu::Surface renderedFrame (viewport.width, viewport.height); tcu::Surface referenceFrame (viewport.width, viewport.height); tcu::RGBA threshold = m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); vector<float> texCoord; ReferenceParams renderParams (TEXTURETYPE_3D); tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat()); float r = ((float)sliceNdx + 0.5f) / (float)m_depth; renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler::NEAREST); renderParams.colorScale = spec.lookupScale; renderParams.colorBias = spec.lookupBias; computeQuadTexCoord3D(texCoord, tcu::Vec3(0.0f, 0.0f, r), tcu::Vec3(1.0f, 1.0f, r), tcu::IVec3(0,1,2)); // Setup base viewport. gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); // Upload texture data to GL. m_texture->upload(); // Bind to unit 0. gl.activeTexture(GL_TEXTURE0); gl.bindTexture(GL_TEXTURE_3D, m_texture->getGLTexture()); // Setup nearest neighbor filtering and clamp-to-edge. gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl.texParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state"); // Draw. m_renderer.renderQuad(0, &texCoord[0], renderParams); glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); // Compute reference. sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); // Compare and log. return compareImages(log, (string("Slice" + de::toString(sliceNdx))).c_str(), (string("Slice " + de::toString(sliceNdx))).c_str(), referenceFrame, renderedFrame, threshold); } Texture3DFormatCase::IterateResult Texture3DFormatCase::iterate (void) { // Execute test for all slices. bool isOk = testSlice(m_curSlice); if (!isOk && m_testCtx.getTestResult() == QP_TEST_RESULT_PASS) m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); m_curSlice += 1; return m_curSlice < m_texture->getRefTexture().getDepth() ? CONTINUE : STOP; } // Compressed2FormatCase class Compressed2DFormatCase : public tcu::TestCase { public: Compressed2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, tcu::CompressedTexFormat format, deUint32 randomSeed, int width, int height); ~Compressed2DFormatCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: Compressed2DFormatCase (const Compressed2DFormatCase& other); Compressed2DFormatCase& operator= (const Compressed2DFormatCase& other); glu::RenderContext& m_renderCtx; const glu::ContextInfo& m_renderCtxInfo; tcu::CompressedTexFormat m_format; deUint32 m_randomSeed; int m_width; int m_height; glu::Texture2D* m_texture; TextureTestUtil::TextureRenderer m_renderer; }; Compressed2DFormatCase::Compressed2DFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, tcu::CompressedTexFormat format, deUint32 randomSeed, int width, int height) : TestCase (testCtx, name, description) , m_renderCtx (renderCtx) , m_renderCtxInfo (renderCtxInfo) , m_format (format) , m_randomSeed (randomSeed) , m_width (width) , m_height (height) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) { } Compressed2DFormatCase::~Compressed2DFormatCase (void) { deinit(); } void Compressed2DFormatCase::init (void) { // Create texture. tcu::CompressedTexture compressedTexture (m_format, m_width, m_height); int dataSize = compressedTexture.getDataSize(); deUint8* data = (deUint8*)compressedTexture.getData(); de::Random rnd (m_randomSeed); for (int i = 0; i < dataSize; i++) data[i] = rnd.getUint32() & 0xff; m_texture = new glu::Texture2D(m_renderCtx, m_renderCtxInfo, 1, &compressedTexture); } void Compressed2DFormatCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } Compressed2DFormatCase::IterateResult Compressed2DFormatCase::iterate (void) { const glw::Functions& gl = m_renderCtx.getFunctions(); TestLog& log = m_testCtx.getLog(); RandomViewport viewport (m_renderCtx.getRenderTarget(), m_texture->getRefTexture().getWidth(), m_texture->getRefTexture().getHeight(), deStringHash(getName())); tcu::Surface renderedFrame (viewport.width, viewport.height); tcu::Surface referenceFrame (viewport.width, viewport.height); tcu::RGBA threshold = m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); vector<float> texCoord; ReferenceParams renderParams (TEXTURETYPE_2D); tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat()); renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler::NEAREST); renderParams.colorScale = spec.lookupScale; renderParams.colorBias = spec.lookupBias; computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); // Setup base viewport. gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); // Bind to unit 0. gl.activeTexture(GL_TEXTURE0); gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); // Setup nearest neighbor filtering and clamp-to-edge. gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state"); // Draw. m_renderer.renderQuad(0, &texCoord[0], renderParams); glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); // Compute reference. sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); // Compare and log. bool isOk = compareImages(log, referenceFrame, renderedFrame, threshold); m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Image comparison failed"); return STOP; } // CompressedCubeFormatCase class CompressedCubeFormatCase : public tcu::TestCase { public: CompressedCubeFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, tcu::CompressedTexFormat format, deUint32 randomSeed, int width, int height); ~CompressedCubeFormatCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: CompressedCubeFormatCase (const CompressedCubeFormatCase& other); CompressedCubeFormatCase& operator= (const CompressedCubeFormatCase& other); bool testFace (tcu::CubeFace face); glu::RenderContext& m_renderCtx; const glu::ContextInfo& m_renderCtxInfo; tcu::CompressedTexFormat m_format; deUint32 m_randomSeed; int m_width; int m_height; glu::TextureCube* m_texture; TextureTestUtil::TextureRenderer m_renderer; int m_curFace; bool m_isOk; }; CompressedCubeFormatCase::CompressedCubeFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, tcu::CompressedTexFormat format, deUint32 randomSeed, int width, int height) : TestCase (testCtx, name, description) , m_renderCtx (renderCtx) , m_renderCtxInfo (renderCtxInfo) , m_format (format) , m_randomSeed (randomSeed) , m_width (width) , m_height (height) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) , m_curFace (0) , m_isOk (false) { } CompressedCubeFormatCase::~CompressedCubeFormatCase (void) { deinit(); } void CompressedCubeFormatCase::init (void) { vector<tcu::CompressedTexture> levels (tcu::CUBEFACE_LAST); de::Random rnd (m_randomSeed); for (int face = 0; face < tcu::CUBEFACE_LAST; face++) { levels[face].setStorage(m_format, m_width, m_height); int dataSize = levels[face].getDataSize(); deUint8* data = (deUint8*)levels[face].getData(); for (int i = 0; i < dataSize; i++) data[i] = rnd.getUint32() & 0xff; } m_texture = new glu::TextureCube(m_renderCtx, m_renderCtxInfo, 1, &levels[0]); m_curFace = 0; m_isOk = true; } void CompressedCubeFormatCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } bool CompressedCubeFormatCase::testFace (tcu::CubeFace face) { const glw::Functions& gl = m_renderCtx.getFunctions(); TestLog& log = m_testCtx.getLog(); RandomViewport viewport (m_renderCtx.getRenderTarget(), m_texture->getRefTexture().getSize(), m_texture->getRefTexture().getSize(), deStringHash(getName())+(deUint32)face); tcu::Surface renderedFrame (viewport.width, viewport.height); tcu::Surface referenceFrame (viewport.width, viewport.height); tcu::RGBA threshold = m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); vector<float> texCoord; ReferenceParams renderParams (TEXTURETYPE_CUBE); tcu::TextureFormatInfo spec = tcu::getTextureFormatInfo(m_texture->getRefTexture().getFormat()); renderParams.samplerType = getSamplerType(m_texture->getRefTexture().getFormat()); renderParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler::NEAREST); renderParams.sampler.seamlessCubeMap = true; renderParams.colorScale = spec.lookupScale; renderParams.colorBias = spec.lookupBias; computeQuadTexCoordCube(texCoord, face); log << TestLog::Message << face << TestLog::EndMessage; // Setup base viewport. gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); // Bind to unit 0. gl.activeTexture(GL_TEXTURE0); gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); // Setup nearest neighbor filtering and clamp-to-edge. gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state"); m_renderer.renderQuad(0, &texCoord[0], renderParams); glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); // Compute reference. sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], renderParams); // Compare and log. return compareImages(log, referenceFrame, renderedFrame, threshold); } CompressedCubeFormatCase::IterateResult CompressedCubeFormatCase::iterate (void) { // Execute test for all faces. if (!testFace((tcu::CubeFace)m_curFace)) m_isOk = false; m_curFace += 1; if (m_curFace == tcu::CUBEFACE_LAST) { m_testCtx.setTestResult(m_isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, m_isOk ? "Pass" : "Image comparison failed"); return STOP; } else return CONTINUE; } // Texture2DFileCase class Texture2DFileCase : public tcu::TestCase { public: Texture2DFileCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, const std::vector<std::string>& filenames); ~Texture2DFileCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: Texture2DFileCase (const Texture2DFileCase& other); Texture2DFileCase& operator= (const Texture2DFileCase& other); glu::RenderContext& m_renderCtx; const glu::ContextInfo& m_renderCtxInfo; std::vector<std::string> m_filenames; glu::Texture2D* m_texture; TextureRenderer m_renderer; }; Texture2DFileCase::Texture2DFileCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, const std::vector<std::string>& filenames) : TestCase (testCtx, name, description) , m_renderCtx (renderCtx) , m_renderCtxInfo (renderCtxInfo) , m_filenames (filenames) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) { } Texture2DFileCase::~Texture2DFileCase (void) { deinit(); } void Texture2DFileCase::init (void) { // Create texture. m_texture = glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames); } void Texture2DFileCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } Texture2DFileCase::IterateResult Texture2DFileCase::iterate (void) { const glw::Functions& gl = m_renderCtx.getFunctions(); TestLog& log = m_testCtx.getLog(); RandomViewport viewport (m_renderCtx.getRenderTarget(), m_texture->getRefTexture().getWidth(), m_texture->getRefTexture().getHeight(), deStringHash(getName())); tcu::Surface renderedFrame (viewport.width, viewport.height); tcu::Surface referenceFrame (viewport.width, viewport.height); tcu::RGBA threshold = m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); vector<float> texCoord; computeQuadTexCoord2D(texCoord, tcu::Vec2(0.0f, 0.0f), tcu::Vec2(1.0f, 1.0f)); // Setup base viewport. gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); // Bind to unit 0. gl.activeTexture(GL_TEXTURE0); gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture()); // Setup nearest neighbor filtering and clamp-to-edge. gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state"); // Draw. m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_2D); glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels()"); // Compute reference. ReferenceParams refParams(TEXTURETYPE_2D); refParams.sampler = Sampler(Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler::NEAREST); sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], refParams); // Compare and log. bool isOk = compareImages(log, referenceFrame, renderedFrame, threshold); m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Image comparison failed"); return STOP; } // TextureCubeFileCase class TextureCubeFileCase : public tcu::TestCase { public: TextureCubeFileCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, const std::vector<std::string>& filenames); ~TextureCubeFileCase (void); void init (void); void deinit (void); IterateResult iterate (void); private: TextureCubeFileCase (const TextureCubeFileCase& other); TextureCubeFileCase& operator= (const TextureCubeFileCase& other); bool testFace (tcu::CubeFace face); glu::RenderContext& m_renderCtx; const glu::ContextInfo& m_renderCtxInfo; std::vector<std::string> m_filenames; glu::TextureCube* m_texture; TextureRenderer m_renderer; int m_curFace; bool m_isOk; }; TextureCubeFileCase::TextureCubeFileCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& renderCtxInfo, const char* name, const char* description, const std::vector<std::string>& filenames) : TestCase (testCtx, name, description) , m_renderCtx (renderCtx) , m_renderCtxInfo (renderCtxInfo) , m_filenames (filenames) , m_texture (DE_NULL) , m_renderer (renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP) , m_curFace (0) , m_isOk (false) { } TextureCubeFileCase::~TextureCubeFileCase (void) { deinit(); } void TextureCubeFileCase::init (void) { // Create texture. DE_ASSERT(m_filenames.size() % 6 == 0); m_texture = glu::TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size()/6, m_filenames); m_curFace = 0; m_isOk = true; } void TextureCubeFileCase::deinit (void) { delete m_texture; m_texture = DE_NULL; m_renderer.clear(); } bool TextureCubeFileCase::testFace (tcu::CubeFace face) { const glw::Functions& gl = m_renderCtx.getFunctions(); TestLog& log = m_testCtx.getLog(); RandomViewport viewport (m_renderCtx.getRenderTarget(), m_texture->getRefTexture().getSize(), m_texture->getRefTexture().getSize(), deStringHash(getName())+(deUint32)face); tcu::Surface renderedFrame (viewport.width, viewport.height); tcu::Surface referenceFrame (viewport.width, viewport.height); Sampler sampler (Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::CLAMP_TO_EDGE, Sampler::NEAREST, Sampler::NEAREST); tcu::RGBA threshold = m_renderCtx.getRenderTarget().getPixelFormat().getColorThreshold() + tcu::RGBA(1,1,1,1); vector<float> texCoord; computeQuadTexCoordCube(texCoord, face); // \todo [2011-10-28 pyry] Image set name / section? log << TestLog::Message << face << TestLog::EndMessage; // Setup base viewport. gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height); // Bind to unit 0. gl.activeTexture(GL_TEXTURE0); gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture()); // Setup nearest neighbor filtering and clamp-to-edge. gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLU_EXPECT_NO_ERROR(gl.getError(), "Set texturing state"); m_renderer.renderQuad(0, &texCoord[0], TEXTURETYPE_CUBE); glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess()); GLU_EXPECT_NO_ERROR(gl.getError(), "glReadPixels()"); // Compute reference. sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat()), m_texture->getRefTexture(), &texCoord[0], ReferenceParams(TEXTURETYPE_CUBE, sampler)); // Compare and log. return compareImages(log, referenceFrame, renderedFrame, threshold); } TextureCubeFileCase::IterateResult TextureCubeFileCase::iterate (void) { // Execute test for all faces. if (!testFace((tcu::CubeFace)m_curFace)) m_isOk = false; m_curFace += 1; if (m_curFace == tcu::CUBEFACE_LAST) { m_testCtx.setTestResult(m_isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, m_isOk ? "Pass" : "Image comparison failed"); return STOP; } else return CONTINUE; } // TextureFormatTests TextureFormatTests::TextureFormatTests (Context& context) : TestCaseGroup(context, "format", "Texture Format Tests") { } TextureFormatTests::~TextureFormatTests (void) { } vector<string> toStringVector (const char* const* str, int numStr) { vector<string> v; v.resize(numStr); for (int i = 0; i < numStr; i++) v[i] = str[i]; return v; } void TextureFormatTests::init (void) { tcu::TestCaseGroup* unsizedGroup = DE_NULL; tcu::TestCaseGroup* sizedGroup = DE_NULL; tcu::TestCaseGroup* compressedGroup = DE_NULL; addChild((unsizedGroup = new tcu::TestCaseGroup(m_testCtx, "unsized", "Unsized formats"))); addChild((sizedGroup = new tcu::TestCaseGroup(m_testCtx, "sized", "Sized formats"))); addChild((compressedGroup = new tcu::TestCaseGroup(m_testCtx, "compressed", "Compressed formats"))); tcu::TestCaseGroup* sized2DGroup = DE_NULL; tcu::TestCaseGroup* sizedCubeGroup = DE_NULL; tcu::TestCaseGroup* sized2DArrayGroup = DE_NULL; tcu::TestCaseGroup* sized3DGroup = DE_NULL; sizedGroup->addChild((sized2DGroup = new tcu::TestCaseGroup(m_testCtx, "2d", "Sized formats (2D)"))); sizedGroup->addChild((sizedCubeGroup = new tcu::TestCaseGroup(m_testCtx, "cube", "Sized formats (Cubemap)"))); sizedGroup->addChild((sized2DArrayGroup = new tcu::TestCaseGroup(m_testCtx, "2d_array", "Sized formats (2D Array)"))); sizedGroup->addChild((sized3DGroup = new tcu::TestCaseGroup(m_testCtx, "3d", "Sized formats (3D)"))); struct { const char* name; deUint32 format; deUint32 dataType; } texFormats[] = { { "alpha", GL_ALPHA, GL_UNSIGNED_BYTE }, { "luminance", GL_LUMINANCE, GL_UNSIGNED_BYTE }, { "luminance_alpha", GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE }, { "rgb_unsigned_short_5_6_5", GL_RGB, GL_UNSIGNED_SHORT_5_6_5 }, { "rgb_unsigned_byte", GL_RGB, GL_UNSIGNED_BYTE }, { "rgba_unsigned_short_4_4_4_4", GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 }, { "rgba_unsigned_short_5_5_5_1", GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 }, { "rgba_unsigned_byte", GL_RGBA, GL_UNSIGNED_BYTE } }; for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(texFormats); formatNdx++) { deUint32 format = texFormats[formatNdx].format; deUint32 dataType = texFormats[formatNdx].dataType; string nameBase = texFormats[formatNdx].name; string descriptionBase = string(glu::getTextureFormatName(format)) + ", " + glu::getTypeName(dataType); unsizedGroup->addChild(new Texture2DFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_2d_pot").c_str(), (descriptionBase + ", GL_TEXTURE_2D").c_str(), format, dataType, 128, 128)); unsizedGroup->addChild(new Texture2DFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_2d_npot").c_str(), (descriptionBase + ", GL_TEXTURE_2D").c_str(), format, dataType, 63, 112)); unsizedGroup->addChild(new TextureCubeFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_cube_pot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP").c_str(), format, dataType, 64, 64)); unsizedGroup->addChild(new TextureCubeFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_cube_npot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP").c_str(), format, dataType, 57, 57)); unsizedGroup->addChild(new Texture2DArrayFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_2d_array_pot").c_str(), (descriptionBase + ", GL_TEXTURE_2D_ARRAY").c_str(), format, dataType, 64, 64, 8)); unsizedGroup->addChild(new Texture2DArrayFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_2d_array_npot").c_str(), (descriptionBase + ", GL_TEXTURE_2D_ARRAY").c_str(), format, dataType, 63, 57, 7)); unsizedGroup->addChild(new Texture3DFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_3d_pot").c_str(), (descriptionBase + ", GL_TEXTURE_3D").c_str(), format, dataType, 8, 32, 16)); unsizedGroup->addChild(new Texture3DFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_3d_npot").c_str(), (descriptionBase + ", GL_TEXTURE_3D").c_str(), format, dataType, 11, 31, 7)); } struct { const char* name; deUint32 internalFormat; } sizedColorFormats[] = { { "rgba32f", GL_RGBA32F, }, { "rgba32i", GL_RGBA32I, }, { "rgba32ui", GL_RGBA32UI, }, { "rgba16f", GL_RGBA16F, }, { "rgba16i", GL_RGBA16I, }, { "rgba16ui", GL_RGBA16UI, }, { "rgba8", GL_RGBA8, }, { "rgba8i", GL_RGBA8I, }, { "rgba8ui", GL_RGBA8UI, }, { "srgb8_alpha8", GL_SRGB8_ALPHA8, }, { "rgb10_a2", GL_RGB10_A2, }, { "rgb10_a2ui", GL_RGB10_A2UI, }, { "rgba4", GL_RGBA4, }, { "rgb5_a1", GL_RGB5_A1, }, { "rgba8_snorm", GL_RGBA8_SNORM, }, { "rgb8", GL_RGB8, }, { "rgb565", GL_RGB565, }, { "r11f_g11f_b10f", GL_R11F_G11F_B10F, }, { "rgb32f", GL_RGB32F, }, { "rgb32i", GL_RGB32I, }, { "rgb32ui", GL_RGB32UI, }, { "rgb16f", GL_RGB16F, }, { "rgb16i", GL_RGB16I, }, { "rgb16ui", GL_RGB16UI, }, { "rgb8_snorm", GL_RGB8_SNORM, }, { "rgb8i", GL_RGB8I, }, { "rgb8ui", GL_RGB8UI, }, { "srgb8", GL_SRGB8, }, { "rgb9_e5", GL_RGB9_E5, }, { "rg32f", GL_RG32F, }, { "rg32i", GL_RG32I, }, { "rg32ui", GL_RG32UI, }, { "rg16f", GL_RG16F, }, { "rg16i", GL_RG16I, }, { "rg16ui", GL_RG16UI, }, { "rg8", GL_RG8, }, { "rg8i", GL_RG8I, }, { "rg8ui", GL_RG8UI, }, { "rg8_snorm", GL_RG8_SNORM, }, { "r32f", GL_R32F, }, { "r32i", GL_R32I, }, { "r32ui", GL_R32UI, }, { "r16f", GL_R16F, }, { "r16i", GL_R16I, }, { "r16ui", GL_R16UI, }, { "r8", GL_R8, }, { "r8i", GL_R8I, }, { "r8ui", GL_R8UI, }, { "r8_snorm", GL_R8_SNORM, } }; struct { const char* name; deUint32 internalFormat; } sizedDepthStencilFormats[] = { // Depth and stencil formats { "depth_component32f", GL_DEPTH_COMPONENT32F }, { "depth_component24", GL_DEPTH_COMPONENT24 }, { "depth_component16", GL_DEPTH_COMPONENT16 }, { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 }, { "depth24_stencil8", GL_DEPTH24_STENCIL8 } }; for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(sizedColorFormats); formatNdx++) { deUint32 internalFormat = sizedColorFormats[formatNdx].internalFormat; string nameBase = sizedColorFormats[formatNdx].name; string descriptionBase = glu::getTextureFormatName(internalFormat); sized2DGroup->addChild (new Texture2DFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_pot").c_str(), (descriptionBase + ", GL_TEXTURE_2D").c_str(), internalFormat, 128, 128)); sized2DGroup->addChild (new Texture2DFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_npot").c_str(), (descriptionBase + ", GL_TEXTURE_2D").c_str(), internalFormat, 63, 112)); sizedCubeGroup->addChild (new TextureCubeFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_pot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP").c_str(), internalFormat, 64, 64)); sizedCubeGroup->addChild (new TextureCubeFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_npot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP").c_str(), internalFormat, 57, 57)); sized2DArrayGroup->addChild (new Texture2DArrayFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_pot").c_str(), (descriptionBase + ", GL_TEXTURE_2D_ARRAY").c_str(), internalFormat, 64, 64, 8)); sized2DArrayGroup->addChild (new Texture2DArrayFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_npot").c_str(), (descriptionBase + ", GL_TEXTURE_2D_ARRAY").c_str(), internalFormat, 63, 57, 7)); sized3DGroup->addChild (new Texture3DFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_pot").c_str(), (descriptionBase + ", GL_TEXTURE_3D").c_str(), internalFormat, 8, 32, 16)); sized3DGroup->addChild (new Texture3DFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_npot").c_str(), (descriptionBase + ", GL_TEXTURE_3D").c_str(), internalFormat, 11, 31, 7)); } for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(sizedDepthStencilFormats); formatNdx++) { deUint32 internalFormat = sizedDepthStencilFormats[formatNdx].internalFormat; string nameBase = sizedDepthStencilFormats[formatNdx].name; string descriptionBase = glu::getTextureFormatName(internalFormat); sized2DGroup->addChild (new Texture2DFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_pot").c_str(), (descriptionBase + ", GL_TEXTURE_2D").c_str(), internalFormat, 128, 128)); sized2DGroup->addChild (new Texture2DFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_npot").c_str(), (descriptionBase + ", GL_TEXTURE_2D").c_str(), internalFormat, 63, 112)); sizedCubeGroup->addChild (new TextureCubeFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_pot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP").c_str(), internalFormat, 64, 64)); sizedCubeGroup->addChild (new TextureCubeFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_npot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP").c_str(), internalFormat, 57, 57)); sized2DArrayGroup->addChild (new Texture2DArrayFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_pot").c_str(), (descriptionBase + ", GL_TEXTURE_2D_ARRAY").c_str(), internalFormat, 64, 64, 8)); sized2DArrayGroup->addChild (new Texture2DArrayFormatCase (m_testCtx, m_context.getRenderContext(), (nameBase + "_npot").c_str(), (descriptionBase + ", GL_TEXTURE_2D_ARRAY").c_str(), internalFormat, 63, 57, 7)); } // ETC-1 compressed formats. { static const char* filenames[] = { "data/etc1/photo_helsinki_mip_0.pkm", "data/etc1/photo_helsinki_mip_1.pkm", "data/etc1/photo_helsinki_mip_2.pkm", "data/etc1/photo_helsinki_mip_3.pkm", "data/etc1/photo_helsinki_mip_4.pkm", "data/etc1/photo_helsinki_mip_5.pkm", "data/etc1/photo_helsinki_mip_6.pkm", "data/etc1/photo_helsinki_mip_7.pkm" }; compressedGroup->addChild(new Texture2DFileCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), "etc1_2d_pot", "GL_ETC1_RGB8_OES, GL_TEXTURE_2D", toStringVector(filenames, DE_LENGTH_OF_ARRAY(filenames)))); } { vector<string> filenames; filenames.push_back("data/etc1/photo_helsinki_113x89.pkm"); compressedGroup->addChild(new Texture2DFileCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), "etc1_2d_npot", "GL_ETC1_RGB8_OES, GL_TEXTURE_2D", filenames)); } { static const char* faceExt[] = { "neg_x", "pos_x", "neg_y", "pos_y", "neg_z", "pos_z" }; const int potNumLevels = 7; vector<string> potFilenames; for (int level = 0; level < potNumLevels; level++) for (int face = 0; face < tcu::CUBEFACE_LAST; face++) potFilenames.push_back(string("data/etc1/skybox_") + faceExt[face] + "_mip_" + de::toString(level) + ".pkm"); compressedGroup->addChild(new TextureCubeFileCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), "etc1_cube_pot", "GL_ETC1_RGB8_OES, GL_TEXTURE_CUBE_MAP", potFilenames)); vector<string> npotFilenames; for (int face = 0; face < tcu::CUBEFACE_LAST; face++) npotFilenames.push_back(string("data/etc1/skybox_61x61_") + faceExt[face] + ".pkm"); compressedGroup->addChild(new TextureCubeFileCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), "etc1_cube_npot", "GL_ETC_RGB8_OES, GL_TEXTURE_CUBE_MAP", npotFilenames)); } // ETC-2 and EAC compressed formats. struct { const char* descriptionBase; const char* nameBase; tcu::CompressedTexFormat format; } etc2Formats[] = { { "GL_COMPRESSED_R11_EAC", "eac_r11", tcu::COMPRESSEDTEXFORMAT_EAC_R11, }, { "GL_COMPRESSED_SIGNED_R11_EAC", "eac_signed_r11", tcu::COMPRESSEDTEXFORMAT_EAC_SIGNED_R11, }, { "GL_COMPRESSED_RG11_EAC", "eac_rg11", tcu::COMPRESSEDTEXFORMAT_EAC_RG11, }, { "GL_COMPRESSED_SIGNED_RG11_EAC", "eac_signed_rg11", tcu::COMPRESSEDTEXFORMAT_EAC_SIGNED_RG11, }, { "GL_COMPRESSED_RGB8_ETC2", "etc2_rgb8", tcu::COMPRESSEDTEXFORMAT_ETC2_RGB8, }, { "GL_COMPRESSED_SRGB8_ETC2", "etc2_srgb8", tcu::COMPRESSEDTEXFORMAT_ETC2_SRGB8, }, { "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", "etc2_rgb8_punchthrough_alpha1", tcu::COMPRESSEDTEXFORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1, }, { "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", "etc2_srgb8_punchthrough_alpha1", tcu::COMPRESSEDTEXFORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1, }, { "GL_COMPRESSED_RGBA8_ETC2_EAC", "etc2_eac_rgba8", tcu::COMPRESSEDTEXFORMAT_ETC2_EAC_RGBA8, }, { "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", "etc2_eac_srgb8_alpha8", tcu::COMPRESSEDTEXFORMAT_ETC2_EAC_SRGB8_ALPHA8, } }; for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(etc2Formats); formatNdx++) { string descriptionBase = etc2Formats[formatNdx].descriptionBase; string nameBase = etc2Formats[formatNdx].nameBase; compressedGroup->addChild(new Compressed2DFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_2d_pot").c_str(), (descriptionBase + ", GL_TEXTURE_2D").c_str(), etc2Formats[formatNdx].format, 1, 128, 64)); compressedGroup->addChild(new CompressedCubeFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_cube_pot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP").c_str(), etc2Formats[formatNdx].format, 1, 64, 64)); compressedGroup->addChild(new Compressed2DFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_2d_npot").c_str(), (descriptionBase + ", GL_TEXTURE_2D").c_str(), etc2Formats[formatNdx].format, 1, 51, 65)); compressedGroup->addChild(new CompressedCubeFormatCase (m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(), (nameBase + "_cube_npot").c_str(), (descriptionBase + ", GL_TEXTURE_CUBE_MAP").c_str(), etc2Formats[formatNdx].format, 1, 51, 51)); } } } // Functional } // gles3 } // deqp