/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 2.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Negative Shader API tests. *//*--------------------------------------------------------------------*/ #include "es2fNegativeShaderApiTests.hpp" #include "es2fApiCase.hpp" #include "gluShaderProgram.hpp" #include "gluContextInfo.hpp" #include "glwDefs.hpp" #include "glwEnums.hpp" #include "deStringUtil.hpp" using namespace glw; // GL types namespace deqp { namespace gles2 { namespace Functional { static const char* vertexShaderSource = "void main (void) { gl_Position = vec4(0.0); }\n\0"; static const char* fragmentShaderSource = "void main (void) { gl_FragColor = vec4(0.0); }\n\0"; static const char* uniformTestVertSource = "uniform mediump vec4 vTest;\n" "uniform mediump mat4 vMatrix;\n" "void main (void)\n" "{\n" " gl_Position = vMatrix * vTest;\n" "}\n\0"; static const char* uniformTestFragSource = "uniform mediump ivec4 fTest;\n" "uniform sampler2D fSampler;\n" "void main (void)\n" "{\n" " gl_FragColor.xy = vec4(fTest).xy;\n" " gl_FragColor.zw = texture2D(fSampler, vec2(0.0, 0.0)).zw;\n" "}\n\0"; using tcu::TestLog; NegativeShaderApiTests::NegativeShaderApiTests (Context& context) : TestCaseGroup(context, "shader", "Negative Shader API Cases") { } NegativeShaderApiTests::~NegativeShaderApiTests (void) { } void NegativeShaderApiTests::init (void) { ES2F_ADD_API_CASE(create_shader, "Invalid glCreateShader() usage", { m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if shaderType is not an accepted value."); glCreateShader(-1); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; }); ES2F_ADD_API_CASE(shader_source, "Invalid glShaderSource() usage", { GLboolean shaderCompilerSupported; glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); if (!shaderCompilerSupported) m_log << TestLog::Message << "// Shader compiler not supported, always expect GL_INVALID_OPERATION" << TestLog::EndMessage; else m_log << TestLog::Message << "// Shader compiler supported" << TestLog::EndMessage; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."); glShaderSource(1, 0, 0, 0); expectError(shaderCompilerSupported ? GL_INVALID_VALUE : GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if count is less than 0."); GLuint shader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(shader, -1, 0, 0); expectError(shaderCompilerSupported ? GL_INVALID_VALUE : GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object."); GLuint program = glCreateProgram(); glShaderSource(program, 0, 0, 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteProgram(program); glDeleteShader(shader); }); ES2F_ADD_API_CASE(compile_shader, "Invalid glCompileShader() usage", { GLboolean shaderCompilerSupported; glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); if (!shaderCompilerSupported) m_log << TestLog::Message << "// Shader compiler not supported, always expect GL_INVALID_OPERATION" << TestLog::EndMessage; else m_log << TestLog::Message << "// Shader compiler supported" << TestLog::EndMessage; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."); glCompileShader(9); expectError(shaderCompilerSupported ? GL_INVALID_VALUE : GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object."); GLuint program = glCreateProgram(); glCompileShader(program); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteProgram(program); }); ES2F_ADD_API_CASE(delete_shader, "Invalid glDeleteShader() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if shader is not a value generated by OpenGL."); glDeleteShader(9); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES2F_ADD_API_CASE(shader_binary, "Invalid glShaderBinary() usage", { std::vector<deInt32> binaryFormats; getSupportedExtensions(GL_NUM_SHADER_BINARY_FORMATS, GL_SHADER_BINARY_FORMATS, binaryFormats); deBool shaderBinarySupported = !binaryFormats.empty(); if (!shaderBinarySupported) m_log << TestLog::Message << "// Shader binaries not supported." << TestLog::EndMessage; else m_log << TestLog::Message << "// Shader binaries supported" << TestLog::EndMessage; GLuint shaders[2]; shaders[0] = glCreateShader(GL_VERTEX_SHADER); shaders[1] = glCreateShader(GL_VERTEX_SHADER); GLuint program = glCreateProgram(); m_log << TestLog::Section("", "GL_INVALID_ENUM is generated if binaryformat is not a supported format returned in GL_SHADER_BINARY_FORMATS."); glShaderBinary(1, &shaders[0], -1, 0, 0); expectError(GL_INVALID_ENUM); m_log << TestLog::EndSection; if (shaderBinarySupported) { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if any value in shaders is not a value generated by OpenGL."); shaders[0] = 137; glShaderBinary(1, &shaders[0], binaryFormats[0], 0, 0); expectError(shaderBinarySupported ? GL_INVALID_VALUE : GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if n or length is negative."); shaders[0] = glCreateShader(GL_VERTEX_SHADER); glShaderBinary(-1, &shaders[0], binaryFormats[0], 0, 0); expectError(GL_INVALID_VALUE); glShaderBinary(1, &shaders[0], binaryFormats[0], 0, -1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if any value in shaders is not a shader object."); glShaderBinary(1, &program, binaryFormats[0], 0, 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if there is more than one vertex shader object handle or more than one fragment shader object handle in shaders."); shaders[0] = glCreateShader(GL_VERTEX_SHADER); shaders[1] = glCreateShader(GL_VERTEX_SHADER); glShaderBinary(2, &shaders[0], binaryFormats[0], 0, 1); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; } glDeleteShader(shaders[0]); glDeleteShader(shaders[1]); glDeleteProgram(program); // \note: The format of the data pointed to by binary does not match binaryformat. }); ES2F_ADD_API_CASE(attach_shader, "Invalid glAttachShader() usage", { GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); GLuint program = glCreateProgram(); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object."); glAttachShader(shader1, shader1); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object."); glAttachShader(program, program); expectError(GL_INVALID_OPERATION); glAttachShader(shader1, program); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL."); glAttachShader(program, -1); expectError(GL_INVALID_VALUE); glAttachShader(-1, shader1); expectError(GL_INVALID_VALUE); glAttachShader(-1, -1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is already attached to program, or if another shader object of the same type as shader is already attached to program."); glAttachShader(program, shader1); expectError(GL_NO_ERROR); glAttachShader(program, shader1); expectError(GL_INVALID_OPERATION); glAttachShader(program, shader2); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteProgram(program); glDeleteShader(shader1); glDeleteShader(shader2); }); ES2F_ADD_API_CASE(detach_shader, "Invalid glDetachShader() usage", { GLuint shader = glCreateShader(GL_VERTEX_SHADER); GLuint program = glCreateProgram(); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if either program or shader is not a value generated by OpenGL."); glDetachShader(-1, shader); expectError(GL_INVALID_VALUE); glDetachShader(program, -1); expectError(GL_INVALID_VALUE); glDetachShader(-1, -1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object."); glDetachShader(shader, shader); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not a shader object."); glDetachShader(program, program); expectError(GL_INVALID_OPERATION); glDetachShader(shader, program); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if shader is not attached to program."); glDetachShader(program, shader); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteProgram(program); glDeleteShader(shader); }); ES2F_ADD_API_CASE(link_program, "Invalid glLinkProgram() usage", { GLuint shader = glCreateShader(GL_VERTEX_SHADER); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); glLinkProgram(-1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object."); glLinkProgram(shader); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteShader(shader); }); ES2F_ADD_API_CASE(use_program, "Invalid glUseProgram() usage", { GLuint shader = glCreateShader(GL_VERTEX_SHADER); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is neither 0 nor a value generated by OpenGL."); glUseProgram(-1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object."); glUseProgram(shader); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glUseProgram(0); glDeleteShader(shader); }); ES2F_ADD_API_CASE(delete_program, "Invalid glDeleteProgram() usage", { m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); glDeleteProgram(-1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; }); ES2F_ADD_API_CASE(get_active_attrib, "Invalid glGetActiveAttrib() usage", { GLuint shader = glCreateShader(GL_VERTEX_SHADER); glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); glUseProgram(program.getProgram()); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); glGetActiveAttrib(-1, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object."); glGetActiveAttrib(shader, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if index is greater than or equal to the number of active attribute variables in program."); glGetActiveAttrib(program.getProgram(), 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if bufSize is less than 0."); glGetActiveAttrib(program.getProgram(), 0, -1, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glUseProgram(0); glDeleteShader(shader); }); ES2F_ADD_API_CASE(get_attrib_location, "Invalid glGetAttribLocation() usage", { GLuint programEmpty = glCreateProgram(); GLuint shader = glCreateShader(GL_VERTEX_SHADER); glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program has not been successfully linked."); glBindAttribLocation(programEmpty, 0, "test"); glGetAttribLocation(programEmpty, "test"); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a program or shader object."); glUseProgram(program.getProgram()); glBindAttribLocation(program.getProgram(), 0, "test"); expectError(GL_NO_ERROR); glGetAttribLocation(program.getProgram(), "test"); expectError(GL_NO_ERROR); glGetAttribLocation(-2, "test"); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object."); glGetAttribLocation(shader, "test"); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glUseProgram(0); glDeleteShader(shader); glDeleteProgram(programEmpty); }); ES2F_ADD_API_CASE(get_uniform_location, "Invalid glGetUniformLocation() usage", { GLuint programEmpty = glCreateProgram(); GLuint shader = glCreateShader(GL_VERTEX_SHADER); glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program has not been successfully linked."); glGetUniformLocation(programEmpty, "test"); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); glUseProgram(program.getProgram()); glGetUniformLocation(-2, "test"); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object."); glGetAttribLocation(shader, "test"); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glUseProgram(0); glDeleteProgram(programEmpty); glDeleteShader(shader); }); ES2F_ADD_API_CASE(bind_attrib_location, "Invalid glBindAttribLocation() usage", { GLuint program = glCreateProgram(); GLuint maxIndex = m_context.getContextInfo().getInt(GL_MAX_VERTEX_ATTRIBS); GLuint shader = glCreateShader(GL_VERTEX_SHADER); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS."); glBindAttribLocation(program, maxIndex, "test"); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if name starts with the reserved prefix \"gl_\"."); glBindAttribLocation(program, maxIndex-1, "gl_test"); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); glBindAttribLocation(-1, maxIndex-1, "test"); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object."); glBindAttribLocation(shader, maxIndex-1, "test"); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteProgram(program); glDeleteShader(shader); }); ES2F_ADD_API_CASE(get_active_uniform, "Invalid glGetActiveUniform() usage", { GLuint shader = glCreateShader(GL_VERTEX_SHADER); glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(vertexShaderSource, fragmentShaderSource)); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); glGetActiveUniform(-1, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object."); glGetActiveUniform(shader, 0, 0, 0, 0, 0, 0); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if index is greater than or equal to the number of active attribute variables in program."); glUseProgram(program.getProgram()); glGetActiveUniform(program.getProgram(), 5, 0, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if bufSize is less than 0."); glGetActiveUniform(program.getProgram(), 0, -1, 0, 0, 0, 0); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; glUseProgram(0); glDeleteShader(shader); }); ES2F_ADD_API_CASE(validate_program, "Invalid glValidateProgram() usage", { GLuint shader = glCreateShader(GL_VERTEX_SHADER); m_log << TestLog::Section("", "GL_INVALID_VALUE is generated if program is not a value generated by OpenGL."); glValidateProgram(-1); expectError(GL_INVALID_VALUE); m_log << TestLog::EndSection; m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if program is not a program object."); glValidateProgram(shader); expectError(GL_INVALID_OPERATION); m_log << TestLog::EndSection; glDeleteShader(shader); }); ES2F_ADD_API_CASE(release_shader_compiler, "Invalid glReleaseShaderCompiler() usage", { GLboolean shaderCompilerSupported; glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported); m_log << TestLog::Section("", "GL_INVALID_OPERATION is generated if a shader compiler is not supported."); glReleaseShaderCompiler(); expectError(shaderCompilerSupported ? GL_NONE : GL_INVALID_OPERATION); m_log << TestLog::EndSection; }); // glUniform*f ES2F_ADD_API_CASE(uniformf_invalid_program, "Invalid glUniform{1234}f() usage", { m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if there is no current program object."); glUseProgram(0); glUniform1f(-1, 0.0f); expectError(GL_INVALID_OPERATION); glUniform2f(-1, 0.0f, 0.0f); expectError(GL_INVALID_OPERATION); glUniform3f(-1, 0.0f, 0.0f, 0.0f); expectError(GL_INVALID_OPERATION); glUniform4f(-1, 0.0f, 0.0f, 0.0f, 0.0f); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; }); ES2F_ADD_API_CASE(uniformf_incompatible_type, "Invalid glUniform{1234}f() usage", { glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); glUseProgram(program.getProgram()); GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D if (vUnif == -1 || fUnif == -1 || fSampler == -1) { m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location"); } m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command."); glUseProgram(program.getProgram()); glUniform1f(vUnif, 0.0f); expectError(GL_INVALID_OPERATION); glUniform2f(vUnif, 0.0f, 0.0f); expectError(GL_INVALID_OPERATION); glUniform3f(vUnif, 0.0f, 0.0f, 0.0f); expectError(GL_INVALID_OPERATION); glUniform4f(vUnif, 0.0f, 0.0f, 0.0f, 0.0f); expectError(GL_NO_ERROR); m_log << tcu::TestLog::EndSection; m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if one of the floating-point variants of this function is used to load a uniform variable of type int, ivec2, ivec3, or ivec4."); glUseProgram(program.getProgram()); glUniform4f(fUnif, 0.0f, 0.0f, 0.0f, 0.0f); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv."); glUseProgram(program.getProgram()); glUniform1f(fSampler, 0.0f); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; glUseProgram(0); }); ES2F_ADD_API_CASE(uniformf_invalid_location, "Invalid glUniform{1234}f() usage", { glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); glUseProgram(program.getProgram()); m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); glUseProgram(program.getProgram()); glUniform1f(-2, 0.0f); expectError(GL_INVALID_OPERATION); glUniform2f(-2, 0.0f, 0.0f); expectError(GL_INVALID_OPERATION); glUniform3f(-2, 0.0f, 0.0f, 0.0f); expectError(GL_INVALID_OPERATION); glUniform4f(-2, 0.0f, 0.0f, 0.0f, 0.0f); expectError(GL_INVALID_OPERATION); glUseProgram(program.getProgram()); glUniform1f(-1, 0.0f); expectError(GL_NO_ERROR); glUniform2f(-1, 0.0f, 0.0f); expectError(GL_NO_ERROR); glUniform3f(-1, 0.0f, 0.0f, 0.0f); expectError(GL_NO_ERROR); glUniform4f(-1, 0.0f, 0.0f, 0.0f, 0.0f); expectError(GL_NO_ERROR); m_log << tcu::TestLog::EndSection; glUseProgram(0); }); // glUniform*fv ES2F_ADD_API_CASE(uniformfv_invalid_program, "Invalid glUniform{1234}fv() usage", { std::vector<GLfloat> data(4); m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if there is no current program object."); glUseProgram(0); glUniform1fv(-1, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform2fv(-1, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform3fv(-1, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform4fv(-1, 1, &data[0]); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; }); ES2F_ADD_API_CASE(uniformfv_incompatible_type, "Invalid glUniform{1234}fv() usage", { glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); glUseProgram(program.getProgram()); GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D if (vUnif == -1 || fUnif == -1 || fSampler == -1) { m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location"); } std::vector<GLfloat> data(4); m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command."); glUseProgram(program.getProgram()); glUniform1fv(vUnif, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform2fv(vUnif, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform3fv(vUnif, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform4fv(vUnif, 1, &data[0]); expectError(GL_NO_ERROR); m_log << tcu::TestLog::EndSection; m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if one of the floating-point variants of this function is used to load a uniform variable of type int, ivec2, ivec3, or ivec4."); glUseProgram(program.getProgram()); glUniform4fv(fUnif, 1, &data[0]); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv."); glUseProgram(program.getProgram()); glUniform1fv(fSampler, 1, &data[0]); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; glUseProgram(0); }); ES2F_ADD_API_CASE(uniformfv_invalid_location, "Invalid glUniform{1234}fv() usage", { glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); glUseProgram(program.getProgram()); std::vector<GLfloat> data(4); m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); glUseProgram(program.getProgram()); glUniform1fv(-2, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform2fv(-2, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform3fv(-2, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform4fv(-2, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUseProgram(program.getProgram()); glUniform1fv(-1, 1, &data[0]); expectError(GL_NO_ERROR); glUniform2fv(-1, 1, &data[0]); expectError(GL_NO_ERROR); glUniform3fv(-1, 1, &data[0]); expectError(GL_NO_ERROR); glUniform4fv(-1, 1, &data[0]); expectError(GL_NO_ERROR); m_log << tcu::TestLog::EndSection; glUseProgram(0); }); ES2F_ADD_API_CASE(uniformfv_invalid_count, "Invalid glUniform{1234}fv() usage", { glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); glUseProgram(program.getProgram()); GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 if (vUnif == -1) { m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location"); } std::vector<GLfloat> data(8); m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable."); glUseProgram(program.getProgram()); glUniform1fv(vUnif, 2, &data[0]); expectError(GL_INVALID_OPERATION); glUniform2fv(vUnif, 2, &data[0]); expectError(GL_INVALID_OPERATION); glUniform3fv(vUnif, 2, &data[0]); expectError(GL_INVALID_OPERATION); glUniform4fv(vUnif, 2, &data[0]); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; glUseProgram(0); }); // glUniform*i ES2F_ADD_API_CASE(uniformi_invalid_program, "Invalid glUniform{1234}i() usage", { m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if there is no current program object."); glUseProgram(0); glUniform1i(-1, 0); expectError(GL_INVALID_OPERATION); glUniform2i(-1, 0, 0); expectError(GL_INVALID_OPERATION); glUniform3i(-1, 0, 0, 0); expectError(GL_INVALID_OPERATION); glUniform4i(-1, 0, 0, 0, 0); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; }); ES2F_ADD_API_CASE(uniformi_incompatible_type, "Invalid glUniform{1234}i() usage", { glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); glUseProgram(program.getProgram()); GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D if (vUnif == -1 || fUnif == -1 || fSampler == -1) { m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location"); } m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command."); glUseProgram(program.getProgram()); glUniform1i(fUnif, 0); expectError(GL_INVALID_OPERATION); glUniform2i(fUnif, 0, 0); expectError(GL_INVALID_OPERATION); glUniform3i(fUnif, 0, 0, 0); expectError(GL_INVALID_OPERATION); glUniform4i(fUnif, 0, 0, 0, 0); expectError(GL_NO_ERROR); m_log << tcu::TestLog::EndSection; m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if one of the integer variants of this function is used to load a uniform variable of type float, vec2, vec3, or vec4."); glUseProgram(program.getProgram()); glUniform4i(vUnif, 0, 0, 0, 0); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; glUseProgram(0); }); ES2F_ADD_API_CASE(uniformi_invalid_location, "Invalid glUniform{1234}i() usage", { glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); glUseProgram(program.getProgram()); m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); glUseProgram(program.getProgram()); glUniform1i(-2, 0); expectError(GL_INVALID_OPERATION); glUniform2i(-2, 0, 0); expectError(GL_INVALID_OPERATION); glUniform3i(-2, 0, 0, 0); expectError(GL_INVALID_OPERATION); glUniform4i(-2, 0, 0, 0, 0); expectError(GL_INVALID_OPERATION); glUseProgram(program.getProgram()); glUniform1i(-1, 0); expectError(GL_NO_ERROR); glUniform2i(-1, 0, 0); expectError(GL_NO_ERROR); glUniform3i(-1, 0, 0, 0); expectError(GL_NO_ERROR); glUniform4i(-1, 0, 0, 0, 0); expectError(GL_NO_ERROR); m_log << tcu::TestLog::EndSection; glUseProgram(0); }); // glUniform*iv ES2F_ADD_API_CASE(uniformiv_invalid_program, "Invalid glUniform{1234}iv() usage", { std::vector<GLint> data(4); m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if there is no current program object."); glUseProgram(0); glUniform1iv(-1, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform2iv(-1, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform3iv(-1, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform4iv(-1, 1, &data[0]); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; }); ES2F_ADD_API_CASE(uniformiv_incompatible_type, "Invalid glUniform{1234}iv() usage", { glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); glUseProgram(program.getProgram()); GLint vUnif = glGetUniformLocation(program.getProgram(), "vTest"); // vec4 GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 GLint fSampler = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D if (vUnif == -1 || fUnif == -1 || fSampler == -1) { m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location"); } std::vector<GLint> data(4); m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command."); glUseProgram(program.getProgram()); glUniform1iv(fUnif, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform2iv(fUnif, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform3iv(fUnif, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform4iv(fUnif, 1, &data[0]); expectError(GL_NO_ERROR); m_log << tcu::TestLog::EndSection; m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if one of the integer variants of this function is used to load a uniform variable of type float, vec2, vec3, or vec4."); glUseProgram(program.getProgram()); glUniform4iv(vUnif, 1, &data[0]); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; glUseProgram(0); }); ES2F_ADD_API_CASE(uniformiv_invalid_location, "Invalid glUniform{1234}iv() usage", { glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); glUseProgram(program.getProgram()); std::vector<GLint> data(4); m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); glUseProgram(program.getProgram()); glUniform1iv(-2, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform2iv(-2, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform3iv(-2, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUniform4iv(-2, 1, &data[0]); expectError(GL_INVALID_OPERATION); glUseProgram(program.getProgram()); glUniform1iv(-1, 1, &data[0]); expectError(GL_NO_ERROR); glUniform2iv(-1, 1, &data[0]); expectError(GL_NO_ERROR); glUniform3iv(-1, 1, &data[0]); expectError(GL_NO_ERROR); glUniform4iv(-1, 1, &data[0]); expectError(GL_NO_ERROR); m_log << tcu::TestLog::EndSection; glUseProgram(0); }); ES2F_ADD_API_CASE(uniformiv_invalid_count, "Invalid glUniform{1234}iv() usage", { glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); glUseProgram(program.getProgram()); GLint fUnif = glGetUniformLocation(program.getProgram(), "fTest"); // ivec4 if (fUnif == -1) { m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location"); } std::vector<GLint> data(8); m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable."); glUseProgram(program.getProgram()); glUniform1iv(fUnif, 2, &data[0]); expectError(GL_INVALID_OPERATION); glUniform2iv(fUnif, 2, &data[0]); expectError(GL_INVALID_OPERATION); glUniform3iv(fUnif, 2, &data[0]); expectError(GL_INVALID_OPERATION); glUniform4iv(fUnif, 2, &data[0]); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; glUseProgram(0); }); // glUniformMatrix*fv ES2F_ADD_API_CASE(uniform_matrixfv_invalid_program, "Invalid glUniformMatrix{234}fv() usage", { std::vector<GLfloat> data(16); m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if there is no current program object."); glUseProgram(0); glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); expectError(GL_INVALID_OPERATION); glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); expectError(GL_INVALID_OPERATION); glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; }); ES2F_ADD_API_CASE(uniform_matrixfv_incompatible_type, "Invalid glUniformMatrix{234}fv() usage", { glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); glUseProgram(program.getProgram()); GLint vMatUnif = glGetUniformLocation(program.getProgram(), "vMatrix"); // mat4 GLint fSamplerUnif = glGetUniformLocation(program.getProgram(), "fSampler"); // sampler2D m_log << program; if (vMatUnif == -1 || fSamplerUnif == -1) { m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location"); } std::vector<GLfloat> data(16); m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if the size of the uniform variable declared in the shader does not match the size indicated by the glUniform command."); glUseProgram(program.getProgram()); glUniformMatrix2fv(vMatUnif, 1, GL_FALSE, &data[0]); expectError(GL_INVALID_OPERATION); glUniformMatrix3fv(vMatUnif, 1, GL_FALSE, &data[0]); expectError(GL_INVALID_OPERATION); glUniformMatrix4fv(vMatUnif, 1, GL_FALSE, &data[0]); expectError(GL_NO_ERROR); m_log << tcu::TestLog::EndSection; m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if a sampler is loaded using a command other than glUniform1i and glUniform1iv."); glUseProgram(program.getProgram()); glUniformMatrix4fv(fSamplerUnif, 1, GL_FALSE, &data[0]); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; glUseProgram(0); }); ES2F_ADD_API_CASE(uniform_matrixfv_invalid_location, "Invalid glUniformMatrix{234}fv() usage", { glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); glUseProgram(program.getProgram()); m_log << program; std::vector<GLfloat> data(16); m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if location is an invalid uniform location for the current program object and location is not equal to -1."); glUseProgram(program.getProgram()); glUniformMatrix2fv(-2, 1, GL_FALSE, &data[0]); expectError(GL_INVALID_OPERATION); glUniformMatrix3fv(-2, 1, GL_FALSE, &data[0]); expectError(GL_INVALID_OPERATION); glUniformMatrix4fv(-2, 1, GL_FALSE, &data[0]); expectError(GL_INVALID_OPERATION); glUseProgram(program.getProgram()); glUniformMatrix2fv(-1, 1, GL_FALSE, &data[0]); expectError(GL_NO_ERROR); glUniformMatrix3fv(-1, 1, GL_FALSE, &data[0]); expectError(GL_NO_ERROR); glUniformMatrix4fv(-1, 1, GL_FALSE, &data[0]); expectError(GL_NO_ERROR); m_log << tcu::TestLog::EndSection; glUseProgram(0); }); ES2F_ADD_API_CASE(uniform_matrixfv_invalid_count, "Invalid glUniformMatrix{234}fv() usage", { glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); glUseProgram(program.getProgram()); GLint vMatUnif = glGetUniformLocation(program.getProgram(), "vMatrix"); // mat4 m_log << program; if (vMatUnif == -1) { m_log << TestLog::Message << "// ERROR: Failed to retrieve uniform location" << TestLog::EndMessage; m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Failed to retrieve uniform location"); } std::vector<GLfloat> data(32); m_log << tcu::TestLog::Section("", "GL_INVALID_OPERATION is generated if count is greater than 1 and the indicated uniform variable is not an array variable."); glUseProgram(program.getProgram()); glUniformMatrix2fv(vMatUnif, 2, GL_FALSE, &data[0]); expectError(GL_INVALID_OPERATION); glUniformMatrix3fv(vMatUnif, 2, GL_FALSE, &data[0]); expectError(GL_INVALID_OPERATION); glUniformMatrix4fv(vMatUnif, 2, GL_FALSE, &data[0]); expectError(GL_INVALID_OPERATION); m_log << tcu::TestLog::EndSection; glUseProgram(0); }); ES2F_ADD_API_CASE(uniform_matrixfv_invalid_transpose, "Invalid glUniformMatrix{234}fv() usage", { if (de::beginsWith((const char*)glGetString(GL_VERSION), "OpenGL ES 2.0 ")) { DE_ASSERT(m_context.getRenderContext().getType().getMajorVersion() < 3); DE_ASSERT(m_context.getRenderContext().getType().getMinorVersion() == 0); DE_ASSERT(m_context.getRenderContext().getType().getProfile() == glu::PROFILE_ES); glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(uniformTestVertSource, uniformTestFragSource)); glUseProgram(program.getProgram()); m_log << program; std::vector<GLfloat> data(16); m_log << tcu::TestLog::Section("", "GL_INVALID_VALUE is generated if transpose is not GL_FALSE."); glUseProgram(program.getProgram()); glUniformMatrix2fv(0, 1, GL_TRUE, &data[0]); expectError(GL_INVALID_VALUE); glUniformMatrix3fv(0, 1, GL_TRUE, &data[0]); expectError(GL_INVALID_VALUE); glUniformMatrix4fv(0, 1, GL_TRUE, &data[0]); expectError(GL_INVALID_VALUE); m_log << tcu::TestLog::EndSection; glUseProgram(0); } }); } } // Functional } // gles2 } // deqp