GLBench runs a bunch of OpenGL or OpenGL ES performance tests and writes performance numbers to stdout and resulting images to a directory for verification. For the test to pass the performance numbers have to be better than a predefined threshold, while the resulting images have to be found in a repository of reference images. As the image name encodes the raw pixel MD5 this can be done as a simple file existence check. If we ever get too much pixel variation using a tool like perceptualdiff to waive small differences should be acceptable. Executable options ================== ./glbench [-save [-outdir=<directory>]] Example ======= ./glbench -save -outdir=img # board_id: NVIDIA Corporation - Quadro FX 380/PCI/SSE2 swap_swap = 214.77 us [swap_swap.pixmd5-20dbc406b95e214a799a6a7f9c700d2f.png] clear_color = 4448.28 mpixels_sec [clear_color.pixmd5-e3609de1022a164fe240a562c69367de.png] clear_depth = 10199.76 mpixels_sec [clear_depth.pixmd5-e3609de1022a164fe240a562c69367de.png] clear_colordepth = 3250.57 mpixels_sec [clear_colordepth.pixmd5-e3609de1022a164fe240a562c69367de.png] clear_depthstencil = 26447.22 mpixels_sec [clear_depthstencil.pixmd5-e3609de1022a164fe240a562c69367de.png] [...] ls img clear_color.pixmd5-e3609de122a164fe240a562c69367de.png clear_colordepth.pixmd5-e3609de122a164fe240a562c69367de.png clear_colordepthstencil.pixmd5-e3609de122a164fe240a562c69367de.png compositing.pixmd5-7d02a16a7ac15cd6cbbc5c786f1.png [...] Running from the autotest harness ================================= The autotest script graphics_GLBench.py will 0) run glbench -save 1) first try to identify known buggy images by searching in deps/glbench/glbench_knownbad_images.txt 2) then identify good images by searching in deps/glbench/glbench_reference_images.txt 3) if it is unable to find the test image it will do a second lookup at http://commondatastorage.googleapis.com/chromeos-localmirror/distfiles/glbench_* 4) TODO(ihf) use perceptualdiff to do a fuzzy compare 5) raise an error if the image is completely unknown 6) report performance numbers back to the harness Handling of reference images ============================ Good reference images themselves are located at ../glbench-images/glbench_reference_images/ Images that have outstanding defects and an open bug filed are at ../glbench-images/glbench_knownbad_images/chromium-bug-NNNNN/ When that bug is closed the directory should be moved to ../glbench-images/glbench_fixedbad_images/chromium-bug-NNNNN/ To push out new reference images place them in the appropriate directories (create a new bug if needed) and run > update_glbench_image_filelists.sh to update the image filelists in deps/glbench/glbench_reference_images.txt etc.